Author Topic: [PSX/PC] Save Editor - Black Chocobo (v1.15)  (Read 1001287 times)

Seebass616

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #725 on: 2012-08-26 21:35:56 »
that's my bad. i completely forgot about having to save lol. i guess i'll just have to do it the regular way

Kranmer

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #726 on: 2012-08-26 22:12:56 »
The game does not save BP at all.  Even if there was.

You can make it save it, if you change code to save it to map and load it.  But I am not doing it :P
Actually the game does save BP to the save file, but since it resets when you leave it is always saved as zero, but if you save while in the battle zone area (using saveanywhere) then load you will see it clearly saves your BP.

DLPB_

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #727 on: 2012-08-26 22:17:48 »
I stand corrected.  :o

Well in that case should be real easy to sort by just changing script with makou reactor.

sithlord48

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #728 on: 2012-08-26 22:39:57 »
Actually the game does save BP to the save file, but since it resets when you leave it is always saved as zero, but if you save while in the battle zone area (using saveanywhere) then load you will see it clearly saves your BP.
and where is this data saved....... soon i will need to make a section for just gold saucer info.

its not the only bit of data that is saved and reset or just ingored when you reload the poles you place in the ground when on the big ice field each of their locations are saved and just not used by the field script that runs that area.

DLPB_

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #729 on: 2012-08-26 22:42:13 »
0x0cf4 2 bytes

The BP may only be made 0 on the EXIT of arena, so allowing editing of this value may be wise in any case.
« Last Edit: 2012-08-26 22:45:00 by DLPB »

sithlord48

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #730 on: 2012-08-26 22:45:25 »
0x0cf4 2 bytes

The BP may only be made 0 on the EXIT of arena, so allowing editing of this value may be wise in any case.

i trust you remembered to account for header removal this time :P

DLPB_

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #731 on: 2012-08-26 22:47:24 »
i trust you remembered to account for header removal this time :P

ah shaddap!  Yes I did.  :P

DLPB_

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #732 on: 2012-08-26 22:55:58 »
Also:
0x0cf3
1 byte

Battle Arena progress value.

Not sure which values do what exactly, except a value of F0 enables the special battle.  The others seem to be regular battle and other conversation.  00 is conversation then go onto regular battle selection, 10 is same as 00 except no conversation.

It is all done by bits prob anyway!



« Last Edit: 2012-08-26 22:58:04 by DLPB »

Vegeta_Ss4

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #733 on: 2012-08-27 20:33:06 »
SVN Update:

  • Fixed metadata.xml output format: the older format was working because it was following the xml standard, but was sightly different than the original format, and we didn't want that.
  • Fixed missing timestamps in metadata.xml.
  • Empty timestamp of erased slots in metadata.xml.

Please test the last svn build: Removed at sithlord48's request, as 1.9.7 is now released. ~Covarr

Thanks!
« Last Edit: 2012-10-19 16:09:46 by Covarr »

DLPB_

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #734 on: 2012-08-27 22:26:29 »
Also:
0x0cf3
1 byte

Battle Arena progress value.

Kranmer and I have been looking at the values set.

00010000= Lady at the counter has been spoken to and you have seen her dialogue.
00100000 = Omnislash has been bought.  Do not allow any more.
01000000 = W-Summon has been bought.  Do not allow any more.
10000000 = Lady at counter has been spoken to and you have seen the special battle dialogue

11110000 = Assuming Omnislash is not in the inventory (because you are supposed to have given it to cloud by this time), the new special battle will be available.  In other words set Omnislash to FF FF AND the progress value to F0.


This is also verified in script using makou reactor.
« Last Edit: 2012-08-27 23:17:05 by DLPB »

Teka123

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #735 on: 2012-08-28 16:29:48 »
Hey there.

I recently purchased the pc version since its launch and have completed the game as far as the storyline goes, but emerald weapon's giving me grief, so i decided to look for a save file editor, but i can't get it to work :(

I've tried to use this, i select to open, go to the metadata file in the documents/square enix/final fantasy vii/user_272829 location where the save file is.

But it keeps saying failed to load file :(, Any help or ideas or what am i doing wrong?

DLPB_

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #736 on: 2012-08-28 16:31:39 »
If you mean new PC 2012, use your eyes and read the posts above.

Teka123

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #737 on: 2012-08-28 16:39:48 »
Ok thanks DLPB, I see what's happening now :) I'll be looking forward to the updated version.
« Last Edit: 2012-08-28 16:56:54 by Teka123 »

sithlord48

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #738 on: 2012-08-29 06:09:29 »
Ok thanks DLPB, I see what's happening now :) I'll be looking forward to the updated version.
Try the new its not finished [REMOVED 1.9.7 Released]
« Last Edit: 2012-10-19 16:08:06 by sithlord48 »

Seebass616

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #739 on: 2012-08-29 22:52:31 »
i think i may have found a bug. the "kills" option for each character does not work. as an example, for 8/9 characters level 2-1 limit breaks, they need 80 kills. i set Cloud's to 79, and then killed 11 enemies with him(making 90 total) and still didn't get it. I also tested it with Aeris and Barret and it didn't work for them either.

It's not a big deal, i can always just do it the old-fashioned way, or enable the limit using the program, but i thought you'd like to be aware of that

Seebass616

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #740 on: 2012-08-30 02:05:25 »
Try the new its not finished http://blackchocobo.sourceforge.net/files/Black_Chocobo-svn.rar

i have tried this, it does not fix the "kills" problem. when i loaded my savei in BC(newest version of FF7 released by square a few weeks ago) i had 30000 gil and roughly 120 kills with cloud(still no 2-1 limit) i set the gil to 50000 and clouds kills to 79 and loaded the save file. i set the gil to 50000 just as a check to see if the new version of BC worked with the new version of FF7. when i loaded the file in FF7, it showed the 50000 gil, so they do work together. but i killed 5 enemies with cloud and still hadn't unlocked the 2-1 limit break.

once again, not really a problem, just a bug i noticed

sithlord48

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #741 on: 2012-08-30 02:30:53 »
i have tried this, it does not fix the "kills" problem. when i loaded my savei in BC(newest version of FF7 released by square a few weeks ago) i had 30000 gil and roughly 120 kills with cloud(still no 2-1 limit) i set the gil to 50000 and clouds kills to 79 and loaded the save file. i set the gil to 50000 just as a check to see if the new version of BC worked with the new version of FF7. when i loaded the file in FF7, it showed the 50000 gil, so they do work together. but i killed 5 enemies with cloud and still hadn't unlocked the 2-1 limit break.

once again, not really a problem, just a bug i noticed

i just tested this in game and to unlock blade beam its 120 kills.

Seebass616

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #742 on: 2012-08-30 03:00:58 »
120 did it for me. which seems odd because i've always gotten it at 80 kills

Vegeta_Ss4

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #743 on: 2012-08-30 15:12:26 »
I have been googling around and i found this info from "Final Fantasy VII: Limit Break Mechanics Guide":

Cloud Strife
-------------------------------------------------------------------------------
120 kills made to learn Limit 2/1: Blade Beam
-------------------------------------------------------------------------------

Source: http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/16441

sithlord48

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #744 on: 2012-09-03 15:44:20 »
Small progress update. 1.9.7 NEEDS German / Japanese Language Update! (if you can help pm myself of vegeta_ss4).

New Dialog in 1.9.7: creates metadata.xml and achevements.dat if needed, or just edit exsisting metadata.xml if found.
« Last Edit: 2012-10-19 16:14:35 by sithlord48 »

omega res novae

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #745 on: 2012-09-03 16:46:58 »
im surprised this is coming along so fast.

sithlord48

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #746 on: 2012-09-03 17:39:58 »
im surprised this is coming along so fast.

Been done since 2 or 3 days after the new version came out... we are waiting on translations to release at this point.

EarlyExecuter

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #747 on: 2012-09-05 01:29:12 »
Alright, either I'm doing something wrong, or I just don't know what the hell I'm doing. Alright well... I just currently bought FFVII and by reading the manual, I noticed that my saved files are in <User/(name)/documents/Square Enix/FFVII/user#>, so, I open my saved file and edit the things I wanted to edit...but here's the thing. I did my edits, saved it, and notice nothing changed in game. I tried again but this time I changed the amount of gil I had (within range). Saved it, and even put "save as" and it still did not work. I do not know if this has anything to do with the "metadata" I see in the folder but I can't seem to find away to make it so my saved game files change. Every time I attempt, it just goes back to when I previously saved it in the game itself. Any idea on how I can get what I want in this? If you need more information please let me know.

Vegeta_Ss4

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #748 on: 2012-09-05 03:01:09 »
Alright, either I'm doing something wrong, or I just don't know what the hell I'm doing. Alright well... I just currently bought FFVII and by reading the manual, I noticed that my saved files are in <User/(name)/documents/Square Enix/FFVII/user#>, so, I open my saved file and edit the things I wanted to edit...but here's the thing. I did my edits, saved it, and notice nothing changed in game. I tried again but this time I changed the amount of gil I had (within range). Saved it, and even put "save as" and it still did not work. I do not know if this has anything to do with the "metadata" I see in the folder but I can't seem to find away to make it so my saved game files change. Every time I attempt, it just goes back to when I previously saved it in the game itself. Any idea on how I can get what I want in this? If you need more information please let me know.

Are you using Black Chocobo v1.9.7 Pre-Release: [Removed at sithlord48's request, as 1.9.7 is now released. ~Covarr] ?
Black Chocobo v1.9.6 don't support the metadata data, you have to use this trick to make it work:

Made a account just to let everyone know that Black Chocobo does work with the FFVII that was just released as a digital download. What you have to do is launch the game and get it to the main menu where it says New Game/Continue. It will say Save Files have been synced in the top left. After it says that ALT+TAB out and start editing. When finished editing and saved bring the game back up and select   continue and load your save. Everything you changed should be changed.
http://www.youtube.com/watch?v=gj-s-OlTQXo&feature=youtu.be

open ff7 and start the game
at the main menu let it sync. hit continue
AFTER IT SYNCS switch windows to your desktop or something using the windows key or by having ff7 in a window like i have in the video. DO NOT CLOSE FF7
edit your save, switch in your old save, whatever save related thing youre doing do that now.
go back to ff7
load your save.
once its loaded save it.

« Last Edit: 2012-10-19 16:10:11 by Covarr »

EarlyExecuter

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Re: [RELEASE v1.9.6]: Black Chocobo - FF7 Save Game Editor
« Reply #749 on: 2012-09-05 03:07:40 »
Well I'll be a monkey's uncle. Thanks a lot!!! I can finally enjoy what I wanted to enjoy! Keep up the good work!!!