Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3007778 times)

JeffreyATW

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1100 on: 2015-03-02 03:32:43 »
On the airship, Bugenhagen says "magnificense" - should be "magnificence"

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1101 on: 2015-03-02 03:57:27 »
“The magnificence,the wisdom,

This is fine in the raw files... the American option broke it because

icence>icense

I have made it specific:

Licence>License
licence>license

Hopefully other words aren't needing to be corrected.
« Last Edit: 2015-03-02 04:01:33 by DLPB »

Green_goblin

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1102 on: 2015-03-02 10:44:02 »
For your information, there are 3 places where you used "piss about":

bwhlin
fship_25
mds5_5

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1103 on: 2015-03-02 16:15:45 »
For your information, there are 3 places where you used "piss about":

bwhlin
fship_25
mds5_5

It doesn't matter.... they all get changed by my program :)

Zara9

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1104 on: 2015-03-02 16:33:45 »
hey

will this Reunion mod work with the tife bootleg mod at all

thanks

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1105 on: 2015-03-02 16:54:02 »
hey

will this Reunion mod work with the tife bootleg mod at all

thanks

The answer is I don't know.  Post on that thread or ask someone who has installed it.

I have added this to FAQ:

Q. Will The Reunion work with X?
A. I don't take any interest in other mods, so I don't know. Also check the Readme. Please don't ask if The Reunion is, or will be, compatible with a certain mod.

Sora123masta

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1106 on: 2015-03-02 19:39:13 »
It does work but only the old one does.  The one provided with Tifa's package does work with bootleg .  The newer Reunions do not because they need Aali's new driver. 

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1107 on: 2015-03-02 21:04:13 »
@Kaldarasha

The scene aboard Highwind... Cid gives his speech about the planet being a sick child... and then when asked how he will stop Meteor, he sits down... the music stops like the PSX version.

But then with PC it carries on again...

Is this Aali's driver or a field error?

Kaldarasha

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1108 on: 2015-03-02 22:08:41 »
@Kaldarasha

The scene aboard Highwind... Cid gives his speech about the planet being a sick child... and then when asked how he will stop Meteor, he sits down... the music stops like the PSX version.

But then with PC it carries on again...

Is this Aali's driver or a field error?

Very probably a field error. But I have to check it

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1109 on: 2015-03-02 22:13:00 »
Very probably a field error. But I have to check it

So PC field script is from an earlier version to released PSX?

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1110 on: 2015-03-02 22:29:49 »
I think it's because Fade Music parameter 3 is being set to 255 immediately afterwards... there should be no change of music volume at that point.
Parameter 2 is set to 255 in Cid's script (this seems to make music fade out?) and then P3 kicks in right after to restore it.

fship_25 > direct > script 2 > line 53

That may need deleting.

Also, what is AKAO at line 44?  Because that might have done it.

edit

Yeah, the above

fship_25 > direct > script 2 > line 53

needs deleting.

I am going to see if this is present in PSX.

edit 2:

It's there in the PSX also... but PSX does not behave like this.  Me and Luksy discussed the async calls in PC version other day, which led to a break in the Tiny Bronco scene.  Perhaps script calls are broken somewhat in PC? It's the same script but behaving differently in PC and PSX.
« Last Edit: 2015-03-02 22:35:55 by DLPB »

EQ2Alyza

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1111 on: 2015-03-02 22:46:26 »
Dan, sorry to bother you with this. I've tried running Reunion over top of a game folder with the New Threat files in it. The options I selected were Beacause (American English) and the script fixes for the flevel. I see Touchscript running through the field maps but stops somewhere around 200/730 and then closes to the Finish button at the end. It closes so abruptly though that I can't see exactly which field map it stops upon.

What could this mean for the flevel in New Threat?

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1112 on: 2015-03-02 22:49:16 »
It usually means that New Threat has a script error... unfortunately ts logging is rather poor so the author won't know exactly which line on that field is broken.  But it likely is broken in some way.

EQ2Alyza

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1113 on: 2015-03-02 22:55:47 »
Dangit, that's what I worried about.

It looks to stop around 195 or 196, but tough to say for sure because of no logging. I'll work with Sega Chief to see if we can get Reunion Beacause to install over top of it.

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1114 on: 2015-03-02 23:19:35 »
Dangit, that's what I worried about.

It looks to stop around 195 or 196, but tough to say for sure because of no logging. I'll work with Sega Chief to see if we can get Reunion Beacause to install over top of it.

That means the error is likely on mrkt2 or mkt_w, or the script I added (mrkt2 has a fix in Beacause) is conflicting with Threat mod.

Kaldarasha

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1115 on: 2015-03-03 07:36:03 »
The hard but best way is to export every field in Makou Reactor and then import everything into a clean unchanged flevel. This should create a clean file. I did this once for my German mod, with the short keys it goes pretty quick.

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1116 on: 2015-03-05 02:58:03 »
Looks like Double Magic (W-Magic) is wrong colour on field too.  It's purple instead of Yellow. And in same field...  Command Counter materia is green instead of Blue also.

las2_4
« Last Edit: 2015-03-05 05:16:56 by DLPB »

Bobby

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1117 on: 2015-03-05 04:19:26 »
I threw some new PNGs in my world folder in my modpath and I'm seeing this. Would this be the result of anything in Reunion? Reunion is the only mod I have installed, but I only see this happen in battle with textures in my "\Reunion\world" folder.


DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1118 on: 2015-03-05 04:23:21 »
As far as I have been told there is a limit to the total size, or total number of textures that can be used by FF7 with Aali's driver.  I don't know why or if that can be fixed.

Kaldarasha

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1119 on: 2015-03-05 04:56:14 »
Aali has added a texture memory cap to prevent crashes. Rrising it up to 1024 seems to be safe, at last I haven't seen anyone who has a problem with that value.

Bobby

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1120 on: 2015-03-05 05:18:33 »
That was it! I thought it might have to do with some sort of limit, but never realized it was an option in the config file. Thanks!

Hellbringer616

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1121 on: 2015-03-05 14:20:15 »
I raised mine to 1024 and I've not had a single graphics bug, or crash.

DLPB, i installed R02 the day it came out, to update to R03b should i install it over clean lgp files? i don't mind restoring the kernel, or the exe, but my battle, magic, world, and high_us lgps are modded and i don't want to have to do it all over again haha

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1122 on: 2015-03-05 20:38:27 »
The best way to install Reunion (so that you can reinstall time after time) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion" inside the game root. Each time The Reunion is installed, it will then use those files, saving you the need to mess about each time.

Also readme  :D


Yarow12

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1123 on: 2015-03-05 23:53:04 »
Oh, and just now, an American English thing: back on the Highwind, Barrett says "this ain't no time to piss about!"

0% of Americans say "piss about." Maybe use "mess around" instead?
Can confirm. I've never heard anyone say that in Louisiana, Texas, or Missouri. At the same time, I find it easy to comprehend what he meant, so whatevs. Afterall, we do say "pissing in the wind" (avatar is relevant).

Aali has added a texture memory cap to prevent crashes. Rrising it up to 1024 seems to be safe, at last I haven't seen anyone who has a problem with that value.
As far as I have been told there is a limit to the total size, or total number of textures that can be used by FF7 with Aali's driver.  I don't know why or if that can be fixed.
Gonna pitch in that I hope this information has been placed in a readme or FAQ. Seems important enough.
« Last Edit: 2015-03-05 23:54:47 by Yarow12 »

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
« Reply #1124 on: 2015-03-06 00:57:24 »
I've made the installer change it to 1024 by default already.  :)  But yeah, Aali's driver is woeful in terms of documentation.