Author Topic: [FF7PC] Ultima Espio Aeris patch  (Read 329900 times)

ProtoX

  • Guest
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #600 on: 2014-03-13 17:36:10 »
tell that to the toughscript program of lusky's I just got the text dumped but when I encoded it that happens

Tenko Kuugen

  • Public Enemy
  • *
  • Posts: 1416
    • View Profile
    • Twitter
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #601 on: 2014-03-13 17:57:34 »
I never used toughscript (and never will) so I can't help you with that but being too big is better than too small

ProtoX

  • Guest
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #602 on: 2014-03-13 20:56:06 »
wait are you telling me there is a program that actual can make it compatible with DLBP's mod?

Tenko Kuugen

  • Public Enemy
  • *
  • Posts: 1416
    • View Profile
    • Twitter
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #603 on: 2014-03-14 00:20:08 »
aerith revival injects scenes in your flevel. these scenes replace old scenes. window size is determined by code in your flevel scene which means ultima has designed the textboxes, most likely, without menu overhaul
Menu overhaul changes the font and makes text a lot less space hungry, which results in 'too big' textboxes
This is perfectly compatible it just doesn't look pretty.
The only way to fix this is to open your flevel with MR, load your window.bin under the settings and then manually resize every textbox that is 'broken'

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #604 on: 2014-03-14 07:59:23 »
The menu overhaul didn't exist back when I made this. If you want them to work together you'll have to edit it yourself. I don't use mods apart from Anxious Heart...so chances are this doesn't work with other mods.

Tenko Kuugen

  • Public Enemy
  • *
  • Posts: 1416
    • View Profile
    • Twitter
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #605 on: 2014-03-14 12:32:05 »
it works fine, to a degree, with almost all mods as not many mods touch the flevel
menu overhaul causes "bloated" boxes
Hardcore has some overlapping issues
N7 already has this mod included so there is no issue
I don't know of any other issues

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #606 on: 2014-03-15 16:24:22 »
If you run Reunion AFTER you install this, with Menu Overhaul ticked (and translation off) it should work...  It should add Menu Overhaul and sort all boxes.  Unless you've been fiddling with the exe or installed another version of Menu Overhaul.

cmh175

  • *
  • Posts: 862
    • View Profile
    • Chris Hendrickson's Artstation
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #607 on: 2014-03-15 17:41:59 »
If you run Reunion AFTER you install this, with Menu Overhaul ticked (and translation off) it should work...  It should add Menu Overhaul and sort all boxes.  Unless you've been fiddling with the exe or installed another version of Menu Overhaul.

This is true, the Reunion installs over top of what you already have and only changes what's necessary. I have a bunch of flevel changes and the Reunion seems to have left everything untouched. Since it has nothing to do with Aeris after her death it shouldn't be an issue, though obviously compatibility testing is needed to be sure. As for over sized dialogue boxes didn't DLPB make a tool for resizing them? 
« Last Edit: 2014-03-15 17:43:31 by cmh175 »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #608 on: 2014-03-15 19:23:06 »
The Reunion will also sort the boxes through ts automatically.  The tool is only for setting absolute box placements and size.

Basically, just install Reunion over the top without the retranslation option. (You can't have aerith patch and the retranslation for obvious reasons).

Make sure you delete the Backup-reunion folder beforehand if it exists.

ProtoX

  • Guest
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #609 on: 2014-03-18 19:54:39 »
that's just it I never used the your retranslation patch. I simply installed aerith patch alone then ran the menu overhaul mod by the time it encodes the flevel.lgp it stops around 176 of 726. for some reason it stops right there and it doesn't finish.

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #610 on: 2014-03-18 20:02:00 »
I had that issue when trying to run toughscript on it. Maybe it's because I used Meteor a lot to expand text entries on some maps? In most cases I just used unsed text, but in some I had to expand on them...

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL/FF7]Ultima Espio Final Fantasy VII Aeris patch
« Reply #611 on: 2014-03-18 22:05:05 »
ts will usually only crash in this case if there is a bug in flevel code...  it traverses the code.  So that indicates a programming issue on your part  :-P  If you can work out which number it is stopping on you can narrow down the map.  Find it by the ID.
« Last Edit: 2014-03-18 22:06:46 by DLPB »

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3200
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #612 on: 2014-07-21 16:36:00 »
Hey Espio, could you look into fixing the Vincent theme played during the Aerith funeral? You still frequent the forums, so I figured I'd ask :-P

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #613 on: 2014-07-21 16:38:23 »
I thought that was fixed already in the last update :|

I'll have to check and see if I even still have this :P

Hey, someone been messing with the title? :P

Actually, where exactly does it start doing that? Is it in the Blue_2 field?

Give this one a try, apparently I patched that back in October. It hasn't been tested.

http://www.mediafire.com/download/0frtjb52a9a6ikm/blue_2
« Last Edit: 2014-07-21 16:46:48 by ultima espio »

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #614 on: 2014-07-21 16:52:17 »
Hey, someone been messing with the title? :P
I added version numbers to all the release thread titles. For stuff where I couldn't find a version number, I added the date for when the mod or tool was last updated instead. In this case, the file on mediafire linked in the first post was clearly named "Aeris_Patch_23_March_2011.rar", so I dated it as such.

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3200
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #615 on: 2014-07-21 17:03:05 »
It's when he's carrying her into the water until the end of the cutscene. Short period of time, but when it goes from the Aerith theme during the death and battle into that, it ruins the moment. I'll try out the blue_2 and see what happens.

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #616 on: 2014-07-21 17:25:49 »
I think it was caused when I made that credits machine out of a save point. Removing it will probably fix it, or just replace it with a clean one.

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3200
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #617 on: 2014-07-21 17:53:49 »
That fixed it, thanks :) I suggest updating the OP with a link for the October updated version.

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #618 on: 2014-07-21 18:39:43 »
I'll just put a link to that file. I never managed to update anything else.

Also I noticed something weird the other day, with the Mideel scene with Ultima Weapon. It's been pointed out before that it's referred to as "Earith" in the script, similar to what Aeris is usually referred to, but it actually has her animations listed as well, they must have just replaced the model and added the new animations on the bottom.

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #619 on: 2014-07-21 19:43:24 »
I'll just put a link to that file. I never managed to update anything else.

Also I noticed something weird the other day, with the Mideel scene with Ultima Weapon. It's been pointed out before that it's referred to as "Earith" in the script, similar to what Aeris is usually referred to, but it actually has her animations listed as well, they must have just replaced the model and added the new animations on the bottom.

All Weapon attacks are for the benefit for the party. So it also can mean that Aerith is helping the party through the weapons.

nyny1010

  • *
  • Posts: 10
    • View Profile
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #620 on: 2014-07-21 19:56:15 »
What happened to your Youtube channel Ultima? :O

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #621 on: 2014-07-21 21:42:39 »
I have a problem with your kernels. I only want to fix a different model version of your Aerith  for EQ2Alyza, but when I go into a battle, wrong enemy's are showing up. I checked your kernel and the Scene look-up table is completely out of order.

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #622 on: 2014-07-21 21:43:56 »
They shouldn't be, have you mix and matched it with something else?

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #623 on: 2014-07-21 21:52:08 »
I have re-downloaded the mod from the link of the first page to get sure that I don't use some outdated files, but they are the same.

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: [FF7PC] Ultima Espio Aeris patch (2011-03-23)
« Reply #624 on: 2014-07-21 21:57:09 »
Hmm, weird. Nobody's ever had that problem before, and it never did anything to me while I was making it.

It's not important anyway, you can ditch it. I only made that to turn the umbrella into a pimped up Princess Guard with some of Ultima weapons stats.