Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1079166 times)

Kudistos Megistos

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gjoerulv's "Hardcore" mod
« Reply #600 on: 2010-02-15 13:03:05 »
I have a quick question for you, when I use Sense on the Trio on the train, it says weak against restorative magic, so I cast Curaga on them and it just heals them? I don't understand :(
Also the Eagle Gun enemy on the train has a Warrior Bangle, in normal FF7 this is the only one in the game, is this also the case with your mod? Or is it somewhere else too?

lol! I never thought of that...weak against restorative magic...that's awesome. That means restorative spells do double damage...or double *healing*.

And guess what happens when you select "death" for healing magic in Hojo 1.1? ;D

Enemies that lose health when healing magic is cast on them (the Gi Nattak is a classic example) are set to "absorb" the recovery element.

Timber

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gjoerulv's "Hardcore" mod
« Reply #601 on: 2010-02-16 10:19:34 »
I have found another confirmed bug, entering the final screen of the Ancient Forest (where the Apocalypse is) causes the game to crash. Is there a boss in there?
Also for some reason the Typhon materia shows up as an 'item bag' pickup instead of a 'red materia' pickup in the field, so the boss battle comes as a bit of a surprise. Is it possible to change this?

Also FYI I have some other crash bugs, but i didn't confirm if it was your mod or not:
- At the battle arena, one time when starting the first battle, the game crashed.
- At the chocobo footprints near Gold Saucer, occasionally a battle would start that would crash ff7.

Klaid Liadon

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« Reply #602 on: 2010-02-19 00:16:18 »
My game crashed after beating omega in northen cave battle. here's my log

Quote
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 3470   2.1.8794
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1440x900, output resolution 1440x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 891
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_08.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 95
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 885
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_05.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_01.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_03.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_02.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 95
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 884
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/ultima/fir_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 95
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 891
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/seffect/seffect1_12.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 95
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 886
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 95
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 885
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 95
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 891
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 95
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 889
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 95
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 95
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 895
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 95
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 20
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] next battle
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/despell/dethpe_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] next battle
OFFSET ERROR: ENEMY523.D UDAA
ERROR: COULD NOT OPEN FILE ENEMY523.D
ERROR: unhandled exception

gjoerulv

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« Reply #603 on: 2010-02-22 19:57:01 »
My game crashed after beating omega in northen cave battle. here's my log

Quote
INFO: Auto-detected version: FF7 1.02 US English
...
OFFSET ERROR: ENEMY523.D UDAA
ERROR: COULD NOT OPEN FILE ENEMY523.D
ERROR: unhandled exception

It can't find the new model. Did you patch battle.lgp?

Klaid Liadon

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« Reply #604 on: 2010-02-22 21:33:42 »
It can't find the new model. Did you patch battle.lgp?

I just installed 2.5 remix patch on a fresh ff7 install

gjoerulv

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« Reply #605 on: 2010-02-22 21:43:13 »
It can't find the new model. Did you patch battle.lgp?

I just installed 2.5 remix patch on a fresh ff7 install

Try patching battle.lgp again. With my patch. It may fix the problem.

Klaid Liadon

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« Reply #606 on: 2010-02-23 11:56:15 »
Patched, Fought, Crashed.

titeguy3

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« Reply #607 on: 2010-02-23 13:49:44 »
Do you think there could be an issue with using your new patcher on a battle.lgp from your last release, Gjoerulv?

Auraplatonic

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« Reply #608 on: 2010-02-24 02:08:38 »
Ah...playing through this mod brings back memories.  With the new boss addition I should play through again to see how I fare.  Gjoerulv, have you gotten a chance to play through all the way?

Klaid Liadon

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« Reply #609 on: 2010-02-27 12:12:08 »
Any News? Any Solution?

Marmarflam

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« Reply #610 on: 2010-02-27 22:29:02 »
hi.

i am having alot of fun with this mod. it keeps me on my toes. i am at shinra tower right now, and something is kinda pissing me off.
the 3 soldiers (extra boss fight in de midgar model room) are extremely strong, and i beat them just barely. this was exciting and fun.
but after that the balance for the bosses are just plain stupid.

first the bio boss in the experiment room is weak. i beat it with tifa alone. (the rest of my party was dead, no phoenix downs etc)
then the enemies are retardedly difficult and there is no place i can restore my dead party members. using a tent somehow does not restore life to dead party members what the hell.
okay so everyone gets brought back to life, in the series of events that follow, lucky me.
so i fight the robot in the elevator. pretty easy. too easy for the mod i think.
then i fight rufus with cloud. i cast bio on his dog and then attack him one time. then they both start attacking and i need to keep curing to keep myself alive just barely.
the dog casts barrier barrier mbarrier mbarrier in that order. so i think let me attack once during that time. but noooo the shitty dog skips the last mbarrier, and attacks instead. i died.

guess what my complaint is? no way to level up and no way to win. wth

Immortal Damyn

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« Reply #611 on: 2010-02-27 22:39:28 »
hi.

i am having alot of fun with this mod. it keeps me on my toes. i am at shinra tower right now, and something is kinda pissing me off.
the 3 soldiers (extra boss fight in de midgar model room) are extremely strong, and i beat them just barely. this was exciting and fun.
but after that the balance for the bosses are just plain stupid.

first the bio boss in the experiment room is weak. i beat it with tifa alone. (the rest of my party was dead, no phoenix downs etc)
then the enemies are retardedly difficult and there is no place i can restore my dead party members. using a tent somehow does not restore life to dead party members what the hell.
okay so everyone gets brought back to life, in the series of events that follow, lucky me.
so i fight the robot in the elevator. pretty easy. too easy for the mod i think.
then i fight rufus with cloud. i cast bio on his dog and then attack him one time. then they both start attacking and i need to keep curing to keep myself alive just barely.
the dog casts barrier barrier mbarrier mbarrier in that order. so i think let me attack once during that time. but noooo the sh*tty dog skips the last mbarrier, and attacks instead. i died.

guess what my complaint is? no way to level up and no way to win. wth

Idk by the sounds of it, you're just having trouble killing things cause you're characters suck. There are ways to level before you got to the tower, and there's even a couple floors in the tower that you can go level on. The point of a hardcore mod is so that you actually try to get stronger to beat the bosses, and use strategy. I'm hoping your a smart person who keeps multiple saves, that way, if you aren't happy where you are, you can go back :P. Oh, and tents never revived  characters, even in the original game...

gjoerulv

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« Reply #612 on: 2010-02-28 13:49:03 »
Do you think there could be an issue with using your new patcher on a battle.lgp from your last release, Gjoerulv?

There is only 1 release with this patch. I have tried it on several computers and it works perfectly.

@Klaid Liadon, have you turned user account control (uac) off? If you use XP that shouldn't be a problem. Even with the battle.lgp there should be no problem lol. Just in case. The scene look up table in the kernel should also be updated according to the scene.bin.
As I see it the game has problems loading the model. That's why I assumed battle.lgp didn't update correctly. My battle.lgp is 63,5 MB with no other tweaks installed. I suggest patching only battle.lgp on an untweaked battle.lgp to see if any changes occurred at all. If that's the case try fighting some of my new enemies to see if the game manages to load 'em. If not, the problem lies not with my mod (to swiftly check Omega, simply use Hojo to set their HP to 1. They are in file 6).

If the patch didn't manage to patch anything there prob is a problem with my patch or your uac settings.

Marmarflam

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« Reply #613 on: 2010-02-28 15:03:18 »
hi.

i am having alot of fun with this mod. it keeps me on my toes. i am at shinra tower right now, and something is kinda pissing me off.
the 3 soldiers (extra boss fight in de midgar model room) are extremely strong, and i beat them just barely. this was exciting and fun.
but after that the balance for the bosses are just plain stupid.

first the bio boss in the experiment room is weak. i beat it with tifa alone. (the rest of my party was dead, no phoenix downs etc)
then the enemies are retardedly difficult and there is no place i can restore my dead party members. using a tent somehow does not restore life to dead party members what the hell.
okay so everyone gets brought back to life, in the series of events that follow, lucky me.
so i fight the robot in the elevator. pretty easy. too easy for the mod i think.
then i fight rufus with cloud. i cast bio on his dog and then attack him one time. then they both start attacking and i need to keep curing to keep myself alive just barely.
the dog casts barrier barrier mbarrier mbarrier in that order. so i think let me attack once during that time. but noooo the sh*tty dog skips the last mbarrier, and attacks instead. i died.

guess what my complaint is? no way to level up and no way to win. wth

Idk by the sounds of it, you're just having trouble killing things cause you're characters suck. There are ways to level before you got to the tower, and there's even a couple floors in the tower that you can go level on. The point of a hardcore mod is so that you actually try to get stronger to beat the bosses, and use strategy. I'm hoping your a smart person who keeps multiple saves, that way, if you aren't happy where you are, you can go back :P. Oh, and tents never revived  characters, even in the original game...

wtf tents i forgot.

Okay, i beat this asshole rufus, with some strategy.

But i'm now at the reactor and i'm at the extra fight with sephiroth and the mako monster thing.
and well i was low on mp so i kinda died there. but no way to re-do the fight unless i go through all that story again.
My problem is more with games in general: don't make difficult bosses without a save point nearby or the player must go through all that story telling random battles etc again. maybe even a third time. which is highly annoying.
maybe plant an extra save point in the reactor? maybe a retry mod?
it's a game for grownups, not teletubbies, repetition is a no no. and if you disagree, i have add so things get boring quick nya

Also my characters didn't suck compared to the enemies before that. but after the soldier trio the difficulty went waaay up without warning and little chance to save and or level.
leveling to beat a boss yes....but don't expect me to level to lvl 20 before taking on those bosses, because i do want the challenge this mod is giving me, only with the really hard bosses i'd like a save point/inn around to be able to level up. or else i'd might get stuck.

the trio was awesome! i had a savepoint nearby and was able to level, but i didn't. I kept trying and it was the most exciting fight i had in an rpg ever.


gjoerulv

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« Reply #614 on: 2010-02-28 19:50:11 »
wtf tents i forgot.

Okay, i beat this asshole rufus, with some strategy.

But i'm now at the reactor and i'm at the extra fight with sephiroth and the mako monster thing.
and well i was low on mp so i kinda died there. but no way to re-do the fight unless i go through all that story again.
My problem is more with games in general: don't make difficult bosses without a save point nearby or the player must go through all that story telling random battles etc again. maybe even a third time. which is highly annoying.
maybe plant an extra save point in the reactor? maybe a retry mod?
it's a game for grownups, not teletubbies, repetition is a no no. and if you disagree, i have add so things get boring quick nya

Also my characters didn't suck compared to the enemies before that. but after the soldier trio the difficulty went waaay up without warning and little chance to save and or level.
leveling to beat a boss yes....but don't expect me to level to lvl 20 before taking on those bosses, because i do want the challenge this mod is giving me, only with the really hard bosses i'd like a save point/inn around to be able to level up. or else i'd might get stuck.

the trio was awesome! i had a savepoint nearby and was able to level, but i didn't. I kept trying and it was the most exciting fight i had in an rpg ever.

I agree. Repeats are definitely a no no. However, there are many complications by adding savepoints in this game AND maintain my vision on how this patch is supposed to effects the game. It's complicated to explain, but lets say I add a savepoint to a field file. Then I have to add that file to my patch. Now, if a person playing with the French version use this patch, that specific part of the game will contain English dialogue (I know this is true by adding bosses as well; please complain 'bout that  :P). I want this patch to work with as many mods as possible, without adding any custom content that doesn't effect battle difficulty.
I'm actually considering removing that Seph boss simply because it effects too much dialogue.

Now, I don't mean to offend you or anything here, but it's called hardcore for a reason you know. This is meant for hardcore ff7 players. That Seph boss isn't particularly hard. Keep regen up, keep hp at safe level and keep an eye on your mp (and keep up lol). Don't do anything with Cloud. There usually is a savepiont near the bosses. All the Summon materias also got bosses (Not all i.e Ifrit, Shiva, Ramuh, B-Zero).

I don't know if agree that the difficulty goes way up at that point. I guess I didn't have that much trouble there.

Immortal Damyn

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« Reply #615 on: 2010-02-28 20:05:37 »
You know, I almost want to try this out. The only thing is, I'm not really a hardcore ff7 player quite so much. But it does sound fun, maybe I'll give it a go one day. I wanna see all the new bosses and such and any other new content you've added. It does sound like a lot of fun.

Auraplatonic

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« Reply #616 on: 2010-03-01 02:48:40 »
hi.

i am having alot of fun with this mod. it keeps me on my toes. i am at shinra tower right now, and something is kinda pissing me off.
the 3 soldiers (extra boss fight in de midgar model room) are extremely strong, and i beat them just barely. this was exciting and fun.
but after that the balance for the bosses are just plain stupid.

first the bio boss in the experiment room is weak. i beat it with tifa alone. (the rest of my party was dead, no phoenix downs etc)
then the enemies are retardedly difficult and there is no place i can restore my dead party members. using a tent somehow does not restore life to dead party members what the hell.
okay so everyone gets brought back to life, in the series of events that follow, lucky me.
so i fight the robot in the elevator. pretty easy. too easy for the mod i think.
then i fight rufus with cloud. i cast bio on his dog and then attack him one time. then they both start attacking and i need to keep curing to keep myself alive just barely.
the dog casts barrier barrier mbarrier mbarrier in that order. so i think let me attack once during that time. but noooo the sh*tty dog skips the last mbarrier, and attacks instead. i died.

guess what my complaint is? no way to level up and no way to win. wth



Just to give you some perspective, the first is the easiest of your encounters with the soldier trio :D   

I can say that this mod is frustrating at times being as I have beaten it, however it is hardcore and quite fun overall.  I enjoy the difficulty.

Klaid Liadon

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« Reply #617 on: 2010-03-02 11:31:06 »
My AUC is off.

Hojo check it's ok, there are 3 omega.

My Battle.lgp is 90.336 kByte because of the 3d models installed by the 2.5 patch

Klaid Liadon

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« Reply #618 on: 2010-03-02 19:20:41 »
Installed 2.5.1, problem solved! Now the question is... where is mega-all materia, counter materia and shield materia

gjoerulv

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« Reply #619 on: 2010-03-02 22:40:52 »
Installed 2.5.1, problem solved! Now the question is... where is mega-all materia, counter materia and shield materia

In the materia caves.
Glad it works. It most definitely had something to do with battle.lgp, seeing how big it is.

Klaid Liadon

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« Reply #620 on: 2010-03-03 08:45:11 »
I searched for them in the location where they are in normal mode...

Shield must be in the 2nd screen of magic pot room, instead of mega-all i found a mp absorb, i beated omega but nothing!

gjoerulv

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« Reply #621 on: 2010-03-06 02:50:43 »
I searched for them in the location where they are in normal mode...

Shield must be in the 2nd screen of magic pot room, instead of mega-all i found a mp absorb, i beated omega but nothing!
Installed 2.5.1, problem solved! Now the question is... where is mega-all materia, counter materia and shield materia
In the materia caves.

They are in the materia caves. You know, where mime, magic-counter etch. are located. You pick 'em up WITH these materias. The reason is simple: to make 'em available early.
I don't know if the multi patcher you used includes this. It should, seing how you were able to fight Omega.
Was Omega difficult btw (only the last form. The 1st 2 are kinda ment to be pushovers)?

Klaid Liadon

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« Reply #622 on: 2010-03-06 12:20:42 »
Was Omega difficult btw (only the last form. The 1st 2 are kinda ment to be pushovers)?
I found all the "hard" fights in the game very easy after i found my build (cover, magic-counter+fullcure, many counter-attack) and got w-item. The battles are only longer. I made Game Over more often in the random encounters (before putting on protecting against paralysis and stop) than in this boss battles


They are in the materia caves. You know, where mime, magic-counter etch. are located. You pick 'em up WITH these materias. The reason is simple: to make 'em available early.
I have got only the mime, quadra magic, kor and hp<>mp...


darkrandom12

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« Reply #623 on: 2010-03-25 16:43:39 »
I've thought this mod has been pretty good, not crazy hard but pretty decent. However I'm stuck on Locke, Theo and Venus ahahaha. I don't have a damn clue, besides the one on my right is immune to bolt. And casts Bolt2.
Are there any specific strategies I should be performing, or a staple level I should be at? Average is level 13.
Amazing mod Gjoe, seriously. Well done.

Timber

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« Reply #624 on: 2010-03-25 22:10:38 »
I've thought this mod has been pretty good, not crazy hard but pretty decent. However I'm stuck on Locke, Theo and Venus ahahaha. I don't have a damn clue, besides the one on my right is immune to bolt. And casts Bolt2.
Are there any specific strategies I should be performing, or a staple level I should be at? Average is level 13.
Amazing mod Gjoe, seriously. Well done.

I think i was lv 13 too when I did it. Can't remember exactly but I think I killed 2 of them off quickly with limit breaks, and then took my time stealing from the last one (good equipment).