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Messages - PitBrat

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1
I also like to use Mirex's documentation. The model names are more descriptive.


Model Names (Char.lgp)                          Mirex           Model Files in Char.lgp                 Qhimm

Model Names (Char.lgp and Battle.lgp)           Murak Modder    Battle and Char Model Files             Qhimm

monsters.txt                                    Mirex           Model Files in Battle.lgp               Qhimm FILE


2
Completely Unrelated / Re: Nintendo 2DS
« on: 2013-08-29 04:26:37 »
This would be great for very young children if the trigger buttons weren't so far away from the controls. Not having the clam shell design makes the unit a bit more durable. The youngins could play Disney Infinity all day without snapping the thing in half.
 

3
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-21 19:22:51 »
Walter255,
Grimmy's AC Yuffie is broken. Don't use her!

Rukenu,
Applying the Spanish translation to the Aeris Revival mod will only translate parts of the modified scenes. Aeris' dialogue will  still be in English.

4
Troubleshooting / Re: FF7 Music Periodically Fails
« on: 2013-08-21 03:56:41 »
Connecting or disconnecting an audio device can cause problems. Are you using a device with HDMI audio?

5
Graphical / Re: [WIP] Tifa
« on: 2013-08-15 21:55:58 »
How does her hair look from the back?
Are you going to incorporate her signature red tipped dolphin-tail split?


6
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-15 01:58:34 »
Geforce Driver 314.22WHQL work for FF7.
The 32X.XX series has mixed results.

7
Graphical / Re: [WIP] Tifa
« on: 2013-08-14 03:37:11 »
Nice tits.

8
Graphical / Re: [WIP] Tifa
« on: 2013-08-13 23:26:57 »
Sweet Tifa.
Not that I know anything about it, but there's something off with her cleavage. It looks too narrow up top and too wide on the bottom.

9
FF7 Tools / Re: 7thHeaven
« on: 2013-08-13 01:10:57 »
There are two sweeper models. Team Avalanche only released one model. Bootleg uses that model to generate a second model with a different texture.
Because it's a Team Avalanche asset, make sure to clear it with SL1982 before redistributing the sweeper model.

EDIT:
The first sweeper that you encounter in battle is model CVAA.
AV** is the sweeper.
CV** is the custom sweeper.

10
FF7 Tools / Re: 7thHeaven
« on: 2013-08-10 10:01:31 »
The sfx are playing from the wrong speakers? I've never had that issue.
Is the midi playing correctly?
Bootleg does modify the FF7MUSIC.ini file. A mistake in that file could affect the midi, but would likely have no effect on the sfx.



11
FF7 Tools / Re: 7thHeaven
« on: 2013-08-10 09:02:53 »
Magic.lgp is a special case. It's not like the other LGP files. The LGP tool often stumbles when extracting the file "sky_b.tex" from magic.lgp. It sometimes places this file in the root of the drive rather than in the destination folder.

Placement of the magic texture PNG's in the mods folder is also anomalous. Some of the textures go directly in the mods folder (e.g., ".\mods\Bootleg\") while the rest reside in ".\mods\Bootleg\Magic\" and it's subfolders.

12
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-08 00:21:01 »
I don't have access to the Portuguese version. If you use touphscript to extract the text from the original Portuguese game, then you can reinsert that text into the modified game.

13
Working shaders would enhance those static lighting textures. Maybe 7th Heaven will swap shaders too.

14
FF7 Tools / Re: 7thHeaven
« on: 2013-08-07 04:57:04 »
Possibly irrelevant, but magic.lgp contains some structural anomalies.
Great promise. Model swapping intrigues me.

15
Releases / Re: [Project] Mike's custom models
« on: 2013-08-06 03:07:23 »
Navigating those sites is beyond me.
Are any of those models ready for the game?

16
Graphical / Re: Cid's Head modeling contest result
« on: 2013-08-05 06:31:59 »
Ten million dollars for his head.
Poor old Cid is used to waiting.
He looks good so he's worth the attention.

17
FF7 Tools / Re: 7thHeaven
« on: 2013-08-05 04:55:25 »
Repackaging mods is a great idea.
Asking permission is usually best. Check with Team Avalanche and the individual mod authors. Stay within the copyright boundaries.

18
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-30 14:18:08 »
The Nvidia 32x.xx drivers have many problems. The excessive number of updates in the last two months is confirmation. Use the 314.22 driver for best reliability.

19
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-30 02:31:19 »
You may have to force the game to run on the Nvidia card.

Q:I'm experiencing black screens, tearing, stuttering and out of memory errors.
A:Bootleg is not compatible with Intel graphics cards.  If you are using a laptop with a Radeon/NVidia card and an Intel CPU, the Intel GPU is most likely the default video card.
  The game uses the default video card which is most likely the Intel GPU.
  Check in the app.log to identify which GPU FF7 is using.
  To force FF7 to run on the Radeon/NVidia GPU, go into the graphics settings and "add" the file/app, "FF7.exe," to run on the improved performance processor.

20
Solved Problems / Re: Cannot control Chocobos in race mode
« on: 2013-07-29 03:36:17 »
This is just a long shot, but try disabling FF7Music. Launch the game with FF7.exe.
FF7Music and XPadder may have a conflict.

21
Graphical / Re: Fixing the field models mouth blinking
« on: 2013-07-29 00:58:46 »
Create a second head object. Delete all of the polygons except for the mouth area. The texture on the second, mouth object will not blink with the eyes.

22
FF7 Tools / Re: 7thWrapper
« on: 2013-07-28 18:11:00 »
Make sure that the data drive is set to the same drive letter as the the virtual drive.
You can change the data drive on the Bootloader configure screen or do it manually in the registry.

23
Releases / Re: [REL] FFVII Battle Scene Enhancements
« on: 2013-07-28 04:24:34 »
These textures look great. They fill in all of the textures missing from the sets by FeliX Leonhart, Magochocobo and JeffDamann.

These are the Battle Scene Enhancements PNG textures that complete the pack when added to those from FeliX Leonhart, Magochocobo and JeffDamann:
Code: [Select]
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24
FF7 Tools / Re: 7thWrapper
« on: 2013-07-28 00:49:56 »
The mount/unmount feature in Bootloader is slow on some systems. Occasionally the game will try to start before the drive is mounted. If this happens, just exit the game and restart. Another issue can occur when the virtual drive does not unmount. The virtual drive file is then locked and the system cannot delete it. This will cause a problem when running Bootleg. It's easily fixed by manually unmounting or rebooting the system.

I'm planning on adding a option in Bootleg to export mods to IRO files that will work with the mod wrapper. How should I break up to IRO files? My current idea is to have one IRO file for each LGP, the movies, the sounds, and the PNG textures. The user will have the option to generate all of the IRO's or just the ones they select. I don't want an overload of IRO files, but I also don't think one ginormous IRO file is good. What are your suggestions?

25
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-07-26 22:43:52 »
Kimera also has a problem saving texture slot information. This will result in an invisible model in the game because no texture is loaded. Use a program like PCreator to assign the textures to the model.

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