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Messages - IronSlasher

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1
Looking forward to it!  ;D

I've been having issues with incompatible Kernels from the Menu Overhaul project overwriting my custom KERNEL.BIN settings. You mentioned that the Menu Overhaul mod's Kernals were added by mistake and should be rectified with the new catalog. I can't wait!

Eagerly anticipating the day I can once again use my custom KERNAL.BIN with the Menu Overhaul Project.

Thanks for your hard work!

2
I think this was asked before but I could not find an answer.

How can I swap the PC button prompts, B1 B2, etc.. to the PSX style ones, Circle Square, L1, R1 etc...

I see from the screenshots the PSX button textures exist, wondering how to replace or swap them in game.

Thanks!

3
MCINDUS,

This MOD is AWESOME!!!

Goodbye ugly washed out textures, hello clear clean lines and vibrant colors!
Thanks for cleaning up the GUI, this by far improves the overall appearance SOOO Much!

It's like playing it for the first time again!

If only Squaresoft were still around and making games like they used to, in the before time, the long long ago. The days before Enix took over and making a quick buck became more important than making a masterpiece.

Thanks Mcindus, and also thanks to the other modders for breathing new life into my favorite games!

 :-D :-) 8-) :-P :wink: :mrgreen: ::)  :P

4
Thanks! I just checked and both links are active!  Sorry if you were having problems earlier.

Also: I will be updating the translations soon! Keep checking back!

That's weird, I've tried with Firefox and IE unable to get the download link to work. I have tried each day since I posted my troubles. Just a "Page Cannot Be Displayed"

UPDATE:
Just tried it on my laptop and the link works. Must be some add-on I have enabled

Thanks so much!




5
Holy Crap! ;D

Thanks!

6
This looks awesome!
But I am unable to download it. Both links are dead and I have not been able to locate another mirror.

 :( :( :( :( :(

Can you host this on Google drive or something please?

Thanks so much for the awesome work!


7
You are going to laugh but I have been looking for this on the Materia tab, ignoring the attack tab. I feel sheepish lol.

8
Thanks for the Reply Tenko!!!!  :-D

I figured I would need to replace/borrow an attack animation from elsewhere. I would prefer to use "Stardust March".

The issues I have are below.

1. I am also not certain which values in Wallmarket affect the animations. 
2. Not sure what the animation values are for each attack/spell.
3. Not sure how to edit the actual Spell names like "Bio" or "Shield" to "Holy" (I think it's in Kernel2.bin)


9
Trying to add Holy Materia to my game with wall market. I recall this being in a mod but I can't recall which one so I am attempting to modify Shield Materia into Holy.


I think I did this a while back but I can't remember how. Does anyone have the hex values for Wallmarket?

Thanks!

10
General Discussion / Re: Re-Release of FF7 PC 8/22/2012
« on: 2012-08-23 01:42:07 »
WOW thanks!

11
General Discussion / Re-Release of FF7 PC 8/22/2012
« on: 2012-08-22 21:49:46 »
Hello Everyone, I have been away for a long time since my Cloud Weilds and Holsters Masamune Mod

I would like to open a new topic for discussion

I have purchased Square-Enix's new re-release of Final Fantasy VII for PC.

It has some interesting new features such as Achievements, Cloud Saves (No pun intended) and Character Boost (Hate This!) Plus of course Windows 7 and full hardware compatibility for modern GFX cards.

I have installed the game and the file structure and contents seem almost identical to the original 1998 release. I am wondering if our Mods will work on this new release?

Has anyone had a chance to look this over?

12
Gameplay / Re: BETA - 9999 Limit Breaking support thread
« on: 2009-09-20 14:59:39 »
I would edit the exeecuteble except I have no idea where to start and which values to edit. My experience with hex editing is quite limited at best. I guess I will look around.

13
Gameplay / Re: BETA - 9999 Limit Breaking support thread
« on: 2009-09-17 19:05:16 »
I am having a weird issue with this patch. My regular attacks do over 20k damage but mu Omnislash only does about 5000 per hit. Anyone know why?

14
I actually had already configured the standard crit and hit sounds for my Masamune to use those from Sephy's original Masamune with Wallmarket. It all works fine but the limit breaks unfortunately still use the original cut sounds.

Aww, does it? Well in that case, the answer to your first question is the answer to your second question: "It's all in the animation data". No, I don't know how to do it. Sorry. :(


HMMM something to ponder I suppose. I do thank you for the info.  :lol:

15
I actually had already configured the standard crit and hit sounds for my Masamune to use those from Sephy's original Masamune with Wallmarket. It all works fine but the limit breaks unfortunately still use the original cut sounds.

16
I wanted to know if there is any way to change the slash sounds on the Omnislash and others of Cloud's limits to match the Masamune sounds I am currently using for my Masamune's hits and criticals. Any Ideas?  :?

Also has anyone figured out a way to restore the missing sound from the Omnislash in FF7 PC? As you may already know during the omnislash on the original PSX version there was a high pitched hum when the sword glows that is missing in the PC version.

Your thoughts please   :-P

17
Thanks everyone for the replies! I am very glad you are enjoying my mod.

HaHa Masa-Buster!
Tifa with the Buster sword sounds hilarious!
So here she is.




Sorry Harruzame, I don't know of any model for the M-Phone but I am working on teaching myself some 3D modeling with 3D Studio Max. Maybe I will make an M-Phone someday lol

18
===DISCLAIMER  :-o  ====
This is a mod using textures from the NPC Reconstruction Project. I take no credit for making the actual models.
You must intall the NPC Reconstruction Project for this mod to work. Download  HERE ---> http://www.ff7-universe.com/Downloads/NPC_RP_v0_6.zip
==================

Ever since I played Final Fantasy VII oh so many years ago I have dreamed of using the Masamune. Thanks to a moder named SwornEnemy, this dream was finally realized with his Ultima Weapon to Masamune mod  located  HERE--->http://forums.qhimm.com/index.php?topic=8853.0 

But...
The Field and World Map models from the NPC Reconstruction Project always show Cloud with the Buster sword. This never sat well with me. So after some tinkering around I have modded the NPC RP field and worldmap models of Cloud to have the Masamune on his back AND Wield the Masamune instead of the Buster sword in scenes where he swings his sword around.






====MORE SCREENSHOTS====

http://i684.photobucket.com/albums/vv201/IronSlasher/worldmap1.jpg
http://i684.photobucket.com/albums/vv201/IronSlasher/worldmap2.jpg
http://i684.photobucket.com/albums/vv201/IronSlasher/ingame1.jpg
http://i684.photobucket.com/albums/vv201/IronSlasher/ingame2.jpg
http://i684.photobucket.com/albums/vv201/IronSlasher/ingame3.jpg



=======DOWNLOAD=======



Full Instructions and are included in the RAR file. I hope you enjoy!


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