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...is there a way to make the 2012 re-release read the recreated layers without converting to the 1998 version ?
There isnt. The steam release uses a different video driverThe only way I can think of would be to re-import the files back into the LGP files.
Ouch. My eyes.And it'seven on Windows 7 x64
It is right on top of the forums and he even uses this scene as an example lol.
So how exactly do I get that in game?
... my actual jobs are keeping me very busy and tired, I don't have the energy to do 3d modelling when I'm home (I just need to unplug my brain...
Just to show that I've started to work on mds5_w. I actually got a "new" computer, in fact I tried to repurpose a PC that was being disused in my work... unfortunately, it turned out that I have only a chipset acting as a graphic card, which is terrible. It has a bit more CPU and RAM than my laptop, but the GPU is so poor that it creates aliasing problems on the renders.you could use that old baby for different purposes as well, I just set up a NAS with Nas4free, with a low powered PC to have all my files in a central place and available from any computer I might be working on.
So... there are mostly 2 things that have been bothering me in that scene. First is the seat on the left hand side, near the back wall of the bus, where one of the shop clerk sits. This particular seat is actually considerably smaller that all the other seats on the scene. I thought of resizing it so that it matches the others, but it looks like the walkmesh in that area corresponds to the small height of the seat. So...could be a child-seat, I wouldn't worrie about the size difference.
a/ I can carry on with a seat whose size matches the other, but we'll have to test how that'd look in game
b/ I keep the seat tiny, and we'll have to assume that a kid's seat is being used in that place.
The other part that concerns me is much worse: the bus driver seat, dashboard, etc. In the original picture, it's actually a complete nonsense. The seat is misaligned with the cabin, the height of the seat and its position would make it impossible to see the road when driving, it's a mess really...
Well, actually there's a third thing that may need to be corrected. There's some sort of metallic handrail+grid between the bus driver seat and a passenger seat behind it. In the original picture, this handrail/grid is in the middle of the walkmesh
Very nice. I'm looking forward to the completed scene renders
By the way, the server crash from a few weeks ago deleted your gallery of the Forgotten City, any thought of remaking the thread?
What I need are some hires textures mostly of wood shot from pretty far away.
I add what I currently think as an image.