Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4887667 times)

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3800 on: 2016-06-18 14:28:07 »
Ok, I'm stuck... I can't beat the Junon boss(during weapon's raid) and I can't level up my characters. There is no save point available, there is no shop available, and I have very little potions and ethers left. I can't grind because I need them for the boss fight. I left some of my best materia on other characters which I don't have access to now because the game gave me an option to save in a place where there is no save point available, and since I use only one slot to save, I don't have an earlier one to load. And if that's not enough, I'm forced to play with underleved characters I have never used before. They don't even have lvl 2 limits.


Okay, my situation is not THAT bad, but the fact remains that it could have been. I believe that part of the game needs to be rebalanced, because you can f**k yourself over pretty easy. I'm short on supplies and have to play with two underleveled character, and I can't for the life of me beat that boss. And the situation could have been much worse as I have just described. A shop is a must before that battle, same as the option to take away all materia from absent party members. I know there is a save point earlier that allows that, but the problem is you can't go back to it, because the game lets you save before the boss, which is basically a trap-save if you're using only one slot.

edit: of course, 2 hours of playing and I beat him only after complaining to someone, lol.
But honestly, you might want to consider adding a shop and a save point over there, because you really can screw yourself over.
« Last Edit: 2016-06-18 14:56:57 by Dahaka »

magictrufflez

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3801 on: 2016-06-18 15:01:27 »
FYI--I believe you still have access at that point to everyone (except Cloud's) materia through the "exchange" option in the materia section of the menu.  IIRC, you don't actually ever need to swap anyone in and out of your party for materia for most of the game, if not the entirety of it.

Just in case anyone else was having a similar problem at other similar junctures.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3802 on: 2016-06-18 15:31:02 »
Ok, I'm stuck... I can't beat the Junon boss(during weapon's raid) and I can't level up my characters. There is no save point available, there is no shop available, and I have very little potions and ethers left. I can't grind because I need them for the boss fight. I left some of my best materia on other characters which I don't have access to now because the game gave me an option to save in a place where there is no save point available, and since I use only one slot to save, I don't have an earlier one to load. And if that's not enough, I'm forced to play with underleved characters I have never used before. They don't even have lvl 2 limits.

Okay, my situation is not THAT bad, but the fact remains that it could have been. I believe that part of the game needs to be rebalanced, because you can f**k yourself over pretty easy. I'm short on supplies and have to play with two underleveled character, and I can't for the life of me beat that boss. And the situation could have been much worse as I have just described. A shop is a must before that battle, same as the option to take away all materia from absent party members. I know there is a save point earlier that allows that, but the problem is you can't go back to it, because the game lets you save before the boss, which is basically a trap-save if you're using only one slot.

edit: off course, 2 hours of playing and I beat him only after complaining to someone, lol.
But honestly, you might want to consider adding a shop and a save point over there, because you really can screw yourself over.

Well, I can't say I'm 100% sympathetic; you've got like 150 save slots to use or something  :-X

I'll add a shop anyway and make it into a proper re-usable save point; I was being lazy when I tagged it onto that event script. And an unequip everybody to start off the Junon event. And a thing where you can equip Cait Sith, Barret, and Yuffie all together before the whole weapon raid starts.

FYI--I believe you still have access at that point to everyone (except Cloud's) materia through the "exchange" option in the materia section of the menu.  IIRC, you don't actually ever need to swap anyone in and out of your party for materia for most of the game, if not the entirety of it.

Just in case anyone else was having a similar problem at other similar junctures.

Might not have access to it; when characters are made unavailable, their materia slots can't be seen at all even in Exchange. Don't know if that's the case there, but it might be.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3803 on: 2016-06-18 15:33:55 »
Hey Sega chief

can you please just add v1 of your dark cave side quest on this v 1.4 of this Mod
« Last Edit: 2016-06-18 15:38:22 by Zara9 »

DudeOMG

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3804 on: 2016-06-18 15:46:53 »
Thank you very much for such a well done mod to this already amazing game.

I have two problems I have come across.  I apologize if these have been answered elsewhere, I didn't find anything.  The first, I am unable to locate the HP plus materia.  I have been up and down the tyrant path with no success.  I did find a translucent looking materia on one of the paths that I don't have in my materia menu.  I cant remember the name of it and I was on like version 1.35 or something.

Second, I morphed Iron Giant and received Ragnorak instead of Heaven's Cloud.  I have killed him and Mugged him a bunch with the only drop being an Elixir.  Where can I get heaven's cloud?

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3805 on: 2016-06-18 16:06:57 »
Well, I can't say I'm 100% sympathetic; you've got like 150 save slots to use or something  :-X

I'll add a shop anyway and make it into a proper re-usable save point; I was being lazy when I tagged it onto that event script. And an unequip everybody to start off the Junon event. And a thing where you can equip Cait Sith, Barret, and Yuffie all together before the whole weapon raid starts.

Might not have access to it; when characters are made unavailable, their materia slots can't be seen at all even in Exchange. Don't know if that's the case there, but it might be.
Aw, man. I feel stupid now. I totally forgot about the "exchange" option in the menu. Just checked and it works. You can easily take materia from other party members.
Nevertheless, I still feel a shop and a Save Point are necessery here to avoid frustration  in case someone needs to level up(and since you're forced to use certain characters, you might have to)

As for the number of slots - IMO in a well-desinged game you shouldn't worry about getting permanently stuck :P The whole mod is well-desinged and well-balanced, so I felt no reason to make back-up saves on other slots. Guess there had to be a small exception sooner or later :P
« Last Edit: 2016-06-18 16:10:57 by Dahaka »

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3806 on: 2016-06-18 16:09:20 »
double post, sorry

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3807 on: 2016-06-19 11:34:41 »
i didnt use barret or cait sith ever either

i got through the first couple battles with swift bolt items i bought in wutai.

i actually liked that part because i got to farm sp since everybody in party was under the enemies' level

iDerek759

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3808 on: 2016-06-19 11:42:42 »
Hey SC, I think I may have spotted another typo in the dialogue.

Spoiler: show


Wouldn't it say, "I don't know much about Jenova."



Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3809 on: 2016-06-19 12:16:13 »
Damn, I'm stuck again... I can't stop the damn train, there's not enough time. I'm trying to dish out damage as fast as I can, casting reflect on the party and spamming 3x bolt3 and 3x quake3 + physical attack. I don't even heal or cast buffs except reflect and haste. I sped up the game and battle message to max in options, but it's still not enough.

Any tips or strategies :(?

What will I miss if I don't manage to get that huge materia?

bonus question: what do you get for doing the fort condor sidequest
bonus question 2: hero drink II and relic ring - what do they do?
« Last Edit: 2016-06-19 12:57:53 by Dahaka »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3810 on: 2016-06-19 13:08:54 »
Thank you very much for such a well done mod to this already amazing game.

I have two problems I have come across.  I apologize if these have been answered elsewhere, I didn't find anything.  The first, I am unable to locate the HP plus materia.  I have been up and down the tyrant path with no success.  I did find a translucent looking materia on one of the paths that I don't have in my materia menu.  I cant remember the name of it and I was on like version 1.35 or something.

Second, I morphed Iron Giant and received Ragnorak instead of Heaven's Cloud.  I have killed him and Mugged him a bunch with the only drop being an Elixir.  Where can I get heaven's cloud?


HP Plus isn't in 1.35 as far as I can remember, it was only added to 1.4 in place of Mega-All's default location on the left-down path (that bit where you have to grab the materia while jumping past it).

Also, if this is 1.35 then Iron Man will morph into Ragnarok instead of Heaven's Cloud; this is morphed from Variablis in Extra Battle.

Hey SC, I think I may have spotted another typo in the dialogue.

Wouldn't it say, "I don't know much about Jenova."[/spoiler]

Yeah, someone mentioned it on ID. It'll be fixed in the Dark Cave patch.

Damn, I'm stuck again... I can't stop the damn train, there's not enough time. I'm trying to dish out damage as fast as I can, casting reflect on the party and spamming 3x bolt3 and 3x quake3 + physical attack. I don't even heal or cast buffs except reflect and haste. I sped up the game and battle message to max in options, but it's still not enough.

Any tips or strategies :(?

What will I miss if I don't manage to get that huge materia?

bonus question: what do you get for doing the fort condor sidequest
bonus question 2: hero drink II and relic ring - what do they do?

I think the problem there is you're using magic, which has a longer cast time than a physical attack does. Only Wolfmeister has much higher physical defence than the others, so I think that it'd be best to favour physicals for this section (remember to combine them with Elemental for Bolt or Water, or to use Cid's Trident for innate Lightning/Water). You can also use status ailments to give yourself some time saves.

Spoiler: show

Gas Ducters
These can be killed quickly with some elemental physical attacks, but you can also insta-KO them with Death, Remove, etc.

Wolfmeister
Weak to Water, Earth, and Bolt; you can petrify this guy, or set him with Berserk so that he uses faster physical attacks instead of spell animations. For Petrify, consider using Titan.

Eagle Gun
This guy can be Stopped, which'll let you whale on him with physical attacks like Deathblow without missing.

X-ATM Scorpion
Before starting the train, set your Battle Message speed to fast to skip through his time-wasting death text. To beat him quickly, you can use Neo-Bahamut for a chance to set Dual-Drain; otherwise, set him with Slow, yourselves with Haste, and stick with physical attacks. Wait ATB trick can be handy here for minimising his turns (Yuffie and Red XIII would also be fast characters handy for this but take whoever is highest level).

Train Driver
Poison is the way to go here. Get that on with a Dirty Bomb or Bio 2/3.


You miss nothing. Bahamut-ZERO can be dug up from Bone Village if you don't get it from all four gathered Huge Materia.

As for the Fort Condor bonus, it's a

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3811 on: 2016-06-19 14:33:44 »
Thanks man, dual-drain on X-ATM did the trick. The battle with him ended so fast I had almost two minutes spare time when the train stopped, lol.

Seems like your post was cut and the answer to my other questions didn't make it. Or maybe you did that on purpose? :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3812 on: 2016-06-19 14:55:50 »
Probably a technical issue because of the spoiler tag or something. The Fort Condor prize is a p

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3813 on: 2016-06-19 15:26:34 »
Probably a technical issue because of the spoiler tag or something. The Fort Condor prize is a p

Yeah the P%&ยค"#was awesome! didnt known you could even make stuff like that in the kernel. Anyway GJ with providing us with an amazing reward.

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3814 on: 2016-06-19 15:48:22 »
So it's some kind of "funny" prize :P? Or maybe it's just a potion? :P Hope I didn't miss anything cool/funny. I must have screwed up the quest somewhere along the line, because I got nothing save for huge materia.

DudeOMG

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3815 on: 2016-06-19 15:48:36 »
HP Plus isn't in 1.35 as far as I can remember, it was only added to 1.4 in place of Mega-All's default location on the left-down path (that bit where you have to grab the materia while jumping past it).

Also, if this is 1.35 then Iron Man will morph into Ragnarok instead of Heaven's Cloud; this is morphed from Variablis in Extra Battle.

I guess the issue is that I upgraded to 1.4 right after i got through that part of the crater Iron Man still morphed into Ragnarok.  So I cannot get the HP Plus and haven't gotten drops from any of the monsters in there.  Are they just extremely rare?
« Last Edit: 2016-06-19 17:21:09 by DudeOMG »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3816 on: 2016-06-19 17:18:48 »
The drops shouldn't be extremely rare, but I guess considering the enemy HP it would be tough to farm for them. I'll boost the drop rate.

DudeOMG

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3817 on: 2016-06-19 17:25:22 »
Eh, I really don't think that drop rate is an issue I don't mind farming for them if they exist.  I have killed each one at least 10 times.  I wonder if I just screwed something up on the upgrade from 1.35 to 1.4.  I still get the 1.35 morphs and no drops but everything else seems to be as 1.4 should be.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3818 on: 2016-06-19 17:58:30 »
hey sega chief

when battling guard scrition on rector 1

when its tail goes up, the message should say if you attack while its tail its up, its going to counterattack by knocking 1 of your party members out of battle

iDerek759

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3819 on: 2016-06-19 19:47:33 »
hey sega chief

when battling guard scrition on rector 1

when its tail goes up, the message should say if you attack while its tail its up, its going to counterattack by knocking 1 of your party members out of battle

Well, you shouldn't be attacking when Scorp's tail goes up regardless. Having either Barret or Cloud getting knocked out of the fight is just a nice little twist SC added into NT, which for me, I personally enjoy. Keeps you on your toes  :wink:

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3820 on: 2016-06-20 15:57:19 »
Another day, another question.

Is Tseng supposed to do nothing but counter attack? Does he have regen on himself?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3821 on: 2016-06-20 16:26:28 »
Sounds like his AI is broken. I'll check the patch file.

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3822 on: 2016-06-20 18:26:52 »
The second time around he was using his moves normally. I lowered the battle message speed from maximum, maybe that was the cause.

Anyway, could you tell me how much HP does he have? Dude seems to be pretty resistant to all kinds of damage, so the whole fight takes a while. I grow impatient and go too much on the offesne and die because of that :v Knowing how far till the end would help me a lot.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3823 on: 2016-06-20 18:34:23 »
The second time around he was using his moves normally. I lowered the battle message speed from maximum, maybe that was the cause.

Anyway, could you tell me how much HP does he have? Dude seems to be pretty resistant to all kinds of damage, so the whole fight takes a while. I grow impatient and go too much on the offesne and die because of that :v Knowing how far till the end would help me a lot.

He has 74,000. If you need to mitigate damage, then equipping a Protect Vest should halve the damage from a lot of his attacks, including Turk Comet (shoot element).

Dahaka

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3824 on: 2016-06-20 22:25:12 »
Mitigating the damage wasn't a problem. It's just that I felt the battle had gotten tedious after a while and I just tried to heal less and attack more to end it faster and that led to my doom.
It's just my experience, but you might consider trimming down his HP or lowering his magic defense. Not because he's too hard, but because the fight gets pretty easy to manage once you get to know what all of his attacks do, and then it just goes on and on to the point of becoming tedious. So far this is the only boss fight that imo overstayed its welcome.

But as I have said, that was just my experience. Maybe others didn't feel that way :)