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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-08 19:45:46 »
When did it break? When I completed the game on 1.3 and then again on 1.4, perfect dodge was working fine.
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--I love most final weapons (especially Missing Score + 4 Osmose materia), but I have to echo some folks' complaints about Vincent's and Cid's. With your new combat balance they do respectable damage, but will almost always be outdamaged by the big hitters (Cloud, Tifa, Barret) when holding strength constant between them all. This is especially problematic for Cid--his weapon doesn't ignore defense, and its special skill is effectively useless by the time you get it (draining HP is really only useful for longer fights, of which there aren't many left after the Dark Cave). Since Cid was one of my rotating main physical damage dealers, that's a problem IMO!
Hello¡
I´m spanish and I am playing this fantastic game with this mod that I love it right now, but there is a problem. There is an error when I try to snowboard for the first time in the history. When you go to try it, after you defeat Elena and get the board, there is a black screen and you cant do anything. If you exit with the "window" botton, there is a message that there is a error, and after that, ffvii is not responding or something like that and the game stop. Can you help me please?
The buggers are hard to find I've only found like 2 in about 12 battles and no drop yet... Thanks for the quick reply, appreciate it as always.
Edit: 0/8, received Hi Potion and Deadly Waste four times in a row, don't think it still drops anymore
I picked up e-skill " ?? ?? ' and it is not a non elemental damage e-skill, rather a gravity based attack. I saw a post earlier about Calamantra in the ancient forest, and also Ultima Weapon later, where non-elemental damage is key and this skill is not that in my latest 1.5 arranged play through so I'm wondering if there are any other sources of non elemental outside of Shadow Flare and summons
About the Fort Condor battles - do you have to win the mini game to win the prizes or will killing the enemy at the end of a 'fail' net the rewards? And, are the prizes worth it? (vague I know) It's maybe the one thing I have yet to still explore in the mod but my gut has said that this early in the game it can't be anything must have or spectacular to take time off the main game from. Thanks as always team -
As was noted earlier, I was disappointed to see no Trine cast from Armour Keeper in arranged (3 tries). By the time you reach North Crater, there are 10x better options for a turn than choosing to cast Trine. Bummed to see it essentially scrapped in arranged, one of my favorite spells all time, from Vanilla :/
I've noticed some weird things during my current Arrange run:
- Hell Houses are practically impossible to morph because of Bad Plumbing spam.
Anyone know where the Guidebook is located or obtained? I seemed to have missed it but have completed most everything in the game at this point - thanks as always
sorry if someone said this already but when you first talk to aeris in the sector 5 slums about the sick man in the pipe there is a misspelling of "this guy am sick" i just noticed it now XD
Quick question: do you need to do something to trigger Ruby (I believe it's called Viridian in the mod) Weapon to appear in the desert? I just beat Hojo, but did not venture into Northern Crater at all.
Loving the mod so far but I've been wondering- every video I see on youtube of fights I'm having trouble with, everyone has deathblow already. I'm in the temple of the ancients now and have still not found it. Are the videos just from an old version where deathblow was placed differently? And if someone knows where it is the current version I'd love to know.