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Messages - ARMs

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151
Yes I know what you mean.  I wasnt' satisfied with just pumping up the bosses stats and HPs.  So i spent alot of time on this mod and added effects to their attacks and increased thier attack..  Materia and accessory set up is very important.  I didnt' test the game from the beganning but I tested the bosses with levels levels that i had from older saves.  like you can beat guard scorpion with level 7.  Its just tougher but not truely tough becuase its the beganning and the only thing you have is bolt and potions.  As you advance the difficulties will increase. 

I beaten disc 1 at level 40.  disc 2 at level 70.  And compensated the bosses at the end of disc 1 for the player having meteor rain.  and the required level for midgur is level 16.  At these levels expect a tough fight.  so basically this mod just require that you at least level up about 3 levels in between most bosses and you need to abuse the HP plus materia with the enimie skills.  Some bosses that has all elemental attacks had thier elements removed.

So if you dont want to level up alot you seriously need to consider buying 6 HP pluses and equiping double growth materia weapons and armors.  and get as many enimie skills as possible.  Obatining Nuts for chocobo breading is more difficult now since you can't jsut steal the nut from the dino.  And hes been modded to be one of the super enimies where you probably have slim to no chance of winning unless you are level 70 and higher with ultimate weapons.  Obtaining some enimie skills will also prove very difficult.
I have also changed drops of x=potions and turbo eithers.  You can no longer morph enimies for sources. And for star ocean i didnt' notice the AI being smarter.  They just attack more ofthen other then that they act the same as normal difficulties.

152
Archive / Anyone interested in a completed Hardcore Mod?
« on: 2006-07-14 13:42:06 »
Ok i spent alot of time on a mod that i think is pretty hardcore.  Anyone interested can contact me on MSN at [email protected] so i can send it to you guys.  I repeat this is hardcore you may encounter some normal enimies that will wipe you out easily and not have a chance if your not decently leveled up. 

Unfortunately i didn't play test this from the beganning.  I started from the cargo ship and onward.  However i did play test all bosses. 

All I ask is that you post your progress and tell me what area or boss is easy, so i can make the neccessary changes. 

PS.  I also like to ask anyone who has created some super bosses to please send them to me so i can add them to the word map and dungeons in disc 3 just for challenge sake.   I have created a few but I'm running out of Ideas.

153
See topic.   Magic, Summons, and some of the Limit attacks are located in the Attack section of Kernel.bin but where is the rest of the limit attacks, command, support, and independent materias.

154
Archive / Re: Kernel.bin help
« on: 2006-07-09 06:54:57 »
Thankyou very much for replaying.  Ok I spent hours at a time figuring this out since its still relitively new to me and i got it to decompress but now i'm running into compression problems.  When I recompress the file to put it back in Kernel.bin  the Data size is always too big from the original even if i don't edit anything from the original. 

What program can i use to compress it.  I was using gzip96.exe for these experiments.   Thanks again for the Help.

Can you explain to me how to place the file back in sequence with a new header?  I am so lost in that area.  If i have to create a new haeder how would i go about doing this.

155
Archive / Kernel.bin help
« on: 2006-07-08 14:52:30 »
I have little knowledge of programming but i want to learn how to edit Kernel.bin.  I been search on this site for ways to edit kernel.bin and found some programs like gunzip, gzip, and FF7 bin extractor.  I'm running windows XP, and gunzip and gzip wont open up.  And ff7 bin extractor isn't working right. 

Can someone explain to me or link me to a method of uncompressing the kernel.bin file so that i can edit it using a Hex Editor?

lasyan3 if your out there please tell me how to use your program.  When i select Kernel.bin and click on the "Dispatch the file"  botton I don't see any files produced but the "Recreate the file" button is available.  When I click on that it gives me an the fallowing error "Error n^-2 ff7dec!".

156
So i'm guessing their is no completed hardcore mods still.  Try edditing the bosses yourself.  I edited the bosses to super hard and its fun and frustrating at the same time fighting them.  I'm currently fighting Proud Clod with level 70 teams with 8 Maxed HP Plus materia and hes kicking my ass.  From Jenova Birth till now i have never encountered a boss and beaten them on the first 2 tries.  Some has taken as many as 20 tries.

So what i'm saying is try making your own mod.  you can even put some super normal enimies to encounter to liven up the battles.

PS:  if you do plan to do this remember to adjust bosses difficulty for 6 HP pluses and Big Guard.  So make sure bosses are doing around 50 to 190 percent of Damage and add soem random factors like effects , Barrier Breakers, and critical blows to give teh battle alittle kick.

157
Archive / Re: Problem with Sephiroth Crashing
« on: 2006-06-01 10:51:17 »
Yes i definately corrected the enemy encounters attack ID monster ID stat placements and everything.  Thats why it runs perfectly on the emu.  I went back used a hex editor and checked and rechecked everything so it is perfect. 

I have made 5 other superbosses and they all work fine except sephiroth.  And is quite a shame that he isn't working too.  Because he is one of the fastest boss.  Not in speed becasue all my boss got 255 speed but because all of sephirohts attacks a fast forcing you to think fast.

If anyone have any idea on how i can have a working sephiroth model for the psx please suggest any program or what should do.  I really want to fight a normal sephiroth.

I'm not a programer and pretty new to this site so I'd really like some help.  I ran into this site because i was lucky enough to run into a user of this site.

158
Archive / Re: Problem with Sephiroth Crashing
« on: 2006-06-01 10:26:22 »
Well i made several attemps and have wasted quite a bit of cds.  I changed the camera at the start of the battle to display him at the start.  And it did display him for like 2 seconds.  I think the game freezes when the psx tries to load Cloud and party. 

I just dont get it.  The emu can play the battle fine but why can't the psx.  I read somewhere that the hi res sephiroths body was made differently.  So could that be the cause of the problem?

159
Archive / Problem with Sephiroth Crashing
« on: 2006-06-01 01:24:50 »
I edited one of the enimies in the bin file to change it to the sephiroth in the ifnal battle.  and when the battle starts it crashes on the psx but it seems to be fine on the emulator. 

So i want to know is, has anyone tried this and got it to work on the psx.  Or does anyone know why it freezes when the camera moves to display sephiroth?  The Battle start of fine and I think it loaded sephiroths image but when the camera moves to display him it only goes as far as showing half of his sword or the tip of his foot and it just freezes.

Is it because sephiroth is in a Higher resolution? Or is it designed to freeze up if its not the final battle? 

I want to make a fightable sephiroth, so any help is greatly appreciated.

160
OMG Thank you guys a million.  I have been testing these days for 2 weeks now and I managed to figure alot of stuff out but i didn't realize you guys have done so much already. 

Now i must look for your Hard core mod thread.

161
Troubleshooting / Re: Can someone make Onyx Weapon?
« on: 2006-05-30 00:45:15 »
The amount of damages these guys inflicts seems crazy but I have tested it and They are beatable without KOTR combos.

So far i managed to defeatUlimate with 1 KOTR summoning after trying for about 10 times.   And for Alpha I haven't Beaten him yet.  I need to get more sources to power up my characters to stand a better chance. 

I tested them at level 99.

Sorry for the double post I am use to Gamefaq forums and didn't notice the modify button.

162
Archive / Re: Question about Swaping Battle Animations
« on: 2006-05-30 00:38:39 »
Thanks guys.  I have found solution to my problem and I simply god rid of Supernova and replaced it with anohter animation.  And this time Supernova is actually a threat tooo.  It will kill if the HP is not high enough. 

163
Troubleshooting / Re: Can someone make Onyx Weapon?
« on: 2006-05-30 00:13:58 »
It is possible to make new weapons.  I've been working on them but all it is a I've given them new names and new attacks but the model is still the same.  I created an Ultimate Weapon thats more tuffer then Emerald Weapon.  He will kill you if you don't have a good strategy and be careful during the battle.  The only thing is the cheap KOTR and mime combos can still wipe him out even with 2,500,000 HPs. 

And I have created anohter version of Daimond Weapon which i Called Alpha Weapon.  This guy fights like Daimond but with new attacks thats dealing 9600 to approximately 42000 damages.  Hes extremely tought but easily taken down with KOTR combos. 

Its seems to be impossible to create a challenging boss thats beatable without KOTR combos but is still a challenge even when KOTR combos are used.

164
Archive / Question about Swaping Battle Animations
« on: 2006-05-15 08:05:24 »
I was wondering if anyone has done this.  The English version of the Supernova move is way tooo long.  Is there a way for me to swap the japanese vesrion of the animation to the english disc?

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