Does anyone know how to do this ? Allow me to explain why I need this change.
In my mod, each character has his own defence stat, but the row system kinda kills this variety (for many reasons - be it because a high defence character in the back row would be overkill, because a mage in the back would suffer even less damage than a warrior in the front, or because a back attack or pincer attack would have the potential to be an instant game-over in a team of mages).
I've looked through all the attack data modifiers, but sadly, there is no real "long-range" modifier I could add to all enemies' physical attacks (there is a "short range", by adding 20h in the targeting information, but even without doing this, the enemies' attacks are far from being real long-ranged physical attacks anyway ; as row data takes precedence over this value).
I've thought about a lot of ways to get around this (in order to keep my game balanced), and I came to this conclusion :
- Either I find a way to alter the physical damage algorithm to remove the back row check, or
- I give all enemies' attacks HellRider's ElectroMag Rod effect. Meaning that their attacks will change the target's row with each hit. And because your characters will change rows a lot of times during a battle, a player will stop bothering to change them (or chances are (s)he will waste numerous turns to stay in the back).
I could go with the latter, but it involves micro-managing the 256 scene files with a hex editor. And this is a pain (where is the Attack Data editor when you need it ?
I would make it myself, but sadly, I have no knowledge of these things). The former would not only be the faster way, but it would also allow physical damage to be constant at all times.
Thanks in advance for the help.