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Messages - LeeHiOoO

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26
I think Aali's driver it's actually working with him, if not, he wouldn't get that app.log file.
I just don't understand why it seems to initialize with DIRECT DRAW and not OPENGL.

27
Pyrozen can you list progress? I mean what textures are done... in progress.. or yet to mess up.
It's an amazing job so far. I'm impressed with the quality of your textures and really looking forward to use'em.. gratz. Keep your awesome work.

28
Completely Unrelated / Re: Seriously, what?
« on: 2009-10-06 04:31:27 »
My opinion: let halkun and ammo be mods for all forums (banhammer included). And ppl plz stop talking about facts that its already on the past. Seifer is gone and also Hermoor, and RIGHT NOW i'm sure if they try to show up again... ammo is watching, and so is halkun. They can perfectly work together to solve this kind of issues... so.. move on plz...

29
Aali, it's been a while I've been asking this.... and yet got no answers from you.
What are the chances for you to implement the 'direct mode' thing (bypass .lgp) for the ff8 files (.fs .fi .fl)?
I'm really willing to use this feature as I'm messing with ff8 files, it would really speed up my tests.

30
Akari may I take a look into these notes too? Also may I ask if you intend to make any .exe for running FFIX on pc?

31
Completely Unrelated / Re: Seriously, what?
« on: 2009-10-06 02:24:54 »
OMG! I've been offline for the weekend and I have only one thing to say!

Gratz Ammo for ur promotion! I'm really happy with it!

32
Completely Unrelated / Re: Post a pic!
« on: 2009-09-30 16:43:06 »
Stop trying to be something you are not...

Ironically... that's exactly what YOU are doing.  8-)

33
Completely Unrelated / Re: Post a pic!
« on: 2009-09-29 21:50:53 »
the "missing the guy who have a mouth on the back of his head" photo  :lol:


34
Completely Unrelated / Re: Peace reached this forums
« on: 2009-09-29 04:50:40 »
I'm just watching Mririan videos... oh sh*t.. why the f*** I can't stop watching it?  :x

35
Completely Unrelated / Re: Peace reached this forums
« on: 2009-09-29 04:18:30 »
Hope my Choko's here...*kweh*  Der u Are!... *kweehhh...*

ROFL! Harru you are so funny dude!!

36
Completely Unrelated / Re: Peace reached this forums
« on: 2009-09-29 04:14:34 »
Excuse me seifer, am I flaming anyone here? Or are you just trying to start it?

37
Completely Unrelated / Re: Peace reached this forums
« on: 2009-09-29 04:12:28 »
Can't blame the guy... I think he had enough, so much pressure on him and maybe he realized it's useless to continue.

38
Completely Unrelated / Re: Peace reached this forums
« on: 2009-09-29 04:08:52 »
Hermoor deleted it

39
Completely Unrelated / Peace reached this forums
« on: 2009-09-29 04:01:26 »
That settles it... finally

40
Best beer ever:



 :roll:

41
FF8 Tools / Re: Cactuar - another FF8 Dialogs Editor
« on: 2009-09-28 14:14:29 »
Yes, I am.  :lol:

42
FF7 Tools / Loveless - a FF7 text editor [v.1 - 2.5]
« on: 2009-09-18 19:32:06 »
I would make a tool for it... if I wasn't so lazy and haven't so many issues at hand now... maybe someday near.. :)

43
FF8 Tools / Re: Cactuar - another FF8 Dialogs Editor
« on: 2009-09-17 03:28:09 »
Found some problems I'll need to fix.
Colly how did u handle game variables? Like how many times squall got ko'd , etc?
Can you list these 'special characters'? I don't think I handled all special characters.

44
FF7 Tools / Loveless - a FF7 text editor [v.1 - 2.5]
« on: 2009-09-17 03:16:22 »
You'll probably need an hex editor with .tbl support, as ff7 text don't use ANSI enconding. I recommend Transhextion. But you'll need a table for it. And I don't have one ready here. If someone could kindly post a ff7 tbl file would be nice. If nobody post it I'll try to search somewhere within my hd's for you. I still don't remember if it uses pointers table but if does, understanding of pointers is a MUST as you will need to edit the pointers table too.

45
FF7 Tools / Loveless - a FF7 text editor [v.1 - 2.5]
« on: 2009-09-16 23:51:29 »
I know how to edit world map dialogues... by hex editing a file(can't recall it's name) within world_us.lgp
the format is following if i remember:

pointers table > dialogs (may be wrong... its been a while since i was messing around with it)

using ff7 text format, also i don't remember if the file is lzs'ed or not, its been a while since i was messing around with it.
the only issue i had at time was to resize the dialogs window, because was fixed and i didn't searched where the values for it were.

46
FF7 Tools / Loveless - a FF7 text editor [v.1 - 2.5]
« on: 2009-09-14 12:32:52 »
OS? Check read-only attribute of file and If windows vista/seven check UAC and/or file permissions.

47
Troubleshooting / Re: help ! Problem with FF8
« on: 2009-09-11 13:19:58 »
Backup save files and reinstall ff8 aswell. (?)

48
FF8 Tools / Re: Cactuar - another FF8 Dialogs Editor
« on: 2009-09-09 11:26:09 »
Ohhh I see your point! But when I said preview window, I was thinking in previewing the text in the dialog box, not the dialog box(with the text, off course) on the screen. That would need a little bit more work. My primary idea for previewing for the text would be good, as I use Flags for colors, names, terms, like "[YELLOW]yellow text example", this is show in the editor just like I typed, but in the preview would just show the text with correctly edited color.

You would be impressed if you knew we don't use more than half of these diacritics. To be more specific:

As far as I can think of now.

- we don't use any of ¨ types, lower and upper.
- we don't use ` types, upper cases
- we don't use ^ types, upper cases.

That leaves me approximately 20 letters textures to use.

49
FF8 Tools / Re: Cactuar - another FF8 Dialogs Editor
« on: 2009-09-08 20:42:37 »
I think that preview window is useless in FF8 editor, until we don't know, where is stored data about the beginning of the dialogues' windows on actual scene...

I failed to understand what you mean.
Dialogs positions for me is unknow, is probably inside another file of same field, but not '.msd'. But windows dialogs size is auto-size, afaik. So anymore info on the window dialog won't be really necessary, I think.

50
FF8 Tools / Re: Cactuar - another FF8 Dialogs Editor
« on: 2009-09-08 13:12:19 »
Hi Colly and Cazador, thank you for your comment.

Actually, colors/names/terms are currently working, that includes 'new window' and 'end dialog' characters. I just didn't create a 'friendly' input method on the UI, but It's planned for next update.

About diacritic characters, hmmm, I've just included compatibility with the characters that are used in the ff8 characters table.
That said, if an user type any character that don't exist in the ff8 char table, cactuar will return the equivalent of "?" on ff8 char table. I don't think I'll be implementing ways of modifications on this issue. The best solution for this user will be, I think, while himself remake the chars he'll use in the ff8 char table, in the editor he must remember everytime he needs that char, he'll need to type the old char value for that one.
I had to do this myself, in my language we use lots of "ã" and in ff8 char table don't have it. I had to modify texture of the "à" as I don't think I'll use in the entire game, for the "ã" that I'll often need. And when editing the dialogs I have to type "à" whenever I need the "ã". Hope you understood what I mean.

I'm focusing in implement comp/decomp of field files directly in the editor. Also I'm thinking in making a preview window, just like Loveless for ff7. But currently I can't seem to find a vb.net control that behaves like I need (multi-colored with background).

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