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Messages - LeeHiOoO

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51
FF8 Tools / [PSX/PC] Dialogs Editor - Cactuar (0.5a)
« on: 2009-09-03 13:27:25 »
CACTUAR VERSION 0.5a

Cactuar is a simple editor of ff8 .msd files.
Backup your files first!!

This project is discontinued!! I'm no longer programming with VB.NET.
I'm currently programming with C#, yeah I know I can just convert to C# and continue it, but I don't feel like it.
I have some other issues at hand, if I get some requests for updates, MAYBE I'll convert it and improve it.


Screenie:



Link:

Cactuar - Release Date: November 07 2009

Required: .NET Framework 3.5

52
Troubleshooting / Re: [FF VIII] Installation [Urgent]
« on: 2009-08-30 02:41:57 »
pc specs, os? running from original cd? mounted iso? info will be nice  :-)

53
Hmm.. I though "LGP Tools" name was already taken by Ficedula a long time ago. I don't think Aali came up to a name for his version. *confused*
Maybe he should, some people may get confused thinking is the same program. Unless it's the generic name "lpg/unlpg".

Nice documentation though! Gratz

54
@willis:

If you just open the binaries you won't have time to read the instructions because the command line shows it too fast and close.
If you want to read it, you need to open your command line(Start>RUN>"cmd") and navigate through your directories and open the exe from there...
(ie. type "C:\LGP Folder\lgp.exe" or wherever is your .exe at)

55
Troubleshooting / Re: VB.NET
« on: 2009-08-25 00:07:34 »
No problem, I've been busy with some other things too.
Next week I'm going into surgery for my gallbladder, so I'm into a battery of pre-surgery exams.
As I'll be away from my work during recovery time, I may focus on that code, if I'll be able to.

56
Troubleshooting / Re: Ficedula LGP Tools
« on: 2009-08-21 11:48:14 »
the GUI version is ing coded here
It's not ready yet, but it will in prolly a couple of weeks.

57
Troubleshooting / Re: Main menu background replacement
« on: 2009-08-21 01:24:38 »
Well. I just found the argument for Pos Y New game string. It seems I wasn't able to debug correctly before, due to Aali's driver idk why.  :?
I'll keep searching. Debugging full screen apps its a slow task for me tho.


58
Troubleshooting / Re: Main menu background replacement
« on: 2009-08-21 01:00:58 »
I've trying to debug to see if I could find the argument for pos.x, pos.y, width and height of the background, but ollydbg is not working so well in my Windows 7.. I think it's due to some compatibility issues..

59
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-20 02:39:49 »
@ Willis: lol ... so convenient for you ...  :-P

60
Team Avalanche / Re: [REL] sl1982's & Satoh's GUI Mod
« on: 2009-08-20 02:02:12 »
Amazing! Timu, will you make all chars avatars?

61
Maybe you have some kind of malware and stuff... and maybe when WM tries to use tmp files trigger some sort of malware that your pc already have.

Try combofix.

62
Troubleshooting / Re: Main menu background replacement
« on: 2009-08-19 13:18:23 »
I can make it full screen...its all at ff7.exe,  just need to disassemble it and find the flags for bg pos xy, width and height. Its not so difficult.. I may take a look at it later.

63
Audio.dat is the main source of sfx.
You can extract sfx's using FF7Snd By Qhimm.

64
Troubleshooting / Re: VB.NET
« on: 2009-08-18 16:39:40 »
@ Fleet Command:

LGP Update 3

Updates:

- check if ff7's datapath exists in registry for openfiledialog
- Added status bar
- Loading of TOC complete
- Opening file progress while calculates and show TOC (too slow atm)

Know issues:

- If you click anything while it's loading a file, the program stop responding, even so it's still calculating, if you wait it'll complete the task. But for user interface purposes this needs to be fixed.
- Loading file is too slow atm, ie. load battle.lgp and you'll understand what I mean.
- No close method before opens another file, exit program, etc. (to be implemented)

65
Haha.. I didn't even notice the redundancy... so many codes in my head  :-P

Ok, the thing is... I'm just an amateur dealing with files. The only successful prog I've ever did was a software for Jukebox Machines, which I work with, and I didn't had to handle file streams issues... just wmp ocx stuff.
Also... I may say... I'm an amateur in general programming.... I didn't knew we had classes and functions to deal with binary stream. As I go learning stuff in here... I'm starting to think I'll need to start over the other prog I'm trying to do. So many stuff I didn't even knew about.

Another issue: I don't know nothing about encoding. UTF-8 , ANSI, Unicode... I can't tell the difference.

Can u take a look at my other prog?  :roll:
Of course it'll be a disaster when u open up the code... but it's just to show you how far I got without knowing a lot of stuff...


say there... can we continue this topic on this thread? (new update there)
I think our topic has nothing to do with this thread(until release) and we may be annoying ppl here.


66
I'm quite sure I'm not doing it right at classes code, but whatever.. that's what I've got so far

LGP_VBNET_TEST

67
Troubleshooting / Re: Help Coding? VB.NET
« on: 2009-08-15 21:04:38 »
How u did it dealing with kernel items descriptions and stuff? I don't want the code. i just want the 'logic'.

nvm managed to do it...

68
@ Fleet Command :

Understanding of structured data types also manipulating structures data : DONE!


Also... I've just realized I can use that for the issue I'm having in my prog in this thread.  :-o

69
Got your message too. Do you know anything about C, C++, or C#? At least, can your read and understand LGP Tools code?

I don't know C neither C++.
Some C# i may understand as it's quite like vb.net.
If i can understand lgp tools code? well, some parts yes... some dont. I'll try to figure now..
If u r willing to help me add @ msn.  :-)

70
Troubleshooting / VB.NET
« on: 2009-08-14 05:25:38 »
Hey guys, I'm trying to write a program (FF related - I'm not getting into details) and I've been trying so many ways to decode FF texts to ASC. I had success in decoding FF text to ASC but I can't seem to decode ASC back to FF text. There are so many issues... I'm wondering if someone can enlighten this.
Here's basically what my code does:

This one works FF to ASC ...
Code: [Select]
'tmpbytes() as byte array that already read through the file

For i = 0 To tmpbytes.Length - 1
                sTmp &= FF2ASC(tmpbytes(i))
            Next

Private Function FF2ASC(ByVal b As Byte) As String

        Select Case Hex(b)
            Case "0"
                Return Environment.NewLine & "[END DIALOG]" & Environment.NewLine
            Case "1"
                Return Environment.NewLine & "[NEW WINDOW]" & Environment.NewLine
            Case "2"
                Return Environment.NewLine
            Case "20"
                Return " "
            Case "21"
                Return "0"
            Case "22"
                Return "1"
            Case ....

but i haven't come with a way to encode back to FF'ish' text

Tried this one recently but didn't worked:

Code: [Select]
'These tables are type string() defined at form load
        ....
        FF_table(65) = "21"
        FF_table(66) = "22"
        FF_table(67) = "23"
        FF_table(68) = "24"
        FF_table(69) = "25"
        FF_table(70) = "26"
        FF_table(71) = "27"
....
ASC_table(65) = "0"
        ASC_table(66) = "1"
        ASC_table(67) = "2"
        ASC_table(68) = "3"
        ASC_table(69) = "4"
        ASC_table(70) = "5"
        ASC_table(71) = "6"
        ....

'then it comes the function

Private Function Encoding(ByVal str As String, ByVal Method As String) As String

        Select Case Method
            Case "FF"
                For i = 0 To FF_table.Length - 1
                    str = str.Replace(ASC_table(i), FF_table(i))
                Next
                Return str
            Case "ASC"
                For i = 0 To FF_table.Length - 1
                    str = str.Replace(FF_table(i), ASC_table(i))
                Next
                Return str
        End Select

    End Function

 :-( Can someone explain the method that u guys did in ur progs?

71
Team Avalanche / Re: Menus
« on: 2009-08-12 18:09:43 »
I personally think that  sl1982's Font Mod v0.1 for the name would be a better self-description of the program.
Btw, gratz for the release!

72
The 'replace many' function doesn't care where the files are in correct path or not?
I mean, if i put the files in the same root.. the prog will replace them in it's correct path for the game?


EDIT: Btw, Colly, do u have an kind of list of the lvls sorted as they appear in game sequence...?
I'm having a hard time findind the 'spot' where I need to translate next.
Do u have messenger or icq? I would like to make some more questions too.

73
It seems to me.... permissions to access .p files

74
@myk:

I'm sorry... u said the movies path is "D:\ff7\movies\" and said its the patch where u put DISC1 files into it...
If I may ask... if u really put all DISC1 files into this folder then... the movies would really be at D:\ff7\movies\ff7\movies\*.avi
And the game may be expecting the *.avi's to be exactly at D:\ff7\movies\...

sorry if I misunderstood what u said


EDIT: nvm... i've just read ur post again and now I understood

75
Just wondering... does anyone are willing to improve the compile method?
The released progs that compiles makes the files WAY over the original size.

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