Author Topic: [Weeemus] New Main Char Design Beta Release!  (Read 16506 times)

weeemus

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[Weeemus] New Main Char Design Beta Release!
« on: 2007-11-18 03:14:23 »
Hey all. I got abit bored over the weekends, and just made this field model for fun. heres a few screenshots of my work.

I'm just making models, soon up for release and not making my own story line... to troublesome.

So same story but different models/name.



Right click and click view image to view original size.

This model replaces cloud. As for battle I'm planning to chang his bone structure to something else, or perhaps a stance which makes him look as if his actually wielding 2 swords. I was thinking of giving him sephiroths stance, but I don't think it'll look as good, so browsing most chars for a good battle stance.


Edit

Heres a Beta version release of my Eiroku Mod

Read the Readme provided in the achieve  for installation instructions

http://rapidshare.com/files/72565552/Weeemus_Eiroku_Mod_Beta_V1.0.rar.html
« Last Edit: 2007-11-27 05:03:29 by weeemus »

rufus

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Re: [Weeemus] New Main Char Design
« Reply #1 on: 2007-11-18 08:42:34 »
not bad not bad at all, what program you used?

weeemus

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Re: [Weeemus] New Main Char Design
« Reply #2 on: 2007-11-18 10:03:12 »
Thanks =]

I used kimera, just changed clouds hair color black, and moved the vertices's around and as for body. I took it from the last knight in knights of round summon and changed it abit from here and there.  :lol:

sword

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Re: [Weeemus] New Main Char Design
« Reply #3 on: 2007-11-18 10:52:37 »
That looks very cool. Nice job.

Murak Modder

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Re: [Weeemus] New Main Char Design
« Reply #4 on: 2007-11-18 15:25:59 »
man, i would use him!
EDIT: hey, Zack Fair made a battle stance for cloud suitable for 2 handed sword fighting. maybe you could use that perhaps?
« Last Edit: 2007-11-18 17:50:37 by Murak Modder »

squeeble

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Re: [Weeemus] New Main Char Design
« Reply #5 on: 2007-11-18 21:59:09 »
Hey that looks sweet man, didn't know you still hung round here, good to see you still trying a bit of modding, and one thats a tad more legal :-P

weeemus

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Re: [Weeemus] New Main Char Design
« Reply #6 on: 2007-11-19 02:23:24 »
Haha thanks squeeble, i only started this week again =P, how you been man?

Finished that highwind project yet?

And yeah slightly more legal :P so i can release this without hesitation lol.

Quote
EDIT: hey, Zack Fair made a battle stance for cloud suitable for 2 handed sword fighting. maybe you could use that perhaps?

Really? cool thanks, I'll ask him, but before that, i want to experiment and try out a few things first ;)

zackxc

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Re: [Weeemus] New Main Char Design
« Reply #7 on: 2007-11-19 11:24:59 »
Hey nice mod weeemus, thought you lost interest in ff7   :-P

weeemus

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Re: [Weeemus] New Main Char Design
« Reply #8 on: 2007-11-19 11:30:35 »
Hey, Just finished the Battle model, In the end i had trouble finding a perfect battle stance. But i just gave him sephiroths battle stance in the end (limit works)

Heres a view screenshots  :lol:









Going to change the weapons soon as well, that suits the model.
« Last Edit: 2007-11-19 11:47:11 by weeemus »

ice_cold513

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Re: [Weeemus] New Main Char Design
« Reply #9 on: 2007-11-19 11:50:07 »
Nice work my friend

I see that you given him longer hair

Murak Modder

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Re: [Weeemus] New Main Char Design
« Reply #10 on: 2007-11-19 12:13:34 »
man, this guy would be so badass as sephy, lol.

Cazador

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Re: [Weeemus] New Main Char Design
« Reply #11 on: 2007-11-19 16:10:21 »
This guy is awesome looking!

can't wait for a release  :-D

mr-pwnage

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Re: [Weeemus] New Main Char Design
« Reply #12 on: 2007-11-19 18:17:38 »
I really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really love this skin. I just can't wait for the release! It's looking amazing so far. Good work and keep it up so I can get it faster!

*Runs around dancing*

squeeble

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Re: [Weeemus] New Main Char Design
« Reply #13 on: 2007-11-19 23:00:01 »
Man that looks sick, it kind of reminds me of Hellgate london, in the cyber/medieval/anime style, you should try the same sort of thing with the girls as well.

weeemus

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Re: [Weeemus] New Main Char Design
« Reply #14 on: 2007-11-20 04:19:54 »
Thanks  :-D

hmm hellgate aye? lol, well I'll try and see how it goes =P

Question, should i draw my own avatar for this character? as - anime (simple cell shaded or blended? hi quality anime) or realism style. I'm a pretty alright artist and photoshoping.

or the 3rd solution, just print screen a close up of this model in kimera and touch it up with photoshop. (the lazy way)


ice_cold513

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Re: [Weeemus] New Main Char Design
« Reply #15 on: 2007-11-20 08:07:45 »
Well if it was me, i go with Anime

weeemus

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Re: [Weeemus] New Main Char Design
« Reply #16 on: 2007-11-20 08:52:48 »
Alright then, I'll try an anime avatar  =]

Oh and i been messing around with kernel2.bin and changed a few here and there.

Also the main characters name is now Eiroku



These are the only text i changed, and i think thats all I'll do with the kernel2.

But i was wondering, how do you open the files in kernel.bin? i extracted the files out, except now, i don't know how to open the kernel files. Bit curious to explore inside kernel as well, whats inside of it and what can i tweak from there.

squeeble

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Re: [Weeemus] New Main Char Design
« Reply #17 on: 2007-11-20 09:14:58 »
Yeah go with the anime.

ice_cold513

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Re: [Weeemus] New Main Char Design
« Reply #18 on: 2007-11-20 09:19:21 »
Well i have used a Hex editor for the kernel files

But for me it was very hard to find what i wanted to edit

(If some one could make a editor)

Cazador

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Re: [Weeemus] New Main Char Design
« Reply #19 on: 2007-11-20 10:58:50 »
If someone could make a kernal editor they would be my hero

slayersnext

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Re: [Weeemus] New Main Char Design
« Reply #20 on: 2007-11-21 17:30:46 »
Really nice work, Weeemus!!!

weeemus

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Re: [Weeemus] New Main Char Design
« Reply #21 on: 2007-11-23 02:03:37 »
In the end, i cbf with the avatar, so i spent like 5 min or so =P

And heres the results


sword

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Re: [Weeemus] New Main Char Design
« Reply #22 on: 2007-11-23 10:40:14 »
Eh, that's not bad. Nice work.

weeemus

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Re: [Weeemus] New Main Char Design
« Reply #23 on: 2007-11-25 04:44:11 »
Nearly finished the main char and up for release.

This is how much i progressed so far with field models.



Only thing left to do are, mini games and world model replacement.

Oh and soldier uniform. For now I'll just replace the head and maybe next time or something, I'll create a new mp model.

Right click view image, for clearer view.
« Last Edit: 2007-11-25 04:47:15 by weeemus »

gjoerulv

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Re: [Weeemus] New Main Char Design
« Reply #24 on: 2007-11-25 07:01:52 »
Is it possible to remove the sword from his back when he holds it? It looks kinda silly when he holds it and carry it on his back lol  :mrgreen: