Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 599066 times)

willis936

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1675 on: 2010-04-25 20:42:08 »
The link says "The file you are trying to access is temporarily unavailable".
I assumed this meant it expired, still doesn't work for me.  Are there any other mirrors?

THE PROBLEM RESOLVED ITSELF
sorry about that lol
« Last Edit: 2010-04-25 20:51:11 by willis936 »

The Seer of Shadows

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1676 on: 2010-04-25 23:04:20 »
Your avatar cursed you :P

Furzball

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1677 on: 2010-04-26 01:20:45 »
My only side comment is I perfer the Crisis Core version of the buster sword. Could we edit it to look like that? Otherwise really well done.

Timu Sumisu

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1678 on: 2010-04-26 01:56:58 »
My only side comment is I perfer the Crisis Core version of the buster sword. Could we edit it to look like that? Otherwise really well done.

Use APZ's if you like :P

Furzball

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1679 on: 2010-04-26 18:11:47 »
Use APZ's if you like :P

Oh I didn't know APZ did the gameover scene... oh wait you mean the in game weapon graphic. Sorry for the confusion. But yeah, I meant the game over scene done to look more like the Crisis Core Buster would be nice.

willis936

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1680 on: 2010-04-26 18:37:20 »
Hey.  I got everything running on my new laptop perfectly.  A few strange things:  the volume in the cfg for ff7music had to be turned down from 125 to 50 to match the sound effects (an issue I've never had before), there's now a gray line with the videos (though I'm fairly certain that's aali's game), and there are artifacts over the damage numbers in battle.  Very very strange indeed.  I'm using aali's .7.7b and haven't tried rolling back.  Another thing is that some of the colors in the field models seem off.

I'm not really sure if any of this has to do with the beta 9 but I doubt it does.  The only one I think might be related is the numbers but that could just be a texture injection issue.  Everything looks so amazing right now honestly it's a completely new game thank you all.  The bombing mission mission (lol) looks like a great challenge.  You seem to be in dire need of texture artists.  I'll see if I can start to help though I have zero texture experience.  Does anyone know of some good threads or guides for beginner texture artists?

Timu Sumisu

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1681 on: 2010-04-26 18:42:13 »
the game over scene has the buster sword in it? wouldn't know, I don't lose.

Anyhow, read up on our goals. Making stuff look like crisis core etc isnt one of them.

@ willis, that all seems like graphic driver stuff, and i dont think we've had much of an update for quite some time, so take it up with aali :P

Furzball

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1682 on: 2010-04-26 19:18:47 »
ugh... my mistake the gamemenu (newgame/continue) scene.

Where is the list of your goals again. I tried your OP and links in it, not there. Mind pointing out a page or link it's on?

I wasn't saying the full game looking like crisis core. That's my department with the Zack Survived Mod. So sorry I made a suggestion. Old Sword Looks Old, New Sword looks Sweet! :P Since it's being used in most FF7 compilation I'd think it would be in a graphic overhaul.

Timu Sumisu

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1683 on: 2010-04-26 19:21:44 »
Maybe try the thread call "Project Goals". It's stickied too.

http://forums.qhimm.com/index.php?topic=9195.0

the first post here is a bit more specific, and covers our points.

http://forums.qhimm.com/index.php?topic=9688.msg134565#msg134565

TA's Look is sticking to the original.
« Last Edit: 2010-04-26 19:23:49 by Timu Sumisu »

DLPB_

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1684 on: 2010-05-18 15:09:42 »
Information needed

1.  Can I borrow and edit your Chocobo minigame images for the retranslation project?  The only real difference is the Japanese reads Automatic and Manual and not sequence or operation.

I would be very grateful :)


2.  What resolution is best to use with FF7 with High Quality in mind

3.  Do I substitute these in the same way as before, using mod path?

sl1982

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1685 on: 2010-05-18 15:11:32 »
Information needed

1.  Can I borrow and edit your Chocobo minigame images for the retranslation project?  The only real difference is the Japanese reads Automatic and Manual and not sequence or operation.

I would be very grateful :)


2.  What resolution is best to use with FF7 with High Quality in mind

3.  Do I substitute these in the same way as before, using mod path?

1. I have no problem with it. They have not been used in avalanche yet anyways.
2. Larger then 1280x960. 1440x1080 is a good one
3. Yes

DLPB_

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1686 on: 2010-05-18 15:15:47 »
Thanks :)  I will of course credit tekkie.x and this project.

How do you know which to use from the beginning....I mean, some will be a certain size as default.  Is there a general rule like "4X bigger"?

edit:

I meant resolution of the image :)


edit 2:

ahh looks to be 4X as a rule.
« Last Edit: 2010-05-18 15:19:24 by seif »

sl1982

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1687 on: 2010-05-18 15:50:47 »
That is what I have been using. 4x, you can use whatever you wish though. it should be an even multiple to work the best.

DLPB_

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1688 on: 2010-05-18 16:21:38 »
Yeah maybe 4X is a little overkill.

I can't see the field graphics like towns and villages ever being that good?  And so 2X is probably a nice trade-off...

sithlord48

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1689 on: 2010-05-18 16:27:19 »
in my test for battle locations i have found that a floor of 2048^2048 is the pefect mix of looks good and not over kill (the 4096^ version really didn't look any better).orringal being 256^256 using a scale up of 8x. so for somethings i can see scaling greater then 4x or 2x being a good thing. besides we can always make the picture smaller with out losing detail , but any time when u scale up you lose detail.

DLPB_

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1690 on: 2010-05-18 16:31:18 »
True, but larger pictures are greater in size and thus this has an effect on loading time?

But I am not the expert here, if you say 4X is the best then it is :)

DLPB_

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1691 on: 2010-05-18 18:05:43 »




Looks pretty good in game.  Thank you :)

No Idea why the game chops off the right side though?

BlitzNCS

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1692 on: 2010-05-18 18:49:27 »
Probably because it crops the image to maintain the aspect of the original image without stretching the new one, since you have just basically cut off a chunk from the bottom.

DLPB_

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1693 on: 2010-05-18 21:22:25 »
No the original image/texture has its Right side cut too....which is strange.

sl1982

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1694 on: 2010-05-18 21:30:13 »
No the original image/texture has its Right side cut too....which is strange.

Not really, there are a pile of graphical bugs in the game. They become especially apparent when making high res remakes.

DLPB_

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1695 on: 2010-05-18 21:33:44 »
Why is the right side cut through, what decides the actual dimensions inside the game?

sl1982

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1696 on: 2010-05-18 21:37:54 »
I am assuming the engine itself. Like some texture sheets that have the animations on them. It must be in the exe what part of the image it grabs at what time.

Takeru

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1697 on: 2010-05-21 19:46:15 »
Any way to use Graphical Overhaul without Aali's Custom Driver?

sl1982

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1698 on: 2010-05-21 19:59:50 »
No

nikfrozty

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1699 on: 2010-05-23 13:59:18 »
Any way to use Graphical Overhaul without Aali's Custom Driver?
Why won't you use Aali's Custom Driver anyway?? It makes the game look much better. :)