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Topics - Deathblow

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Im guessing it is gjoerluvs hardcore mod that changes the way materia behaves and changes like turning master command to flash and master magic to banish and master summon I think became a stand alone coin command. I was using wallmarket and I changed the materia type accordingly and changed the names and text in the raw data but something must have went wrong because in the game they are the same banish, flash, and coin, materia. all other changes ive made in wallmarket concerning items weapons and accessories are there but the materia does not change. Im sure that im missing something but I cant seem to find a list telling me what the values should be for the materia type modifiers for them to turn out what i want them to be and if im editing the raw data information correctly cus all im doing is changing the wording. thx

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This has become very troublesome all do to the fact that the bootleg installation has no option to not make changes to cloud's swords like in other settings you can keep things normal but not this.
I really like Cloud's original buster sword model and thats the only sword I use. please help me out by detailing information on how to revert to the older models and undo certain changes or forego them.

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Archive / original kernel2.bin
« on: 2008-09-26 19:16:34 »
im sure to get flamed over this but desperate times call for desperate measures....
I had installed the new spell patch which changes the spell names to ff8 style ie: fire fira firaga. And i didnt backup my original kernel2.bin( i know thats a dumb move but i thought to myself "why would i want to go back to using fire2?") and now i need it to install gjoerulv's hardcore mod. Is there a kind soul out there that can upload to megaupload or something similiar? come on its barely 15kb big. I took me hours and a few days to get all the mods working together and i dont want to have to reinstall and go through that headache again.

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Archive / effects of changing levels in scene.bin
« on: 2008-09-26 17:03:07 »
I asked a question about 3 years ago that never got answered and rather than reviving a dead thread lemme just ask; when editing enemies in lets say HOJO, when you change a monster's level is the only effect that it changes the effects of level based attacks ie: level 4 death, level 5 death, conformer damage, etc..., or do the stats go up accordingly? was a batch option ever created for any scene.bin editors? I remember someone talking about the options of a possible command like all enemy stats +30% or +50%, cus that would be sweet.

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Archive / help a noob w/ text editing weapon stats
« on: 2008-09-21 23:47:58 »
ive just learned how to decompress kernel.bin by using ff7gzip, but i cant seem to find faqs or wiki on hex editing the files and what i have found is pretty vague and prolly meant for experienced persons, but i was able to use one member's advice:
"You should be able to find most of the information you'll need for these by searching google and the qhimm forum and wiki for things like kernel.bin, gzip and "hex editor". If, for example, you change kernel.bin5 from 60 to 64 or ff at 0x08 the Buster Sword will have 100 or 255 accuracy.
" -Leighos Kudistos Megistos
and give the buster sword 255 accuracy, but how did he know what "cell" controlled the buster sword's accuracy, the kernel.bin wiki said something completely different, it said weapon data was in kernel.bin6 and that it contained weap accuracy but i couldnt find anything that looked like what was in the wiki, so what i did was open kernel.bin5 and the first row looks like 00000000 and the 9th column down is titled 08 (so i figured that was what was meant by 0x08 since i didnt see any Xes anywhere in the hex editors ive used under different view settings) and by chance it did have a 60 under the 08 column so i changed it to ff and it worked, and the buster sword now has 255 acc. so im guessing the kernel.bin wiki is wrong or i dont know how to read it.
either way what i want to do now is edit the buster sword further so it has the conformer special ability to equal normal damage when using morph; and to make barret's assault rifle power up when near death and have 2 pairs of linked slots for a total of 4 instead of the original 2 and its accuracy from 98 to 100. the reason being that these are the only weapons i use throughout the whole game. i would appreciate either explicit instructions on how to do the above mentioned things in a way that a person with attention deficit disorder will understand (kinda how Leighos Kistos Megistos said)or a link to a faq on hex editing so i could edit gjoerulv's kernel.bin which i havent tried his mod yet but he said it was okay with him to edit his scene.bin and the kernel.bin.

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Heres the thing, Im currently using Vista Ultimate 32bit and i was having bad gameplay ie: bad fps every 10 secs and so i reformated to XP and had the same problems, So i reformatted back to Vista since it wasnt an OS problem (after that i took the fan cover of my laptop and found a little collection of lint, and I think that was the problem), anyways I finally found a graphics driver that gave me no problems but during the installation of FF7 I chose to have DirectX 5 installed(or whatever version the installer comes with) thinking that maybe that would help me with my previous fps woes, problem is I think it disabled some things in the volume control panel (It only shows 3 things: Speakers, Windows Sounds, and SoundMAX Control Center) where as before I had more options  and when I googled my problem someone in a post stated it was because of directx5. And this is a problem because even though it has an option for it ff7music does not mute midi so what i used to do was mute it in the Volume Mixer. And I really cant go back to midi after hearing the psx tracks. So what I am asking for is someone to find it in their heart and provide me with a workaround like a registry tweak, application, or a way to uninstall directx 5 or make ff7music mute the midi. And before someone suggests it I went to device manager and clicked show hidden devices and uninstalled my Midi driver "wavetable something" and i still hear the mp3 of Ob during the first boss fight along with what im thinking was the minipsf of the same song but after i deleted them "102 bombing mission" i realized it was that the midi was still playing.

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Archive / original scene.bin
« on: 2006-01-13 22:59:49 »
I did a dumb move and accidentally deleted the backup of my original scene.bin and since my game is heavly modified and I am limited in disk space I cannot simply reinstall somewhere and get that scene.bin, could someone please help me out, I want to try skillster's mod but I need that in order to install it. Any help is greatly appreciated.

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