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Miscellaneous Forums => Archive => Topic started by: Satoh on 2009-08-09 18:07:01

Title: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-09 18:07:01
Ok so... I spent a few days messing around in Maya with what was a long long time ago, Sephiroth, and when I was done, almost none of the original mesh was left in it's original form and this was the result... I think it turned out well.

(http://i86.photobucket.com/albums/k99/eremes/rufusmodel.png)

I would love to release it... but since parts of Square's models were used (albeit no longer intact) I can't... However... I am seriously considering making a new one from scratch for that very purpose...

Anyway here is the question for you all... What next? I'm considering doing a remake of all the weapons... but I don't know yet...
Title: Re: Models by X-Dina (Satoh)
Post by: Matt2Tees on 2009-08-09 18:21:40
Can I just ask a quick question... How does Maya differ from 3ds Max, they are both Autodesk programs correct?
Title: Re: Models by X-Dina (Satoh)
Post by: Kudistos Megistos on 2009-08-09 18:26:50
Oooo, this looks nice. I'm gonna keep an eye on it.

Let's see now, Millenia and slayersnext have been doing Cloud's swords, slayersnext has also done Aeris' weapons and (bearing in mind that he's done a lot of work on guns before) Millenia might be thinking of doing Vincent's weapons. Perhaps Someone like Cid (maybe?) could do with some nioce weapon models...
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-09 18:43:10
Hmm... Spears are a simple project with a lot of room for interpretation... I'll go with that and see what I can manage.

As for Maya vs Max, they were originally owned by Alias Wavefront and Discreet, before both companies were bought by Autodesk.

So essentially they are completely differing programs. I was trained in Maya at my college, though previously I had been using Max. Maya has a slightly steeper learning curve, but is far more simple in it's use once you know it... in my opinion anyway.

I can also efficiently use Metasequoia, which was a bit confusing at first but is now pretty simple. I loathe blender aside from importing and exporting.


EDIT: Actually after looking at Cid's terrible spears I decided to do Yuffie's weapons... she's my favorite anyway.


EDIT2: can someone point me toward a list of materia slots on each weapon?
Title: Re: Models by X-Dina (Satoh)
Post by: Timu Sumisu on 2009-08-09 18:57:53
you should join in our effort to remake battle models, see my wip thread or neocloudstrifes. Just pop me a line if you want a task (i dont want ppl to overlap work)
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-09 19:04:56
you should join in our effort to remake battle models, see my wip thread or neocloudstrifes. Just pop me a line if you want a task (i dont want ppl to overlap work)

I'm not terribly worried about overlapping, I'm doing it simply as a hobby rather than an actual mod... if you want to use my models (provided I haven't used more sephiroth's or tseng's XD;; )

That's fine... butI'm not setting any lofty goals like "revitalizing Final Fantasy VII"......yet.

I will try not to undermine your work however.

Basically to be clearer, I'm not joining the project directly because I have no idea how long I'll keep my interest in it and I don't like letting people down...

I'll help out while I am here... and won't when I'm not...essentially.


Long winded self-contradicting arguments aside... I'm gonna start on the shurikens now.
Title: Re: Models by X-Dina (Satoh)
Post by: Timu Sumisu on 2009-08-09 19:17:05
thats kind of how it is for everyone... i have no promise i'll do everything... but as much as i can! :D
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-09 20:07:58
In that case I suppose you have my support.
Title: Re: Models by X-Dina (Satoh)
Post by: Timu Sumisu on 2009-08-09 20:09:13
anyone can contribue, and if its up to standard then its in! so model away on those shuriken!
Title: Re: Models by X-Dina (Satoh)
Post by: titeguy3 on 2009-08-09 20:34:12
For materia slot info for the weapons, download Wallmarket, you can view/modify all weapon info with it.
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-09 22:28:22
Well I decided against adding materia slots to the weapon models... The reason is that materia is much too large to fit on most of these weapons... so it would just look wrong to try...

anyway here is a standard shuriken.
(http://i86.photobucket.com/albums/k99/eremes/shuriken.png)
EDIT: Boomerang
(http://i86.photobucket.com/albums/k99/eremes/boomerang-1.png)
Title: Re: Models by X-Dina (Satoh)
Post by: obesebear on 2009-08-10 05:52:13
Looking quite good!  May I inquire about the X-Dina to Satoh switch?
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-10 06:47:30
Looking quite good!  May I inquire about the X-Dina to Satoh switch?

My usual name is Satoh... on a whim I named my Qhimm account after a Ragnarok Online character I had once... psheew.... how long ago was that... anyway... since I've become a little more active I decided I'd better start going by the name I respond to most readily online...
Title: Re: Models by X-Dina (Satoh)
Post by: Vehek on 2009-08-10 07:04:24
You know? I never made the connection before this thread (and the subsequent username change).
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-10 07:10:47
You know? I never made the connection before this thread (and the subsequent username change).

Oh yeah... you were on the CC for a while with us weren't you?
Title: Re: Models by X-Dina (Satoh)
Post by: Timu Sumisu on 2009-08-10 12:26:02
i havnt checkd yuffies weapons in some time, but those seem slightly unproportional? I may be wrong
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-10 16:38:11
the screenshots are of no particular scale... I had biturn open the whole time too for the originals as reference...

EDIT:

We have pinwheel...
(http://i86.photobucket.com/albums/k99/eremes/pinwheel.png)
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-11 04:31:32
Well...I guess if it's progress I can bump...

Razor Ring.
(http://i86.photobucket.com/albums/k99/eremes/razorring.png)
Title: Re: Models by X-Dina (Satoh)
Post by: obesebear on 2009-08-11 05:14:31
Yes, do bump your own thread when there are wonderful updates :-)
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-15 07:11:04
Ok guys, no picture, but I've completely scratch modeled Rufus' face this time... (it looks almost identical to the Crisis Core modded model, but the actual polygon placement is completely different.)

As soon as I remodel the body I'll post pics and maybe if I'm lucky I can convince Millenia to texture it... (Of course I'll UV map it first to save some trouble...)

Thought you guys would like to know that Rufus is getting a makeover finally... that's all...
Title: Re: Models by X-Dina (Satoh)
Post by: obesebear on 2009-08-15 11:34:33
Judging by the picture in your first post, he seems to be in very capable hands :-)
Title: Re: Models by X-Dina (Satoh)
Post by: Timu Sumisu on 2009-08-15 14:15:56
you goin for the anime style of ff7 or more realistic like in AC?
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-15 17:10:36
I used AC Rufus as my reference, so it looks like that... But I'll be making his outfit like it was in the game....Or as close as I can manage... In the game his coat buttoned all the way up to his throat... which is impractical to say the least. I'll be giving him a little breathing space.

That face looks awesome, how many polies is it? And is it generated?
And can you teach me  :-D

Right now I believe the whole model is under 2k polys, but that ma change...(I'm using a generic reference body I made for a friend as the base)

I tried using facegen on my original model to get a similar model without being a copy of square's resources... that facegen model looked terrible. So I modeled it from scratch using the generic face on the aforementioned model as a base. I added some details... moved verteces... scaled etc. etc... Essentially I did the exact same thing I did for the first version, except I didn't touch Squeenix's precious stuff to do it.


As for teaching... I normally try not to agree to such lofty things... I'm not a great teacher really... and aside from all of that... I have already started tutoring a good friend and don't have room for 2 students...


Thanks for all the compliments, I'll try to live up to your expectations.

I do have a question for you all... Do you prefer the sawed-off shotgun or the whatever-the-hell-it-was gun he had in AC?
Title: Re: Models by X-Dina (Satoh)
Post by: drfeelgud88 on 2009-08-15 17:20:20
wow, these updates are coming along nicely! well done my friend  :-)
Title: Re: Models by X-Dina (Satoh)
Post by: Kudistos Megistos on 2009-08-15 17:23:13
I do have a question for you all... Do you prefer the sawed-off shotgun or the whatever-the-hell-it-was gun he had in AC?

I'm (nearly) always a fan of being faithful to the original. Sawn-off shotgun for me :-P
Title: Re: Models by X-Dina (Satoh)
Post by: Lionfist on 2009-08-15 21:46:26
I do have a question for you all... Do you prefer the sawed-off shotgun or the whatever-the-hell-it-was gun he had in AC?

I'm (nearly) always a fan of being faithful to the original. Sawn-off shotgun for me :-P

This.
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-16 04:01:30
Long Version

sorry there's a bit of a delay... NOT a hiatus or postponement or cancellation... I just didn't get around to modeling the body today... nothing more, don't worry it'll be mesh-err fleshed out soon.

As for textures... the UV will take a while... and if you all say Millenia is busy... then you'd better start working on speeches to help me convince him to make the texture... I'd hate to think of my model with a crappy solid color texture like the original models had... it just wouldn't look right.

and as for the gun... I'll use the shotgun for continuity... unfortunately I've no idea how that part will look... modeling mechanical things isn't my strongsuit... and while I could probably give the gun a halfway decent texture... I'd rather not be the universal definition of the failgun...


Short Version

No model yet, should have it done soon. Making shotgun, no guarantees on gun's quality.
Title: Re: Models by X-Dina (Satoh)
Post by: Timu Sumisu on 2009-08-16 04:13:06
I don't suppose I could persuade you to model rufus in style with apz and my models :3

It'd mean that 1. it'd get added to our collection of awesome models, and
2. I wouldnt have to do rufus ^^
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-16 04:51:05
I don't suppose I could persuade you to model rufus in style with apz and my models :3

It'd mean that 1. it'd get added to our collection of awesome models, and
2. I wouldnt have to do rufus ^^

Could you possibly be more specific about your "style"?

Since the model looks like Rufus already I could easily modify it into various different styles... but... (and I do apologise) I have trouble finding your threads with the amount of posting that goes on in this forum...

If you could repost some of the pictures or links here I'd appreciate it... otherwise it's just more time not spent modeling XD

If I'm thinking of the right model, you're doing a sort of anime style right? Using some influence from crisis core while staying true to the original feel of FFVII right? (For instance the straighter pants on Cloud...)

It shouldn't be too hard to get that effect with my current model. (I'll release both and they'll have the same UV's if at all possible, so one texture should fit both versions...)

If I'm thinking of the right threads of course...
Title: Re: Models by X-Dina (Satoh)
Post by: sl1982 on 2009-08-16 04:53:01
Their style = awesome
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-16 05:01:51
Their style = awesome

In that case I can definitely follow it.

XD
Title: Re: Models by X-Dina (Satoh)
Post by: Timu Sumisu on 2009-08-16 05:34:58
(http://img522.imageshack.us/img522/5774/picture67.png)
(http://img24.imageshack.us/img24/7848/picture68g.png)
(http://img194.imageshack.us/img194/1277/picture69n.png)

Facial topology is the biggest issue, those two pics should give an idea of the style, I you've seen the models from kh2, they are very similar to that, except we've chosen to model the mouths entirely (kh2 it was textured). Ears need only be a flat peice like that, texture can take care of the detail. Limbs are 8 sided, (think square limbs but each side subdivided for smoothness and detail). hands are like in kh, You will see these things modeled in my next tutorial video. (most of a face is also modeled in my first one located here :
http://forums.qhimm.com/index.php?topic=8778.0 (http://forums.qhimm.com/index.php?topic=8778.0)

Make sure to keep the proportions correct and model characters in a natural pose (not T pose). When you finish the mesh I may provide pointers ideas etc, to maintain artstyle.
Title: Re: Models by X-Dina (Satoh)
Post by: Hellbringer616 on 2009-08-16 05:35:48
You made a cloud Timu? o.o
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-16 06:03:11
Ok, so, I see what you're saying... but I think my model may be a bit higher poly than yours... I can probably reduce it though.

Also you said model the character in a natural pose... why not a T pose? If I remember correctly, Millenia's texture thread clearly showed a T posed Barret.

Do you mean a less strained pose, like with arms at 30-45 degree angles to the body?
Title: Re: Models by X-Dina (Satoh)
Post by: Timu Sumisu on 2009-08-16 06:17:23
yea, lower arms, I did model barret and tifa in T poses, but in splitting it for the game, the shoulders were not shaped properly (you need the top of the shoulder)

And no, thats apz's cloud, I've modeled a few clouds, some to look right of advent children some really crappy :P
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-16 06:36:57
Well I was going to do it that way anyway... thing is... Rufus has a coat with hard shoulders... so it may look strange if it isn't cut right anyway... I'll look at the original model to see how they cut his arms... but I'm thinking cutting the arms just below the hard shoulder should be alright... regardless... I'll get to work.
Title: Re: Models by X-Dina (Satoh)
Post by: Timu Sumisu on 2009-08-16 12:08:35
if by hard shoulders you mean poofy shoulders (like aeris) then split them if you need, do what you need to keep that anime shape. Always keep in mind, in most cases, the original design is more or less right. Thers a few retconned designs were holding with (clouds belt, etc) butthe genral idea is to match the original
Title: Re: Models by X-Dina (Satoh)
Post by: Millenia on 2009-08-16 14:18:29
Nice stuff there, if you want I might give a shot at texturing :D
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-16 20:02:10
butthe genral idea is to match the original

That's what I'm going for. =P

Nice stuff there, if you want I might give a shot at texturing :D

And that is just epic. I'd love to have one of your amazing textures on my rufus.


Also, I'm afraid the UV's won't be the same, so for now I'm working only on the anime style model and will post the AC version later. (The needs of the many outweigh the needs of the one)

I'll post a few pics when I have more of the body done for your inspection.
Title: Re: Models by X-Dina (Satoh)
Post by: Timu Sumisu on 2009-08-16 20:09:18
I'd like to see hwat you've got already if you don't mind
Title: Re: Models by X-Dina (Satoh)
Post by: Satoh on 2009-08-16 20:48:14
I don't really mind... but I'm still using the stock body I started with... (And I'm gonna have to completely remodel the hands... they didn't work too well....)

(http://i86.photobucket.com/albums/k99/eremes/luhasu.png)

Title: Re: Models by X-Dina (Satoh)
Post by: Timu Sumisu on 2009-08-16 23:09:48
looks good, make the eyes a fair bit taller. also, make the hair volumetric, as in, not just planes, we want people to see your wonderful hair from every angle! :P