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Messages - DarkShadowRage

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1
So i Tried it out on the disc version, it didn't seem to give me what i wanted, so I didn't put it on the steam version, do you still have a back up link to the Wheemus models so i can swap it out? it'd appreciate it.

2
Thanks for the link, i'll check it out. I do have the disc version and the steam version, but if i can just model swap cloud that'd be easy peasy then i mean i have the LGP tools and stuff.

3
Ahh okies, disregard my post then :)

Which reunion mod? i mean I do have some older mods that do seem to work with the steam version some what, though i'd really like to get my hands on the download link for the one above as well, so i can try them out.

4
Hey guys, i've been having trouble finding this version of clouds filed model without the sword, i know i got this here but i can't find it again, but i do seem to remember that the version without the sword the link was broken?

http://steamcommunity.com/sharedfiles/filedetails/?id=463555805

Can anyone help me out here? thanks!

5
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2011-10-06 12:51:46 »
This mod is look fantastic! keep it up!

6
Nevermind! I found it!

7
Does anyone know the Solution?

8
ah okay, but anyways how can I get my movies to play from the HD? in Windows 7 Home Premium 64bit

9
Yeah it's Windows 7 64bit, also I have a 9500Gt is there anyway to smooth out my backgrounds?

10
I recently got a new PC, and I was reinstalling FF7 and copying all my patches and such from my older harddrive to it.

I looked in the registry and I dont see a \Square Soft, Inc.\Final Fantasy VII entry in there.

How can I change the movie path on win7??

11
I want to be able to edit the save with like FF7Che and what not.

12
This program can convert a FF7 PSN save to a PC Version save?

13
Edit it and reconvert it to the PSN version save and play from there? That would be interesting to see if it could be done.
I got a PSP3000 for christmas and I have the PSN version of FF7 on there now, also with my lovely PC Version on my PC.

I wonder, could this be done some how?

14
Is there anyone here who can help me! D: I'd like to finish playing disc 1 ;_;

Nevermind, I had only one other choice and that was to download a backup copy of disc one, and i Did and now it works. all my other stuff is legit as well.

15
Troubleshooting / Final Fantasy VIII Disc 1 FMV crash...
« on: 2009-10-17 00:27:25 »
I've tried setting the video to low quality. but it still crashes ;_; it's at the part where the parade starts. if anyone can get passed that FMV and just put my save back up on here it will be greatly appreciated.

http://www.megaupload.com/?d=A1I7VRTU

16
I was wondering, with a trainer would it be possible to get back on those floors? I feel like exploring it for the fun of it...
any possible way to pass through those doors?

17
Troubleshooting / Re: XG midi on windows vista?
« on: 2009-09-14 19:39:16 »
well is there anyway to use the microsoft syth driver instead of the microsoft GS?

18
Troubleshooting / Re: XG midi on windows vista?
« on: 2009-09-14 19:26:12 »
when i go in the ff7 midi player i can select the XG lgp and it sounds great on here...but in the FF7 setup when i select yamaha there is virtually no drums in the song but in the ff7 midi there is...is there a way to make the game use the XG lgp? with the microsoft sythesizer device?

19
Troubleshooting / XG midi on windows vista?
« on: 2009-09-14 19:17:05 »
I installed FF7 on my moms pc so she could play as well.
she has windows vista ultimate. The game works fine but is there a way to get the XG midi on vista?

20
Well i'm on windows XP, I tried the YAMP before and that didn't work.

I tried ali's graphic patch and i'm not even sure if I did it right though.

Well I tried the graphics driver again and this is what happens, it still crashes though.

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: ATI Technologies Inc. Radeon 9800 PRO (Omega 3.8.442) 2.1.7169 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE g:\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:YAMAHA XG WDM SoftSynthesizer, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: g:\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE g:\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE g:\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE g:\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE g:\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE g:\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE g:\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE g:\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE g:\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 37
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

This is what it looks like when it crashes



Edit: Did a clean install
it doesnt happen without any patches.
I installed 1.02 it works fine
High Quality Cloud Model
It works fine.
NPC patch installed and it WORKS!


Everything is all fixed! WOOHOO!

21
Okay I was playing FF7 just fine all day today.

When I finally figured out how to get the NPC patch working, deleted what I had of the reunion patch and replaced my data folder in my ff7 folder by deleting the old one and putting the original one from my CD in it's place.

Now the NPC patch works and all, but when I get into battle after the swirl before the screen comes up it just crashes, any idea how to fix this?

I tried reinstalling FF7 too and nothing.

Edit: I Forgot to mention
I have this installed now
Aali's open GL driver
FF7 1.02
Chocobo Patch
True motion
High Res Cloud
NPC RPC 0.6
Battle Swirl Fix
My PC stats taken from my Xfire Profile
Manufacturer: HP Pavilion 061
Processor: AMD Athlon(tm) XP 3000+, MMX, 3DNow, ~2.2GHz
Memory: 1024MB RAM
Hard Drive: 282 GB Total
Video Card: Radeon 9800 PRO (Omega 3.8.442)
Monitor: Plug and Play Monitor
Sound Card: Realtek AC97 Audio
Speakers/Headphones: Labtech
Keyboard: USB Root Hub
Mouse: USB Root Hub
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Motherboard: ASUS A7V8X-LA

22
Archive / Re: STICKY: FF7 Music
« on: 2008-10-13 01:00:39 »
Sorry for double posting but I am about to record a much longer version of this track rather than 1 min.

Thanks to epsxe I can do this and I'll have the link up for download!
So you guys can have a high quality mp3 of the sephiroth shinra mansion theme!


http://www.megaupload.com/?d=FATC4CMW

Here you guys! This is a 7 min long looped version of the shinra mansion theme also made so it loops from when it ends!
Long awaited it seems. Enjoy!

23
Archive / Re: STICKY: FF7 Music
« on: 2008-10-12 21:37:33 »
I actually have a MP3 of the Cintro which I recorded off a youtube clip from the game in progress..though I wish there was a PSF of it. That's actually one of my more favorite loops in the game.

http://www.youtube.com/watch?v=l_nD3P4nC_I&fmt=18

I want a PSF though :(


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