Author Topic: my first successful model conversion!  (Read 43208 times)

polaris_027

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Re: my first successful model conversion!
« Reply #50 on: 2009-07-19 00:24:28 »
hmm..i al ready did that twice on pcreator..sigh..anyway ill try it again!

EDIT:

made a new texture file..still same result..now may i ask? is it because my tex file is 512x512? should i make it 256x256?
« Last Edit: 2009-07-19 00:35:58 by polaris_027 »

Borde

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Re: my first successful model conversion!
« Reply #51 on: 2009-07-19 00:42:16 »
As far as I know, FF7 will accept any texture size (as long as your card can cope with it). 512x512 textures are supported even by my old TNT2 (bought on 1999).
By the way, I can't see very well. Is the texture messed or is simply completly black?

Could I have a look at the model files? Maybe Kimera is doing something wrong with the RSB files.

polaris_027

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Re: my first successful model conversion!
« Reply #52 on: 2009-07-19 00:58:38 »
@borde:
yup..tried to resize..same result :-(..

the texture seems to be correct at some parts..like his belts and gloves..the others are messed up..and the body black..

okay here's the models..it renders fine in kimera..
REMOVED LINK

also check your pm..

EDIT: im dun\mb i jsut posted the link to my mediafire account! :cry:
« Last Edit: 2009-07-20 11:53:59 by polaris_027 »

polaris_027

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Re: my first successful model conversion!
« Reply #53 on: 2009-07-19 03:28:34 »
turns out this was a problem with the graphics rather than the texture it self..
here's a pic of it using AALi's driver



yep still got some problems..might have configured my graphics driver wrong
im using ATI Radeon x1650 512 RAM
can anybody here tell me what should i configure to correct this?

ehm..and can anybody tell me how to limit the frame in th g-bike? its too much fast..

obesebear

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Re: my first successful model conversion!
« Reply #54 on: 2009-07-19 04:17:46 »
Aali's driver has a minigame speed limiter, just enable that.

Is it just me or is the bike texture being applied to cloud?

polaris_027

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Re: my first successful model conversion!
« Reply #55 on: 2009-07-19 04:25:32 »
nope..something just messes up the texture..look into my earlier posts when i didnt apply AALi's driver yet..the fenrir got the texture right but cloud no..

oh and umm the gbike minigame still too fast..can i make the '/2' into '/4' or something?
« Last Edit: 2009-07-19 04:29:59 by polaris_027 »

Great Sephiroth

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Re: my first successful model conversion!
« Reply #56 on: 2009-07-19 15:29:34 »
the galian beast in your link is password protected cant download it(maybe you already tell why but did not see) im interested with it

other thing, if i want to transfer your ac cloud model into my own battle.lgp how i do it,  i have tried but the texture all mess up
« Last Edit: 2009-07-19 16:37:44 by Great Sephiroth »

Timu Sumisu

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Re: my first successful model conversion!
« Reply #57 on: 2009-07-19 21:37:31 »
can you view the models of minigame.lgp in biturn? if so what is the model file for the buildings/ backgrounds for the gbike game? i wanna remake em :P

polaris_027

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Re: my first successful model conversion!
« Reply #58 on: 2009-07-20 00:58:40 »
timu sumisu

yep you can! just decompile high-us.lgp then view the files in biturn..

Great Sephiroth: check your pm.
« Last Edit: 2009-07-20 01:00:50 by polaris_027 »

Trishty

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Re: my first successful model conversion!
« Reply #59 on: 2009-07-20 10:29:12 »
The problem is Aali Custom graphics driver  :-P
I use v6.7b and texture is wrong and use v6.10b texture is true
v6.7b



v6.10b



halkun

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Re: my first successful model conversion!
« Reply #60 on: 2009-07-20 11:18:27 »
is there a way to extract a 3D map of the whole minigame. I'm intresed to see how that was put together.

polaris_027

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Re: my first successful model conversion!
« Reply #61 on: 2009-07-20 12:04:17 »
@???? is that your cloud gbike models? or mine? the one with those messed up colors? and are you saying that i should use aali's version 6.7b?

@halkun: dont know..

obesebear

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Re: my first successful model conversion!
« Reply #62 on: 2009-07-20 14:26:55 »
can you view the models of minigame.lgp in biturn? if so what is the model file for the buildings/ backgrounds for the gbike game? i wanna remake em :P
Yes they are all in there.  The pieces of the road don't load with the textures in Biturn correctly though (I don't think)
is there a way to extract a 3D map of the whole minigame. I'm intresed to see how that was put together.
I don't think so.  It looks like it is constructed piece by piece as the game goes along.

Borde

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Re: my first successful model conversion!
« Reply #63 on: 2009-07-20 16:54:36 »
There doesn't seems to be ay obvious problem with those model. Maybe loading again and again those big texture files could cause some problem, but i'd be very surprised if that was the case. It's a real mistery.

Nero

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Re: my first successful model conversion!
« Reply #64 on: 2009-07-21 13:58:27 »
OK first hello to everyone since this is my first post on this forum.
@Polaris:
 I think I found a way to fix the texture problem in the bike game thought it seems that it works only with the Aali Custom graphics driver. It seems that the Aalis driver for some reason messes up the lightning on the textures so what you have to do is to export the models from the pcreator as battle models that does not support lightning then rename them as .p files (ex: abaa to abaa.p).  Now open them with kimera resize them and apply then back to the skeleton. If you want to I can Email you this model I reconverted to test it on your pc though the parts might not be placed very well :oops: (I’m still new working with kimera)
 Here’re some screenshots:


« Last Edit: 2009-07-21 14:08:30 by Nero »

polaris_027

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Re: my first successful model conversion!
« Reply #65 on: 2009-07-21 14:10:46 »
hmm..okay i got it! ill try that and see if it works hehe..thanks for the info man..

Aali

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Re: my first successful model conversion!
« Reply #66 on: 2009-07-21 14:45:37 »
So, the question is, what does pcreator do to battle models that it doesn't do with field models?

polaris_027

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Re: my first successful model conversion!
« Reply #67 on: 2009-07-21 15:11:45 »
wow! ive been waiting for you to be on this thread AALI!
cause you know..having problems with your graphics drriver as you can see..hehe..hmm as nero said it would have done something to the lighting of the models..apart from that it just saves the model in '.p' and '.tex' in field files..thats what i know..

Aali

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Re: my first successful model conversion!
« Reply #68 on: 2009-07-21 15:39:33 »
If you upload both the working and broken versions of the model I can tell you what's going on.

Nero

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Re: my first successful model conversion!
« Reply #69 on: 2009-07-21 16:43:22 »
@Polaris:
I’ve just sent it to your email. Let me know if you got it…
 :lol:

Trishty

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Re: my first successful model conversion!
« Reply #70 on: 2009-07-21 16:49:38 »
It's work with me too. Thank Nero



Nero

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Re: my first successful model conversion!
« Reply #71 on: 2009-07-21 16:58:57 »
Where did you find Kadaj’s bike?
Is it from jedi Knight?
Could you possibly send them to me? :-D
Btw I think it would look even better if you could replace the bike drivers with Soldiers 2rd or 3rd class from cc

Or at least i think they are 2nd class Soldiers :|
« Last Edit: 2009-07-21 17:33:15 by Nero »

Trishty

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Re: my first successful model conversion!
« Reply #72 on: 2009-07-21 18:39:00 »
Ok i done it




« Last Edit: 2009-07-22 03:55:59 by Mike Strife »

obesebear

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Re: my first successful model conversion!
« Reply #73 on: 2009-07-21 19:03:15 »
Ok i done it
Good God you work fast!! 

Nero

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Re: my first successful model conversion!
« Reply #74 on: 2009-07-21 19:19:10 »
Now it really looks great! Nice one 8-)