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Messages - Magmarock

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-06-13 23:31:03 »
Hi, I recently completed your mod. I thoroughly enjoyed it.

I did find a few oddities, glitches, and possibly some issues with the steam version of FFVII itself, I didn't go too in-depth with my testing, so apologies if what I'm saying is redundant. The version I played I believe was the September 2017 1.5 version. I did use the March 2018 version post-mortem, so I'm not sure if these glitches exist in that version. I played on "Arranged" mode if that's relevant.

I was unable to switch out Cloud in the late game, I tried on the highwind, on the world map, and also in a city's save crystal. Luckily this is easy to fix as I can just load up Black Chocobo.

It's possible to keep your scores in the junon league fights. After winning/losing a battle, if you choose to discontinue fighting in that league, switch to a different league and then check the standings, the scores from the previous league will not be reset.

The Escort Guard armor doesn't supply a halved gravity resistance as the text suggests.

The gate in the sector 7 slums area shows that it's closed but can actually be walked through after you enter the dark cave and you can rebattle the Biggs/Wedge/Jessie amalgamation.

The game soft-locks if you enter the dark cave without reviving Aeris once you make it to the church.

From then on I downloaded the March 2018 version and noticed another oddity. When Vincent transforms into one of his limit break forms, each of his attack will trigger Cloud's limit stack. Rather useful, but probably unintended.

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