Author Topic: Kingdom Hearts Cloud Battle Model  (Read 177761 times)

Tsetra

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That looks pretty slick! How long did that take you to finish him, sans the blinking problem?

apz freak

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I dunno, maybe a couple days. Mind you I work full time and when I started this and I go to college. So an hour here and there is hard to measure. I started all of this in January, but if I didn't have to, ya know, live life! It probably only took up about a couple days.

Also if you noticed it's the same model as the battle one I made. Just selectively resized.

Now if I can only get the shading to work I'll be in business!

slayersnext

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I'm glad that you solved the blinking problem. I had problems with blink too jeje

Theclad

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Well I got the blinking problem solved, I just need to know why it's not shaded.



I made a quick texture of the same solid colors to see how it was shading... No it's not, those are the same colors as the original.

I'm sure somebody knows why!
Whoah ! It's just fantastic ;)
Did you think a think a "Chibi" Sephiroth is envisageable ?

Great work  !  :-D

apz freak

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Yes a Chibi Sephy is possible, behold!



But can anybody tell me why my imported field models don't have any lighting/shading once I get them in the game?

I know somebody has to know something!

obesebear

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I'm not positive, but I'm pretty sure the field models already have light 'baked' into the models, whereas the battle models receive lighting from outside sources in the game.

I could be wrong.   Also, you should definitely release the 'Chibi' versions of your characters, they're too badass.

apz freak

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You got that a bit backwards! Battle models have the lighting baked into the models, they're lit with 100% illumination. No lights, no shadows. The base colors of the field models are solid with no baked in shading from the vertex paint. The vertex normals information (As in light direction/shade direction) appear to be preset for every scene (as in the shadows stay on the model in the same place as he turns another direction), with additive lighting only from the scene. Correct me if I'm wrong but I believe that's the jist of it.

I've read about 3 hours worth of technical data on this forum trying to find an answer but I've been unable to find a reason why this happened to my models. I haven't found anyone else who has even had this problem.

I'm sure someone knows! Please! :oops:

ps, no sorry I cannot release those chibi's, they're just the same models as the big ones only selectively resized. Sorry!

apz freak

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Well I figured it out FINALLY!



Alrighty then. I got him to shade, and he fits in like a glove! I made sure to get the skin tone right and everything exactly as proportioned before. Which probably freaks the hell outta people, but that's the way the game was before anyways!

Sweet! :-D

Sephiroth's in-game chibi will be exploited soon as well.  :lol:

« Last Edit: 2008-06-23 05:43:39 by apz freak »

squallff8

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AARGGGG!!!Man,Stop teasing us :wink:
These model looks so cool,but you can't realese them :cry:
it's such pain  :|

auxili160

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I think Cloud's face looks kinda fugly.  :lol:

apz freak

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No more fuglier than he was before! :wink:

auxili160

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True story. :P

LegendarySaiyan

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Too bad that you can't release them because they look so beautiful. I might have said this before, but I am saying it again I love these two here;
http://i69.photobucket.com/albums/i59/apz_freak/cloudbattlemodel7.jpg
http://i69.photobucket.com/albums/i59/apz_freak/sephyfieldwip.jpg

Keep up with the awesome work^^

LS^^

yongkykun

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I'm speechless. That is amazing man. I kinda like your chibi and battle cloud though. The sephiroth one still need a little tweaking with the texturing since some distortion around the face and chest are noticable. And the hands are still missing. Can you give me an in-depth tutorial on how to make those custom models man? I have no problem with 3dsmax but I don't know how to replace the models with the custom ones.

I know there are some tutorials somewhere in this forum, but they don't explain much or don't go too deep with the explanation. So, I really need your help here man.

Thanks in advance.

Alkor

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Hehe my first model 8-)

Cloud's head from KH2 :lol:
Big thx goes to slayersnext and other ppl who make good guides 8-)

Hm...and when i pack it into game and start it....:

wtf :? Can someone help? :-P
« Last Edit: 2008-06-23 15:38:47 by Alkor »

squallff8

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Hmmm... what about using textures on PRP models ?
Does sombody tried somthing like this?
I think all PRP needs is texturing :-)

2Alkor
Ржачный Клауд)

Alkor

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squallff8  пшел н*Ñ… :-D
Я токо учусь. :-P
PS А че такое PRP? :roll:
« Last Edit: 2008-06-23 16:47:38 by Alkor »

squallff8

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Phoenix Rejuvenation Project
короч так по новому называется NPC Reconstruction Project.Скорощенно PRP :wink:

ultima espio

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Hm...and when i pack it into game and start it....:

wtf :? Can someone help? :-P

You havent enabled support for 8 bit palleted textures, enable it by ticking NVIDIA in the config. But you must have v1.02 patch installed.

Alkor

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ultima espio u rocks 8-)

But now i have another problem. Cloud's head sometimes blink...wtf? :|   :-o
PS Is his head has norm light or it need be some darky? :-)
« Last Edit: 2008-06-23 19:22:23 by Alkor »

slayersnext

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one page before, apz freak have the same problem about blink. Read the solution :) in that page

Alkor

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Hm....but how do this invisible .p file? :roll:

Silver Wings

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An un-textured object is invisible

Alkor

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Silver Wings k, i'll try :wink:

Alkor

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Hi all. I have a question.  :lol:
I have two models and i need make one of two in 3D MAx but don't know how :cry: :roll:
Exp:
two mod

one of two


Help plx to poor nup :-D

PS stil working 8-)
« Last Edit: 2008-06-24 22:16:03 by Alkor »