Author Topic: FF7 : Gameplay Mod - Normal Attacks Always Miss  (Read 2248 times)

Abashi76

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FF7 : Gameplay Mod - Normal Attacks Always Miss
« on: 2019-09-27 22:54:22 »
I tried getting answers to this problem many times. This bug that causes all my normal attacks to miss happened after I updated the kernal.bin file with Proud Clod. Before I did that, I got the wrong battles starting with the boss fight after meeting Red13, and after that the elevator fight didn't work either.

It's kinda sad, because I think I could have made a very good difficulty mod.
« Last Edit: 2019-09-27 22:56:42 by Abashi76 »

Abashi76

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Re: FF7 : Gameplay Mod - Normal Attacks Always Miss
« Reply #1 on: 2019-10-26 14:32:42 »
Could the problem be from other programs? Besides Proud Clod?

I know that the miss problem only happened after I updated the Kernal fire with Proud Clod due to the battle scenes being switched around.

I was thinking it could be possible that the problem came from Wallmarket since I changed character stats a little. This shouldn't be the problem, but it's possible.

LordUrQuan

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Re: FF7 : Gameplay Mod - Normal Attacks Always Miss
« Reply #2 on: 2019-10-26 17:56:14 »
I would suggest PM'ing Sega Chief... he's done a ton of this sort of work while creating/balancing New Threat, and could probably help identify where your work has gone astray.