Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3008857 times)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #475 on: 2014-08-07 01:11:31 »
You would get worse results recording from an emulator than using the dedicated movie ripping program "jpsxdec". 

When using jpsxdec, you are still at the mercy of the low resolution PSX versions (320*224), which also used a crappy codec that left a ton of noise and compression artifacts.  Seriously, it's REALLY bad.  So bad, it hurts.

The Toshiba DVD has its own thread around here somewhere on Qhimms.  The videos on it (incomplete list) are from a higher resolution render  (640*448).  Unfortunately, the DVD uses interlacing, and has introduced other nasty artifacts.  But even through this, the result is far better than the PSX versions once they are cleaned up, and the awful colour has been corrected. 

It's a tiny glimpse of what might have been.

If Square had bothered to think forward, they would have backed all their data up, and rendered everything in a few resolutions.  They didn't.  Once FF7 was complete, they basically just dismantled everything and then years later said "shit."
« Last Edit: 2014-08-07 01:14:35 by DLPB »

Ver Greeneyes

  • *
  • Posts: 90
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #476 on: 2014-08-07 01:46:23 »
Thanks, both of you! That's very interesting :)

When using jpsxdec, you are still at the mercy of the low resolution PSX versions (320*224),
The clips actually appear to have a resolution of 640x192, which seems really odd. I wonder if they're meant to be interlaced as well? Might try an AVISynth script just to see how it looks. The compression artifacts are really bad though, like you say.

Edit: Hmm, I think the horizontal resolution may just be doubled for some reason.
« Last Edit: 2014-08-07 02:48:10 by Ver Greeneyes »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #477 on: 2014-08-07 03:04:30 »
Only the "widescreen" movies (Ending 1 2 and 3) have that resolution, and the correct Resolution, when stretched, is 640*304 (at least ending2 is). But that's not including the black bar.

Every other video is 320*224.

The reason for that is 640*192 is a smaller size to fit on the disc.  If they had the space, they would have used a full resolution for it.  Stretching vertically means even more problems.
« Last Edit: 2014-08-07 08:19:43 by DLPB »

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • *
  • Posts: 3200
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #478 on: 2014-08-07 03:26:20 »
...and hopefully someone can upload these somewhere so I can have a non torrent mirror?

MIRROR 1

MIRROR 2

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #479 on: 2014-08-07 08:15:46 »
Thanks for that.  I've added them to main page along with torrent.

Ver Greeneyes

  • *
  • Posts: 90
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #480 on: 2014-08-07 15:49:52 »
Only the "widescreen" movies (Ending 1 2 and 3) have that resolution, and the correct Resolution, when stretched, is 640*304 (at least ending2 is). But that's not including the black bar.
Yeah, the reason I mentioned it is that the US version looks extremely jagged for some reason, which makes the additional horizontal resolution pointless. Turns out the Japanese version of the clip is much smoother! Here's a comparison showing the same frame from the US playstation version of the clip (top) versus the Japanese playstation version of the clip (bottom), scaled up to 200%: comparison. I'm not saying this should in any way affect what you've already done, but I found it weird and surprising :)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #481 on: 2014-08-07 15:52:44 »
Did you extract that using the PSX tool from the actual discs? I extracted mine from International.

Ver Greeneyes

  • *
  • Posts: 90
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #482 on: 2014-08-07 20:01:29 »
Yeah, the original Japanese and International edition use the same version; I extracted them using jpsxdec. The US version is different (obviously) but also has this strange sharpness. I'm not sure whether the Japanese version is higher quality, or if it had a smoothing filter applied to it that they forgot (or consciously left out) for the US version.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #483 on: 2014-08-07 20:06:50 »
Japanese looks like a filter to me....

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #484 on: 2014-08-07 23:01:17 »
Cait Sith has been removed from ending movie for when I eventually get round to that mod :)  Looks kinda sucky when having to zoom in to block the fat oaf out, but some half decent editing to make it work.

knightsoftheround

  • *
  • Posts: 256
    • View Profile
    • Online Art Gallery
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #485 on: 2014-08-08 08:56:59 »
Cait Sith has been removed from ending movie for when I eventually get round to that mod :)  Looks kinda sucky when having to zoom in to block the fat oaf out, but some half decent editing to make it work.

That's only for that mod, right? He'll be intact for those of us that are just using Beacause?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #486 on: 2014-08-08 10:00:03 »
Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02).  Each mod may be installed separately (except mod 7).


So yes, it's for Cait Sith removal mod.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #487 on: 2014-08-11 22:13:29 »
I am making my final, torturous run through FF7, correcting any remaining issues, and positioning a few of the more annoying boxes better.

At least when this is done, this project is then complete from our side.  :)

Currently up to Kalm.

knightsoftheround

  • *
  • Posts: 256
    • View Profile
    • Online Art Gallery
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #488 on: 2014-08-12 04:25:40 »
Much Excite! :D

Bet it'll be a relief to have it more or less done. XD

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #489 on: 2014-08-12 13:07:00 »
It is a ridiculous task, and I've had to do it once already, along with 5 times through all text, and Covarr once through. It does sound and look a lot more professional now, but I've had to give up placing all boxes manually.  I only move the most annoying ones now.  Even with BoxFF7 it's a long and gruelling task. 

If someone ever wants to do it at some later point, I'd be more than happy for them to have a go.  I did up to Corneo's Mansion I think...

It would help if the orignal game had placed them even remotely competently... but they didn't.  I think it was simply abandoned.  Maybe if they had used their brains like they did for FF9, the boxes could be linked to the models.


DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #490 on: 2014-08-12 22:49:17 »
I'll edit this post later, this is just to show you the quick notes I go through.  And eventually some of this goes elsewhere, like to Luksy...  :evil:
Code: [Select]
{U}                {T} Menu
{L} {R} Walk   {C} Speak/Action
{D}                {X} Run



make cy 48 > cy 40



>

seeing tifa really surprised me

check "jammed on it"


{CLOUD}
“She… was full of energy.
Hadn't changed at all.”{NEW}
“Then a few days later,
she died…”{NEW}
“But when I saw her,
she was better than ever.”  << explain how this is meant.  She died in fire?  If so, what relevance does full of energy have.


#cy 96
The cold mountain air
hadn't changed at all…

Check

==============
mtnvl3  cannot reach other soldier.



“Now you mention it…
  …Why is it that when you have
  materia you can use magic?”


==========

surprised creating monsters




Sephiroth
“With your superior abilities,
  knowledge,and magic,you
  were destined to rule the
  world.”


{CLOUD}
“What are you going to do
  about my sorrow!?
  My family!? My friends!?”{NEW}


===========

issue with sep...  cloud says unlilely he defeated him, but then says why did he survive.

marshland v wetlands


vowed to keep on fighting <<< mentions battlefield.

<< shinra will take the materia from the reactor.  This should not be said.

"this is bad, you dont think she's dead do you"  ujunon4  < has no name tag.  is this cloud.

"You'll know soon enough" line

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #491 on: 2014-08-15 09:11:38 »
I am now up to North Corel. It's slow progress because I have to verify every last full stop, and I have to position a few of the worst boxes.  It's definitely worthwhile, though, because the changes I've made, even if 1 word, have improved the overall feel of this.  It's definitely at a stage I would now call professional.

All I have to do is finish the bugger.

Salk

  • *
  • Posts: 608
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #492 on: 2014-08-17 04:37:27 »
Dan,


thanks for all the passion you are infusing into this project and all the great contributions made so far. May I ask you what your next modding priorities are going to be after The Reunion's next version is out?

Also... Why do you hate Cait Sith so much?   ;D

knightsoftheround

  • *
  • Posts: 256
    • View Profile
    • Online Art Gallery
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #493 on: 2014-08-17 06:17:16 »
Dan,


thanks for all the passion you are infusing into this project and all the great contributions made so far. May I ask you what your next modding priorities are going to be after The Reunion's next version is out?

Also... Why do you hate Cait Sith so much?   ;D

Oh gosh you opened the floodgates about Cait Sith, haha. XD

Definitely agree with the praise though! Always wanted something like this, but I never figured it would be possible... and I certainly thought it would just be a patch on the Japanese game rather than something as cool as it turned into. XD

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #494 on: 2014-08-17 10:40:41 »
Priority is difficulty mod for Reunion, and getting submarine minigame fixed up.

As for Cait Sith, the explanation is at the start of this thread.  tl;dr :  He is badly written, and is out of place in the story setting.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #495 on: 2014-08-17 22:36:36 »
progress report:

I am now up to the gas chamber in Junon.

knightsoftheround

  • *
  • Posts: 256
    • View Profile
    • Online Art Gallery
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #496 on: 2014-08-18 08:31:37 »
progress report:

I am now up to the gas chamber in Junon.

Oh, nice advancement from last update! :D

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #497 on: 2014-08-19 21:15:56 »
Old
Code: [Select]
{CID}
“Uh, oh. I'm…”
{CHOICE}Yeah, I took it, old man!
{CHOICE}I know nothin' about it!
------------------------------
{CID}
“Hey, it's mine now!
An' I'll make good use of it,
believe-you-me!”
------------------------------
“Heh, heh. What an oddball.
We'll let him use it.”
------------------------------
{CID}
“Hey thanks.
It'll help, pops!”
------------------------------
{CID}
“Wh, wh-huh…?
I don't know nuthin' about that.”
------------------------------
“What the hell happened to that
rotten old elixir
I was gonna throw out?”{NEW}
“If someone took that by mistake
it'll do more than make them sick…”{NEW}
“Well, if you don't know
then I guess you don't know.”


New
Code: [Select]
{CID}
“Ah,uh,I…”
{CHOICE}Yeah,I took it,old man!
{CHOICE}Don't know what yer talkin' about!
------------------------------
{CID}
“It belongs to the great {CID} now!
  I'll make good use of it!”
------------------------------
#xy 8 64
“Heh,heh… An oddball.
  Ah like that. Ye can keep it.”
------------------------------
{CID}
“Hey,thanks,Gramps!”
------------------------------
{CID}
“W-what…?”
------------------------------
“Ah was aboot tae throw
  oot a rancid Elixir.”{NEW}
“If anyone were tae drink
  it,it'd cause more than
  an upset stomach,let
  me tell ye.”{NEW}
“Well,never mind. If ye
  huvnae seen it,there's
  nothin' tae worry aboot,
  is there?”
« Last Edit: 2014-08-19 21:18:41 by DLPB »

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #498 on: 2014-08-19 21:30:39 »
For Cid, might I recommend "about" be changed to "bout".   

I'm from the south and can confirm that's more accurate to how country folk talk

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #499 on: 2014-08-19 22:20:23 »
He does use 'bout at times in our localization ...  so does Barrett....  In fact, a real issue has been trying to make Cid and Barrett different.  They share a lot of the same slang in text,.

There are times where 'bout  doesn't flow right when next to certain words.  Is this one such case?  Or is it ok here.

I don't think it makes a huge difference either way really.  But if Covarr is happy with that and it's how country folk speak, then I have no objections.