Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3007635 times)

knightsoftheround

  • *
  • Posts: 256
    • View Profile
    • Online Art Gallery
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #550 on: 2014-09-11 16:27:32 »
I'm waiting on this. I will buy the Steam version once you guys are done. What's the status on the Iscar mod? Is that ready to go or will that need to be added later?

http://forums.qhimm.com/index.php?topic=14914.msg209230#msg209230

The red text. When we talk about the retranslation here we're talking about the Beacause side of the Reunion.

Green_goblin

  • *
  • Posts: 101
    • View Profile
    • Parasite Eve Translation Project
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #551 on: 2014-09-11 16:53:19 »
One quick question. There is a field (trnad_4) where we can find a blue materia (MP Turbo). However this materia shows in yellow. I've opened this field using MakouReactor and I see the 3d model but I don't really know if it's possible to change its color. Do you know anything about this?

Regards
« Last Edit: 2014-09-11 17:30:09 by Green_goblin »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #552 on: 2014-09-11 17:28:53 »
Iscar mod hasn't even begun... it's got the lowest priority.  Getting the game to play better based on the original is priority, then I can hopefully get around to removing him.  The script won't be too hard...  placing new model in and stuff may be!

@green goblin.  This issue has been fixed already for Reunion, along with many others.  It is a fault with the original game, including PSX version.  A full list of changes will be in the readme.
« Last Edit: 2014-09-11 17:40:47 by DLPB »

Green_goblin

  • *
  • Posts: 101
    • View Profile
    • Parasite Eve Translation Project
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #553 on: 2014-09-11 18:28:53 »
@green goblin.  This issue has been fixed already for Reunion, along with many others.  It is a fault with the original game, including PSX version.  A full list of changes will be in the readme.

Good. If you could tell me what exactly should I modify to change the color... As you know I'm planning to port your R02 into the PSX game but I also want to fix all those little issues.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #554 on: 2014-09-11 18:33:52 »
Look at Makou, find the correct map, and substitute the correct model in from elsewhere (that uses the correct materia model).  Copy and paste.  I have no time to go into specifics, but changing this is really easy.
« Last Edit: 2014-09-11 18:38:42 by DLPB »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #555 on: 2014-09-16 21:03:41 »
ok, that dialogue for the world map saying there's something missing (the canon) is almost certainly unused (looks like the developers opted for the field exposition rather than world map, but I think world map would work better).  If we ever get a script editor for world map then we'll know how.

I will be using Kal's recommendation and removing the canon before you get to junon, so at least it won't be magically disappearing anymore.

Salk

  • *
  • Posts: 608
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #556 on: 2014-09-17 06:37:29 »
We're beginning to see the light...  8-)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #557 on: 2014-09-17 09:40:47 »
Up to date list of flevel fixes (if you know of any more issues then say so):
Quote
General Flevel Fixes

ancnt1 / ancnt4: Corrects Vincent's animation

blin67_2:  Fix Tifa infinite Love Points bug

chrin_1b: Aerith missing dialogue in dream sequence reinstated
              Cloud/Aerith no longer turn to face Reno by accident
              Other changes to fix Cloud/Aerith interaction with Reno

chrin_2: Fix issue that led to removal of Gongaga cutscene

cosin1_1: Fix Barret infinite Love Points bug

del1: Allows player to talk to NPC on boat

elminn_1: Inserts missing Barret dialogue if not in party when receiving PHS

elmin4_2: Fixes old man's dialogue so that all three are shown

fr_e: Possibly to correct animation speed during FMV

fship_4: Fixes menu access bug after talking with Yuffie

gongaga: Tifa/Aerith Love Points check is now >40 and not >120

goson: Fixes the mayor's dialogue to show up correctly

jtemplb: Aerith/Cloud now correctly exclaim at the same time

las2_1: Removes stupid "secret cow" added with 2012 version

lastmap: FMV is now full length and not chopped

min51_1: Some TV dialogues originally had little chance of being seen

mtcrl_9: Rope bridge scene in Corel reinstated

mtnvl3: Second soldier's dialogue is now accessible

psdun_2: Enables Aerith's dialogue when skipping Kalm

trnad_4: MP Turbo materia is now blue instead of yellow

---------------------------------------------------------------------------------------------
Weapon Flevel Fixes

games_2: Odds of a complete win now around 400-1 and not 3709-1
               Rounds are 5 as opposed to 10
               If you ever did manage the 3709-1 feat originally, you were awarded a bug

kuro_4: Enables original clock minigame difficulty

---------------------------------------------------------------------------------------------
Beacause Flevel Fixes

Beacause uses all the fixes in general by default, but also adds this fix:

frcyo: Option vars fixed



@Green_goblin you can check these scripts in Makou and see what has been changed.
« Last Edit: 2014-09-17 09:51:27 by DLPB »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #558 on: 2014-09-17 10:20:54 »
http://finalfantasy.wikia.com/wiki/List_of_Bugs_and_Glitches

edit

I have had a look at the script in question, and it used at Chrin_1a > Earith > Script 8.

This is called from Direct > Script 6.

As you can see, [3][18] bit 7 conflicts with the bit set at the inn in Niblheim with the old guy (which is why if you talk to him and ask him about the town, this event will never occur)

So:

a. Is this event MEANT to occur...?
b. Is this an event that was supposed to be removed but accidentally was left behind?

Either way, it needs a fix.

edit 2.

The Aerith's "ghost" is intended after all (after gamemoment 672, which is when Aerith dies).  It's likely not meant to really be her, and more how your brain can sometimes see things it is missing.  I think the idea here is for a split second, Cloud thinks he sees her (on the other hand, it could be intended that way, but that's my interpretation.  There is a disabled NPC that goes on about seeing some sort of ghost).  She basically just flashes on and off.  I am not sure why they scripted it the way they did, but that's the end result.

So I've corrected the bug in the Nibl inn which prevented this scene happening.

edit3.  if I had to go with an explanation I'd say the Aerith apparition is deliberately targeting the player, the idea being "Did I imagine that just now".  I find that kinda quirky.  I'm happier to find out that this was intended in script and not a bug which I thought it was for years...  but perhaps that's the fault of how the scene is scripted.  I may edit this scene so that there is a fade-out and not a flash on and off.
« Last Edit: 2014-09-17 16:02:04 by DLPB »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #559 on: 2014-09-18 00:16:39 »
https://mega.co.nz/#!85MTDQaZ!9SMUh3K9fW1sMo4ih8cV_KbBqOTeRMWw6sCRb4_PbzI

The "Something is missing" etc text has nothing to do with the cannon lmao... I just checked the chocobo dialogue, and it occurs as the first dialogue before the "Wait there". [World map does not support "new page" like field from what i can remember...] 

Context changes the above text to something more like "I'm forgetting something..." etc... since you have missed Kalm. I'll ask Luksy.

Anyway, the cannon still needed fixing, so no loss there.

Tifa also has unused dialogue for this part:

#cy 176
{TIFA}
“Let's see,
  where was I going?”

This dialogue can't ever be seen under normal circumstances.
« Last Edit: 2014-09-18 00:22:56 by DLPB »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #560 on: 2014-09-18 11:57:22 »
World map complete script:
You know, I have no idea how many revisions this sucker has had.

Code: [Select]
Midgar Area
------------------------------
Grasslands Area
------------------------------
Junon Area
------------------------------
Corel Area
------------------------------
Gold Saucer Area
------------------------------
Gongaga Area
------------------------------
Cosmo Canyon Area
------------------------------
Nibl Area
------------------------------
Rocket Village Area
------------------------------
Wutai Area
------------------------------
Woodlands Area
------------------------------
Icicle Lodge Area
------------------------------
Midhir Area
------------------------------
North Corel Area
------------------------------
Cactus Island
------------------------------
Goblin Island
------------------------------
Round Island
------------------------------
Sea
------------------------------
Bottom of the Sea
------------------------------
Great Glacier
------------------------------
#cy 176
{CLOUD}
“We're moving!?”
------------------------------
#cy 176
{CLOUD}
“This is bad!”
------------------------------
#cy 176
{CLOUD}
“Oh,boy… There's no way
  we can get across now.”
------------------------------
#cy 176
{CLOUD}
“Even a chocobo wouldn't make it.
  Maybe if we had some sort of vehicle…”
------------------------------
#cy 176
{TIFA}
“Huh? Whaaat!?”
------------------------------
#cy 176
{TIFA}
“H-hold on!”
------------------------------
#cy 176
{TIFA}
“Oh… The sand's like a river.
  We're not getting across like this.”
------------------------------
#cy 176
{TIFA}
“Even a chocobo wouldn't make it.
  We'll have to find some other way.”
------------------------------
#cy 176
{CID}
“Whoa,whoa,whoa!”
------------------------------
#cy 176
{CID}
“Dammit!
  This is NOT good!”
------------------------------
#cy 176
{CID}
“You gotta be kiddin'?”
------------------------------
#cy 176
{CID}
“Even a chocobo couldn't cross this.”
------------------------------
#cy 176
“Kweh?”
------------------------------
#cy 176
“Kweh!
  Kweeeh!!”
------------------------------
#cy 176
“!?”
------------------------------
#cy 176
{CLOUD}
“Oh,man…
  A breakdown? Now?”
------------------------------
x1
------------------------------
#cy 176
{CID}
“Son of a bitch! What energy!
  Well,I'm not givin' up that easy!”
------------------------------
#cy 176
{CLOUD}
“I'm forgetting something…”<<kalm [check with Luksy]
------------------------------
#cy 176
{CLOUD}
“Hey,wait there a sec.”
------------------------------
x2
------------------------------
x3
------------------------------
#cy 176
{CLOUD}
“Snowfields as far as the eye can see.
  Better watch our step.”
------------------------------
#cy 176
{CLOUD}
“Now for the chocobo…”
       Send it to the stables
       Turn it loose
------------------------------
#cy 176
{CLOUD}
“Take care.”
------------------------------
#cy 176
{TIFA}
“Let's see,I'll…”
       Send it to the stables
       Turn it loose
------------------------------
#cy 176
{TIFA}
“Take care.”
------------------------------
#cy 176
{CID}
“Okay,chocobo,I'm gonna…”
       Send you to the stables
       Turn you loose
------------------------------
#cy 176
{CID}
“Right,off wi' ya!”
------------------------------
#cy 176
{CLOUD}
“First,we've gotta do
  something about HER.”
------------------------------
#cy 176
{TIFA}
“We can't just leave like this!”
------------------------------
#cy 176
{CID}
“I'm not lettin' that
  damn brat get away!!”
------------------------------
#cy 176
{CLOUD}
“I'll leave a marker and start walking.”
  (Place markers with {PURPLE}[OK]{WHITE})
------------------------------
#cy 10
SAVING ON THE WORLD MAP
Access the menu anytime,
then select {PURPLE}Save{WHITE}.
------------------------------
#cy 176
{CID}
“H-holy CRAP!
  What awesome power!
  It just blew us outta the way!”
------------------------------
#cy 176
{CLOUD}
“…?”
------------------------------
#cy 176
{CLOUD}
“W-what the…!?”
------------------------------
#cy 10
HOW TO DRIVE THE BUGGY

Press {PURPLE}[OK]{WHITE} to get on.
Press {PURPLE}[CANCEL]{WHITE} to get off.

The buggy can cross {CYAN}deserts and
shallow rivers{WHITE}. You can even enter
Costa del Sol and Junon on one by
taking a ride on a cargo ship.
------------------------------
#cy 10
HOW TO PILOT THE TINY BRONCO

Press {PURPLE}[OK]{WHITE} to get on.
Press {PURPLE}[CANCEL]{WHITE} to get off.

The Tiny Bronco can cross {CYAN}shallow
waters{WHITE}. You can get on and off at
beaches.
------------------------------
#cy 10
HOW TO RIDE A CHOCOBO

Press {PURPLE}[CANCEL]{WHITE} to get off.

Chocobos will {CYAN}run away
whenever you dismount{WHITE}.
------------------------------
#cy 176
{CID}
“HEY,HEY! Whaddya tryin'a
  do,break the Highwind!?
  We'll fight on the ground!”
------------------------------
#cy 10
HOW TO STEER THE SUBMARINE

Press {PURPLE}[OK]{WHITE} to board/move.
Press {PURPLE}[CANCEL]{WHITE} to disembark/
                        ascend/descend.

You can get on and off
{CYAN}in bays like this one{WHITE}.
------------------------------

Original
Code: [Select]
Midgar Area
------------------------------
Grasslands Area
------------------------------
Junon Area
------------------------------
Corel Area
------------------------------
Gold Saucer Area
------------------------------
Gongaga Area
------------------------------
Cosmo Area
------------------------------
Nibel Area
------------------------------
Rocket Launch Pad Area
------------------------------
Wutai Area
------------------------------
Woodlands Area
------------------------------
Icicle Area
------------------------------
Mideel Area
------------------------------
North Corel Area
------------------------------
Cactus Island
------------------------------
Goblin Island
------------------------------
Round Island
------------------------------
Sea
------------------------------
Bottom of the Sea
------------------------------
Glacier
------------------------------
{CLOUD}
“We're moving!?”
------------------------------
{CLOUD}
“This is bad!”
------------------------------
{CLOUD}
“Hoo boy…There's no way
    we can walk across now.”
------------------------------
{CLOUD}
“Not even a Chocobo could make it across…
    Isn't there a more powerful vehicle?”
------------------------------
{TIFA}
“Huh? What!?”
------------------------------
{TIFA}
“W, wait a minute!”
------------------------------
{TIFA}
“Whew…The sand flows almost like a river…
    I guess we can't get in.”
------------------------------
{TIFA}
“Not even a Chocobo could make it across…
    Let's not go in this way.”
------------------------------
{CID}
“Whoa, whoa, whoa!”
------------------------------
{CID}
“Damn…This's a problem!”
------------------------------
{CID}
“You gotta be kidding.”
------------------------------
{CID}
“Not even a Chocobo could make it across.”
------------------------------
“Wark!?”
------------------------------
“Wark! Waaaark!!”
------------------------------
“!?”
------------------------------
{CLOUD}
“Oh man…a breakdown? Now?”
------------------------------
{TIFA}
“Hey…Why did it quit!?”
------------------------------
{CID}
“*&$*&, what energy!
    Damn! You think I'm just gonna give up!?”
------------------------------
{CLOUD}
“…I got the feeling
    I'm forgetting something…”
------------------------------
{CLOUD}
“Hey, would you stay there
    just a minute?”
------------------------------
{TIFA}
“…Let's see…where was I going…?”
------------------------------
{TIFA}
“Please, Chocobo,
    would you wait just a minute?”
------------------------------
{CLOUD}
“…Snow…as far as you can see…
    Better watch where I walk.”
------------------------------
{CLOUD}
“Now for the Chocobo…”
          Send it back to the stables
          Turn it loose
------------------------------
{CLOUD}
“Watch out.”
------------------------------
{TIFA}
“Let's see…should I:”
          Send the Chocobo back to the stables
          Turn it loose
------------------------------
{TIFA}
“Bye. Take care.”
------------------------------
{CID}
“Ok, Chocobo, I'm gonna…”
          Send ya back to the stables
          Turn ya loose
------------------------------
{CID}
“Take care, kid.”
------------------------------
{CLOUD}
“…First, I gotta do something about her.”
------------------------------
{TIFA}
“I can't just leave it there…”
------------------------------
{CID}
“Damn kid! I'll get her no matter what!”
------------------------------
{CLOUD}
“…I'll place a landmark, and start walking.
    (Place a landmark by pushing {CYAN}[OK]{WHITE} button)”
------------------------------
[Saving on the World Map]
On the World Map,
access the menu anytime and select
{PURPLE}[SAVE]{WHITE} to save your game.
------------------------------
{CID}
“Wh, what the hell was that!?
    That came buzzin' past here
    like a powerhouse!”
------------------------------
{CLOUD}
“…………?”
------------------------------
{CLOUD}
“Wh, what the…!?”
------------------------------
How to drive the buggy
Press the {CYAN}[OK]{WHITE} button to get on.
Press the {CYAN}[CANCEL]{WHITE} button to get off.

Buggy's can cross
{PURPLE}shallow rivers and deserts.{WHITE}
You can even enter Costa del Sol and Junon by
buggy, by hitching a ride on the 'Cargo Ship'.
------------------------------
How to fly the Tiny Bronco
Press the {CYAN}[OK]{WHITE} button to get on.
Press the {CYAN}[CANCEL]{WHITE} button to get off.

Tiny Bronco can cross
{PURPLE}shallow waters and rivers.{WHITE}
Players can get on and off it on the beach.
------------------------------
How to ride a Chocobo
Press the {CYAN}[CANCEL]{WHITE} button to get off.

Chocobos will {PURPLE}escape
whenever a player dismounts.{WHITE}
------------------------------
{CID}
“Hey, HEY!
    What're ya tryin'to do?
    Break the Highwind?
    Let's fight on the ground!”
------------------------------
How to drive a Submarine
Press the {CYAN}[OK]{WHITE} button to get on
                                       /move forward.
Press the {CYAN}[CANCEL]{WHITE} button to get off
                                       /submerge/float.

Players can get on and off{PURPLE}
in bays like this one.{WHITE}
------------------------------
« Last Edit: 2014-09-18 12:17:30 by DLPB »

knightsoftheround

  • *
  • Posts: 256
    • View Profile
    • Online Art Gallery
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #561 on: 2014-09-18 21:18:07 »
http://finalfantasy.wikia.com/wiki/List_of_Bugs_and_Glitches

The Aerith's "ghost" is intended after all (after gamemoment 672, which is when Aerith dies).  It's likely not meant to really be her, and more how your brain can sometimes see things it is missing.  I think the idea here is for a split second, Cloud thinks he sees her (on the other hand, it could be intended that way, but that's my interpretation.  There is a disabled NPC that goes on about seeing some sort of ghost).  She basically just flashes on and off.  I am not sure why they scripted it the way they did, but that's the end result.

So I've corrected the bug in the Nibl inn which prevented this scene happening.

edit3.  if I had to go with an explanation I'd say the Aerith apparition is deliberately targeting the player, the idea being "Did I imagine that just now".  I find that kinda quirky.  I'm happier to find out that this was intended in script and not a bug which I thought it was for years...  but perhaps that's the fault of how the scene is scripted.  I may edit this scene so that there is a fade-out and not a flash on and off.

I've always felt this was intentional based on headcanons extrapolated from events.  Since a point is made in game of people CAN avoid being absorbed into the lifestream (ie Sephiroth until you defeat him and then the FMV actually SHOWS him being absorbed) I actually kind of figured that Aerith made that choice in order to continue to help the party (especially since certain parts of the game imply/say that the Cetra have done this in the past for responsibilities). We actually see Cetra at the Temple, after all. The presence of her in the ending FMV really sold this idea for me.

I wouldn't edit the scene, though.  I think part of it IS to mess with the player (plot explanations aside) and I found the flash rather startling (complete with the 'holy sh*t did that just happen SOBAERITHFEELS' reaction) and a fadeout would feel less startling.

I actually totally bought into it being part of an Aerith revival thing exclusive to the Japanese game when I was younger woops
« Last Edit: 2014-09-18 21:22:29 by mugenginga »

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #562 on: 2014-09-19 21:21:40 »
It is part of the game. Aerith isn't death for real. When I did strolling around through the script I saw that Ultima is called in a Mideel scene Aerith, I re-interpreted the scenes with the weapon attacks completely different, it is always for the benefit for the party in one way or another. Even Cloud did say that Aerith has never left the party in Cosmo Canyon...
Its 'strange' sight of 'what is death' is why this game is/was so popular. You have to think about the story even after you have finished the game...
I can't say this about many other RPGs I had played ('The World Ends with You' IS a glory exception).

In the Honeybee Inn is a Cloud model which is called Zax, if it's true what I think that they only started to polished up the game but haven't no time for it anymore, then I would replace the model with the one of Zax.

knightsoftheround

  • *
  • Posts: 256
    • View Profile
    • Online Art Gallery
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #563 on: 2014-09-20 03:59:40 »
It is part of the game. Aerith isn't death for real. When I did strolling around through the script I saw that Ultima is called in a Mideel scene Aerith, I re-interpreted the scenes with the weapon attacks completely different, it is always for the benefit for the party in one way or another. Even Cloud did say that Aerith has never left the party in Cosmo Canyon...
Its 'strange' sight of 'what is death' is why this game is/was so popular. You have to think about the story even after you have finished the game...
I can't say this about many other RPGs I had played ('The World Ends with You' IS a glory exception).

In the Honeybee Inn is a Cloud model which is called Zax, if it's true what I think that they only started to polished up the game but haven't no time for it anymore, then I would replace the model with the one of Zax.

I think Aerith IS dead, she's just a glorified ghost/spirit like the Cetra in the Temple of the Ancients.  In theory I think she could pull a Sephiroth and both revive her body from its watery grave and create a 'false body'. This is firmly in the realm of personal interpretations and headcanons though, so there's not really a right answer. As for the script, video games go through a lot of changes and crumbs get leftover, especially in games with somewhat sloppy construction like VII. They may have planned on killing her later, as I'm pretty sure the decision to kill her came up pretty early in development. The fact that I've heard she also has unused lines in the icicle area supports the indecision on when to kill her theory. Can't get you my sources for that, though. I mean, they may have even considered being able to bring her back as the Midhir weapon thing is pretty late game.

As for the Zax thing, originally Zax was going to be the main character if I recall correctly (which obviously would have some pretty massive overall plot repercussions/changes.) So it's probably leftover crumbs from that. Also, remember that in the one room Cloud encounters 'himself', ie his true memories, and when you consider how much Cloud's recreated memories are actually things that happened to Zax...

But basically, I think a lot of the stuff is probably crumbs leftover from the production phase and abandoned plot directions/ideas, as video game creation is far from linear. If it's not in the game proper, I don't think it can't really be used as canon (although it's a glorious source for building fanon, theories, and insight into the creation process). Hell, originally Yuffie was going to be an Ex-Soldier bounty hunter (which I CAN give a source for: http://finalfantasy.wikia.com/wiki/Yuffie_Kisaragi ) and Vincent's original past as a scientist instead of a the decided former Turk is pretty well known (and actually always made a bit more sense to me, haha).

BUT personal interpretations and theories regarding plot aside, we definitely agree on the intentional thing with her apparition. ^_^
« Last Edit: 2014-09-20 04:03:29 by mugenginga »

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #564 on: 2014-09-20 11:07:51 »
I think Aerith IS dead, she's just a glorified ghost/spirit like the Cetra in the Temple of the Ancients.  In theory I think she could pull a Sephiroth and both revive her body from its watery grave and create a 'false body'. [...]

Although the 'false body' of Sephiroth was actually Jenova who took Sephiroth's appearance and Sephiroth was transmitting his will through Jenova. The way I see it is that Jenova can split itself (still can't get me to say "she"...) and that's why the (fake) Masamune could have been left behind when the Shin-Ra president was killed and yet he/it always had the sword. Looking at when you fight Jenova, you notice Sephiroth leaves the screen and then the fight begins. I'm under the impression that it splits itself to fight, or even that it's literally the same, just with changed forms.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #565 on: 2014-09-20 12:34:29 »
Well, the Masamune is really just a deliberate plot hole. They needed the player to believe it was Sephiroth and part of his iconic image is the sword. It isn't really any deep meaning.  Jenova is heavily based on The Thing, and so every cell is separate and with enough cells, it can morph into a particular creature.  The Thing is more credible since it can only form likenesses of equal size to the matter it has available, whereas Jenova seems to perform the impossible feat of becoming a 30 foot monster from something as small as an arm. Obviously again, just a deliberate "mistake".  A bit sloppy imho, but I can ignore it (Fantasy genre has more leeway.  I hate this kind of thing on sci-fi's like Star Trek).

As for the Zax thing, it occurs in a number of places, but it is the real Cloud who is in those scenes.  It isn't Zax.

On the Aerith thing, she is dead. You can interpret the "ghost" as a literal ghost, or just Cloud imagining it... or something aimed at the player to mess with them.  I take the latter view. Apparently, there is unused dialogue from an NPC stating he has seen a ghost in the church.
« Last Edit: 2014-09-20 13:12:03 by DLPB »

knightsoftheround

  • *
  • Posts: 256
    • View Profile
    • Online Art Gallery
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #566 on: 2014-09-20 13:37:20 »
Although the 'false body' of Sephiroth was actually Jenova who took Sephiroth's appearance and Sephiroth was transmitting his will through Jenova. The way I see it is that Jenova can split itself (still can't get me to say "she"...) and that's why the (fake) Masamune could have been left behind when the Shin-Ra president was killed and yet he/it always had the sword. Looking at when you fight Jenova, you notice Sephiroth leaves the screen and then the fight begins. I'm under the impression that it splits itself to fight, or even that it's literally the same, just with changed forms.

Oooh, yeah, I forgot about that. Which is crazy because it relates directly to my headcanons regarding Sephiroth and the fact that Jenova is WAY more the big bad guy than Sephiroth (although I feel Hojo wins the position because it was his psychotic BS that caused the entire plo). The thing about the Cetra at the Temple still stands headcanon wise, though.

I should play the game a few dozen more times with the proper translation before I start debating with people, haha. I'm waiting for R02 precisely to do that, I want to do enough runs so I can basically get all possible dialogue from every party member.

Well, the Masamune is really just a deliberate plot hole. They needed the player to believe it was Sephiroth and part of his iconic image is the sword. It isn't really any deep meaning.  Jenova is heavily based on The Thing, and so every cell is separate and with enough cells, it can morph into a particular creature.  The Thing is more credible since it can only form likenesses of equal size to the matter it has available, whereas Jenova seems to perform the impossible feat of becoming a 30 foot monster from something as small as an arm. Obviously again, just a deliberate "mistake".  A bit sloppy imho, but I can ignore it (Fantasy genre has more leeway.  I hate this kind of thing on sci-fi's like Star Trek).

Giving the fact that she's an alien, it could totally be a species trait too. I mean, it's possible she can create matter somehow and then manipulates it. She seems capable of flying through space without aid and surviving creating massive damage upon landing so she's got some pretty advanced abilities going on.

Curious, do you have a source on the whole The Thing thing? Cause I'm always on the lookout for things I can research in regards to Jenova due to the game not really giving us much to work with on her. I'm in a VII/VI roleplay with a friend and I'd like to use her at some point, but again, details.

Always felt if they HAD to do the Compilation, they should have given us a game that expands on her. I mean, it would have broken canon like the rest of it but it'd still make more sense then the nonsense that was Dirge's plot.
« Last Edit: 2014-09-20 13:46:20 by mugenginga »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #567 on: 2014-09-20 13:59:37 »
Nah, no source, maybe in Ultimania... but it's pretty obvious it's kinda based on it.  It's an alien that crash lands on the planet, can shape shift and form other living organisms, infects hosts with a virus, and was dug out of the ice in a polar region.  Also, forming solid weapons is a tad too far for me, but given she is also meant to be magical, and the game is heavily driven by fantasy, I can accept it.  If this was based on Earth... no chance.
« Last Edit: 2014-09-20 14:02:13 by DLPB »

knightsoftheround

  • *
  • Posts: 256
    • View Profile
    • Online Art Gallery
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #568 on: 2014-09-20 16:54:21 »
Nah, no source, maybe in Ultimania... but it's pretty obvious it's kinda based on it.  It's an alien that crash lands on the planet, can shape shift and form other living organisms, infects hosts with a virus, and was dug out of the ice in a polar region.  Also, forming solid weapons is a tad too far for me, but given she is also meant to be magical, and the game is heavily driven by fantasy, I can accept it.  If this was based on Earth... no chance.

I could wank some explanations pretty easily but as I know you're not a fan of such things... and yeah, magic and fantasy, no real need, haha. XD

Dubular

  • *
  • Posts: 36
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #569 on: 2014-09-20 19:59:16 »
I am reminded of how Mystique from X-Men can shape shift into Wolverine and have metal claws. Granted they aren't adamantium, but they look like it. I'm just assuming Seph did something similar with Jenova's body.

spy__dragon

  • *
  • Posts: 96
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #570 on: 2014-09-22 09:58:15 »
Hi,

What was the bug in Niblheim?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #571 on: 2014-09-22 10:14:38 »
The information on the Nibl mountain is earlier.  In Niblheim itself there is a small bug where you can only acquire one of two items from 2 black robed characters.

WhiteShadow11

  • *
  • Posts: 29
  • You are free.
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #572 on: 2014-09-23 19:33:24 »
Hi everyone,

I wanted to know if once this mod Reunion (R02) is released will it be fully compatible with 7th Heaven mods that current exist, 7thHeaven Mod Tutorial, I know there are some issues with mini games fixes if we use both (R01), but besides that I dunno if bugs exist during the game.  I am asking this because what I really wanted to do was to somehow make a .iro package of the Reunion modified files and load into 7th Heaven, there i could configure everything in one go  :wink:

I think this mod is one of the best mods I have ever seen here in qhimm, congrats on doing a superb work during all these years, I can't imagine the amount of time you all have put into this, it's really an amazing mod! I will be sure to donate once the promised day comes :D

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #573 on: 2014-09-23 20:13:32 »
I can't say whether or not this works with 7th Heaven because I have no idea which files that edits.  If it makes changes to dialogue, the answer is largely no (if installing Beacause).

Reunion is a group of mods that can be installed separately.  The Soldier quest has an excellent chance of not affecting other mods.  The menu overhaul also has a good chance.  The memory patches should have 100% (or close) compatibility.

Weapon and Beacause will likely have issues with many mods. I won't be adapting Reunion to work with them.  I've adapted Reunion to work with Hardcore Mod only and don't feel up to making every mod out there compatible with mine.  It's too much work and I am happy with one self contained work.  My own :)

cmh175

  • *
  • Posts: 862
    • View Profile
    • Chris Hendrickson's Artstation
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #574 on: 2014-09-24 21:14:28 »
Hi everyone,

I wanted to know if once this mod Reunion (R02) is released will it be fully compatible with 7th Heaven mods that current exist, 7thHeaven Mod Tutorial, I know there are some issues with mini games fixes if we use both (R01), but besides that I dunno if bugs exist during the game.  I am asking this because what I really wanted to do was to somehow make a .iro package of the Reunion modified files and load into 7th Heaven, there i could configure everything in one go  :wink:

I think this mod is one of the best mods I have ever seen here in qhimm, congrats on doing a superb work during all these years, I can't imagine the amount of time you all have put into this, it's really an amazing mod! I will be sure to donate once the promised day comes :D

The current version of the Reunion works fine on 7H so R02 shouldn't have any problems.