Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Aavock

Pages: 1 2 [3] 4 5 6 7 8 ... 12
51
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-04-20 03:35:53 »
Hey TheDrifter363,

It is indeed the font used in Satsuki's pack. Can you provide a few screenshots as I'm not sure about the visual incompatibilities you're experiencing?

52
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-04-16 15:51:11 »
Are you talking about this one?
I was referring at this map but I think the current one is fine.


All narrow font has been revisited in depth, some characters were optimized and all shadows redrawned.
Next step is dialogue font and then I'll go back to the Chocobo Race textures.




53
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-04-10 23:20:39 »
What I meant with the last post (last link) it was to provide a better "HD" map but official.
Unfortunately the resolution is not the best and the displayed quality have been dropped to fit some PSX format or something.

Alternative map including Gongaga:

midlmap_00
midlmap2_00
radar_00
map_00

Preview:


54
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-04-10 22:14:56 »
I think you should definitely add a dot for Gongaga. It was always weird that the OG game didn't have one; the lack of a dot for the town didn't feel consistent with the rest of the map.
I see some debate over Gongaga so I may add an alternative download link for it.

Also, I would love to have an option to use a better-looking map for the bigger size option in the game. The existing one lacks detail and is rather crude.
The goal here is to remain as faithful as possible to the original game.

This is official from the 4th disc just for your reference.
It is indeed 100% official but following that logic adding a dot for round island for instance makes no sense. I'll stick to the idea of providing an extra download link that includes Gongaga's location.

55
Impressive work Cosmos! It gives a massive rejuvenation boost look to it especially combined with ninostyle's models.

 I'm a little concerned about the source of light but this will definitely be quite interesting to test. Thanks a lot for your contribution!

56
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-04-06 02:47:56 »
About the world map would it be possible to add Gongaga?
You mean by adding a red spot on the map? There's no dot for Gongaga in the original game; not sure how the devs decided which places meant to be marked or not. Main story related places doesn't fit for a hypothetical answer because of Wutai.

This may be a good idea but how to choose which places must be shown? I think that Ancient Forest must be kept somehow "secret" and Goblin Island is unnecessary for instance.

Comparing the blue dots (main places) there's only Gongaga, Forgotten Capital, Northern Cave Crater (I think the map is self explanatory for this one) and Key to Ancients missing; Should I add them? I need some votes.


57
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-04-05 02:39:19 »
Quick sneak peek of the upcoming reviewed font textures:

Before:


After (WIP):

58
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-04-04 16:52:48 »
So great! Aavock looking forward to new updates.
Thanks Kuraudo. I'm currently cleaning up the font files and redrawing all shadows.

Are these included in the IRO that's in the OP?
I think Satsuki will be in charge for an *.iro pack.

59
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-03-21 01:05:50 »
map.tex or map_00.png in the world folder
Nice catch -Ori, this particular file wasn't included in Satsuki's pack that's why it was nowhere to be seen for me.

All 3 pointers are now redrawn and pixel perfect positioned to match the yellow triangle. Download and rename: map_00.




60
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-03-18 16:32:50 »
The maps look really good!
Thanks obesebear! By any chance do you have any idea on the possibility of replacing the "you are here" pointers?

Chocobo race textures slowly but surely are in the work.

Back in 2015 I made in a rush the chocobo avatars and it was most probably my first collaboration for Satsuki's all-in-one pack and has been used since then. This time I decided to take it to the next level by vectorizing them. The ones used in-game are not the same as Nomura's artwork but I'll keep them as is however contrast and vibrance will be largely boosted.


61
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-03-14 01:52:56 »
As a bonus, the world maps have been cleaned up (couldn't find the author of the redrawn map; credits goes for him) to match the original. Transparency has been toned down for better experience.

For those who can't wait you can download them here:
midlmap_00.png
midlmap2_00.png
radar_00.png

Make sure to rename the files as written above. Path is */world

PS: If someone knows where the "you are here" red star texture is, please tell me so I can make it look better.

Original:


After:


Original:


After:

62
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-03-10 14:30:01 »
You're welcome olearyf2525, the complete english version of the main UI is available in the first page. This last post is about a quick fix for the green "Miss" texture.

63
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-03-09 00:52:37 »
Thanks for the report daedrixx2, you can download the quick fix here.

Here's the preview:

64
Please see if ninostyle and Aavock's work can become part of this because they are exceptionally good.
I will most likely be "translating" my textures for all english players. For the time being, the Chocobo race is the last remaining mini game to complete for a complete french version of my project.

65
Releases / Re: [FF7PC] Ori's UI Thread
« on: 2021-02-28 22:34:37 »
Is this the default font upscaled?
yes it is, i have a feeling i used a very similar upscaling method as Satsuki, but Satsuki/Aavock and I have touched it up differently

As for my project I did not use ANY upscale method, all fonts (and UI elements) were manually redrawn from scratch and the whole project took me months and it's not even fully complete yet.

66
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-02-28 14:44:37 »
Thanks Kuraudo. The Fort Condor french UI is complete and screenshots can be found here. English translation won't take too long but in the meantime Chocobo Race is next!

67
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-02-22 22:47:38 »
I've got one question your way: I always found it confusing how the PC version uses "Switch" and "Menu" for the button prompts and that's often why I mix up keycodes. Would it be possible to create a version with PlayStation buttons as well?
Glad you like it Xenohart; it was my goal at first but had to do some compromises with Satsuki and Acro (head of the french retranslation). I'll probably insert PS buttons but flevel.lgp editing is required.

Hey Aavock, is there any update?
Hey Kuraudo, I'm currently finishing all Fort Condor textures (french version for now) and I'll be posting tons of screenshots in the next few days in the main thread. Will follow the Chocobo Racing (the last remaining mini-game) interface.

68
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-02-04 19:45:07 »
Cheers man! You can see progress made for the mini games in the main french topic. Rollercoaster, Snowboard, Torpedo Attack and Moto-G are done, next stop: Fort Condor.

69
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-02-04 15:53:49 »
Hi Aavock. I didn't notice there was a much better version of the items icon done by you.
I was talking about the icon I found in the files downloaded from here, which I find too "realistic" compared to the other icons that are, instead, stylized.

If the first image shows a "beta" version of the icon, I would prefer to use that, as I really like it, and it fits with the overall style, and the original icon, much more than the second version.
I see, this particular screenshot was taken during the WIP so this old item icon is long time gone. As I mentioned in my first post I plan to properly revisit all weapons/accesories icons in near future for some extra details and a better overall consistency between them.

70
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-02-04 14:59:18 »
Someone did a very similar job on the french board: https://ff7.fr/forum/index.php?page=post&ids=463806&pg=0 Maybe you can compare both of your versions?
I would recommend Az's version because the clipping shadows are way too harsh on the other one. But at the end of a day it all comes to personal preference.

71
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-02-04 14:12:00 »
Hi Aavock, I've made some edits to the "general" items icon, which I think is more faithful to the original.

Let me know what you think about it.
Hey daedrixx2, as for the cursor shadows there's no point in using the blocky ones with some blur effect. Additionally, borders most won't display correctly. The shadows were done using the upside down redrawned cursor for perfect alignment.

Same for the item bag, all I see is a messy blur effect applied to my work.

Great work. Definitely the most faithful UI. I started another playthrough with your UI and noticed how high quality the menu portraits were, so I decided to spend some time in Photoshop to make the backgrounds transparent and thought I'd share my work here if anyone wanted to use them.
Thanks Az, I did spent good amount of time searching across the web for the optimal artwork quality for each characters. Then, came the proper upscale, cleaning process, color correction, white balance and more.

I know some people love transparent backgrounds, so it's a nice addition. Thank you!

72
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-01-31 01:10:34 »
Thanks for the feedback! I'm not familiar with 7th Heaven but the overlapping characters are caused by the missing custom window.bin file (included in the pack) that needs to be placed in the *\data\kernel folder (make sure to backup the original one).

73
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-01-30 15:33:23 »
Download link for english version (both in *.png and *.dds format) available in first post. In case of missing element, untranslated word or misalignment please let me know. Enjoy!

74
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-01-28 23:47:00 »
Thanks, much appreciated!

Here's the final "translated" texture:


Hopefully, I'll release the full english pack this weekend.

Please keep in mind that this projet needs some polishing and some objects like the ring above and frog slots to name a few are placeholders for now. I'm currently working on mini games UI textures (french version for Moto-G, Snowboard and Torpedo Attack are done). Next step is the Chocobo racing and Fort Condor UI. Only then, I'll revisit the main interface and polish things up for top notch results.

75
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-01-22 20:17:18 »
Thanks for the kind words Kimsiudog!

New update:
"HP", "MP", "STATUS", "LEVEL 1/2/3/4", "LIMIT", "TIME", "WAIT", "NAME", "BARRIER".





Pages: 1 2 [3] 4 5 6 7 8 ... 12