Hehe, I'm not angry, I find it amusing to discuss these kinda things. Maybe because of the silliness that is opinion vs opinion.
Most of your points are things that dont really determine if the story is good or not. You sound like you dont want a story at all which is maybe why you like xii as it doesnt even have anything to tell at all.
You nailed it.
I also like food with no taste.
That whole "why dont protagonists just kill each other right on every first oppertunity they have" approach is something you can put on every game and movie. We want something to actually happen and if there are some logical mistakes thats fine.
Acceptance was one of my key points. To put it diffrently, if the flow of the story feels consistnent, flows naturally, etc, it's easier to swallow it/accept it. If "him" not killing "him" when he "should", it shouldn't have to be accepted at face value. Yuna not sending Seymour after we have been shown her resolve to do so, should, imo, have a reason communicated to the player.
You say you dont like the story but you dont really comment on it.
I think I was rather specific. Well... specific enough considering it's off topic and all...
The story is made up by the characters, the plot, the world we are in, the stuff that is narrated. Its mostly a question of taste if you like that about ffx or not but as you accused me of having a "clouded judgment" I expected something more objective and story-related than commenting on haircuts and picking out irrelevant details that dont make perfect sense.
I feel like its the other way round: You just dislike the game for some reason and search for points why that might be true.
I criticise design desicion that I find flawed. That is valid when judging a piece of entertainment such as an interactive story. And I was being rather specific about some story elements that can be viewed as a sin (<- see what I did there
), objectivly speaking, considering storytelling.
To make perfect sense is one thing; to make no sense is another.
I do take back what I said about Auron though. In the framework of his character arc it's not that stupid. He wanted them to have a shock reveal.
To say something good about 10:
There is that lure twist (Sin is Jecht) that sets the groundwork for the other twists. That was well done imo.
Tidus as a surrogate character. Although annoying as hell, I think the decision to make the protagonist a childish/immature surrogate character was very good considering the framework. Tidus as the avatar for the player works very well, I must admit. Him being immature is also a key design decision that served the story good.
The themes of gnosticism, religion, tradition, etc. The people of Spira have very short timespan to recover. If they're not recovering from Sin, they are preparing for Sin. This is pretty much their entire life. If you manage to adopt their mindset, you can't really blame their incapability to end the spiral of death. This puts the whole religion and tradition themes in gray zone, moraly speaking. It's their way of struggling to keep head above water. It's all they know.
FF10 had easily the biggest potential to be the best FF story. A few weird decisions broke that potential.
The best scene in 10 is probably the scene with Yunalesca <- somewhat on topic