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Messages - Izban

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26
No one said it's implementation was perfect...but it's one of the better implementations of such systems, that the majority of issues people have with it are easily patchable, but it sounds to me someone needs to git gud

27
By your definition would Super Mario World and Mario 64 be the same genre, what about uncharted and gears of war... Gameplay mechanics are wildly different between the 4 games mentioned and they are all considered different genres, and by definition they are all games in which you play a particular role to see the story... So they are all RPGs, so the real question is how broad or shallow are your genre definitions? Me I'm definitely on the bandwagon of being as specific as possible when defining things cause let's face it people take things the wrong way whenever possible so why not reduce the chances  by being specific.

The writer's are the same minus Sakaguchi, the story is just as ridiculous and convoluted, and is still carried by the characters, the dialogue in the cut scenes are close enough to word for word to the originals localisation, all the plot points are hit for the midgar section, then the things that have been added character development wise follow the originals character arcs only making it a smoother change through the stages, the only issues people are having are the plot ghosts because they are fairly ham fisted due to their sporadic nature until they just get dumped on you, cause hey pretty well everyone missed their intentions on the first playthrough, which happens cause there is just so much they have done that is downright amazing to draw your attention away from them in particular.

Freshies are loving the remake while the diehards either love it or hate it based almost entirely on the last 1-3hrs of game time as in that 1-3hrs are the only thing the majority of diehards hate but they hate it with such a passion it ruins an otherwise amazing game, oh these are the diehards that have actually played the game rather then watching someone else play it or just the cutscenes.

The stagger mechanic doesn't really play a part in most of the combat, it's more for the bosses and gimmick fights, mainly cause trash mobs don't need you to be any good at the game to kill.

28
Google says average review score is 4.6 of 5 or 88% on metacritic, all major outlets giving it 8-10 of 10.

Maximillian Dood did a spoiler talk with easy allies which contextualises a fair bit that upon further play time paying attention makes a whole buttonne of sense.

7r is most definitely its own genre or at least in an incredibly under exposed genre, most action RPGs are cooldown action based, think WoW waiting for skills to be available  with rotations being optimal, or they are total free action ala kingdom hearts or ff15, both promote being in the right place at the right time for very different reasons. 7r's combat is action until meaningful actions are available which is a terrible way to explain it, ATB charges faster with action whether it be attack or defense, ATB is a commodity, meaningful actions require ATB, healing, items, actual damage and strategic abilities all are meaningful actions, so you have to be active to do anything meaningful, this means moving,attacking and defending to allow you to do anything of actual value, which leans more towards fighting games then to TPA, only game I've played with a similar system of combat is rogue galaxy but even it was still a cooldown base  with a combo flair, point is playthrough on classic or easy sure you and hit square to win even on normal you can get away with it in some cases but your totally ignoring how the game is meant to be played, to make this abundantly clear I'll list the overarching mechanics.
-stagger system
-strength/weakness system
-atb charge system
-character specific abilities
-materia system
-weapon upgrade system
-weapons/armour/accessories system
-physical position systems(don't stand in line of fire for scrub deaths)
-summon system
Seriously the only time combat falls over is aerial combat which thankfully is fairly rare however it is a place where an improvement can be made, additional characters will also add further depth to combat cause every character playes different, and that gets even more complex if they add a Mid battle phs system now we actually have more then 3 characters permanent, basically saying the combat is shallow is downright false no matter how you slice it, it is most certainly not a normal action RPG

Adding in Hardmode is pretty great so far, only a couple of bosses in but crikey there is a significant step up in character management involved in being successful without items.

As for the Nomuraisms scattered throughout with emphasis on the last chapter are like 5% of the game experience and while playing through a second time that last chapter isn't anywhere near as much of a lore dumpster fire, mainly cause you actually notice the hints that we aren't playing 7o, all while allowing for non-main continuity DLC for all future games, which I'm all for more 7r gameplay.

Now I'm not saying the game is perfect by any stretch but the majority of the game is amazing, not liking the art style or this characters voice are entirely subjective, so I'll be as objective as I can be, story is close enough overall that you should like it if you liked the original excluding the last chapter, character development you definitely understand the characters better by the end of 7r then you do at the end of the midgar section of 7o side characters included making platefall and other similar events far more meaningful, combat is more engaging with more potential to expand, visually it looks far better, musically it's mind-blowing, voice sync and acting overall is passable at worst at best it makes you emote, and most importantly it has actual replayability, so objectively it's a better game


29
RPGs as a whole aren't real popular they are a very niche when you bring in sub genres, puritans hate action RPGs and argue over whether ATB or tactical consider RPGs then you have the rps-rpg fanboys or the pokenubs who can't play anything with more then  type advantages who rage when type advantages have to be figured out, then you have the mmorpgers who's life is consumed with there particular addiction and the fpsrpgs which aren't really RPGs cause hand eye coordination actually matters and lootathons... So yeah creating a new sub-genre is goes against common sense or market research.

Basically the typical rpg fanboy picks a subgenre to obsess over, and whinge when there is any divination from there ideal

30
I hardly think making it an active rpg is base on market research.... As the majority of action RPGs are fairly niche groups that enjoy them, as are tactical action games so why would they put the effort into creating a new subgenre

31
How much of the total game text is side-quest related out of curiosity

32
People running through it on easy are finishing it in 25hrs, there is a YouTube rip of the story content that clocks at 15hrs.

For every $10aud I spend I want a minimum of 1hr use or 1 required use(tools) on easy you get 10hrs gameplay and 15hrs of cinematic either way you look at it I've got my money's worth because I've enjoyed every minute and at 40hrs unfinished on normal which is around 15more hours then I got out of ff15 and about on par with my average ff7 playthrough, the whispers are growing on me as I previously stated

People are suggesting 3 games because midgar is about 1/3 of the text in game from memory

33
40hrs in and I've yet to experience anything that is just pandering to the masses via market research.

That being said there are plenty things I have issue with like the lack of player character ai adjustment, the weapon upgrades having little to no drawbacks for building them poorly, some optimisation issues on older hardware.

Story wise it's close enough to original that if you exclude the last 2hrs and a couple of 15min blocks it's the same story just fleshed out a bit, the more I play the more I have fewer issues with the watchmen/whispers, the more I think about it they are there to allow for amazing DLC that doesn't effect main story continuity

34
DLPB we get it you don't like the remake, you didn't like it when it was announced nothing has changed now it's released, most of your dislikes are subjective and that's ok but spewing vitriol isn't exactly useful or required, I will also add that reviews are also subjective and the majority of games journalists struggle to actually play games, but the average user review is still quite high reason being the game looks pretty,plays amazing and sounds amazing, with the low points being the voice acting and for some the story adjustments not all, I see it settling around 7-8 out of 10 amongst average Joe's, die hards have their opinions which fall in the love or hate almost exclusively over story

The black caped man, I can with 100% certainty say you have the entire wrong idea of how the battle system works, I've yet to see an adequate explanation of the battle system anywhere online, it is most definitely ATB based with action flair, it is effectively ff7 with positioning as a bonus layer of strategy required to master, it is in no way similar to ff15 or kingdom hearts, reactor 1 only just gives you a taste and that's only on the guard sentinel itself.

Also boss battles are only long if your aren't any good at the game or you approach the boss in the wrong way...assess is your friend., Once you git gud if your taking longer then 5minn on a boss you've hit it unprepared.

Only mechanical gripes I have are how long it takes to master revive material and the previously stated weapon upgrading

35
33hrs in and still learning the combat system, they have done an amazing job at timing the roll out of new mechanics.

Only criticisms so far are, mostly minor, -map loading on older hardware isn't always smooth, -watchmen of fate(they add nothing so far), -/+ weapon upgrade flavours need better variety and tradeoffs.

So far the only gameplay issue I have had is that there is no penalty for poor weapon builds, 100gil to clear upgrades and start again removes the weight of choosing what to select, they could of made it so selecting a +atkp locks out a +matkp so the building process was strategic or put a tighter limit on sp, at the moment it's just stack add socket, then +atkp or +matkp then +HP, as at the moment +D,+SD,+MD are trash on normal could get amazing on hard, but on normal dps outweighs everything else.

Fury is still beast, spectral cogwheel and transference module are amazing trinkets, and good lord limits are useful as all hell as a oh crap button, just kinda bummed you don't get to see them super often

36
I'm 20 something hours in, so far the remake is in my opinion great, story arc hasn't changed much so far, has been an enjoyable experience

Gameplay, early game is pretty well square to win until specific encounters, the further in you get the less viable it gets, like you definitely need to use magic and build stagger to have any success getting wiped by basic mobs is a new experience, but is more of an inconvenience due to the rez pre-failed battle and saving anywhere, each character plays very different and have a specific archetype in mind, overall I feel its definitely a RPG game over an action game.while being a tad linear so far it feels pretty open

Story wise the changes I've ran into have come into a 3 categories, filling out plot points which the majority have been handles well, the watchmen of fate ass-pulls that really could of been left out and it would of improved my experience and character building moments which overall haven't been bad, disagreeable to some but not underlyingly bad.

37
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-04-02 03:57:02 »
None of it it likely to stay exclusive though, if it does then :( but I doubt it

38
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-04-01 22:05:10 »
Barret is slow, cloud is medium Tifa is fast like, fighting game fast

39
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-04-01 12:30:25 »
Side quests... So far so good, 2.5hrs in my only issue so far is a graphics thing Barrets beard looks funny in some of the cutscenes

40
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-04-01 01:57:01 »
Just picked up my copy from eb in Australia, it is gonna be a long wait for my work day to finish

41
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-19 12:53:30 »
Free demo is free if you have a PS4 and a half decent internet subscription. if you don't have one well that's a different story, it's your loss.

$60usd for yet another copy of something you already own isnt exactly smart. $60usd for 20-60hrs of new experience in a beloved world sure that makes sense to me, which you can test play for free.

I firmly believe that the story is less important then how a game plays, which I find it quite fun, story is just a bonus, that being said they are extending the original story taking in lore elements from the ff7,cc,doc,AC,BC and a light novel or 2, so more story from the same world, which is being ajusted by most of the original team and people who grew up loving ff7.

I wouldn't say that original ff7 was manga art style, exaggerated characters sure but that can be chalked up to hardware limitations, in specific max polygons displayable by the PS1, unless your are talking specifically about the concept art, which while nice to look at isn't reflected in game.

Reforged was received so badly blizzard offered no questions asked refunds, RE2+ sold so well Capcom chose to continue remaking games... I would suggest that is a fair indicator that reboots/remakes handled well perform far better then remasters sales wise.

Whether on not you like RE2+ is irrelevant it was entirely to point out  difference in reception.

Square-enix likes to make money, they sure as hell wouldn't have made ff7remake part 1 if they weren't gonna turn a tidy profit.

At this point I'm fairly sure your just gonna continue bashing it because it's not exactly what you personally wanted, all I'm  suggesting is try it out before you choose to be vocal in your dislike

42
At the moment the limit is custom code and battle animations, however that is pretty close to being cleared up, thanks to quantumpencil... Plugging sister ray

43
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-17 09:40:35 »
I was just pointing out that these things came from the modding community rather then from square, to the point there was a fair while there where the "official" patch was actually made by someone on this forum and was downloaded from here without permission being sought using up qhimms bandwidth at the time.... Gee I feel old remembering that.

RPGs really haven't exolved much in the last 20years unless you count the shift into action RPG territory, so there really isn't much in the way of quality of life improvement available, they literally could make it a bit prettier and smoother, but that's really about all, maybe tacking on a new game+ or story DLC while maintaining straight remaster status.

Looking at reforged as an example, the hardcore fanbase wanted this se game just prettier but no-one wants to pay $60us for a game that they already own, and new players who came from SC2 lol and Dota all think reforged plays likes.a bag of soggy vibrators, going back tto wc3 is regrettably the same.

Re2 isnt a direct 1-1 remaster because there were innovations in RE gameplay mechanics that kept the overall feel, looks good , plays good reviewed good

A direct remaster plus a couple of spare minigames is a waste of time and effort because they do poorly sales wise, you don't work for free why should they, anymore the a straight graphical update is major work even, even if it's something as simple as streamlineing or updating battle ai, how long has Sega chief been working on new threat, with current tools, how long did it take gjoerulv to make nightmare, both of which play completely different to ff7 base, how many hours did aali put into his driver, what about the hours spent just on making the tools to make modding ff7 possible, all of these where labours of love for a game all of which happened because people had issues with the original that weren't story related.

Point is I've bought reg ff7 3 times because I love the game mainly for nostalgia reasons, it's story while good had many unfinished threads to its tapestry,and didn't feel finished,  it's graphics really don't hold up well today, neither does it's gameplay, there is very little you can do to improve base rpg gameplay without a full rebuild of the battle module at which point pretty well anything you make is no longer base ff7.

As for the style updates on no Tifa now has stockings on and shorts instead of a skirt and bare legged(I don't play games to perv it's kinda creepy if you do) and Barret wears sunglasses at night and clouds hair is mildly less super sayan, or are you talking about the no SD/chibi (my least favourite artstyle) because really the arts fairly consistent with the original aside from those changes with the exception of a couple of colour changes on clothing.

I maintain I don't see the appeal of same game again with a couple of bonus goodies, a full remake/reimagining peaked my interest to the point I played the demo and gosh golly it was fun enough to make me wanna spring for the $750 copy, that sold out mind you, to the point they had to ramp up production of the $200 version to accommodate the pre-orders, pretty sure I sit with the majority that gave it a go and liked it that much

44
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-17 04:40:33 »
Use of qhimm stuff has already happened....aali driver, 1.04patch, the spirit/mag def fix, just not models animations or textures

45
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-17 02:09:12 »
Are we seriously talking about the same game, here like yeah original was a pretty dope game, but you can't really say that with all the re-translating you've personally done that the original English script was amazing or grind until you where to boss then press X to win gameplay was really that spectacular.

Ff7 was amazing because of 3 things, the graphic(got outdated damn quick) the over arching story(not the original script) and the material system(which was bugged to hell)

The gameplay wasn't spectacular nor were the battles difficult to the point you can finish it cloud,solo no leveling, with fairly limited experience.

This is coming from someone who loved the original in all its glorious innovative buggy mess, in retrospect however it's the greatest rpg ever made it's not even the best square made rpg (6 is better fight me)

Dlpb you are the minority, childishly choosing to not even give a game a chance like a toddler that won't eat broccoli cause it's green.  the majority are just happy that we are getting a game that plays well that expands on the previous existing story with the character we love brought back in glorious hd.

Fyi they haven't changed any of the primary story plot points, they have adjusted the midgar pacing for it to be more cohesive, with better justification for the actions taken

46
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-15 23:40:07 »
Your not wrong about nostalgia going both ways, there a plenty of people praising basic mechanics like the map and interactive environments as if they aren't things that should be expected at this stage of gaming technology, there are also plenty of people who are in the original can do no wrong so everything new is bad camp.

I'm very much in the play the damn game before you make your decision camp the demos only like 8gb and in my opinion it should give you a fair idea if your gonna want to play/spend on the full game, what I have a problem with is the bashing of something before you've even tried with an open mind.

I will say this though I really wouldn't call it an action RPG, I would call it a tactical action game at least on normal mode

47
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-12 00:05:23 »
Most of the criticisms are based off assumptions, and nostalgia. The whole same game just prettier has always rubbed me the wrong way, even if it comes with fixes, RPGs as a whole are typically poorly balanced to the point once modding is available you get things like new threat or nightmare mod

Not liking the dialogue is entirely subjective, and is rather obviously an issue for some people, especially people who have spent countless hours re-translating so it's truer to the original script, that being said the dialogue so far is objectively better then average for a video game.

Concerns and criticism of the multigame structure is quite frankly ridiculous at post demo, a 15min section now takes at minimum 45min, which if extrapolated to full midgar is close to 20hours with no new content, which is about average for most styles of game, with new content it's unlikely that it will take less then 40 to finish first play through and probably 100+ for completionists.

As for the story changes I haven't seen anything deal breaking, I've seen plenty of story expansion, pacing changes and character reveal/motivation adjustments but again kinda have to wait and see how it plays out, like the whole avalanche being less competent and shinra being more manipulative, or the more prominent emphasis on Sephiroth in early game, at this stage just is, it could be amazing down the line or it could be handled poorly. They have added and expanded on some of the more mature themes like the cost of the bombing missions and mental illness(PTSD) in cloud which adds another layer to explore.so at current insufficient evidence to say hey the story changes are rubbish but it does look promising.

Gameplay is a critical part of a game if it play like arse then it doesn't matter how good the story is, now aside from a handful of less vocal people who've actually played the gameplay response is overwhelmingly positive, and with playing the demo you can see the potential in the battle system rather easily, it looks like there are a couple of tiers of enemy, you have the hold square to kill floor fillers, gimmick fights like the sentinal rays, "harder" floor fillers, weakness based fights and setpiece boss fights. The ATB major actions feel powerful and very purposeful, while magic feels powerful when used correctly and fairly limp if used poorly (staggered weakness for 700damage vs 150 for normal strength), I maintain I still haven't found any i-frames to exploit. Each character so far plays remarkably different which in effect will give us 4 different playstyles to choose to main, cause ATB charges like ass if you aren't controlling, basically there is variety and depth that is quite uncommon to have both in games, straight RPGs lack variety, action games typically lack depth and we are getting both, all while looking spectacular my only gripe is that there are way toany partial effects going on in combat.

Difficulty, it's harder then it appears first play, but once you figure it out it gets much easier I do hope they give us a proper hard mode at some stage which is actually fairly easy for them to do like it's literally just putting multiplyers on enemy stats because the enemy's aren't stupid from my experience so more health and damage would very quickly increase the difficulty, but overall it's already way harder then the original even after you figure it out.

Remake is done in unreal engine so I severely doubt modding it when it hits PC is gonna be terribly difficult, and with hacked ps4s there could be simple mods before release

48
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-11 05:25:11 »
Doesn't work so good against the sweepers or the grunts? Both of them were capable of killing my cloud when I hit square to win, demos do this thing where they usually make you op or give you higher drop rates.


49
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-03-09 03:00:18 »
From memory Barret was constantly questioning clouds commitment to the blowing the first reactor in original upto and including planting the bomb, like hired muscle that could be working for the enemy was a real concern and should be

50
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-07 05:02:38 »
But are you pretty like cloud

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