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Messages - sl1982

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3426
Team Avalanche / Re: [REL] sl1982's Font Mod
« on: 2009-08-14 02:49:47 »
Ok that looks sweet! Let me give that a go. Oh btw v0.2 is up. If you find any bugs let me know

3427
Team Avalanche / Re: [REL] sl1982's Font Mod
« on: 2009-08-14 02:37:38 »
They look pretty damn white when put in the game. And if i add a tint to them they dont look much different then the ones i made

edit: v0.2 is ready, just have to upload it.

3428
Team Avalanche / Re: [REL] sl1982's Font Mod
« on: 2009-08-14 02:11:50 »


How does everyone like the materia? I made it look like the white materia in the fmv

3429
FF7 Tools / Loveless - a FF7 text editor [v.1 - 2.5]
« on: 2009-08-13 22:42:49 »
Well considering all text is on a bunch of textures you would at the very least have to redo those textures with the new characters. Sort of like what im doing but just making the fonts high res

3430
Team Avalanche / Re: Menus
« on: 2009-08-13 18:07:22 »
Once everything gets redone in high res you wont need the filter  :-P

3431
Team Avalanche / Re: Menus
« on: 2009-08-13 16:19:32 »
Halkun since this thread is somewhat obsolete due to a new release thread could you close this thread?

3432
Team Avalanche / Re: Menus
« on: 2009-08-13 15:52:49 »
Personally i think it makes it look too blurry. But thats just my opinion

3433
Team Avalanche / Re: [REL] sl1982's Font Mod
« on: 2009-08-13 15:38:19 »
Yeah no problem to do that. There is one thing you have to remember though. Say i replace the letter e with the character ~.
When you are translating the game you have to remember that every time you want to use the ~ you have to type e instead (in whatever program you are using to translate)

3434
Team Avalanche / Re: [REL] sl1982's Font Mod
« on: 2009-08-13 06:15:35 »
Half done the field text. Hopefully have it up sometime today.

3435
Team Avalanche / Re: Timu Sumisu's WIP/Release thread.
« on: 2009-08-13 05:51:56 »
OMG that barret model looks amazing! Are you planning on releasing it?

3436
Team Avalanche / Re: [REL] sl1982's Font Mod
« on: 2009-08-13 04:28:55 »
Did you give it a shot obesebear? If so how do you like it?

3437
Team Avalanche / Re: [REL] sl1982's Font Mod
« on: 2009-08-13 04:22:55 »
Yeah pretty much. Thats what all the goofy lines were. Im going to experiment with the shadows again though. I think i have a way to make it work

3438
Team Avalanche / Re: [REL] sl1982's Font Mod
« on: 2009-08-13 04:19:48 »
http://www.megaupload.com/?d=QP6SBDVU

(v0.1b)

Fixes problem with quotes not high res text.

3439
Im not all just looks you know  :wink:

3440
Team Avalanche / Re: Menus
« on: 2009-08-12 19:29:36 »
In the next version of the font I may put some antialaising on the textures. Or for anyone that has an image editing program all the textures are in png format. Edit to your hearts content

3441
Team Avalanche / Re: Menus
« on: 2009-08-12 18:58:47 »
Ok ill take a look at that. They seem to be original text so I must have forgotten to update those 2 characters.

Also I made a new thread for the release. Please post problems in that from now on.  :-D

3442
Team Avalanche / [WIP] Team Avalanche's Graphical Overhaul
« on: 2009-08-12 18:57:07 »
Ok guys since there is more then just 2 people doing work on this project I have to change the name of this. So from now on is will be called Team Avalanche's Graphical Overhaul.

Main Designers:
sl1982 - Project Co-ordinator / Graphic Artist
Satoh - Graphic Artist
Timu Sumisu - Graphic Artist / Avatar's
Pyrozen - World map texture artist

Contributors:
DragonNinja - Graphic Artist
Aaronlite - Graphic Artist (Battle Backgrounds)


Note: Not all you see in this thread is actually released yet.

Troubleshooting Thread http://forums.qhimm.com/index.php?topic=8963.0




(Beta 6) More spells and item effects completed (Now includes instructions and a patcher)

(Beta 5) Chocobo and bio spell, hand in field areas redone

(Beta 4) - Alot more fixes,some new features

(Beta 3) - Too many updates to list (not fully tested, may crash game. Use at own risk!) Battle almost fully done

(v0.2c) Fixed problem with shadows so fonts now have the shadows to look more like the original

(v0.2b) - Fixed Crashing Problems

(v0.2) - Added field text

(v0.1b) - Fixed Minor Graphical Problem

(v0.1) - Initial Release

Instructions:

1. Download file http://www.megaupload.com/?d=TXD8O4N0 Summon Pack Add-on
                       http://www.megaupload.com/?d=Z68UKOHR (0.2c)
                       http://www.megaupload.com/?d=OJN7UD3P Beta 3
                       http://www.megaupload.com/?d=MTO6LDST Beta 4
                       http://www.megaupload.com/?d=KEF4I4B0  Beta 5
                       http://www.megaupload.com/?d=F1CQXR7A Beta 6
                       http://www.megaupload.com/?d=LHNHSYDT Beta 7
                       http://www.megaupload.com/?d=TSLN5HAV Beta8
2. Extract files from archive
3. Locate menu_us.lgp and extract them using your favorite LGP program into a folder
4. Copy the two .tex files from the downloaded file into the folder you extracted menu_us.lgp into
5. If it asks to overwrite select yes
6. Create a new menu_us.lgp file from this folder
7. Copy the new file back into the original location.
8. Copy all files in textures into the textures folder in your FF7 folder (if you dont have this folder you either dont have Aali's custom driver, or an old version of it)
9. Play the game  :-D

Enjoy everyone!







3443
Team Avalanche / Re: Menus
« on: 2009-08-12 18:31:54 »
I personally think that  sl1982's Font Mod v0.1 for the name would be a better self-description of the program.
Btw, gratz for the release!

Good idea!

the " in the menus around like "enemy skill" materia are dark should they be white?

Can you provide a screenshot for me to look at?

3444
Team Avalanche / Re: Menus
« on: 2009-08-12 16:17:36 »
Release in the first post. Check it out!

3445
WIP / Re: Makubex's Chibi Thread
« on: 2009-08-12 04:44:12 »
That cookie looks delicious. Somebody help the poor fellow!

3446
Wouldnt it be alot easier to code the music player to loop back to a specific time index in the mp3 so that it sounded like it was continuous?

3447
WIP / Re: Makubex's Chibi Thread
« on: 2009-08-12 03:20:40 »
Looks too good. Make it look a bit worse  :-P

3448
Team Avalanche / Re: Menus
« on: 2009-08-12 03:05:58 »
Yes i was. But im now using aali's texture replacement method.

3449
Team Avalanche / Re: Menus
« on: 2009-08-12 00:09:57 »
Ok ive figured out what all the black lines and stuff are from. It seems when the game grabs the character it uses coordinates to grab a square area and there is an edge of a different character it is grabbing. I may have to see if i can shrink some of the letters

3450
WIP / Re: Makubex's Chibi Thread
« on: 2009-08-11 22:44:24 »
Lookin good!

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