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Miscellaneous Forums => Archive => Topic started by: Lord_james on 2010-12-15 16:52:27

Title: [WIP] Caith sith's weapons
Post by: Lord_james on 2010-12-15 16:52:27
Hello world. I'm a reader of this forum and now I want to help with FF7 modding. I'm learning about modelling myself (I'm a noob...  :'( ), so I started with caith sith's weapon. This is my first model (and nine weapons):

(http://img821.imageshack.us/img821/6501/pantallazo3t.png) (http://img821.imageshack.us/i/pantallazo3t.png/)

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What's your opinion?
Title: Re: [WIP] Caith sith's weapons
Post by: nfitc1 on 2010-12-15 18:10:34
Looks nice and keeps the same proportions of diameters that the original one does too. It just doesn't look much like a megaphone either way. Looks more like a bell of some sort. Maybe make that middle diameter smaller or the outer one larger.
I'm a little curious how you managed to have an equal number of polygons AND vertices though.
Title: Re: [WIP] Caith sith's weapons
Post by: halkun on 2010-12-15 20:22:05
You can probably get away with a polygon count a third of that. Keep in mind it doesn't take much room up on the screen.
Title: Re: [WIP] Caith sith's weapons
Post by: ultima espio on 2010-12-15 20:30:34
1408 polys? The low res models in ff13 use half of that :P

Looks good ;D
Title: Re: [WIP] Caith sith's weapons
Post by: Lord_james on 2010-12-15 22:42:12
Looks nice and keeps the same proportions of diameters that the original one does too. It just doesn't look much like a megaphone either way. Looks more like a bell of some sort. Maybe make that middle diameter smaller or the outer one larger.
I'm a little curious how you managed to have an equal number of polygons AND vertices though.

I don't know... "Luck of Rockie"? You are right, I edited it.

You can probably get away with a polygon count a third of that. Keep in mind it doesn't take much room up on the screen.
1408 polys? The low res models in ff13 use half of that :P
Looks good ;D

Too polys... :o  I'll change it. The problem is... I made "in" and "out" and it's true we don't need a Very very very H res model...

The next picture:

(http://img33.imageshack.us/img33/4382/pantallazo4j.png) (http://img33.imageshack.us/i/pantallazo4j.png/)

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Edit:

512 polys
(http://img818.imageshack.us/img818/6426/pantallazo7r.png) (http://img818.imageshack.us/i/pantallazo7r.png/)

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Title: Re: [WIP] Caith sith's weapons
Post by: obesebear on 2010-12-16 06:01:57
I like it.  And 512 is oh so much better than 1408, and it still looks just as good.
Title: News
Post by: Lord_james on 2010-12-16 23:11:54
I fixed a bit the model. I use 450 polys. ;D

Now, I have a problem. Original models or official concepts? Trumpets or megaphones?:

(http://img24.imageshack.us/img24/5858/pantallazooh.png) (http://img24.imageshack.us/i/pantallazooh.png/)

I love megaphones. Maybe, I'll make trumpets when I finish the last models. The second model:

(http://img444.imageshack.us/img444/8742/pantallazo1z.png) (http://img444.imageshack.us/i/pantallazo1z.png/)
594 Polys (I'll fix it) - Two models and ten weapons.

What's your opinion about this model?. This weekend, I want to learn about texture and make all models (5+2 extra).

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: [WIP] Caith sith's weapons
Post by: obesebear on 2010-12-17 00:47:16
1 vote for concept models
Title: Re: [WIP] Caith sith's weapons
Post by: Timu Sumisu on 2010-12-17 02:46:16
I'd go fer concepts, as to yer poly counts, I'd keep it around 100-200. this means that circles are 10-12 sides. Ingame it'll look plenty circular. Good work, and keep it up!
Title: Re: News
Post by: Nightmarish on 2010-12-17 11:26:51
(http://img444.imageshack.us/img444/8742/pantallazo1z.png) (http://img444.imageshack.us/i/pantallazo1z.png/)
594 Polys (I'll fix it) - Two models and ten weapons.

What's your opinion about this model?. This weekend, I want to learn about texture and make all models (5+2 extra).

Can you please post a pic of this ones sideways?
It looks that the last part of the trumpet is too "open" (the part that is cut like a "star"), at least the one on the left.
Title: Re: [WIP] Caith sith's weapons
Post by: Lord_james on 2010-12-17 19:48:27
Can you please post a pic of this ones sideways?
It looks that the last part of the trumpet is too "open" (the part that is cut like a "star"), at least the one on the left.

Good eyes! :) This "circle" use 32 edges, all the tips (Could it be? I'm not English speaker) use 5 edges so 2... I "made" it a bit open  this gap. Also, I Thought you said this, the last part was too big. I edited it (Also, now, 516 polys). You can see the difference and gaps (I "cleaned" and I'll fix it)
(http://img593.imageshack.us/img593/7449/pantallazo3.png) (http://img593.imageshack.us/i/pantallazo3.png/)
Left: Wrong - Right: Right

1 vote for concept models
I'd go fer concepts, as to yer poly counts, I'd keep it around 100-200. this means that circles are 10-12 sides. Ingame it'll look plenty circular. Good work, and keep it up!

Concept models 3-0 Original models.  8-) The next model is the replace of "mogu-trumpet". Are these roses? ??? What's this red thing? ???

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UPDATE:

(http://img232.imageshack.us/img232/9385/pantallazo6.png) (http://img232.imageshack.us/i/pantallazo6.png/)
1262...

I don't like these roses... With the basic models, I'll fix all extra polys later(Maybe, 100-300).
Title: UPDATE
Post by: Lord_james on 2010-12-18 17:23:48
(http://img811.imageshack.us/img811/9417/194polys.th.png) (http://img811.imageshack.us/i/194polys.png/)
194 Polys (Brown: Old Polys- Green New)

(http://img72.imageshack.us/img72/4736/236o.th.png) (http://img72.imageshack.us/i/236o.png/)
236 Polys

(http://img524.imageshack.us/img524/9420/210ww.th.png) (http://img524.imageshack.us/i/210ww.png/)
210 Polys (Orange: Original Model)

(http://img23.imageshack.us/img23/6866/298h.th.png) (http://img23.imageshack.us/i/298h.png/)
298 Polys
Title: Update
Post by: Lord_james on 2010-12-27 15:54:15
(http://img222.imageshack.us/img222/8473/pantallazo0.png) (http://img222.imageshack.us/i/pantallazo0.png/)

Finished models, with textures. When I learn how export textures to FF7, I'll make first release (I exported models somedays ago.)

(http://img600.imageshack.us/img600/676/pantallazo6t.png) (http://img600.imageshack.us/i/pantallazo6t.png/)

This is the beta shell with 246 polys. Do you like it?

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