Qhimm.com Forums
Miscellaneous Forums => Archive => Topic started by: Lord_james on 2010-12-15 16:52:27
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Hello world. I'm a reader of this forum and now I want to help with FF7 modding. I'm learning about modelling myself (I'm a noob... :'( ), so I started with caith sith's weapon. This is my first model (and nine weapons):
(http://img821.imageshack.us/img821/6501/pantallazo3t.png) (http://img821.imageshack.us/i/pantallazo3t.png/)
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What's your opinion?
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Looks nice and keeps the same proportions of diameters that the original one does too. It just doesn't look much like a megaphone either way. Looks more like a bell of some sort. Maybe make that middle diameter smaller or the outer one larger.
I'm a little curious how you managed to have an equal number of polygons AND vertices though.
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You can probably get away with a polygon count a third of that. Keep in mind it doesn't take much room up on the screen.
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1408 polys? The low res models in ff13 use half of that :P
Looks good ;D
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Looks nice and keeps the same proportions of diameters that the original one does too. It just doesn't look much like a megaphone either way. Looks more like a bell of some sort. Maybe make that middle diameter smaller or the outer one larger.
I'm a little curious how you managed to have an equal number of polygons AND vertices though.
I don't know... "Luck of Rockie"? You are right, I edited it.
You can probably get away with a polygon count a third of that. Keep in mind it doesn't take much room up on the screen.
1408 polys? The low res models in ff13 use half of that :P
Looks good ;D
Too polys... :o I'll change it. The problem is... I made "in" and "out" and it's true we don't need a Very very very H res model...
The next picture:
(http://img33.imageshack.us/img33/4382/pantallazo4j.png) (http://img33.imageshack.us/i/pantallazo4j.png/)
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Edit:
512 polys
(http://img818.imageshack.us/img818/6426/pantallazo7r.png) (http://img818.imageshack.us/i/pantallazo7r.png/)
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I like it. And 512 is oh so much better than 1408, and it still looks just as good.
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I fixed a bit the model. I use 450 polys. ;D
Now, I have a problem. Original models or official concepts? Trumpets or megaphones?:
(http://img24.imageshack.us/img24/5858/pantallazooh.png) (http://img24.imageshack.us/i/pantallazooh.png/)
I love megaphones. Maybe, I'll make trumpets when I finish the last models. The second model:
(http://img444.imageshack.us/img444/8742/pantallazo1z.png) (http://img444.imageshack.us/i/pantallazo1z.png/)
594 Polys (I'll fix it) - Two models and ten weapons.
What's your opinion about this model?. This weekend, I want to learn about texture and make all models (5+2 extra).
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1 vote for concept models
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I'd go fer concepts, as to yer poly counts, I'd keep it around 100-200. this means that circles are 10-12 sides. Ingame it'll look plenty circular. Good work, and keep it up!
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(http://img444.imageshack.us/img444/8742/pantallazo1z.png) (http://img444.imageshack.us/i/pantallazo1z.png/)
594 Polys (I'll fix it) - Two models and ten weapons.
What's your opinion about this model?. This weekend, I want to learn about texture and make all models (5+2 extra).
Can you please post a pic of this ones sideways?
It looks that the last part of the trumpet is too "open" (the part that is cut like a "star"), at least the one on the left.
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Can you please post a pic of this ones sideways?
It looks that the last part of the trumpet is too "open" (the part that is cut like a "star"), at least the one on the left.
Good eyes! :) This "circle" use 32 edges, all the tips (Could it be? I'm not English speaker) use 5 edges so 2... I "made" it a bit open this gap. Also, I Thought you said this, the last part was too big. I edited it (Also, now, 516 polys). You can see the difference and gaps (I "cleaned" and I'll fix it)
(http://img593.imageshack.us/img593/7449/pantallazo3.png) (http://img593.imageshack.us/i/pantallazo3.png/)
Left: Wrong - Right: Right
1 vote for concept models
I'd go fer concepts, as to yer poly counts, I'd keep it around 100-200. this means that circles are 10-12 sides. Ingame it'll look plenty circular. Good work, and keep it up!
Concept models 3-0 Original models. 8-) The next model is the replace of "mogu-trumpet". Are these roses? ??? What's this red thing? ???
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UPDATE:
(http://img232.imageshack.us/img232/9385/pantallazo6.png) (http://img232.imageshack.us/i/pantallazo6.png/)
1262...
I don't like these roses... With the basic models, I'll fix all extra polys later(Maybe, 100-300).
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(http://img811.imageshack.us/img811/9417/194polys.th.png) (http://img811.imageshack.us/i/194polys.png/)
194 Polys (Brown: Old Polys- Green New)
(http://img72.imageshack.us/img72/4736/236o.th.png) (http://img72.imageshack.us/i/236o.png/)
236 Polys
(http://img524.imageshack.us/img524/9420/210ww.th.png) (http://img524.imageshack.us/i/210ww.png/)
210 Polys (Orange: Original Model)
(http://img23.imageshack.us/img23/6866/298h.th.png) (http://img23.imageshack.us/i/298h.png/)
298 Polys
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(http://img222.imageshack.us/img222/8473/pantallazo0.png) (http://img222.imageshack.us/i/pantallazo0.png/)
Finished models, with textures. When I learn how export textures to FF7, I'll make first release (I exported models somedays ago.)
(http://img600.imageshack.us/img600/676/pantallazo6t.png) (http://img600.imageshack.us/i/pantallazo6t.png/)
This is the beta shell with 246 polys. Do you like it?
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