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Releases / Re: [FF8PC - Steam] Succession Mod (v.1.0)
« on: 2022-02-08 14:57:00 »
No more updates coming to this mod?
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I know. If I wasn’t more interested in making this mod as compatible as possible with gameplay mods, I would absolutely change ALL battle dialogue.I'd be open to a version of the mod where you do all the changes you want even if it is incompatible with other mods, just saying The only mod I ever use is the music mod so to play your rewrite exactly as you wanted it to be would be amazing
@Kandy_ManThat's a very interesting approach, I'll take a look later today!
For the Fire Cavern scene, Quistis is no longer trying to flirt with Squall. Instead, she’s nagging him with advice, and Squall becomes visibly upset with her.
I believe this fits the tone much better, and is in harmony with her repeated and overbearing tutorials. Especially because it should be assumed that Squall doesn't actually need these tutorials (like how to use his own gunblade), even if a first-time player does.
Let me know what you think!
@Kandy_ManI completely understand not wanting to change things without a good reason, and glad you agree, I'm loving it so far so I want it to be the best it can be
After reviewing the Quistis scene, I agree with you 100%. While it is consistent with her character in general, it is definitely out of place within this scene. I'll fix it.
You'll have to forgive me. I've already changed so much, that I hesitate to change more without a very good reason.
I went ahead and changed the central square scene, and Cid's office.
Seifer is a bit different, though. I definitely meant what he said, that he was "ashamed", and to imply that he was ashamed (of her). The tone I imagined was a blend of derision, condescension, and superiority. But that is harder to convey without voice acting. “Disappointed” works, and it’ll avoid any confusion, but it just doesn’t seem to cut as hard as “ashamed”.
I just changed it to “I’m ashamed to hear you say that.” I think that helps maintain the sense of superiority that I was after.
Thanks, again!
That's an interesting observation. This moment is fairly faithful to the way the vanilla dialogue plays out, though the original is a little more blunt. If I am interpreting the original correctly, then this is typical for Quistis. One moment her manner is highly professional, and the next she flirts with Squall like a common school girl.Yeah I remember it being the same in the original, I think what makes it a little more odd for me is that she appears a lot more strict in this mod than the original so it seemed a little more out of character compared to the original, though you're right I forgot about the scene outside the infirmary. It's just an observation though, I'm loving it so far.
Also, keep in mind the hallway scene outside the infirmary. I believe this scene was also meant to set up the less-serious aspect of her character, where she asked Squall a personal question and then laughed at him while completing his sentences. I think the original was going for something like: confident, pragmatic, and occasionally playful. And I tried my best to stay true to that interpretation of her character.
Maybe I could see about including one more line early on that establishes her playful nature.
I'm not familiar with PSIO. Isn't it some sort of streaming service? If it relies on local files on your hard drive, then it would depend on the file structure. If the files are the same as the steam version, then this mod should work just fine. But if it functions like an ISO-style emulator, then no.PSIO is essentially a flash drive for the PS1. I'm basically asking if this mod would be compatible with the OG PS1 version of the game. I highly doubt it will be, but it would cool if it was
Regarding Level stats etc
this is from my personal work
https://www.dropbox.com/s/uzr64mo3sfqzd0x/CalcStats.txt?dl=0
(cstat here reads from the ',' in the HP column in Monster or Players table for example so LvlStat_1 = first number in the column, every column has 4 values.)
Using a Sqllite database in this case
https://www.dropbox.com/s/kwyt8u6fms7tfep/data%20-%20Copy.db?dl=0
Monster and Players table has the values needed to fill stat calculations
"HP" columns etc.
Monster stat|level calculation is 100% identical to original game to my knowledge.
the Player tables, is because leveling in FF8 levels grants stats to players as well, the values that I've filled in on players is just what I managed to get approximated as close to as possible, leaving 95% of the levels stats close to the original game. the few levels that are not 100% correct inbetween is only offset by +- 1 stat but last levels is identical stat wise.
btw creating the database was a pain in the butt filling each value by hand. ;P
I find Omnisphere very entertaining to play around with(then again I only convert midi but the tool is rather cool(though abit expensive for just playing around with but eh worth it))
Hm... still in old midi-style
Have you tried using real waves for instruments?
Adagio Strings bundle for example but it's Kontakt exclusive. I don't know in what software you are remastering it
I had a very nice and extremely light VSTi plugin for Floppy studio called "Orchestra" but can't find it anymore...
Your Blue Fields is the best so far IMO
Am I retarded or this is the same music?
Back to art, after importing I encountered many important issues, this is sample unfinished scene:
The issues are just a scale issues (or I just forgot to import the ceiling, too lazy to check everything again) and overlapping exterior/interior things also I exported like 1/2 without moving pivot and had to adjust everything manually again. Only one very small lightmap issue with small mesh, so don't bother it, everything else is producing nice lightmap. The interior, walls, rings in center and exterior mesh needs to be fixed (like moving a window a bit, whole room even idk yet