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Messages - Qudeid

Pages: 1 2 [3]
51
With group I meant selection group. There is a command like this in the menu. Oh I have Max Knowledge. It's just that I haven't used it in a while (Began with max two years ago, or so, might be even more).
About the animation. In max, it is logical that it is not animated, you meant that. I mean in the Modelviewer where I put my ffb file. It immediately animates once I put that file in there. In a little window it shows me Animations(4). And there are about 20 Animeations listed.
If the Adamantoise moves, it is not so easy to get him to look like yours, squeeble. Should I stop trying to do this? Probably, but I won't.

52
Troubleshooting / Re: FF7 XP not working......
« on: 2007-04-18 20:41:00 »
I'm running K-Lite Mega Codec Pack..
here is what I did... I installed the Pack, then opened the ffdshow configurator and disabled TrueMotion there (is somewhere on the top of the options.. just search it). Then I installed the TM from the Upside-Down patch. And it is working.

53
Archive / Re: Model conversion Tutorial (56K WARNING!!!)
« on: 2007-04-18 18:08:36 »
You drag&drop the material to your Adamantoise (which has a UVW Map on him). I did after I grouped all parts of the model. Was it what you asked?. You can't get the Material on your Model, right?

Edit: I actually expected you to lecture me.. hehe. But hey, Djé, It is not that difficult where you are.. It just gets more difficult. Oh and another question, is there a way to stop the animation of the Adamantoise in the Modelviewer? I mean, is there a "stiff" model? I couldn't find any (actually, I didn't search.. hehe)

54
Archive / Re: Model conversion Tutorial (56K WARNING!!!)
« on: 2007-04-18 14:56:18 »
Yikes... I've come to unwrap UWV... Sheesh, how am I supposed to know where to put those faces? All my faces look totally different to you ones in your Picture Squeeble.. Well I quess I should just let it go, huh?

55
Archive / Re: Model conversion Tutorial (56K WARNING!!!)
« on: 2007-04-17 04:40:34 »
Thanks squeeble, that cleared my confusion..

And thanks Djé for your little "tutorial" will get right into it, once I'm home again (I hope).

As for unwrap UVW... why don't you look it up in a dictuionary and compare it with what you have in max? I remember my Max (being german), having unwrap UVW in it... I can't see a point in translating these, because such tools should be almost identical so you won't have much problems in working with them etc. I mean, conversation between languages. (Actually, I'm pro leaving such tools (okay way more than a tool) international, thus english)

Edit: I couldn't find any import thingy in max to convert the dds files.. but I found a plugin from nvidia for photoshop to read and write dds

56
Archive / Re: Model conversion Tutorial (56K WARNING!!!)
« on: 2007-04-16 21:14:06 »
Well I did rip them yazor's ffx dumper... so I have I bunch of ffb files.
What do I do with them. I can view them in yazor's modelviewer, but this one is only to view models nothing can be extracted (as much as I found there).
So basically I have no clue about what to do. (Your explanation, I didn't understand).

I mean to criticize this Tutorial... well, you intend this to be a tutorial, yet some things are just missing. I know you wrote decent 3ds knowledge... but you talk about textures and placing files somewhere where I don't know where they should come from. Correct me if wrong?

57
Archive / Re: Model conversion Tutorial (56K WARNING!!!)
« on: 2007-04-16 18:13:07 »
Squeeble, I don't get this Photoshop part either.
It complains about wrong file-extension or incompatible files... (If I want to place...)ookay.. now I was really stupid.. I wanted to put the FF7 files in that one.. Okay, I shouldn't do that.. but which files then? I have a bunch of ffb files from the Rip, but which one to use etc?

58
Archive / Re: Squeeble's Mod "competition" (of sorts) :-D
« on: 2007-04-15 18:52:26 »
That answer should have been earlier. now it's too late to begin this ^^ maybe tomorrow I'll rip them. :) (or at least that malboro)

59
Archive / Re: Squeeble's Mod "competition" (of sorts) :-D
« on: 2007-04-15 13:46:55 »
I wonder where I could get that Model (or as in your tutorial the FFX models at all?)

60
What the f*** is up with the "He could do it! He could do it! So it's right for me to do it as well!"-trend, anyway? If something is clearly against the rules, how about just accepting it, instead of trying to come up with excuses?

I didn't say that. But my opinion is that if one is allowed to do it others should be as well, as for equality of rights. The point that it might support people who illegally own the game and use this to make it work is yet another topic.
Still, I need to say, I can see why it shouldn't be done and I'm not arguing about that. I'm merely arguing that, if something is prohibited, then it should be consistently prohibited. The same goes for selling Mature-Rated games to minors... (just an example of what I observed)

About the Mod-Tag: This sometimes also bears some grudge in it... I mean, some users are immediately offended if a moderator criticizes, but wouldn't be offended if it was a normal user. Mods are often/always the "bad guys" (I can see that someone could be upset by whatever a mod deletes, but if that delete was righteous, meaning posting etc. was forbidden, that person himself is the one responsible for this, the mod is only doing his job).
On the other hand, if there is a Mod-Tag you know to who you can go if there is any problem. Well, now I know I can go to Jari ^_^

61
I just read the FF8 Sticky Thread...
Well, if the author there can state how you could run FF8 without CDs (like form your HDD), why not here?
I can see the problem that this could result in people making illeagal copies, but, you know, if one can say there how it works, why not here?

62
Ok well your explanation was very useful i wonder if that would work with my textures. Now as for a step by step guide if you check in my main topic I've stated I'm currently making a tutorial on how to do this, as for step by step this will require decent knowledge of max otherwise i will be writing for ever XD. I'm currently finished taking screens for max and am now onto kimera and Pc creator so i should hopefully have it up tomorrow. Providing I'm up really early finish takeing screenshots and get started writing i should have it up by late afternoon my time. I'll state this now for who ever intends to read it that it WILL BE LONG, and it wont be 56k freindly so be prepared coz after you see what i have to do you may have second thoughts.
Well at least it does help someone with knowledge of max :)

63
Troubleshooting / Re: FF7 Main Menu Glitch?
« on: 2007-04-12 22:04:40 »
You are saying that this is only in the Spanish version?

64
Troubleshooting / Re: FF7 Main Menu Glitch?
« on: 2007-04-12 15:16:14 »
Now I remember that entry.
Well, I never found out what it does. Maybe it does just tell you that you have something in that other thing. I mean, that if you have one element you deal damage with, that this thingy there is highlighted in "efecto"... and if you are absorbing it, halfing the damage or nullifying it it is highlighted in anti?

Tried it already?

65
Troubleshooting / Re: FF7 Main Menu Glitch?
« on: 2007-04-11 19:08:47 »
It would be more convenient, if you just show us some screenshots. I mean, I didn't understand what you explained ^^

66
Archive / Re: Feild model conversion's
« on: 2007-04-11 16:15:38 »
Cloud looks so totally Kingdom Hearts-Like ^_^
It's funny, but I wouldn't play it that way...

But what I find "disturbing" in the NPC Replacement is that some NPCs (of course) aren't yet changed, so they look, compared to the main characters, quite dangerous :) Like Corneo. As if he could just roll over them (Which I believe he could anyway, but you know my point, don't you?). Anyway, it's even more fun with the changed characters! Thank you all here :)

67
I know it is a little bit Off-Topic.. But what exactly is the difference between the Platinum Edition and the Normal one? I couldn't find anything on the internet beside the PLaystation Platinum Edition.
I only own the normal one (I guess) so I wouldn't know...

68
Archive / Re: Sephiroth Ablaze Video [Released]
« on: 2007-04-10 10:05:28 »
I'm talking about the opening you posted above.
I mean, you can see the difference :) But I said "obvious" because the backgrounds aren't changed so you see the quality difference preety well.

69
Troubleshooting / Re: FFVII crash in shinra building 60
« on: 2007-04-09 14:42:16 »
Are you saying that, if you get through without being spotted, the game does not crash?

70
Hm, where is that link supposed to lead? I get somethign about "session verification failed"...
Anyway. I don't think it is much of a problem to make it like "backup" or so. You don't even need "creative googleing". Just so some creative windowing :D

71
Archive / Re: Sephiroth Ablaze Video [Released]
« on: 2007-04-09 13:02:22 »
I noticed it. hehe. But that was obvious.
But, I mean. If this is possible. Why only change the first scene?If it is possible this could enhance the game a lot, in addition to the all new characters etc.

72
Archive / Re: Opening Cinematic [Released]
« on: 2007-04-08 17:10:18 »
Off Topic:

Has anyone been able to replace the background images in any of the field files?  This would be a big help.

Would be quite interesting to pimp up those backgrounds that still look pixeled even after the high-res patch.

I see it coming.. One day there will be aEditor to create your own Game using the FF 7 engine :D

73
Troubleshooting / Re: Yet another Battle-Crash in FF7
« on: 2007-04-08 16:13:02 »
Sheesh..
Thanks for that advice.. Seems to be a problem with one of those modifications... Now the time to work hard has come -.-
Install it one by one, to see what caused it...
I'll post it, if there might be someone with the same problem as me :) I hope I just did something stupid hehe.

Edit: I guess I found the Problem... the patcher to change the Battle Cloude crashed on me, so i guess that was the problem...

74
Troubleshooting / Yet another Battle-Crash in FF7
« on: 2007-04-08 15:12:44 »
Hallo there,
first of all, I'm quite impressed how people still work on this lovely game. I'm also impressed by what they so far created. Keep it up!

Now to my problem.
I haven't found anything in the forums other than the Battle-Swirl problem. But it doesn't seem to be it.
The Games crashed in the very first battle, but after the swirl. That means, when it fades into the battle itself. I can see a little of the blue boxes but before it is fully in the battle it crashes.
My OS is Vista U 64.. But I don't think that is the problem... I just don't know what is causing this.
I tried modifiying the Exe-File with an hex-editor, as I read here on the forums to solve the battleswirl thingy, but it didn't do as it should, obviously (although I had quite a psychedelic battle swirl *grin*)

I hope it can be solved. After watching Advent Children again, I can't wait to beat the game with all those improvements!

thanks in advance

Qudeid

Edit: Sorry.. I forgot to tell you guy what installation etc... It's the full installation and I added all the mods stated here: http://fem1.uniag.sk/Miroslav.Jezik/ff7ncopam.html

Quote
1. ff7 v1.02 official patch
 2. The SaiNt's High Res FF7PC Patch v1.00  (with integrated Jedwin's chocobo patch)  by SaiNt
 3. YAMP - Yet Another Multi-Patcher  by dziugo
 4. Higher quality Cloud mod  by Dreakon
 5.a) FF7PC Hand Patch mod v01.6  by Srethron Askvelhtnod
 5.b) NPC Reconstruction Project for FF7PC 0.6 mod  by Borde + ice_cold513 + Stormmedia
 6. New Spell Patch  by zero88
 7. Advent Avatars mod  by Wuz
 8.1 ff7music v1.51  by ficedula  (100% working as it is)
 8.2 ff7_lessdebug  by Aali  (usable with ff7music)

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