I didn't find any alternates like that. But I didn't change out my party to see if that made a difference. And some of the monsters spawn in different areas than I was in, so that could change it up. But I'm glad you were able to get the rest. Excited to use the actual release.
That's because it is terrible. I didn't do a good job with it, I'll admit. At the time it was only for testing the code and my upscale skills...well aren't great. I'll admit that it is somewhat tricky posting the progress here at times. But this all branched off Shunsq's and Mortael's work which all reside here. I'm really only adding to what they've done so far.
I do know of two places where I've seen that happen. One, being the bar in Timber. And two, outer space where one of his codes skins itself to the space suits. Also, I think one did something to Irvine at one point, but I believe I fixed that. Where is yours happening?
Thanks! Your textures were a huge help.
I think that you really should make your own release post - make it a Beta. We can contribute to it en-masse that way. Also, I'd like a crack at the bandage... could you send me links to the original bitmaps through pm?
I just clarified this a bit for mavirick:
In my images above, my objmap codes turn out to be:
enemy_forbidden_13,3941295447
enemy_forbidden_13,1856653823
enemy_forbidden_14,1571182079
enemy_forbidden_14,3665278502
Because I have two textures on each .png - 2 .png's total, 4 codes - no issues (mostly)
I hope this helps with erroneous objcodes!