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Topics - Kriegerseele

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Troubleshooting / Edited: Field model resizing problem
« on: 2019-08-13 17:15:58 »
Hello there,

i´m new to this forum and generally new to Final Fantasy modding (although i´m a huge fan of the series, especially FF7- i´ve played these games since day one) and now i need some help. Good start, ain´t it?;)

Well, basically the title says it all. I managed to get my FF7 to look almost as good as i want it to and i was stunned of the first impressions.
Cannot believe, how amazing this game looks now- particularly the new character models from the Beserker mod and from Tsunamods, which i both use.
But right there a big issue comes into play- these new models are absolutely gorgeous, but they´re also very small in size- they do not fit the Backround very well now. Kinda like Tiny Tunes in a world of giants. That is why i want to use the Kimera program to simply resize the models by roughly 50 percent, to make the proportions a more natural look. Easier said than done, i guess...
So i set up the program, loaded my first .p file into it and everything works fine, except of the fact, that no textures are applied at all... what makes it very hard to see, which model i´m editing right now. Everytime i saw videos about Kimera and its usage, textures where there while editing a model- but for me it´s just a bright white mesh. Hope that someone has an idea on how to get this fixed.

By the way, is it ok, if i simply resize all the models by all three axes and then let these modified files overwrite the original ones?

Oh, and sorry for my bad english, i´m german;)

Thanks in advance

Kriegerseele


EDIT: Ok, just simple resizing doesn´t get the job done. The model gets bigger overall, but this method also deforms it drastically- so it seems like there are more steps involved than easy peasy change the three axes from 100 to 150...could really use some good advise here, as i definitely want to perfect my game...

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