INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce GTX 260/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: SB X-Fi Audio [0001]
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Mapeador de MIDI da Microsoft [Emulado]
GUID={0x81192e03,0xc5db,0x403f,0x89,0xb5,0x32,0x4e,0xe4,0x2c,0x66,0x47}
PORT 2: Sint. softw.tab. sons wave MS G [Emulado]
GUID={0xe0f83cf,0xe264,0x4f03,0x83,0xbb,0x36,0x19,0x21,0x32,0xfc,0x83}
PORT 3: SB X-Fi Synth A [0001] [Emulado]
GUID={0x4c7ba8bd,0x190c,0x4603,0x87,0xf1,0x9b,0x7d,0x7e,0x37,0xd2,0xe1}
PORT 4: SB X-Fi Synth B [0001] [Emulado]
GUID={0xb475d800,0xd2d2,0x4dd5,0x8a,0xc7,0x8b,0x52,0xdc,0x17,0x87,0x66}
PORT 5: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
SB X-Fi Audio [0001]
Port1 supports XG data
BinkClose
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
MIDI stop
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
WM_CLOSE
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
Nothing should have changed regarding FF8 movie playback? Works fine here.
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# YUV fast path shader
yuv_source = shaders/yuv.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = yes
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off
# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no
Something weird I noticed in FF8 is that when the characters are having a long conversation, if one of them blinks during it his/her eyes might remain shut until the conversation is over.
I'm not sure if it's a problem with the driver, but I don't remember this happening in my previous playthroughs without it.
Also, I'm often getting the message "GLITCH: unsupported texture format", and occasionaly a message like "Can't open file: \ff8\data\eng\field\mapdata\do\dotown_1\dotown_1.sfx " (This path doesn't even exist).
I don't notice anything missing during gameplay despite those messages. Battles are working just fine (battle swirl and all).
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. RADEON X850 Series x86/SSE2 2.0.7058 WinXP Release
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 44, vert uniform 4096, frag uniform 4096
INFO: vertex shader compile log:
ERROR: 0:1: '' : Version number not supported by GL2
ERROR: 1 compilation errors. No code generated.
INFO: fragment shader compile log:
ERROR: 0:1: '' : Version number not supported by GL2
ERROR: 1 compilation errors. No code generated.
INFO: main program link log:
Link failed. All shader objects have not been successfully compiled.
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:SoundMAX WDM MIDI, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: F:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: J:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: J:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
disable_popup = yes
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 German
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.1.10834 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Spiele\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: V:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
INFO: V:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 97
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = yes
# same thing, but for the battle swirl
battleswirl_framelimiter = yes
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = yes
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = off
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = off
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = off
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = yes
# show every failed attempt at loading a .png texture
show_missing_textures = off
INITIALIZE DD/D3D START
1376014.245 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
1376014.290 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
DIRECT SOUND ERROR
ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68
1376014.897 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
1376014.897 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
1376015.581 | WARNING: [UXDriver.ApiX.Engine] 337@Nvidia::UXDriver::ApiX::CNvApixEngine::HandleEmptyDescriptors : Empty descriptors..
1376015.583 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
1376016.577 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
1376016.610 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
1376016.623 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
1376017.004 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
1376017.005 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
1376017.068 | WARNING: [UXDriver.ApiX.Engine] 337@Nvidia::UXDriver::ApiX::CNvApixEngine::HandleEmptyDescriptors : Empty descriptors..
1376017.069 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
1376017.714 | ERROR: [UXDriver.Utility.DesktopUtil] 68@Nvidia::UXDriver::Utility::DesktopUtil::SetThreadToInputDesktop : Could not set thread desktop: 0xaa.
DIRECT SOUND ERROR
ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68
yah sure i have the 1.02 Patch installed. Im very very sure about that
So glad I've found this forum. I've gotten FF7 up and running perfectly so far. However, I can't seem to get rid of the black bar at the bottom of the screen when in field view. I've been trying for a couple hours now searching around. Any help would be greatly appreciated.
Mods installed other than Aali's 7.11b, Phoenix Rejuvenation Project, Team Avalanche’s Graphical Overhaul and I'm about to install Menu Overhaul Project M003.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 French
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.10834 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not read from file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg (0)
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
What did the error message say when the game crashed?
To disable error messages, add this line to the bottom of ff7_opengl.cfg:
disable_popup = on
If you're using the Remix, there are a lot of damaged world textures.
Either restore the bad textures from a vanilla install or use the great mods from Magochocobo and Felix Leonhart.
-PitBrat
Aali's graphics driver worked great for FF7 (after I figured it all out) but I have acquired a copy of FF8 pc and am having major issues with it. I saw a note where it said that it doesn't work with some newer Nvidia drivers (Mine is the G210M for Vaio) but, as I said, it's fine for FF7.If you don't mind answering, how do you have your Aali driver set up? because i'm having a serious quandary here
Then, it has nothing to do with the driver. There's no reason to post here...There actually is as I had a similar problem with FF7 (which was sort of by chance, cuz it would either work properly or I'd have to re-extract the driver).
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce GT 330M/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xa70f4117,0x21e,0x45ae,0x90,0xe0,0xf0,0x22,0xae,0x5c,0x52,0x87}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x709e1444,0xf6f,0x4635,0x96,0x43,0xca,0xea,0x66,0x59,0x7d,0x61}
PORT 2: LoopBe Internal MIDI [Emulated]
GUID={0xfff7765d,0xb0d,0x4f32,0xb5,0xf3,0x2c,0x29,0xf9,0x69,0x12,0x27}
PORT 3: LoopBe Internal MIDI [Emulated]
GUID={0xfc250170,0x2fb3,0x4dd3,0x94,0x39,0x8b,0x66,0xf0,0x4b,0x2,0x35}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9800M GTS/PCI/SSE2 3.3.0
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1920x1200, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 406
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1200
preserve_aspect = no
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path=DK
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
# break_9999limit
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 600
window_size_y = 480
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. RADEON X800 XT 2.1.7412 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
ERROR: failed to stat file K:\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII/shaders/nolight/main.vert
ERROR: failed to load shaders, reverting to fixed function
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
creating 3D listener interface
EAX: creating bogus sound buffer
EAX: creating bogus 3D buffer
EAX: Establishing listener property set interface
EAX: Checking for EAX support
EAX support initialized
EAX: set global reverb
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: SoundMAX Digital Audio
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: MIDI Mapper Microsoft [Emulazione]
GUID={0xa8b46ba9,0x94f4,0x4afe,0xa2,0x8a,0x4a,0x9f,0xb8,0xaf,0x55,0x1c}
PORT 2: SoundMAX WDM MIDI [Emulazione]
GUID={0xb417cbbe,0x1a0d,0x4585,0xa4,0xc4,0xc4,0x6b,0xc4,0xfa,0x9a,0x1b}
PORT 3: Sint. SW Microsoft GS Wavetable [Emulazione]
GUID={0xd414b4e,0x9d9c,0x4b38,0xaf,0xe3,0xc6,0x8c,0x72,0xa3,0x82,0xd2}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
SoundMAX Digital Audio
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: f:\DISK1
Can't open file: f:\DISK2
SdMusicPlay ()
sd_music_play (number=0, song_id=55, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=55, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=55, volume=127)
BinkClose
ERROR: unhandled exception
7C9209E6 add ecx,eax
7C9209E8 cmp ecx,0FE00h
7C9209EE ja 7C920739
7C9209F4 cmp byte ptr [ebp+14h],0
7C9209F8 jne 7C95AF5F
7C9209FE mov al,byte ptr [esi+5]
7C920A01 and al,10h
7C920A03 test al,10h
7C920A05 mov byte ptr [edi+5],al
7C920A08 jne 7C920AA0
7C920A0E mov ecx,dword ptr [esi+0Ch]
7C920A11 lea eax,[esi+8]
7C920A14 mov edx,dword ptr [eax]
7C920A16 mov dword ptr [ebp+0Ch],ecx
(7C920A19) mov ecx,dword ptr [ecx]
7C920A1B cmp ecx,dword ptr [edx+4]
7C920A1E mov dword ptr [ebp+14h],edx
7C920A21 jne 7C921752
7C920A27 cmp ecx,eax
7C920A29 jne 7C921752
7C920A2F push esi
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
INFO: FF7/FF8 OpenGL driver version 0.7.5b
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: Humper Chromium 2.1 Chromium 1.9
INFO: OpenGL 2.0 support detected
INFO: No swap_control extension, cannot control framerate
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: WARNING: Output of vertex shader 'pos' not read by fragment shader
r}
LOCK UNLOCK TEST
ERROR: GL_INVALID_ENUM
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# YUV fast path shader
yuv_source = shaders/yuv.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
INFO: FF7/FF8 OpenGL driver version 0.7.6b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 7.15.10.5218
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:YAMAHA XG WDM SoftSynthesizer, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 0
MIDI set volume: 127
0% of 127 = 0
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
0% of 127 = 0
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
0% of 15 = 0
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
0% of 127 = 0
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 6
song is already playing...
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
You need to update.
You need to update.
You need to update.
You need to update.
You need to update.
You need to update.
You need to update.
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 7.15.10.5218
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:YAMAHA XG WDM SoftSynthesizer, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 0
MIDI set volume: 127
0% of 127 = 0
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
0% of 127 = 0
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII]
"AppPath"="C:\\Program Files\\Square Soft, Inc.\\Final Fantasy VII\\"
"DataPath"="C:\\Program Files\\Square Soft, Inc.\\Final Fantasy VII\\Data\\"
"MoviePath"="C:\\Program Files\\Square Soft, Inc\\Final Fantasy VII\\movies\\"
"FullInstall"=dword:00000001
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 7.15.10.1666
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: d:\square soft, inc\final fantasy vii\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = no
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = off
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
I had to run it in software because the game crashes with Direct3d.
# ff7_opengl-0.7.11b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz
# display mode vsync must be enabled and working for this to have any effect
minigame_framelimiter = off
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game,
## default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = yes
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = off
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = off
# prevent glitches due to rounding errors by rendering in the nearest
# (larger, if supported) multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = off
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however,
# deleting anything from the cache will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = off
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = off
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open
# direct/char/aaab.rsd first, if this file doesn't exist it will look for the original in the
# LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = off
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 German
INFO: Intel Intel 865G 1.3.0 - Build 4.14.10.3889
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: u:\Spiele\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: 89118911
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 40
MIDI set volume: 127
40% of 127 = 50
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: V:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: V:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
MIDI set volume: 127
40% of 127 = 50
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
40% of 127 = 50
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
40% of 127 = 50
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
40% of 127 = 50
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 129
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
40% of 127 = 50
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
40% of 15 = 6
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
40% of 127 = 50
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 132
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
40% of 127 = 50
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
40% of 15 = 6
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
40% of 127 = 50
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce4 MX 440/AGP/SSE/3DNOW! 1.5.7
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 2
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:YAMAHA XG SoftSynthesizer, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: y:\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
MIDI stop - OK
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 3
MIDI set volume: 127
3% of 127 = 3
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
3% of 127 = 3
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
Your flevel file IS broken, but that might be something you couldn't notice. 4 files are broken inside.
Enable your postprocessing.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 7.15.10.1666
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: d:\square soft, inc\final fantasy vii\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: d:\square soft, inc\final fantasy vii\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
http://dl.dropbox.com/u/36889302/FF7/crash.7z
Probably my doing but it crashed when I selected Magic from main menu. Cannot reproduce.
I am not sure if related to driverbut I cannot reproduce the bug so the only hope is that crash dump.
You need latest 7zip to open it :) uses ultra compression from latest.
...
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = no
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945G 1.4.0 - Build 7.14.10.1409
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\ff7\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1360
window_size_y = 768
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche\
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = off
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1065066496 FREE 1060888576
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: b_eye2.TEX
ERROR: COULD NOT OPEN FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.tim
OFFSET ERROR: t_eye2.TEX
ERROR: COULD NOT OPEN FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
MIDI play: 10
reading midi file: CHU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: b_eye2.TEX
ERROR: COULD NOT OPEN FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.tim
OFFSET ERROR: t_eye2.TEX
ERROR: COULD NOT OPEN FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
set music volume trans: 127->0, step=255
MIDI set volume trans: 127->0; step=255
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
MIDI play: 38
reading midi file: CHASE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
MIDI play: 38
song is already playing...
MIDI set volume: 126
10036743060f 126 = 126
MIDI set volume: 125
10036743060f 125 = 125
MIDI set volume: 124
10036743060f 124 = 124
MIDI set volume: 123
10036743060f 123 = 123
MIDI set volume: 122
10036743060f 122 = 122
MIDI set volume: 121
10036743060f 121 = 121
MIDI set volume: 120
10036743060f 120 = 120
MIDI set volume: 119
10036743060f 119 = 119
MIDI set volume: 118
10036743060f 118 = 118
MIDI set volume: 117
10036743060f 117 = 117
MIDI set volume: 116
10036743060f 116 = 116
MIDI set volume: 115
10036743060f 115 = 115
MIDI set volume: 114
10036743060f 114 = 114
MIDI set volume: 113
10036743060f 113 = 113
MIDI set volume: 112
10036743060f 112 = 112
MIDI set volume: 111
10036743060f 111 = 111
MIDI set volume: 110
10036743060f 110 = 110
MIDI set volume: 109
10036743060f 109 = 109
MIDI set volume: 108
10036743060f 108 = 108
MIDI set volume: 107
10036743060f 107 = 107
MIDI set volume: 106
10036743060f 106 = 106
MIDI set volume: 105
10036743060f 105 = 105
MIDI set volume: 104
10036743060f 104 = 104
MIDI set volume: 103
10036743060f 103 = 103
MIDI set volume: 102
10036743060f 102 = 102
MIDI set volume: 101
10036743060f 101 = 101
MIDI set volume: 100
10036743060f 100 = 100
MIDI set volume: 99
10036743060f 99 = 99
MIDI set volume: 98
10036743060f 98 = 98
MIDI set volume: 97
10036743060f 97 = 97
MIDI set volume: 96
10036743060f 96 = 96
MIDI set volume: 95
10036743060f 95 = 95
MIDI set volume: 94
10036743060f 94 = 94
MIDI set volume: 93
10036743060f 93 = 93
MIDI set volume: 92
10036743060f 92 = 92
MIDI set volume: 91
10036743060f 91 = 91
MIDI set volume: 90
10036743060f 90 = 90
MIDI set volume: 89
10036743060f 89 = 89
MIDI set volume: 88
10036743060f 88 = 88
MIDI set volume: 87
10036743060f 87 = 87
MIDI set volume: 86
10036743060f 86 = 86
MIDI set volume: 85
10036743060f 85 = 85
MIDI set volume: 84
10036743060f 84 = 84
MIDI set volume: 83
10036743060f 83 = 83
MIDI set volume: 82
10036743060f 82 = 82
MIDI set volume: 81
10036743060f 81 = 81
MIDI set volume: 80
10036743060f 80 = 80
MIDI set volume: 79
10036743060f 79 = 79
MIDI set volume: 78
10036743060f 78 = 78
MIDI set volume: 77
10036743060f 77 = 77
MIDI set volume: 76
10036743060f 76 = 76
MIDI set volume: 75
10036743060f 75 = 75
MIDI set volume: 74
10036743060f 74 = 74
MIDI set volume: 73
10036743060f 73 = 73
MIDI set volume: 72
10036743060f 72 = 72
MIDI set volume: 71
10036743060f 71 = 71
MIDI set volume: 70
10036743060f 70 = 70
MIDI set volume: 69
10036743060f 69 = 69
MIDI set volume: 68
10036743060f 68 = 68
MIDI set volume: 67
10036743060f 67 = 67
MIDI set volume: 66
10036743060f 66 = 66
MIDI set volume: 65
10036743060f 65 = 65
MIDI set volume: 64
10036743060f 64 = 64
MIDI set volume: 63
10036743060f 63 = 63
MIDI set volume: 62
10036743060f 62 = 62
MIDI set volume: 61
10036743060f 61 = 61
MIDI set volume: 60
10036743060f 60 = 60
MIDI set volume: 59
10036743060f 59 = 59
MIDI set volume: 58
10036743060f 58 = 58
MIDI set volume: 57
10036743060f 57 = 57
MIDI set volume: 56
10036743060f 56 = 56
MIDI set volume: 55
10036743060f 55 = 55
MIDI set volume: 54
10036743060f 54 = 54
MIDI set volume: 53
10036743060f 53 = 53
MIDI set volume: 52
10036743060f 52 = 52
MIDI set volume: 51
10036743060f 51 = 51
MIDI set volume: 50
10036743060f 50 = 50
MIDI set volume: 49
10036743060f 49 = 49
MIDI set volume: 48
10036743060f 48 = 48
MIDI set volume: 47
10036743060f 47 = 47
MIDI set volume: 46
10036743060f 46 = 46
MIDI set volume: 45
10036743060f 45 = 45
MIDI set volume: 44
10036743060f 44 = 44
MIDI set volume: 43
10036743060f 43 = 43
MIDI set volume: 42
10036743060f 42 = 42
MIDI set volume: 41
10036743060f 41 = 41
MIDI set volume: 40
10036743060f 40 = 40
MIDI set volume: 39
10036743060f 39 = 39
MIDI set volume: 38
10036743060f 38 = 38
MIDI set volume: 37
10036743060f 37 = 37
MIDI set volume: 36
10036743060f 36 = 36
MIDI set volume: 35
10036743060f 35 = 35
MIDI set volume: 34
10036743060f 34 = 34
MIDI set volume: 33
10036743060f 33 = 33
MIDI set volume: 32
10036743060f 32 = 32
MIDI set volume: 31
10036743060f 31 = 31
MIDI set volume: 30
10036743060f 30 = 30
MIDI set volume: 29
10036743060f 29 = 29
MIDI set volume: 28
10036743060f 28 = 28
MIDI set volume: 27
10036743060f 27 = 27
MIDI set volume: 26
10036743060f 26 = 26
MIDI set volume: 25
10036743060f 25 = 25
MIDI set volume: 24
10036743060f 24 = 24
MIDI set volume: 23
10036743060f 23 = 23
MIDI set volume: 22
10036743060f 22 = 22
MIDI set volume: 21
10036743060f 21 = 21
MIDI set volume: 20
10036743060f 20 = 20
MIDI set volume: 19
10036743060f 19 = 19
MIDI set volume: 18
10036743060f 18 = 18
MIDI set volume: 17
10036743060f 17 = 17
MIDI set volume: 16
10036743060f 16 = 16
MIDI set volume: 15
10036743060f 15 = 15
MIDI set volume: 14
10036743060f 14 = 14
MIDI set volume: 13
10036743060f 13 = 13
MIDI set volume: 12
10036743060f 12 = 12
MIDI set volume: 11
10036743060f 11 = 11
MIDI set volume: 10
10036743060f 10 = 10
MIDI set volume: 9
10036743060f 9 = 9
MIDI set volume: 8
10036743060f 8 = 8
MIDI set volume: 7
10036743060f 7 = 7
MIDI set volume: 6
10036743060f 6 = 6
MIDI set volume: 5
10036743060f 5 = 5
MIDI set volume: 4
10036743060f 4 = 4
MIDI set volume: 3
10036743060f 3 = 3
MIDI set volume: 2
10036743060f 2 = 2
MIDI set volume: 1
10036743060f 1 = 1
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI set volume: 0
10036743060f 0 = 0
MIDI stop - OK
Entering MAIN
Exiting MAIN
Field Start
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
MIDI stop - OK
set music volume trans: 127->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
10036743060f 127 = 127
Field Quit
Entering MAIN
MIDI play: 10
reading midi file: CHU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 468
[BATTLE] Exitting FRAME_INITIALIZE
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: TIFA.T02 RUAE
ERROR: COULD NOT OPEN FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
OFFSET ERROR: TIFA.T03 RUAF
ERROR: COULD NOT OPEN FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
OFFSET ERROR: TIFA.T04 RUAG
ERROR: COULD NOT OPEN FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
OFFSET ERROR: TIFA.T05 RUAH
ERROR: COULD NOT OPEN FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
OFFSET ERROR: TIFA.T06 RUAI
ERROR: COULD NOT OPEN FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
OFFSET ERROR: TIFA.T07 RUAJ
ERROR: COULD NOT OPEN FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
OFFSET ERROR: TIFA.T08 RUAK
ERROR: COULD NOT OPEN FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
OFFSET ERROR: TIFA.T09 RUAL
ERROR: COULD NOT OPEN FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
OFFSET ERROR: EARITH.T06 RVAI
ERROR: COULD NOT OPEN FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T06
OFFSET ERROR: EARITH.T07 RVAJ
ERROR: COULD NOT OPEN FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T07
OFFSET ERROR: EARITH.T08 RVAK
ERROR: COULD NOT OPEN FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T08
OFFSET ERROR: EARITH.T09 RVAL
ERROR: COULD NOT OPEN FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T09
OFFSET ERROR: EARITH.T02 RVAE
ERROR: COULD NOT OPEN FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
Yes, that is right. I see you have a modpath set up, do you actually see the high-res stuff in-game? Because there are a crapload of things that are failing to load in that log, maybe you're not running the driver at all.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5500 Series 3.2.9704 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1360x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.avi
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
ERROR: Texture could not be compressed
ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\moviessqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: Texture could not be compressed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
GLITCH: broken LGP file (flevel), don't use LGP Tools!
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
There is a fix that allows the use of shaders on NVIDIA cards.
This alters the way shaders work under certain conditions.
Xion999's 'everything is made of light' fix for NVIDIA cards:
Copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. ATI Radeon HD 2600/3600 Series 3.3.11079 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 900x675, output resolution 900x675, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked.
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
creating 3D listener interface
EAX: creating bogus sound buffer
EAX not supported
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: C-Media Wave Device
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: SRS Audio Sandbox
GUID={0x490a03e9,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 2: Mapeador Microsoft MIDI [Emulado]
GUID={0xfbd20c80,0x4f23,0x49b5,0xbc,0x88,0xb0,0xaa,0xfe,0x17,0xc,0xf0}
PORT 3: Sint. SW de tabla de ondas GS ( [Emulado]
GUID={0xb51a6124,0x4147,0x492c,0xa5,0x2b,0xad,0x5d,0xd1,0xf7,0x10,0x3b}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
SRS Audio Sandbox
Port1 supports XG data
WM_CLOSE
BinkClose
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 900
window_size_y = 675
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = mods
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
Post your APP.log and also your ff8_opengl.cfg because we could wee if something is wrong there.
We need the ff8 opengl file... not the ff7 one...
Ok then, it is not an issue with the driver. At least we tried.
I have a very simple question.
I notice this driver has an integrated mdef bug fix and 9999 limit breaker. I installed the menu overhaul (which integrates 9999 limit break) and gjoerulv hard mod (which fixes the mdef). Do I leave the settings for each of these in the driver config as "no"?
3. Do NOT install any break 9999HP patchers. I have now taken into account the main patch and there should be no further issues. Do NOT use aali's driver option for 9999 patch either. Use the one that comes with this installer.
The black bar is to maintain aspect ratio isn't it?
You can disable the error messages.
Edit the ff7_opengl.cfg file and add this:
# Disable Error Notifications
disable_popup = on
Yes, there seems to be some sort of graphical corruption with pre-rendered backgrounds on FF8 when entering an area while using the driver (I already pointed it out on this topic). Bring up the menu and it should go away (until you enter another area, that is).Thanks, I see, sorry for double posting it. Hope it gets fixed in future releases.
Anyways, Aali is already aware of it.
I thought it was :
disable_popup = yes
Sounds like you're using an outdated version of Aali's OpenGL driver.
It looks like I was somehow running a VERY old version. I don't know how or why, but I was. I downloaded the latest & greatest, which should help some.Umm, the multiples of 640x480 issue is only really a problem with The_SaiNt's high resolution patch. If you're using Aali's driver, either of two scenarios will be true:
It looks as if my real issue is that my LCD panel's max resolution is 1024 x 768. After researching, I have found that FF7 seems to only support multiples of 640x480. 1280 x 960 is out of my monitor's range, which I believe is causing this error.
Does any way to change these values to a multiple of 320 X 280 (what seems to be a lower, unsupported option?).
Umm, the multiples of 640x480 issue is only really a problem with The_SaiNt's high resolution patch. If you're using Aali's driver, either of two scenarios will be true:
1. prevent_rounding_errors is enabled, which renders the game at the nearest higher multiple of 640x480 and downscales to the resolution you set for display.
2. prevent_rounding_errors is not enabled, in which case it'll render at the resolution you set and there will be occasional, minor graphics glitches.
And enabling the music plugin affects your video? That is baffling, I've never seen that before.
Out of curiosity, what are your machine's specs?
What? You're supposed to be able to hear it? I can't hear anything.
Anyways, getting through this thing without it fading is a nightmare. It's basically pure luck. Is there a way to make it fade completely?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
ERROR: NPOT textures not suppported, will not be able to load unknown
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
ERROR: GL_INVALID_VALUE
set music volume: 127
WM_CLOSE
-=-=[END OF WORLD MAP!!!]=-=-
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
hope its clear enough, i need help guys please. :(INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5450 4.1.11161 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 1280x960, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: F:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = yes
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1200
window_size_y = 800
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
W/o aali's driver, I get black pixels appearing all over the game screen.
Hi! I installed FF7 original game, then i decided to instal the last custom driver (7.11), but there are many bug:You need to set "use_shaders = no" in your "ff7_opengl.cfg"
http://www.imagup.com/data/1138306880.html
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.11318 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path=DK
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
# break_9999limit
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
Link doesn't work, please use something other than google docs.
But before you upload it somewhere else, look at the detailed error report (the one that comes after the drivers own crash message) and tell me if you see "BEX" in there.
Oops! Something very bad happened
Wrote crash.dmp to FF7 install dir.
Please provide a copy of it along with APP.LOG when reporting this error.
Write emergency save to save/crash.ff7?
ff7.exe has stopped working
A problem caused the program to stop working correctly.
Please close the program.
-> Close the Program
Faulting application name: ff7.exe, version: 0.0.0.0, time stamp: 0x35feae6f
Faulting module name: ff7.exe, version: 0.0.0.0, time stamp: 0x35feae6f
Exception code: 0xc0000005
Fault offset: 0x00513b35
Faulting process id: 0xbc4
Faulting application start time: 0x01ccba1cbea214b6
Faulting application path: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ff7.exe
Faulting module path: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ff7.exe
Report Id: 023820eb-2610-11e1-a0a9-001b21275acb
Just as I thought. Turn off DEP and smack Dan for distributing such garbage :) (if anyone recalls I had the same problem with my modified FF7Config.exe)
ah well :o I have dep ON and no issues?
when I open the APP, it says it uses an internal resolution of 1920x1440.
How can I change that? I want to set it higher and see, how the result looks.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 9800 GT/PCI/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xb42d3801,0xd13e,0x4245,0xb8,0xf4,0x46,0xdd,0xa8,0x9e,0x59,0x15}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xa2e01ca,0x8272,0x409a,0xb8,0x5a,0xa9,0x17,0xe6,0x23,0xa0,0xdd}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
Cannot open Movie File: F:\Program Files\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII\Publish.pak
ERROR: COULD NOT OPEN FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c:\ff8\data\eng\menu\sysfnt.tim
ERROR: unhandled exception
What happened exactly?
What happened exactly?EDIT: Ok sorry, my fault i have installed the eng 1.2patch and i have the italian edition. Like and idiot.
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = no
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
# YUV fast path shader
yuv_source = shaders/yuv.frag
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce4 MX Integrated GPU/AGP/SSE/3DNOW! 1.5.1
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 2
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1200x900
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: c:\Final Fantasy 7 PC Version\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
However on my laptop, there is a constant epileptic-warning flickering/flashing throughout the entire game (FMV's, Menus and main game) it is entirely unplayable
Turning sounds effects off (as in volume down to 0), is buggy. Some of the effects still play, like the sound effect when you are on trains.
This happens even without Aalis driver?
I hope it's enough for Bootleg Full preset.
Do you think my PC handle game with all of the mods?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log:
Fragment info
-------------
0(43) : warning C7050: "texture_color.xyz" might be used before being initialized
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: SB Live! DirectMusic Synthesizer [A800]
GUID={0xc6402642,0x888,0x11d3,0xbd,0x6b,0x0,0x0,0xe8,0x4e,0x5d,0x7}
PORT 1: SB Live! Audio [A800]
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 2: Microsoft MIDI Mapper [Emulated]
GUID={0x2c0eab2b,0x8f6c,0x4373,0xb0,0xec,0x9b,0x49,0xe1,0xb7,0x9b,0x5d}
PORT 3: SB Live! Synth A [A800] [Emulated]
GUID={0xeb26be56,0x9394,0x40f4,0x9d,0xef,0x1e,0x52,0x81,0xb0,0xc9,0x60}
PORT 4: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0xf54cc91a,0x3007,0x4da8,0xb1,0x7b,0x27,0xb6,0x63,0x4f,0x1b,0xb3}
PORT 5: SB Live! Sw Synth [A800] [Emulated]
GUID={0x6b0476e4,0xaa6f,0x4097,0xa0,0x74,0xa9,0x4c,0x30,0x1c,0x5b,0x11}
PORT 6: SB Live! Synth B [A800] [Emulated]
GUID={0x637c9468,0x2698,0x42ac,0xad,0xa0,0x35,0xcd,0x5b,0x8b,0x5f,0x4c}
PORT 7: SB Live! MIDI Port [A800] [Emulated]
GUID={0x8685e038,0xc53c,0x445b,0x99,0xf8,0xbb,0x63,0x21,0x94,0x1f,0xde}
PORT 8: SB Live! MIDI Port [A800] [Emulated]
GUID={0xf21d8fae,0xfd9,0x406d,0x88,0x44,0xc2,0x83,0xe8,0x88,0x6b,0x46}
PORT 9: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
SB Live! Audio [A800]
Port1 supports XG data
BinkClose
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: \ff8\data\eng\field\mapdata\bg\bgmon_5\bgmon_5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=27, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
sd_music_play (number=0, song_id=27, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
MIDI stop
sd_music_play (number=0, song_id=27, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=13, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
sd_music_play (number=0, song_id=27, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=65, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = seed
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2min.post
enable_postprocessing = yes
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
disable_popup = yes
And now I've discovered another bug/random glitch in FF8: Eyes. With this driver, Quistis's eyes always semmed to be closed in the beginning, even when I remember they should be open. It's a small thing, but eventually solving it adds polish.// very simple bloom shader, shamelessly stolen from http://myheroics.wordpress.com/
// Further tweaks to suit FF8 PC made by Arve Eriksson
uniform sampler2D tex;
uniform float width;
uniform float height;
void main()
{
vec4 sum = vec4(0);
vec2 texcoord = vec2(gl_TexCoord[0]);
int j;
int i;
for( i= -4 ;i < 4; i++)
{
for (j = -3; j < 3; j++)
{
sum += texture2D(tex, texcoord + vec2(j, i)*0.004) * 0.12;
}
}
if (texture2D(tex, texcoord).r < 0.3)
{
gl_FragColor = sum*sum*0.009 + texture2D(tex, texcoord);
}
else
{
if (texture2D(tex, texcoord).r < 0.5)
{
gl_FragColor = sum*sum*0.008 + texture2D(tex, texcoord);
}
else
{
gl_FragColor = sum*sum*0.0055 + texture2D(tex, texcoord);
}
}
}
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 600
window_size_y = 480
preserve_aspect = no
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! 2.1.2
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x1fe96268,0x29eb,0x49f6,0x8b,0xf,0x31,0x62,0x2c,0x97,0xe1,0x70}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0xaf44efc7,0x8ebf,0x47ff,0xbc,0x2c,0xee,0xe2,0x1b,0x28,0x91,0x5c}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\bd\bdview1\bdview1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=127)
WM_CLOSE
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
Hey, whenever I try to download the latest driver or any of the drivers for that matter, an error message comes up: "You don't have permission to access /share/ff7_opengl-0.7.11b.zip on this server."
Is there another mirror I could download from?
Hm... I'm not crazy about the BdLink-whatevers that keep failing, but I'm going to ignore it on account of not knowing jack about that.
Try a different resolution, e.g. 1024x768. 640x480 is quite low - I can't even set my monitor that low, 800x600 is the lowest available to me.
LemonJuice: First time I've ever heard of something like that. Maybe your ISP or firewall blocks it, for some reason? Or maybe the site's security settings block your browser? Are you using the link provided in the first post in this thread?
Meh, maybe someone can e-mail it to you, if you can't get this sorted. Just present your address in a spam-fighting manner.
Tysterkaar: Those instructions refer to an outdated version of the driver. Doublecheck that you have the latest version (0.7.11), then report back.
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 540M/PCI/SSE2 4.1.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 1280x1024, window size 1024x768, output resolution 1024x768, internal resolution 1280x1024
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 36
reading midi file: ROCKET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
AESamuel: If you have a mod that alters field screens (flevel.lgp), my guess is that this is what is to blame. If that's not the case... maybe you SHOULD go and try one? :)
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600M GT/PCI/SSE2 3.3.0
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\Games\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
@anything This might be me again... we did change the limit bar size with a patch (i think...) and this could have meant a code cave. Please make sure dep is not active or that ff7 is exempt.
see
http://forums.qhimm.com/index.php?topic=11992.msg175614#msg175614
I honestly don't know anyone who still has a 4:3 monitor.
I do, but only because I haven't actually bought a new one to replace it yet after buying a new PC last month.
You'r not actually playing the game in widescreen, you're stretching the game to fit your screen. If you're playing the game the way it's supposed to be played (you change "aspect ratio" to "yes" or tick it and write cfg) then you'd have black bars at the side.He said his screen is 1024x768. This is a 4:3 screen, so it'll display the correct aspect ratio anyway.
What do you mean by widescreen? my screen 1024x768 and when i play ff7 it fills up the whole screen but in field there is a black gap at the bottom not at the sides like you said but dissapears at battle?The black gap at the bottom is an issue with the game itself. It might be correctable, with a lot of effort, but there is currently no setting to fix it.
I imagine this would be much easier to do here than in an emulator.Not really. An emulator just has to change a few viewport settings. It's a very hacky solution, and often leads to garbage data on the sides, nasty pop-in because the game isn't expecting to display that area, etc.
UGerstl, that was a good, decent thing to do. I'm sure everyone looking for access will appreciate you posting that, thank you for taking the time and effort to do so.
Thats not really helping me.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! 2.1.2
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x1fe96268,0x29eb,0x49f6,0x8b,0xf,0x31,0x62,0x2c,0x97,0xe1,0x70}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0xaf44efc7,0x8ebf,0x47ff,0xbc,0x2c,0xee,0xe2,0x1b,0x28,0x91,0x5c}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=100)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception
upload it after zipping/compressing it.
get dropbox or google :)
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2 2.0.5337 WinXP Release
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 44, vert uniform 4096, frag uniform 4096
INFO: vertex shader compile log:
ERROR: 0:1: '' : Version number not supported by GL2
ERROR: 1 compilation errors. No code generated.
INFO: fragment shader compile log:
ERROR: 0:1: '' : Version number not supported by GL2
ERROR: 1 compilation errors. No code generated.
INFO: main program link log:
Link failed. All shader objects have not been successfully compiled.
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
MIDI fade volume: 60->0, step=127
MIDI set volume: 60
100% of 60 = 60
MIDI set volume trans: 60->0; step=127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197
INFO: slow output format from video codec h264; 0
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI stop - OK
MIDI stop - OK
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53
INFO: slow output format from video codec h264; 0
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 9
song is already playing...
MIDI play: 9
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 329
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 330
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.866667, frames: 193
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=90
MIDI set volume trans: 127->0; step=90
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 0
MIDI set volume: 0
100% of 0 = 0
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
song is already playing...
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mainplr.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.066667, frames: 196
INFO: slow output format from video codec h264; 0
MIDI play: 33
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 392
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = no
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = no
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2 2.0.5337 WinXP Release
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
MIDI fade volume: 60->0, step=127
MIDI set volume: 60
100% of 60 = 60
MIDI set volume trans: 60->0; step=127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.133333, frames: 197
INFO: slow output format from video codec h264; 0
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI stop - OK
MIDI stop - OK
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.533333, frames: 53
INFO: slow output format from video codec h264; 0
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 9
song is already playing...
MIDI play: 9
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 329
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 330
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 9, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 9
reading midi file: KURAI.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.866667, frames: 193
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=90
MIDI set volume trans: 127->0; step=90
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 0
MIDI set volume: 0
100% of 0 = 0
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 33
song is already playing...
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\mainplr.avi; h264/aac 1280x896, 15.000000 FPS, duration: 13.066667, frames: 196
INFO: slow output format from video codec h264; 0
MIDI play: 33
song is already playing...
MIDI play: 33
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 33
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 33
song is already playing...
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 57
reading midi file: YADO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 34
reading midi file: TIFA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 34
song is already playing...
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2509
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x35946e27,0xb16e,0x46f1,0xa2,0x1,0x5d,0x30,0x4e,0xa6,0xc1,0x5b}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xbf32868f,0x8e5c,0x4240,0xaa,0x3d,0xf5,0xeb,0xc8,0x43,0xd7,0x72}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failed
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Face_b00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Face_b01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Gf_big00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/Gf_big01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/start00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/start01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_02.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_07.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_07.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_01.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_02.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_01.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_05.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_23.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_23.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_02.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_23.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_23.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_07.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfnt00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl02_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl03_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failed
Can't open file: h:\DISK1
SdMusicPlay ()
sd_music_play (number=0, song_id=80, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_01.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_01.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_07.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld00_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_07.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/sysfld01_00.png, failed
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_01.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/icon_00.png, failed
SdMusicPlay ()
sd_music_play (number=0, song_id=80, volume=127)
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_02.png, falling back to palette 0
INFO: tried to load C:\Legacy\Final Fantasy VIII/mods/none/data/eng/menu/hires/iconfl01_00.png, failed
SdMusicPlay ()
sd_music_play (number=0, song_id=80, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=80, volume=127)
WM_CLOSE
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = yes
FleetCommand, try disabling shaders
@Fleet Command: In the first few pages of this thread, I posted about this issue (it's actually in the first page for me, since I chose to display 50 messages per page). Here's the link to the post:
http://forums.qhimm.com/index.php?topic=11992.msg166325#msg166325
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
Hi Seizmik,
window_size_x = 640 or 1280
window_size_y = 480 or 960
mod_path = avalanche <== look at the ./mods folder
e.g. ./mods/avalanche
#music_plugin = plugins/ff7music.fgp remove the # when
you have FF7Music
installed
use_shaders = noWill do. Already tried compress textures, but nothing changed.
fancy_transparency = off maybe
compress_textures = no try this also
# Disable Error Notifications add these lines at the bottom
disable_popup = on
What graphics card are you using ?
Turn off post processing.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
Your Avalanche installation is broken.
I've checked all over net and every single Aali's drivers link is broken.. Can that be helped?
@Aali: Please can you change the not working links at Custom graphics driver for FF7/FF8 (http://forums.qhimm.com/index.php?topic=8306.0).
Every day i read such desperately search requests:
All users will be happy if you do it.
when i put driver file then return me eax.dll error
on ff8
the include in the driver eax.ll is 42kb
if i put a my eax.dll downloaded on the web (75kb)
it run but in directx mode
in ff7 i have same eax.dll (42kb ) and dont give error .
error is c:\windows\system32 /eax.dll
i'm on windows7 64 bit
I use an eax.dll downloaded from the web and it works just fine.The found of you eax.dll is 184 kb big ...
More specifically, the alternative version on this site: http://www.dll-files.com/dllindex/dll-files.shtml?eax
[color=green]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2 4.1.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
INFO: slow output format from video codec h264; 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/cr/opback_f_00.png, failed
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/aabb_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/char/aahc_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_00_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/Bootleg/field/tunnel_1/tunnel_1_01_04.png, falling back to palette 0
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD [/color]
------------------------------------------------------------------------------------------[color=green]
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = Bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = yes
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
[/color]
cfg default and frag modded suggested in the post
(http://img542.imageshack.us/img542/2219/ff72012022113231416.th.png) (http://imageshack.us/photo/my-images/542/ff72012022113231416.png/)
@Jaford-Jr: Try this link
I have send you a PM with further informations.
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = no
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Cantiga 1.5.0 - Build 7.15.10.1502
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 512x512
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1366x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: de0dde0d
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
MIDI pause
resume_sound ()
MIDI resume
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END OF CREDITS!!!
Entering MAIN
WM_CLOSE
Exiting MAIN
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: main program link log:
Fragment info
-------------
0(43) : warning C7050: "texture_color.xyz" might be used before being initialized
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 50
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
resume_sound ()
pause_sound
resume_sound ()
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = data/
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5470 2.1.9117
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/hand_1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/sibuki4_00.png, failed
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/opback_f_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name1_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name1_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name2_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name2_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name3_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name3_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name4_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name4_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name5_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name5_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name6_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name6_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name7_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name7_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name8_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/cr/name8_b_00.png, failed
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: slow output format from video codec mpeg4; 0
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/barre_00.png, failed
ERROR: Texture could not be compressed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/tifa_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/earith_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/red_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/yufi_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/ketc_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/bins_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/cido_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/buster_00.png, failed
ERROR: Texture could not be compressed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_16_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_16_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_16_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AABB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AUHA_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AUHB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/ea_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/ea_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AAHC_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AAHE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/bwgf_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CMEE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/bxce_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CMED_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/azif_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/BFDC_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNAA_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/DAGC_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/DAGD_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/DAGE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AVGB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AVGE_00.png, failed
MIDI play: 41
reading midi file: BARRET.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_00_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_06.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_08.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_05.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_06.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_08.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_03_05.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_03_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_16_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7plr1/mds7plr1_16_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AABB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AAHC_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AAHE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/bwgf_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CMEE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/bxce_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CMED_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/azif_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CFIB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/COBE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CBGF_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CBHb_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/cohd_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/cohe_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CPDB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CGEB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_05.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_01_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_01_05.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st3/mds7st3_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/AABB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNFE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNGB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNIC_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNID_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/char/CNAA_00.png, failed
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_01_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_05.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_06.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_08.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_09.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_11.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_04_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_04_11.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/field/mds7st2/mds7st2_04_00.png, failed
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/barre_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/tifa_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_05.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 395
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/zeni_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/coloa_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/colob_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/coloc_00.png, failed
[BATTLE] Exitting FRAME_INITIALIZE
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/SEFFECT1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/SEFFECT2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/SEFFECT3_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/magic/JO_B03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/magic/JO_B02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/magic/JO_B04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T05_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T06_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/STAGE49_T07_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_l_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_l_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_l_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/CLOUD_T00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/CLOUD_T01_00.png, failed
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/TIFA_T00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/mod1/battle/TIFA_T01_00.png, failed
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: failed to find file battle/RUAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T02 RUAE
ERROR: could not open file TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T02
ERROR: failed to find file battle/RUAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T03 RUAF
ERROR: could not open file TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T03
ERROR: failed to find file battle/RUAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T04 RUAG
ERROR: could not open file TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T04
ERROR: failed to find file battle/RUAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T05 RUAH
ERROR: could not open file TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T05
ERROR: failed to find file battle/RUAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T06 RUAI
ERROR: could not open file TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T06
ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = no
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Cantiga 1.5.0 - Build 7.15.10.1502
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 512x512
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1280x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1366x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: de0dde0d
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: I:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
MIDI pause
resume_sound ()
MIDI resume
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 6, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Izaran,
Here are a couple suggestions that might allow the game to run on your system.
window_size_x = 1024
window_size_y = 768
use_shaders = no
Too many errors in your graphics chip.Code: [Select]INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: PBO not supported
INFO: Subtractive blending not supported
.
INFO: NPOT textures not supported
.
ERROR: init_indirect failed, scaling and postprocessing will be disabled
.
INFO: No shaders, codecs with YUV output will be slow.
.
ERROR: texture dimensions exceed max texture size, will not be able to load unknown
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
refresh_rate = 40
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Mobile Intel(R) HD Graphics 3.0.0 - Build 8.15.10.2342
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume: 127
Field Quit
GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work
Entering MAIN
Exiting MAIN
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
I use an AMD Radeon HD 6470MCode: [Select]INFO: Intel Mobile Intel(R) HD Graphics 3.0.0 - Build 8.15.10.2342
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
Cannot open Movie File: C:\Program Files (x86)\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII\Publish.pak
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
WM_CLOSE
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = no
save_textures = on
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
#mod_path = none
mod_path =.
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = yes
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 French
INFO: NVIDIA Corporation GeForce GTX 260M/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: Loading external library speedhack.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file e:\jeux\ff7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: e:\jeux\ff7\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Hello, I wonder if the mod is working on widescreen monitors: 16:9 Resolution: 1360 x 768, awaiting response as to make it work.As long as you keep the default setting preserve_aspect = yes , the driver will automatically add black borders to keep the game to 4:3.
Thank you.
It should. I'm running at 1920x1200 which is 16:10. As long as your monitor/GPU support that resolution and you're using the custom driver, it should work. Just go into the ff7_opengl config and set your resolution.
Does anyone know where I can download this driver? All the links I have found are dead. Or if anyone can upload it to thepiratebay.org i will DL from you directly and I will continue to seed for the masses.The latest version was mirrored here (http://www.mediafire.com/?a584mxlxw71hpct).
The link on the last post of the official topic (http://forums.qhimm.com/index.php?topic=8306.msg166102#msg166102) works for me.Oh hey, Aali must've gotten back to his server and fixed it. They were down for weeks. Awesome!
Also, you advise me to read a topic about a sound problem. Was I supposed to come across this problem? Because I didn't (I just escaped the church with Aeris).
@Blah: I showed you this topic about the sound problem because the original poster
has the same configuration of FF7 as you. But you had more luck as he. ;)
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 600
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
disable_popup= on
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6250 Graphics 4.1.10429 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x760d5850,0xb553,0x4a38,0xad,0x8e,0x57,0x63,0xb2,0xe1,0x8b,0xbe}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x56abff70,0x2428,0x4da6,0xa8,0x8e,0xf6,0xaf,0x51,0x4e,0xe9,0x9f}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
WM_CLOSE
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
Thank you for your answer.
I let the window screen as default:
window_size_x = 640
window_size_y = 480
and the last line is ok, no more glitch popups. Nevertheless I still got black lines on the borders of the transaparencies of many object textures.
here my config:
http://pastebin.com/rXcCJ7K7
and here the result:
(black borders in fight stage and world map are appearing like before):
(http://i44.tinypic.com/xf0t20.jpg)
GPU Data:
nVidia GeForce GTX 560M 1,536MB PCI-Express GDDR5 DX11
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce FX 5700/AGP/SSE 2.0.0
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 32, vert uniform 256, frag uniform 256
INFO: vertex shader compile log:
(1) : error C0201: unsupported version 120
INFO: fragment shader compile log:
(1) : error C0201: unsupported version 120
INFO: main program link log:
Vertex info
-----------
(1) : error C0201: unsupported version 120
Fragment info
-------------
(1) : error C0201: unsupported version 120
ERROR: failed to load shaders, reverting to fixed function
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Creative Sound Blaster PCI
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Microsoft MIDI Mapper [Emulated]
GUID={0x874f8688,0xb6b7,0x49cf,0xa9,0x97,0x8b,0x20,0xfe,0x2a,0xf3,0x65}
PORT 2: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x470fa098,0xae2b,0x4a0f,0x82,0x29,0x50,0x18,0xc2,0xdd,0x3f,0x5}
PORT 3: Creative Sound Blaster MPU-401 [Emulated]
GUID={0xba51f486,0x5368,0x4c68,0x88,0x52,0xe9,0xda,0xac,0x83,0x33,0x92}
PORT 4: Creative Sound Blaster MPU-401 [Emulated]
GUID={0xd5d63278,0xa658,0x4f69,0x85,0xb3,0x7,0x80,0x46,0xaa,0x4c,0x86}
PORT 5: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Creative Sound Blaster PCI
Port1 supports XG data
WM_CLOSE
BinkClose
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
Hi DARKWORLDHi!
Did you also install the chipset drivers?
If I remember correctly they also had to install a driver for the AGP interface.
greets Kompass63
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce GTX 460 SE/PCI/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1360x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
creating 3D listener interface
EAX: creating bogus sound buffer
EAX: creating bogus 3D buffer
EAX: Establishing listener property set interface
EAX: Checking for EAX support
EAX support initialized
EAX: set global reverb
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: USB PnP Sound Device
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Microsoft MIDI Mapper [Emulated]
GUID={0xf05ab20,0x2775,0x434a,0x83,0x4c,0x98,0x7a,0x65,0xb0,0x6b,0xbc}
PORT 2: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x477d6e29,0xd4b2,0x4174,0x92,0x6f,0xa4,0xf9,0x76,0xc5,0xfc,0x74}
PORT 3: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
USB PnP Sound Device
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=100)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\gw\gwenter1\gwenter1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwgrass1\gwgrass1.sfx
ERROR: unhandled exception
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1360
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
(For some reason the 0.7.11b FF8 config file marks itself as the 'ff7_opengl-0.7.10b config file', guessing just a forgotten change at .11b release)Hi nate
I once had a crash. Luckily I had saved quite a short time before. In the second experiment, there were almost at the same point again a crash.
I thought it was because of Aalis driver, so I got him off, in which I have renamed eax.dll inside the game folder. But then I also had a crash in the same place.
So I think that it is not Aalis driver who caused the crash. After restarting the PC, the error was gone.
greeting Kompass63
Zip the crash dump. It goes much smaller.
hi, i just recently got this crash popup after using the MultiDLL by Kranmer here:
http://forums.qhimm.com/index.php?topic=11564.msg161144#msg161144
here are the files the message said to provide:
http://www.mediafire.com/?qtvewesgjvnl6ot
other than that i am still able to play but it is very annoying as i keep on having to close that message each time i start the game and pausing the game in the background, thanks :)
lol bug after bug.. u finally decided to use the multidll optionHaha yep :) i would've used multidll if i have heard about it before :/ dunno why but i always run into bugs even though i did a fresh install with Bootleg etc just recently
hi, i just recently got this crash popup after using the MultiDLL by Kranmer here:If it happened after using the MultiDLL it could be a conflict with it, which DLL's do you have in the LOADR folder ? also if you disable MultiDLL does it still happen ?
http://forums.qhimm.com/index.php?topic=11564.msg161144#msg161144
here are the files the message said to provide:
http://www.mediafire.com/?qtvewesgjvnl6ot
other than that i am still able to play but it is very annoying as i keep on having to close that message each time i start the game and pausing the game in the background, thanks :)
If it happened after using the MultiDLL it could be a conflict with it, which DLL's do you have in the LOADR folder ? also if you disable MultiDLL does it still happen ?I got the anycd patch and also the always run patch and when i disable MultiDLL it doesn't happen anymore but no biggie i just use the MultiDLL on certain times of the game that i really need another
# ff7_opengl-0.7.10b config file
[code]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6250 Graphics 4.1.10429 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x760d5850,0xb553,0x4a38,0xad,0x8e,0x57,0x63,0xb2,0xe1,0x8b,0xbe}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x56abff70,0x2428,0x4da6,0xa8,0x8e,0xf6,0xaf,0x51,0x4e,0xe9,0x9f}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
WM_CLOSE
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6250 Graphics 4.1.10429 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x760d5850,0xb553,0x4a38,0xad,0x8e,0x57,0x63,0xb2,0xe1,0x8b,0xbe}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x56abff70,0x2428,0x4da6,0xa8,0x8e,0xf6,0xaf,0x51,0x4e,0xe9,0x9f}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
WM_CLOSE
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
Those values have been found before, they either do nothing or are still being worked on, thus why they're not officially documented by Aali.
Well, I know for a fact that: The internal res function, window pos, skip_frames, max_lights work, because I've tested them myself. I've yet to see any problems with using these commands either, especially the internal resolution control, as you can actually gain better performance by increasing the internal res, if you have a decent, modern gpu. To gain enough load to enable the gpu to switch to full 3d clocks (which it wasn't at 1080p) as the game is so old, and requires hardly any horse power.
I am currently running FF7 @ 8320x6240, overkill yes, but why not, if you can.
PhenomII 955@ 4Ghz
Radeon 6950 @ 900/1400
I have also updated the fragment/vertex shader files last night, looks very nice in Final Fantasy VII, including the original smart-filterBloom code, and extra lighting functionality to add more depth to scenes, works especially well on higher resolutions with the field texture packs, so the background scenes don't look like mere 2d images with 3d models standing on top of it. Enhancing the lighting/'shadows'(darker areas) of each scene. If I include any more updates to the shader's functionality, I will update it via this post.
HDRSBloomGLSL.zip (https://rapidshare.com/files/1295002246/HDRSBloomGLSL.zip)
Just a question
In the opengl.cfg ? :
post_source = shaders/SmartBloom.post
enable_postprocessing = yes
use_shaders = yes
??? Thanks!
I use:
enable_postprocessing = yes
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert
Just to be safe.
With the latest HDR shader files-- HDRSBloomV2.zip-- I get a post-processing error when the game starts.
APP.LOG has this to say:
0(46) : error C7011: implicit cast from "vec4" to "vec3"
0(46) : error C1035: assignment of incompatible types
0(153) : error C7011: implicit cast from "vec4" to "vec3"
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9800M GTS/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1920x1200, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log:
Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 10764:
-- error message --
line 283, column 1: error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.1.0001, build date Feb 29 2012
# command line args:
#vendor NVIDIA Corporation
#version 3.1.0.1
#profile gp4vp
#program main
#semantic gl_ProjectionMatrix : state.matrix.projection.transpose
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic lights_position
#semantic normal_map
#semantic vertextype
#semantic fb_texture
#semantic blend_mode
#semantic d3dprojection_matrix
#semantic d3dviewport_matrix
#semantic @TMP54 : __LOCAL
#semantic @TMP57 : __LOCAL
#semantic @TMP56 : __LOCAL
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 :main program link log:
Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 10764:
-- error message --
line 283, column 1: error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.1.0001, build date Feb 29 2012
# command line args:
#vendor NVIDIA Corporation
#version 3.1.0.1
#profile gp4vp
#program main
#semantic gl_ProjectionMatrix : state.matrix.projection.transpose
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic lights_position
#semantic normal_map
#semantic vertextype
#semantic fb_texture
#semantic blend_mode
#semantic d3dprojection_matrix
#semantic d3dviewport_matrix
#semantic @TMP54 : __LOCAL
#semantic @TMP57 : __LOCAL
#semantic @TMP56 : __LOCAL
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 : ATTR3}ü8TERROR: failed to load shaders, reverting to fixed function
INFO: fragment shader compile log:
0(153) : error C7011: implicit cast from "vec4" to "vec3"
INFO: postprocessing program link log:
Fragment info
-------------
0(153) : error C7011: implicit cast from "vec4" to "vec3"
ERROR: init_postprocessing failed, postprocessing will be disabled
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 1920x1200
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
ERROR: GL_INVALID_VALUE
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
INFO: slow output format from video codec h264; 0
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
I managed to eliminate the error by altering the SmartBloom.post file:
Original:
gl_FragColor.rgb = color + mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);
Working:
gl_FragColor.rgb = mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);
Sorry about that fellas, was working for me. Use the below files, I've updated the above file aswel. Works perfectly for me.
HDRSBloomv3.zip (https://rapidshare.com/files/3678909307/HDRSBloomv3.zip)
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(212) : error C7011: implicit cast from "vec4" to "vec3"
INFO: postprocessing program link log:
Fragment info
-------------
0(212) : error C7011: implicit cast from "vec4" to "vec3"
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(212) : error C7011: implicit cast from "vec4" to "vec3"
INFO: postprocessing program link log:
Fragment info
-------------
0(212) : error C7011: implicit cast from "vec4" to "vec3"
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Asmodean if you don't mind could you make a video preview and showoff it more like a comparison?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: unhandled exception
Has anyone ever run out of memory while using this driver? This driver appears to have a memory leak on my computer. After a while (usually an hour for FF7, I'm not entirely sure yet for FF8), my game freezes up on me. In FF7, RAM usage spikes up to 1.7 GB, some textures don't load properly (black boxes in some screens and in battle screens, modified weapons and sprites show up as black silhouettes), and the game freezes up if I keep playing past the point this starts happening. In FF8, RAM usage spikes up to 1.8 GB and the game freezes between the battle against Ultimecia (junctioned to Griever) and Ultimecia (final form). I haven't tested FF8 in any other conditions since I've already reached the end of that game before installing the driver (I used the FF8 Launcher 1.31 before this driver). Afterwards, I have to quit the game via Task Manager. As I asked before, has anyone else run into this?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9800M GTS/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log:
Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 10764:
-- error message --
line 283, column 1: error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.1.0001, build date Feb 29 2012
# command line args:
#vendor NVIDIA Corporation
#version 3.1.0.1
#profile gp4vp
#program main
#semantic gl_ProjectionMatrix : state.matrix.projection.transpose
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic lights_position
#semantic normal_map
#semantic vertextype
#semantic fb_texture
#semantic blend_mode
#semantic d3dprojection_matrix
#semantic d3dviewport_matrix
#semantic @TMP54 : __LOCAL
#semantic @TMP57 : __LOCAL
#semantic @TMP56 : __LOCAL
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 :main program link log:
Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 10764:
-- error message --
line 283, column 1: error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.1.0001, build date Feb 29 2012
# command line args:
#vendor NVIDIA Corporation
#version 3.1.0.1
#profile gp4vp
#program main
#semantic gl_ProjectionMatrix : state.matrix.projection.transpose
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic lights_position
#semantic normal_map
#semantic vertextype
#semantic fb_texture
#semantic blend_mode
#semantic d3dprojection_matrix
#semantic d3dviewport_matrix
#semantic @TMP54 : __LOCAL
#semantic @TMP57 : __LOCAL
#semantic @TMP56 : __LOCAL
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 : ATTR3}ü8TERROR: failed to load shaders, reverting to fixed function
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 1920x1080
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
ERROR: GL_INVALID_VALUE
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
INFO: slow output format from video codec h264; 0
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
I have an nVidia card :p and what i meant by SSAA was Super Sampling. Although at one point, i remember it was broken
Step 1: remove all the lighting stuff (I don't know why you based it on the lighting shaders in the first place), this will save atleast 20 slots
Step 2: pack all varying variables into vec4 types. each varying will use up 4 slots regardless of its type, that is, 4 * vec3 will use up 16 slots but 3 * vec4 will only use up 12 slots for the same total number of components (12).
Et voila, now you should be well under 64 slots and it should work on most cards.
In other words, if your gpu is ancient, stick to the original bloom shader :)
How do you define "ancient"?
i cant seem to download the [v 0.7.11b] drivers, is there any alternative links i can get them from?
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
#internal_size_x = 2560
#internal_size_y = 1920
preserve_aspect = yes
fullscreen = yes
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = yes
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = FF7AlwaysRunKranmer.dll
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 320/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7AlwaysRunKranmer.dll
ERROR: Failed to load library FF7AlwaysRunKranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 380
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
man i really thought v 0.7.12b would be out by now :D
man i really thought v 0.7.12b would be out by now :D
So did I for ff7 remake! :P
...Modders of Qhimm super fantastical awesome mods!... :evil:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.2555
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x6373c4e2,0xdee1,0x422b,0x96,0x7e,0xbb,0xa2,0x8b,0x10,0x98,0x12}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x84826e78,0xa4db,0x4259,0xbd,0x8b,0x8f,0x9a,0x29,0xd0,0xb8,0x42}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: f:\DISK1
SdMusicPlay ()
sd_music_play (number=0, song_id=16, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\bg\bgmd3_2\bgmd3_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=16, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl3\testbl3.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=68, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = no
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = no
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
So did I, I even asked where it was but I didn't expect or get a reply. 8-) I know how annoying it is being asked, but from 1 modder to another and all that ;) :P
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2119
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: postprocessing program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
ERROR: GL_INVALID_ENUM
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
set music volume trans: 127->0, step=60
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
INFO: E:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
ERROR: GL_INVALID_ENUM
It fixes the annoying black band issue with menu overhaul, that's one I am looking forward to!
I read on another site that i had to fill all my save slots before installing the patch to make it work is this true?
No, you don't need to do that anymore.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 9400 GT/PCIe/SSE2/3DNOW! 3.3.0
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x93566632,0xca2d,0x4ffd,0xac,0x3e,0x8d,0x53,0xd1,0xa5,0x7a,0x1b}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0x6cb76205,0x1e71,0x4a9c,0xbc,0xea,0xc2,0x15,0x7f,0x56,0x37,0x5}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\ti\tivisi1\tivisi1.sfx
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=29, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=29, volume=127)
ERROR: unhandled exception
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
Use Xion999's fix to enable shaders on NVIDIA cards.
1) Xion999's 'everything is made of light' fix for NVIDIA cards:
Copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\
2) Enable shaders in ff7_opengl.cfg.
use_shaders = yes
Hi all im new to this site so go easy on me lol first off just want to give big respect to all the people involved in the modifications and to pitbrat for making bootleg was so easy to follow anyway its an amazing game which i haven't played in years and looking forward to playing with 100x better graphics.
Everything is spot on the only ONE problem i have is (excuse me if im been petty lol) when in battles, the game seems to lock for a split second whenever any player/enemy is doing any attacks ie magic ect and ESPECIALLY when one of the players gain a limit break it goes so slow its kinda annoying. Ive tried messing with the settings Ive even tried reinstalling with different mods several times and still no joy maybe it could be something simple but its deffo annoying and is in someway spoiling the game for me lol because everything else runs mintage!!!! any ideas would be greatly appreciated :D :D :D
Quick bump on my previous post. I don't normally do this, but this model swap issue is restricting my ability to play with custom the custom cloud model.Could you elaborate a bit more on your problem?
Cheers,
Corigne
Hello, please forgive my ignorant questions.Where you have installed your Final Fantasy VII folder it should be located where you installed it and after you patch it with 1.02 patch THEN patch it with latest Aali's driver there should be a file called 'app.log' in the main folder so open it up and copy/paste everything here.
I am a first time user of your wonderful driver.
It is posted that I should provide my APP.log, but
I don't know what that is. How do you look at your APP.log?
And more importantly, after having installed 1.02 patch and
the custom driver to FF7, the characters, as well as the save crystal,
appear in plain red shadow figure. Please help me. What should I do?
I've completely rewritten the glsl shader I've uploaded a while back, (It was having trouble on some gpu's with older shader models. So far, it includes:
- Ability to turn off/on, and customize each feature
- HDRBloom
- 5xBR-FXAA
- Full Screen SSAO (Yes, SSAO).
I will upload it here, in case anyone would like it, during the week if I'm finished/satisfied testing it.
If any other scripters/programmers would care to take a look to help optimize the code, for extra speed, send me a pm.
ps: This shader works both with Aali's OGL driver, and any ps1 emulator with a gpu plugin that supports glsl shaders (Pete's OGL2, gpuBladeSoft etc) for some who prefere to play ff VIII on emu (PC version sprites are horrid)
progress report on latest driver? :-o :-D
2nd. The more time goes on the more curious I get about what it is he's trying to implement into v .8
2nd. The more time goes on the more curious I get about what it is he's trying to implement into v .8
Know somethin we don't Covarr? Hmmm?? :-oEither that, or I'm screwing with DLPB, or I'm pretending to know something to look cool. Take your pick.
Either that, or I'm screwing with DLPB, or I'm pretending to know something to look cool. Take your pick.
But I can reveal that there are currently no plans to bring this to AmigaOS.
Insane theory of the day: Aali hasn't released his new driver because he's been hired by SquareEnix to polish up and fix the PC port they're coming out with. He can't tell us about it because he's signed a non-disclosure agreement.
I assume he has some difficulties adapting its C++ code to many different GPU driver revisions.Voodoo? I don't recognize all these cards, but at the very least anyone with a voodoo card should be running the game normally, without Aali's driver. If the others are similarly outdated, I couldn't possibly imagine doing using a driver made for modern cards with them.
In this subforum anyone using 3D cards we usually have not around (Kyro II,Voodoo,PowerVR,Volari,Parhelia,Wildcat....)can post his problems.
Aali has ATI, nVidia, and Intel to code his driver with (assuming they all don't just have some basic code they all share)They do, it's called OpenGL (Also Direct3D, but this driver does not support currently support Direct3D and he's never posted anything to indicate that he ever will). I don't know what version he's coding for (http://en.wikipedia.org/wiki/OpenGL#OpenGL_1.0), but it's safe to assume that whatever version that is, it should work on cards that support it and not cards that don't (provided also that they are fast enough and have enough RAM).
I've completely rewritten the glsl shader I've uploaded a while back, (It was having trouble on some gpu's with older shader models. So far, it includes:
- Ability to turn off/on, and customize each feature
- HDRBloom
- 5xBR-FXAA
- Full Screen SSAO (Yes, SSAO).
I will upload it here, in case anyone would like it, during the week if I'm finished/satisfied testing it.
If any other scripters/programmers would care to take a look to help optimize the code, for extra speed, send me a pm.
ps: This shader works both with Aali's OGL driver, and any ps1 emulator with a gpu plugin that supports glsl shaders (Pete's OGL2, gpuBladeSoft etc) for some who prefere to play ff VIII on emu (PC version sprites are horrid)
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon 6600M and 6700M Series 4.2.11740 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1366x768
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
ERROR: failed to stat file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/shaders/ComplexMultiShader
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
I'm releasing the above-mentioned shader for testing.My pc specs:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampfragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D,νό8TINFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cppostprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp5}ό8TERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.avi
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviessqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampfragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D,νό8TINFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cppostprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(47) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(819) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(820) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp50 uvec4 texture2DLod(usampler2D, vec2, float)
(0) : fpf gpf vpf tpf hpf gp4 fp50 vp50 cp50 gp50 ivec4 texture2DLod(isampler2D, vec2, float)
(0) : vec4 texture2DLod(sampler2D, vec2, float)
0(821) : error C1101: ambiguous overloaded function reference "texture2DLod(sampler2D, vec2, float)"
(0) : _FERMI gp4 fp50 vp50 cp50 gp5}ό8TERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.avi
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviessqlogo.avi
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
INFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(264) : warning C7050: "ao" might be used before being initialized
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.avi
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviessqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
I notice there is a config file for FF7 and not FF8 when installing the driver. Do I just copy the driver files into the directory and launch with no need for any special config file?Look for ff8_opengl.cfg, it must be there.
Leonhart7413, any chance you could post a screenshot of v120 in-game, just to see if it looks, as intended please.
Edit: ps Thanks for the vid upload Leonhart7413, and yeah the shader effects are not working there, I could tell instantly.
I'm releasing the above-mentioned shader for testing.
Note 1: Be sure to change the .post shader source name in your cfg file.
Note 2: If you open the post shader you will see 3 version numbers at the top of the page (120, 330, & 420), two of which are commented out. If you have a GPU with shader model 2.0/3.0 (DirectX 9 card) leave it as it is, if you have a GPU with SM 4.0 (DirectX 10 card), or SM 5.0 (DirectX 11 card) you can comment out the #version 120, and remove the comment before your desired version number, to take advantage of more recent OGL version functions, and a bit more performance.
You can also customize each feature to your liking, if you don't like the default setup.
Note 3: If you would like to use these shaders on PS1 Emulator with a GPU plugin that supports glsl shaders (eg: Pete's OpenGL2) rename ComplexMultiShader.post to gpuPeteOGL2.slf, and main.vert to gpuPeteOGL2.slv, and pop them into your Emu's shader folder.
Here's the file: ComplexMultiShader.zip (https://rapidshare.com/files/4071999461/ComplexMultiShader.zip)
Would appreciate feedback.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C1008: undefined variable "texCoordfragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C1008: undefined variable "texCoord"
0(91Ãü8TINFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C10postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C1008: un}ü8TERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\final fantasy vii\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
ERROR: GL_INVALID_OPERATION
END UNINITIALIZE DD
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want
to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1440
window_size_y = 900
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in
textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e.
30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures
just lose their detail
linear_filter = on
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music
to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music
will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default
options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog
boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu
transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuvHDR.frag
frag_source = shaders/mainHDR.frag
vert_source = shaders/mainHDR.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger,
if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is
in use
# texture cache does NOT update automatically if the source image changes,
however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during
normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will
make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
leostrife,
For now try: ensure SSAO, Bloom are enable via the #define section, you can disable both FXAA, and HQBR, for now. I will have v0.2 out sometime next week when I'm finished updating the new implementation. My new shader doesn't seem to be working on Nvidia though. I'm also in the process of rebuilding my system, I should have a GTX 680 soon hopefully.
Leonhart7413,
The window size variable is you're monitors max resolution, the internal size is limited by your GPU, not display, it's the internal rendered resolution of the game. This can be increased as far as your GPU will allow, you will receive a pop up dialog when starting the game if you go too high for your own card, it's also best to keep it at multiples of the game's original native res. The config file posted is my own modified one, it was included in the bootleg installer I presume.
Hey guys. I'm in DESPERATE need of the "Everything is made of light" fix, but all the MediaFire links (for main.frag, main.vert) are no longer functional... Can anyone help me out? Maybe host the files somewhere else if you already have them? Thanks!
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.1892
INFO: Found swap_control extension
INFO: Max texture size: 512x512
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x1b4db28b,0x36fb,0x451d,0xaa,0x61,0x1e,0x1b,0xf1,0x8d,0x5c,0xaf}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xa5c19a3b,0x5626,0x46d6,0x97,0x19,0x32,0x75,0x66,0x9d,0x44,0x2d}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE <- IT'S OVER 9000!!!!!!!!!!
BinkClose
WM_CLOSE
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
# ff7_opengl-0.7.10b config file <- counter to what this says..... I am using 11b lol as shown in app log lol
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no <-white screen during movie playback rather than black screen when set to no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
well I realised whats up now..... somewhere along the line I must have lowered my graphics settings and completly forgot about it O.o
sooo I guess with that came the lowered texture support O.o well switching them back to their default settings seems to have fixed the issue lol
*yay* for feeling like an idiot O.o
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 Spanish
INFO: NVIDIA Corporation GeForce 410M/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1152x864, output resolution 1152x864, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\users\victor\documents\my games\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\users\victor\documents\my games\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1152
window_size_y = 864
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 Spanish
INFO: NVIDIA Corporation GeForce 410M/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1152x864, output resolution 1152x864, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\users\victor\documents\my games\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1152
window_size_y = 864
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = yes
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
Firma con problemas:
Nombre del evento de problema: BEX
Nombre de la aplicación: ff7.exe
Versión de la aplicación: 0.0.0.0
Marca de tiempo de la aplicación: 36003cac
Nombre del módulo con errores: ff7_opengl.fgd
Versión del módulo con errores: 0.0.0.0
Marca de tiempo del módulo con errores: 4dfd1f39
Desplazamiento de excepción: 0002b8a4
Código de excepción: c0000417
Datos de excepción: 00000000
Versión del sistema operativo: 6.1.7601.2.1.0.768.3
Id. de configuración regional: 3082
Información adicional 1: a789
Información adicional 2: a7898f8d4519738c33ec6c903b0ce753
Información adicional 3: 0a9e
Información adicional 4: 0a9e8cba73a038a15e2e223090c7686e
Lea nuestra declaración de privacidad en lÃnea:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0c0a
Si la declaración de privacidad en lÃnea no está disponible, lea la declaración de privacidad sin conexión:
C:\Windows\system32\es-ES\erofflps.txt
Howdy!
After putting in the files for this mod and the 1.02 patch when I go to the graphic tab on configure it says I don't have a compatible version of FF7 installed and tells me I should get 1.02. Since I have 1.02 I am not sure how to fix this. I replaced the exe and config file with the patched ones. Any suggestions? I am having this same problem with the music mod's installer.
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9200/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: c41dc41d
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
Aali's 'everything is made of light' fix for NVIDIA cards:
Use Notepad to open the file .\shaders\nolight\main.frag
Move the line 'texture_color = texture2D(tex, gl_TexCoord[0].st);' to above the IF statement:
texture_color = texture2D(tex, gl_TexCoord[0].st);
if(texture)
turn
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies
into
C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\FacePalmer\movies\
but why is facepalmer your mod path? is there even a movie folder in there?
@ Stan - Sound like the Everything Made of Light glitch.
There are files floating around somewhere to fix it, but you seem capable of editing a text file. All the replacements do is this:
Obviously, that path begins in the root of your FF7 install.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Bear Lake B 1.4.0 - Build 8.14.10.1930
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: slow output format from video codec h264; 0
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load D:\Games\FF7\/mods/bootleg/menu/buster_00.png
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
UNEXPECTED: zero count
ERROR: GL_INVALID_VALUE
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
#internal_size_x = 640
#internal_size_y = 480
preserve_aspect = yes
fullscreen = no
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
#enable_lighting = no
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
use_vbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:
"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"
The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.
My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?
Hi all. I've never exactly modded before but I want to mod FF7 cause the videos online look amazing. I have no idea how to extract the files from Aali's download though. If it makes a difference, I'm not running the old version of ff7. I just bought the re-release last night. Sorry if this question turns out to be stupid heh.
hmm actually I'm not sure what the problem is. When i configured bootleg (last step in tutorial) i tried to open the game via bootleg and a screen pops up like it's about to start and then just closes. I set the disk to E (ff7disc1) so I'm not sure where I went wrong in that tutorial. Tried redoing it all but I can't figure it out. The same thing happened again. If anyone has any idea what it could be I'd appreciate the input.
I see that no-one addressed your issue, Disable vsync from the graphics control panel, I do believe it is enabled by default in the driver.
Hello, I have come across an issue related to Vsync. I've enabled Vsync in my graphics accelerator settings, but I get an error/errors like the following:
"GLITCH: Vsync seems to be forced ON, minigame framelimiter will not work"
The same also appears with the battle swirl, but that's really obvious and probably not worth mentioning.
My question is: how should I try to enable Vsync properly? I have an Intel graphic card (GM965), but it's not that ancient it wouldn't support Vsync, is it?
Hi DestroGalacticmon
With some Intel graphics chip the framelimiter is not working.
Also look at this (http://forums.qhimm.com/index.php?topic=11992.msg167578#msg167578) Post.
Greeting Kompass63
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce 9800 GT/PCIe/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
ERROR: failed to stat file e:\final/shaders/nolight/main.vert
ERROR: failed to load shaders, reverting to fixed function
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
creating 3D listener interface
EAX: creating bogus sound buffer
EAX: creating bogus 3D buffer
EAX: Establishing listener property set interface
EAX: Checking for EAX support
EAX support initialized
EAX: set global reverb
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Mapowanie MIDI [Emulowany]
GUID={0xdb6eb796,0xed71,0x4855,0x85,0x58,0x76,0xe6,0xcb,0x1d,0x7e,0x19}
PORT 1: Syntezator SW Microsoft GS Wave [Emulowany]
GUID={0xee3a3342,0x24df,0x4d72,0x90,0x71,0x32,0x2,0x22,0xdb,0xd5,0x21}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: h:\DISK1
SdMusicPlay ()
sd_music_play (number=0, song_id=16, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\bg\bgmd3_2\bgmd3_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=16, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl3\testbl3.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=68, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
Can't open file: \ff8\data\eng\field\mapdata\bg\bgmd4_1\bgmd4_1.sfx
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=87, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
BinkClose
BinkClose
Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=72, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
sd_music_play (number=0, song_id=78, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
BinkClose
BinkClose
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=27, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
i thought i would mention that I recently discovered windows 7 aero is incompatible with vsync unless u enable transparencyYou have a better video card than me. I hope your computer is faster as well. It it 32-Bit or 64-Bit?
no idea if that issue affected ff7 or not, barely tested since redid my system. i had huge tearing issues even with vsync set to always on on my amd hd 6850, which enabling transparency in windows personalization>desktop color options fixed.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 470/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 28
reading midi file: AYASI.mid
ERROR: failed to find file midi/AYASI.mid (LGP) (path: )
ERROR reading MIDI data
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
@Kindo
See if this works: Everything is made of white (http://forums.qhimm.com/index.php?topic=11992.msg179804#msg179804)
Hey Aali, Just curious what the state of the next release is (if you're even still working on it) haven't heard anything in a while. Soo i just thought i'd check :D
^^ Wondering about this myself.
lol so expect a 2013 release? :P
Every time someone asks that it is delayed by two months.
I've been having problems with the driver. So I've installed it on this laptop before (hp dv6, i7 3rd gen,nvidia geforce gt 650M) and I recently had to reinstall ff7 because it wouldn't start. I've completed all of the install steps for the driver, but the damn thing won't start. I'd post the APP log but its blank. Not sure why.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
creating 3D listener interface
EAX: creating bogus sound buffer
EAX not supported
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0x7a3ef61f,0x2f76,0x40e9,0xa5,0xac,0x9a,0x23,0x32,0x9c,0x65,0x29}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0x4a18fc9d,0x9c01,0x4974,0x91,0x23,0x43,0x59,0xce,0x90,0xe7,0xeb}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
WM_CLOSE
BinkClose
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = no
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = yes
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
Hi peinneon
I think this has nothing to do with Aalis driver.
To be sure disable Aalis driver:
Change in the [game folder] "eax.dll" to eg "_eax.dll"
Test the game. If the video still does not work, there is a fault with the codecs.
Then try to install the "RAD Video Tools (http://www.radgametools.com/bnkdown.htm)", that might help.
Greeting Kompass63
# ff7_opengl-0.7.10b config filePlease help
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = no
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
v0.7.12 ChangelogGood one ;) No, but seriously, let's assume that Aali has a private life of his own, no need to be <insert_state> about it.
Updated version number from v0.7.11b to v0.7.12
enjoy!
Hi everyone,
And thank you Aali for your great work!
I just wanted to report a game crash.
I installed the original FF7 game (1.02 French) on my laptop (Windows 7) with the latest version of Aali's openGL driver enabled.
Everything were fine when I tried the game at this point.
Then I installed the latest version of Anxious Heart (A03b) which automatically installed FF7Music.
When I lunched the game using FF7Music, everything was OK (logo videos, credits with custom music from Anxious Heart, etc.) until I chose to start a new game.
As soon as I made the choice, the game crashed...
Here is the link to the different log and config files (from Aali's driver and FF7Music) as well as the crash dump:
http://depositfiles.com/files/yy8m2uwex (http://depositfiles.com/files/yy8m2uwex)
Is it a known problem?
Sooner or later though the Menu Overhaul will support the 1.02 English exe with french translation and then you won't need to use french version ever again.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce GT 220/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xd2a8eec7,0xd7ff,0x4305,0x92,0x5c,0x65,0x6b,0x32,0x9b,0x2c,0x3b}
PORT 1: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x98c0ae16,0xd3b8,0x4f8e,0xa4,0x85,0x80,0xe4,0xb0,0xe3,0xa9,0xca}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
WM_CLOSE
BinkClose
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = mods
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
When i configure ali's driver nothing happens,why?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11631 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
My turn now. I have same problem as this guy:I have that problem too.
http://home.eyesonff.com/final-fantasy-viii/102904-laguna-crash.html
I assume it is a bug in the game. Have you fixed this already Aali or do you want my crash dump?
Hyne has a progress value. All you do is open current save there and tick to complete the current laguna stage. Although... i've noticed Hyne is quite buggy with it.I messed with it a bit but couldn't make it work... had to download a save and remove all the failstuff it included :x
Okay NM about the version#.. you just have to go to the end of the thread. This forum does not exactly work like others doYou should wait atleast 24 hours for an answer most of the time you would :), and when you run ff7config as admin in the graphics tab the drop down box click on custom driver never mind anything else there even the Broken thing, and yeah in ff7opengl.cfg you should keep mdef fix as yes as the original does not comr with it fixed
=X
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7700 Series 4.2.11931 Compatibility Profile Context
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
The last issue I'm having now which I've seen mentioned several times but no fix ever listed, is the black outlines on backgrounds in battle. Disabling fancy_transparency, anti-aliasing or anistrophic filtering don't help. Is this an unfixable bug or is there something else that can be changed to fix it?
That fixed it but now everything is horrendously pixelated. Is there any form of smoothing that can be used on textures if this option has to be turned off?
EDIT: Additionally I'm getting garbage on scenes that I go back to, i.e. if I'm in the sewer and I go from one screen to the next then back again. This was mentioned once in this thread that I can see but I checked a few pages after and no mention of a workaround or fix.
My turn now. I have same problem as this guy:
http://home.eyesonff.com/final-fantasy-viii/102904-laguna-crash.html
I assume it is a bug in the game. Have you fixed this already Aali or do you want my crash dump?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.11995 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x92756602,0x255c,0x4517,0x8a,0x5c,0xd6,0x36,0x10,0x26,0x4b,0xce}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0xfd1a6818,0xf582,0x4602,0xa7,0x91,0xf3,0x48,0xbd,0xda,0xf9,0x68}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
WM_CLOSE
BinkClose
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
I wouldn't think so. Depends on how Kranmer did it, if he allowed for the use of the new flevel, no... and I am sure he did.Well to be 100% honest all i did was patch the new flevel to the old flevel (i didn't take any fixes into consideration since i wasn't sure what part of the new flevel makes touphscript crash so i thought it best to just convert the whole thing), before patching you could just use makou reactor and extract the map in question and then replace it in the patched flevel if its a problem.
the FX5000 series
By best I mean that that's was the only card I could buy in the shops in my city :/Someone got trolled, or you live in the desert. That card has been out of production for years.
but with the integrated Intel Video Card the videos are working so I kinda fixed the it :D The only problem is that it can't really handle the SeeD GUI mod for FF8 but the original isn't that bad either with this driver
# ff7_opengl-0.7.11b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom3.post
enable_postprocessing = yes
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = yes
disable_popup = yes
IIRC it helps with rasterizing of 3D graphics so it wouldn't do much anyway.Well, fairly large chunks of the game are 3D. Characters in fields, pretty much everything in battles or the world map, chocobo races, etc. I can see wanting to do this.
There is no setting for anti aliasing.Not as such, but you can add the following settings to your config file:
internal_size_x = (some number)
internal_size_y = (some number)
Does the internal size setting need to be a multiple of whatever resolution you're using? For example, I run my game at 1280x720. What should I set my internal size at?Based on your screen resolution:
If you mean something like that (http://forums.qhimm.com/index.php?topic=11992.msg166325#msg166325) here, you can spare you that.
Otherwise, bring it on ;D
Yeah, it's something like that ^^No, I hear for the first time. Describe that more accurate.
I also had graphical bugs during fights, is that known as well?
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
#internal_size_x = 640
#internal_size_y = 480
preserve_aspect = yes
fullscreen = no
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 20
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = yes
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
#load_library = Multi.dll
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11672 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: D:\Games\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi
INFO: D:\Games\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = Yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
disable_popup = on
Sorry i am of no help to you on your issue, But what I'd like to know is, How is your config so widely different than mine?
...
Thats mine
Sorry i am of no help to you on your issue, But what I'd like to know is, How is your config so widely different than mine?
To my knowledge, the refresh_rate parameter works only in full screen mode, and since only a few mini-games (g-bike, snowboard,...).
The problem with the Mimigames is known, perhaps you should look at installing this mod(s)
Have you created a profile for ff7.exe with your graphics card configuration tool (eg AMD Vision Control Center) ?
maybe use shaders off
Yeah, i set it up in the control panel, jacked the settings up so high that if they were taking effect the difference would be very noticeable. But it looks the same.The problem I had, no noticeable difference ...
Also, if you want to play the speed round prorperly, you also need to remove the minigame limiter from the config file, and set your graphic card display settings to 60hz. Its the only way to get the right speed. At the moment the minigame is being limited to 30 and the frames are being doubled, making the game useless to play. Aali has to set the cap to 30 and not 60. Same for Snowboard minigame. The minigames are correctly:
Snowboard 60
G-Bike 30
Coaster 60
The monitor must be set at 60 hertz with vsync on (make sure that vsync is also enabled on graphic card... that it isnt off completely or the setting in aalis driver wont even matter). And mini-game limiter off. It definitely works and at the right speed, because I can do it right here. Unless there is some other reason it isn't working for you. The aimer will still be broken though.
As a suggestion for the speed square game (gotta get Umbrella...) I just go until I manage to hit the Zeppelin's propeller, which isn't that hard even at fast fps. I sorta just put the aimer in the bottom right hand corner and zap it (you get 2 quick chances iirc), get it about 1/4 of the time.
Ah well, I guess I'll just see if I can't replay this over and over again until I can gain a reaction time faster than anyone who has ever played this on a Playstation. *sigh*
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2 4.3.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: D:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = no
fullscreen = yes
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomHDR.post
yuv_source = shaders/yuvHDR.frag
frag_source = shaders/mainHDR.frag
vert_source = shaders/mainHDR.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
#load_library = Multi.dll
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Games\Final Fantasy VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: NPOT textures not suppported, will not be able to load C:\Games\Final Fantasy VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Games\Final Fantasy VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Games\Final Fantasy VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
INFO: GDI software renderer detectedThis indicates, that you use the Graphic card driver from Win 7 or 8!
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTS 250/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 960x720, 15.000000 FPS, duration: 247.533333, frames: 3713
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\mkup.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 9.000045, frames: 135
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
resume_sound ()
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 307
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
also why do i still have this error -----------------> ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg <-----------------????This is normal.
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = no
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
load_library = "RaW"
disable_popup = on
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.12217 Compatibility Profile Context 12.104.0.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Loading external library RaW
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xc7b2741d,0x8ef4,0x4733,0xb2,0x3,0xc5,0xe6,0xa5,0x40,0x99,0x8d}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xad9891f2,0x1e33,0x4625,0x8e,0xc5,0x1b,0x84,0x98,0x8c,0x8a,0xf6}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
midi_play FAILED!: returning 0
Can't open file: e:\DISK1
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge2\fhedge2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge1\fhedge1.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhview1\fhview1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgkote_2\bgkote_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_2\bgbook_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=20, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\fh\fhpara11\fhpara11.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge1\fhedge1.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge2\fhedge2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\fh\fhmin1\fhmin1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\fh\fhmin1\fhmin1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=20)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge2\fhedge2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=48, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge1\fhedge1.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhpara11\fhpara11.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhwisef1\fhwisef1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=43, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\fh\fhwisef1\fhwisef1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bgryo2_2\bgryo2_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=40, volume=0)
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroad_9\bgroad_9.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhedge11\fhedge11.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=40, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\fh\fhpara12\fhpara12.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhwise13\fhwise13.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhparar2\fhparar2.sfx
Can't open file: \ff8\data\eng\field\mapdata\fh\fhwise13\fhwise13.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=40, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=47, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=38, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_3\bgbook_3.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_2\bgbook_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_3\bgbook_3.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall3a\bghall3a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_5\bgroom_5.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_6\bgroom_6.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_5\bgroom_5.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_5\bgroom_5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall_2\bghall_2.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bghall1b\bghall1b.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bc\bcgate1a\bcgate1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bc\bcgate1a\bcgate1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin23a\bcmin23a.sfx
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=70, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=1, song_id=44, volume=0)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=0)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin23a\bcmin23a.sfx
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
sd_music_play (number=1, song_id=44, volume=0)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=42, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
sd_music_play (number=1, song_id=44, volume=0)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcsta1a\bcsta1a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=60)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=60)
Can't open file: \ff8\data\eng\field\mapdata\bc\bcmin21a\bcmin21a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=9, volume=60)
sd_music_play (number=1, song_id=44, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=59, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=13, volume=60)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
GLITCH: unsupported texture format
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
sd_music_play (number=0, song_id=59, volume=60)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=59, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=13, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
GLITCH: unsupported texture format
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=55, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
WM_CLOSE
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
It's a well known bug. It's been fixed for his next driver release....saying a little prayer. You know, Aali, if you can stand reading this: I'm sure we've all been terrifically annoying (especially me) throughout this period since the last custom driver release, but I just hope you can get some pleasure knowing the overwhelming joy and excitement so many people around the world will feel when you finish and post it. I've mellowed just slightly since I came to the site some three years ago, but I will literally jump around like a 4 year old when it happens.
Make sure that you use latest aalis driver, then make sure that ff8_opengl.cfg has this line at the bottom
load_library = "RaW"
It should be noted that you need the non-geforce patch.
Did you go to FF8Config and select custom graphics driver?Not needed for FF8 ;D
But! If I remove eax.dll...... you play without Aalis driver ;D
(http://img443.imageshack.us/img443/1092/0xbz.png) (http://imageshack.us/photo/my-images/443/0xbz.png/)
Might I suggest Model Interpolation as a new feature? Basically, it smooths out the transition from one frame of animation to another, giving more fluid motion. I could never quite get used to the jerky animation of FF7. (Also, smooth it out to 60fps.)Just figured I'd bring this up again. Is this feature technically possible?
(http://img443.imageshack.us/img443/1092/0xbz.png) (http://imageshack.us/photo/my-images/443/0xbz.png/)
Getting this with Aali's driver installed. Fresh install of the game, replaced the files with 1.02, re-downloaded the driver and copied it to the folder and selected the driver in ff7config.exe. Haven't changed anything in the .cfg file yet. Running on Windows 7 64bit if that matters.
Do you have a radeon. I got it with catylyst 13.6 drivers. I think 13.4 is bad too. 13.5 worked.
Anyone have success getting this to work on Final Fantasy VII with Virtual Box and Windows XP guest? Tried myself using a Linux Host and Windows XP guest but I get an error after screen goes black; also noticed direct x 7 tests fail in dxdiag but directx 8-9 succeed.umm why not just use wine and run FF7 that way.. thats what i do .. http://forums.qhimm.com/index.php?topic=11994
Do lots of projects and college work on my Linux install and would be nice to not have to reboot sometimes to play Final Fantasy VII; do like Windows (wonderful break after burning myself out on Linux) but sometimes I wish I didn't have to reboot.
INITIALIZING MIDI...
selecting device 1:Out To MIDI Yoke: 1, mid=0, pid=0,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\midi\xg.lgp
MULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
With Timidity XG and Vexatious' huge pats, the MIDI of the game really sounds great. Is this possible to address somehow? Thanks for any help :)Code: [Select]MULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
Has anyone tested this on Windows 98 with a totally unmodded game? I wouldn't be surprised if it's a bug that popped up in XP and nobody noticed (we were all distracted by chocobo race crashes at the time.).
MULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
Yeah, I mean... I don't have a C:\lib\src\sound\midi1.cpp. That does sound Win98 era doesn't it?It wouldn't be a file in Windows. As Iros explained, that name is a file in the source code.
umm why not just use wine and run FF7 that way.Thanks for the tip! Unfortunately I don't use Wine since it's a potential security risk. Don't want the potential to run virus's, trojans or anything malicious built for Windows. My only option is virtualization.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7700 Series 4.2.11927 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: Loading external library RaW
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
creating 3D listener interface
EAX: creating bogus sound buffer
EAX: creating bogus 3D buffer
EAX: Establishing listener property set interface
EAX: Checking for EAX support
EAX support initialized
EAX: set global reverb
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xe9a2b4d8,0xbe59,0x4d7b,0xbf,0x75,0x6a,0xf2,0x15,0xef,0xdc,0xb5}
PORT 1: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x54dd682d,0x712f,0x48e8,0x93,0x96,0x81,0xb0,0x12,0x65,0x14,0x8a}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
Cannot open Movie File: C:\Spiele\FF8\Publish.pak
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=35, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
BinkClose
Can't open file: \ff8\data\eng\field\mapdata\go\gover\gover.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=0, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!: returning 0
WM_CLOSE
ERROR: unhandled exception
This is a known issue with the driver and has been fixed for next release.Two years and counting since I reported this bug. There won't be a next release.
Two years and counting since I reported this bug. There won't be a next release.
Two years and counting since I reported this bug. There won't be a next release.
Is there a way to get the driver source and build it yourself?
Seems like a waste of effort to throw away a great driver project and build a new one from scratch.
Is there a way to get the driver source and build it yourself?Maybe you can get source code off the older driver from Saint's high res if you ask him and start off from there? i dunno
Seems like a waste of effort to throw away a great driver project and build a new one from scratch.
Maybe you can get source code off the older driver from Saint's high res if you ask him and start off from there? i dunnoI dont think this will help. As far as I understand Saint's work he patches the exe directly to tell FF7 to run in a higher resolution.
http://forums.qhimm.com/index.php?topic=3203.0
2. The 2000 version, you can add custom textures and HR fonts, but you cannot use Roses and Wine.Yes you can. Roses and Wine was originally made for the 2000 version, but requires Aali's driver to work on it.
Is it possible to include a feature like in the Steam version that FFVIII can read the videos from the mod folder? I'm making a video mod for the Steam release with dubbed FMVs and I'd love to replace them. Since that's not possible in the with the old exe yet and the game reads the .PAK file from the image drive. I was wondering if this was possible to be included in the next driver version. Thanks!!!
Is it possible to include a feature like in the Steam version that FFVIII can read the videos from the mod folder? I'm making a video mod for the Steam release with dubbed FMVs and I'd love to replace them. Since that's not possible with the old exe yet and the game reads the .PAK file from the image drive. I was wondering if this was possible to be included in the next driver version. Thanks!!!
Do we even want to support the 2013 release? Square had taken community work and repackaged it without giving the slightest bit of credit. Do we really want to give them a free pass to taken even more stuff?