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Messages - Sapphire

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126
Team Avalanche / Re: Midgar Remake
« on: 2011-07-17 11:39:23 »
Well, as promised.

I started on the station so I could just merge the whole thing when I'm done, but it's a start hey?

I agreed to let Spoox handle Midgar however.


127
Are we still able to post in this thread?

If so.





Anyone wanna take a guess :P?

128
Team Avalanche / Re: Midgar Remake
« on: 2011-07-14 23:13:39 »
Sorry for the bump.

This model has been discontinued, a new one is underway.

Not only cause the .max got corrupt but also the geometry was a mess due to this being made in a program different from 3ds max. I will now be making it 100% purely in 3d Studio Max.

I'll continue posting updates here when avalible.

129
Very nice progress Spoox.

130
Team Avalanche / Re: Project Bombing Mission Gallery
« on: 2011-05-01 21:16:31 »
it's the thought.... but it'll take still some time to model the whole Midgar, with all the attributes.
I can't promise it will be included in the TA release yet, the main focus will be the field backgrounds for the bombing mission,
the next part will be the rest of Midgar, after that the intro movie can be done.
But in time scale.......can't say. Patience...
 8-)

100 post.... wheee

Time on work and my misses takes me away from my spare where I can work on Midgar :( But I'm sure I can have a basic outlook updated within the week, i'll see how I go.

131
Team Avalanche / Re: Uhhh, long time :P.
« on: 2011-04-14 23:09:58 »
Excellent work, are these all fill for the plates?

Indeed they are, however we will most likely be using Spoox's model I must talk with Spoox about that.

132
Team Avalanche / Re: Uhhh, long time :P.
« on: 2011-04-14 23:03:40 »
Just some more :P.


133
Team Avalanche / Re: Uhhh, long time :P.
« on: 2011-04-13 23:30:23 »
You 2 can accomplish so much working together  :-o

We're hoping to accomplish a lot :).

Update on the platform props.


134
Team Avalanche / Re: Uhhh, long time :P.
« on: 2011-04-13 00:26:24 »
I see Spoox already working on the platform but what the hell :P.


135
Team Avalanche / Re: Uhhh, long time :P.
« on: 2011-04-12 13:51:24 »
Well, if you could arrange the tickets to Sydney, I'll be glad to pack my bags... ;D
(We'll even make pictures if you want...)
 8)

Too true :P.

136
Team Avalanche / Re: Uhhh, long time :P.
« on: 2011-04-12 12:01:58 »
Oh my Spoox, get on msn :D.

And yeah everything is lost :\. To copy over to an external hard-drive would of taken forever so I never done it, instead had it laying somewhere on my server but that was shutdown a while ago. I should try and boot it up and find it.

137
Team Avalanche / Re: Uhhh, long time :P.
« on: 2011-04-12 09:26:46 »
Update on sector 6.



Here you can see i've updated the reactor path/entrance.


138
Team Avalanche / Uhhh, long time :P.
« on: 2011-04-12 01:07:13 »
Hello folks, I have been pretty inactive lately. I won't leave you guys like that again <3.

Anyways after I lost my previous midgar model due to a hard-drive malfunction I decided to remake midgar once again.

I have been mainly focusing on the Mako Reactors since they are my biggest enemy in the model :(.



The reactor entrance I have since fixed up and made longer in all 3 directions (I will post the new render when I'm home)



Flanking tower



Anyway, I'm back 100% now.
Any of the other modelers/texturers/staff of this mod please feel free to add me on msn.

[email protected]

139
Team Avalanche / Re: Midgar Remake
« on: 2010-07-24 13:41:24 »
Sorry the lack of updates guys i do regret to inform you that to not expect to many updates due to hardware problems with my pc, Bare in mind i will update asap.

Thanks for the feedback people!

140
Team Avalanche / Re: Midgar Remake
« on: 2010-07-02 05:02:00 »
I'm not familiar with animation work but I was under the impression that in order to render a scene you have to write a script for the camera etc.

Well.. max is very flexible so it could be hard-coded with a script or done in 3D with Animation Keys so dosnt really matter i guess :).

141
Team Avalanche / Re: Midgar Remake
« on: 2010-07-02 04:43:37 »
Unfortunantly Noen will never release his model for public use but he may release a map of it for crysis or something so he says :S.

142
And yea the reactors are numbered 01 due to me just wanting a render lol i'll fix them up asap!

143
Been working on midgar for around 2-3years i have the main building
, the plates, the reactors down and i also have the slums wip i currently
 onl have the plate supports though :(

As for software i used, i use 3d studio max and a little bit of maya
i no longer use maya anymore cause i got used to 3ds max controls :)

144
Team Avalanche / Midgar Remake
« on: 2010-06-30 08:56:01 »
If theres an appropriate section can a mod please move this  ::)

But as a semi-active modeler for timu i've been on this for a while so ill post an update i guess







P.S: timu sorry for inactivity, my job and timezone is awkward for you >.<

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