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Messages - Immortal Damyn

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251
Team Avalanche / Materia
« on: 2010-02-27 20:30:02 »
Well, I'm rather stumped (which isn't hard with me) with romeo's materia. I cant figure out what to do with it. I've been reading a bit though, and I think that maybe I just can't use it without the whole GUI overhaul... which for personal reason's I'd rather not use. So can anyone tell me if I'm correct in thinking I can't use romeo14's materia images without the GUI overhaul?

252
General Discussion / Re: A lot of Questions
« on: 2010-02-27 18:23:03 »
Well, character models can't be changed, although there is some progress in extracting them from the game, there's no way of putting them back in yet.

As for having the GFs as party members, I've never seen any gameshark codes to support that, so for now I don't thinks that's possible either.


For the time being the modding capabilities of FF8 are virtually non-existent.
You know, it's almost scary how far we've gotten on FF7, but we've made virtually no progress on FF8.... And actually I remember seeing a video not that long ago on youtube about how Griever was a party member in the battle against Odin. I don't know if this was psx or PC version, or if it was gameshark or a mod, but it was definitely interesting to watch.

253
Ok, I'm sorry if this is considered necroposting, but I have this really strange problem that I can't figure out what's wrong. For some reason, whenever I try to add this into the menu_us.lgp the tex files look really weird. Like they were blown up, and the pixels were spread out to fill the empty space. Idk it's really weird. but since i've been having trouble with this, i was wondering if anyone could point me in the direction of a tut to make my own avatars?

This is what it looks like, every time, no matter how many times i redownload and redo it:


254
Archive / AC Custom Models
« on: 2010-02-27 05:50:39 »
Ok, so I've been looking into this a bit, and I've downloaded AC Cloud. I have to say, by the way everything looks in the screen caps you guys have posted, and the model images posted, this looks to be and extremely amazing thread. I'm very happy someone would take the time to actually sit down and make these things, for free, and let other people use them, free of charge. Especially when everything looks so professionally done. I applaud you for your work Kula, and thank you for being so generous. Now if I can just sort out my problems with FF7music, and get it all running again, I can check out AC Cloud in game :D. Oh, and in case it seems like I'm not paying attention, I would also like to say, that is one sexy looking Death Penalty. I believe that Chaos is going to make just as many people happy as AC Cloud did, if not more.

255
Aww... that makes me sad. I was hoping to find a fun way to mess with materia :P. Oh well, thanks anyway.

256
Sorry for the double post, but I was just wondering. Is there maybe a way to implement this into something like wallmarket? Make a way for one to make a summon materia with more than one summon on it?

257
Archive / Re: First Model
« on: 2010-02-26 19:57:10 »
My only problem with this is that the belt seems a little too tight, and kinda way too high up it almost looks like he's trying to wear it as a bra. and the pants seem a little awkwardly shaped.. idk that could just be me.. but it looks like it could be a really great model :D. this is all just my opinion though. i personally think this will turn out great.

258
Gameplay / Re: BETA - 9999 Limit Breaking support thread
« on: 2010-02-26 04:46:49 »
I agree that this really wouldn't unbalance the game. It would unbalance it in the same way it unbalanced FFX, by the time you got to breaking 9999, you were too strong for anything in game anyway. I wish they had made VII harder than they did... it's too easy to hold X through every regular battle.... 4x cut and KoTR are too OP.... I mean yea, KoTR is harder to get, but still. And the master materia are kinda... wow.

259
Well, in any case, I wish you extremely good luck in your endeavor. May the force be with you. xD

260
Actually, I believe that it's possible to make green materia call summons. I know that they can call enemy skills.

However, the materia will not be red any longer. Red materia are strictly associated with one 'type', which is "Do spell [X] the number of times determined by the level".

I believe this to be true, but note that any green (magic) materia will not provide the "summon" menu option.



I actually tried this, and interestingly, it provided the summon menu, but it was grey-out. Possibly because I had no summon available being that the first level is blank until you level it up to the second level, or it could just be because it doesnt register the materia as a normal summon materia.

261
I know it's possible and such to make new materia on the PC version of FF7. I was just wondering cause I'm having a hard time searching it, if there was a way to make a summon materia that could use multiple summons in the way a normal magic materia would:

AP level 1 = Fire
AP level 2 = Fira/Fire2
AP level 3 = Firaga/Fire3
AP level 4 = MASTER.

i want to do something along the lines of:

AP level 1 = blank
AP level 2 = Bahamut
AP level 3 = Neo Bahamut
AP level 4 = Bahamut ZERO
AP level 5 = MASTER

Just an idea I thought up. I want to remove master materia's from the game, and KoTR (for obvious reason) and maybe is there a semi-easy way to replace KoTR with my new materia (as in: you get the gold chocobo to go the new materia instead of getting KoTR)? I was thinking that maybe I could make it out to be a magic materia in WM, but with summon spells. However I don't know if it would show up as green magic materia or red summon materia, which I'm kinda picky about, but that's just me. Also I was thinking if it's even possible to make this materia that if I just over-write the KoTR  materia (also in wallmarket) would that make it so I could in game pick up my newly made materia instead at the area where KoTR would be in the field.

262
well, maybe you could have friends or people on here help with editing just the random encounters and standard monsters? again, i'd offer help, but i dont do things like that well, unless i could learn myself or someone wanted to teach me xD but im a hard/annoying person to teach.

263
right on, glad its still here. i was kinda sad when i saw the topic just kinda end. this would be a good improvement on a great game. i'd offer help, but im very poor in the ways of video game editing. as in, i dont know my head from my foot in this category. anyway, good luck, im rooting for you and your project

264
so wait... what happened to this project? i know this is months old, but at the same time, it sounds really good.

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