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Messages - DLPB_

Pages: 1 ... 373 374 375 376 377 [378] 379 380 381 382 383 ... 404
9426
Akao was sound programmer for VII wasn't he, or was that just because of his work on the actual SPU?

9427
Releases / Re: [BETA RELEASE] FF7Music Installer
« on: 2010-07-28 22:25:14 »
Good this will stop all the endless questions... and it is easy.

Nice work :)

9428
I doubt its possible but you could try and put in voices

Are you talking about the game being fully voiced? Because that is pretty much impossible with the PSX version, unless you don't mind the ISOs being far bigger than actual CDs. Voice files take up a *lot* of space; why do you think Metal Gear Solid used two discs.

Yup, it will take a bit (assuming it was possible for the game to allow audio).  You can get decent voice compression at 64kbit/s @ 44100 hz Mono.  It will be comparable in quality to 128kbit/s stereo.  MP3 would give you very good results.  With 64kbit, 50 hours of voice would be:

(64000*60*60*50)/8 bytes =

1.44GB  You could probably get all the voice for FF7 inside 25 hours or even less.  But taking 25 hours as a rule, that would be around 1 CD of data space needed.

MGS1 took around 300 MB in total across both Cd's if my PC game is the same, which it should be.  Video, few though there were made up a large amount too.  Audio can be decent at pretty low bitrates.

 


9429


I think that the HP and MP are still a little higher than the character names, but it's barely noticeable. Great work, as usual.

I'd say it is very noticeable.  I use adobe and place selection line under it to make certain.  Edit.  Kranmer already responded.

9430
Archive / Re: Menu Reconstruction [WIP]
« on: 2010-07-25 21:13:38 »
The 9999 patch is a known problem.  The changes don't seem to be THAT bad from what I remember but they do affect this patch. 

Hopefully Aali will have a look at this and see if he can make it work with this menu construction patch better.  If not, I may at some point go into the 9999 patch and correct it.

9431
Archive / Re: Menu Reconstruction [WIP]
« on: 2010-07-24 09:13:27 »
I will look into it again anyway and see if I can make it look a tad better.  Tonight I noticed a lot of problems with this mod, very small things which need fixing :P  But 95% of it is done :)


9432
Archive / Re: Menu Reconstruction [WIP]
« on: 2010-07-24 09:00:10 »
Yes that's impossible to fix sadly.  The ghost hand can be placed there manually but the normal cursor works by distance.  When using the word "Arrange" it fits ok, but that makes the words look awful.  The tradeoff is that hand not lining up....

You can see the word "Key Item" should be placed more to the right than it is too, but then the cursor looks worse.  This is just one of those things that has to be accepted. 

9433
Archive / Re: Menu Reconstruction [WIP]
« on: 2010-07-23 22:20:24 »
You mean the grey background?  I just randomely chose some grey values

set all corners to 60 RGB


9434
FAQs and Tutorials / Re: The Rules
« on: 2010-07-23 20:32:42 »
I actually like the new rules.  I think being tough on most things is the right way to go.  I do have some disagreements though about

Double posting.  I don't know why everyone gets in a tiz about infrequent double posting, especially when it is separated by hours.   I have been placed on warning level for a small misdemeanour which would have been better warning me for instead of landing a nice "Watched" status on me which seems too gung ho for what I did.  I think as long as a double post is separated by hours or is a post releasing a new mod version, it should be ok.  On my forum, I deployed a mod that adds posts under a certain time to the one above it.  So it ended all the need for warnings and so forth.


Still, overall, I think a hard line on most things is ok if it keeps a bit of order.  I would also remove all that hermoor stuff and silly topics which attract trouble.  I don't think they are adding to this forum in the slightest, and are probably contributing to trolling.





9435
Archive / Re: Menu Reconstruction [WIP]
« on: 2010-07-22 18:34:57 »
I have no idea how that has happened....  But nice spot :)!  I will check mine again and see....

ha, you are completely right :)  It is because all my materia is mastered that I never spotted it on the tests (i used another save the first few times).  The shop menu sell will probably have same issue.  Added to correction list.

9436
Archive / Re: Menu Reconstruction [WIP]
« on: 2010-07-22 16:44:39 »
wpn. pro. and acc. dont really line up great to be honest....  the W is longer you see...like the A of arm.

Also, those AP values aren't lined up properly on the original.  Open it up in adobe and draw a line under it, and compare.  The shadows are equal on beta 2.  On beta 2 they are level.  You can see that if you look at it, the original is far higher.  It is because you are using dark blue background that it looks worse.  Try white.

I am addressing the line up issue when using Protect.

edit: actually looks slightly out on beta 2 aswell (on yours not mine).  Upload me another in white background with the full screen shot.

Also, tell me if there is any difference when you apply the patch to original 1.02

9437
I mentioned before how there was a 1 pixel gap between the outside and inside limit bar, well just to let you know that this is caused by it not being sized properly and has nothing to do with TA.  I will sort that in menu reconstruction :)  A lot of the other bars are actually too big...

9438
Archive / Re: Menu Reconstruction [WIP]
« on: 2010-07-22 10:42:27 »
yup :)  this patch is a lot more than just the main menu.... it is every single menu :)

9439
Archive / Re: Menu Reconstruction [WIP]
« on: 2010-07-22 00:38:54 »
Works for me.... try it now.

https://docs.google.com/leaf?id=0B1JH_wU1qqN4MmY5OGY0NjgtMGQyNC00ODE4LWE1MDgtNzk2YTEwNzMyZjAy&sort=name&layout=list&num=50

if that one doesn't work, perhaps something to do with me using exe... or maybe google docs has issue?

9440
Archive / Re: Menu Reconstruction [WIP]
« on: 2010-07-21 22:17:51 »
RELEASE BETA 2 - NOW NEED TESTERS

This is now considered pretty much finished.  There are some things I will be tweaking and altering in the coming days and obviously once all this is done and we are happy, I will begin work on adapting it for the normal game.

Remember this still has the re-translations in it, and you should always backup ff7.exe  before applying.  I would appreciate it if EVERYONE who is interested in this project installs it regardless of the re-translations, and that you offer constructive criticisms.  Some of these "problems" I will no doubt know about.  TRY to be logical about this, don't find something completely small and irrelevant which will not make any difference at all to the quality of what we visually perceive as "Good"

Do not say "It sucks there" or "Maybe change x"  Upload a screen shot and point out what needs changing or what you are unhappy with and I will see what can be done.

FF7 Menu Reconstruction Beta 2

Note:  If there seems to be some serious issue with text or so forth, try applying the patch to the original 1.02 exe, as there may be an issue adding this to already modified exes (I think I corrected this issue but you never know).




9441
he is talkin' to the Shin-Ra Manager, saying "You say somethin'" because the manager was whinging about Barrett and the party.  Barrett then says "It got empty all a sudden" because everyone who was there got scared and left that carriage.  The manager says after "It got empty cause of guys like you"

The translation could have been done better.

9442
Barrett was portrayed as a stereotypical black man in the English version and it was overdone to the point of Mr T.  Japanese version he doesn't swear all the time or act like a mo' fo.

Cait Sith speaks with a different dialect, this is most typically Scottish in the English although the original did not give him any accent at all and thus when Scarlet says "reeve you talk funny" it makes absolutely no sense to the English audience, because Reeve was meant to have accidentally used Cait Sith's accent.

Those are the biggest 2 and the ones which were changed the most from the Japanese.  The English translation was also poorly done, and since the Spanish used the English, you got a double whammy.




9443
Team Avalanche / Re: Verdana Font
« on: 2010-07-20 23:07:43 »
sl1982  Very good.  Very good indeed.

9444
Team Avalanche / Re: Verdana Font
« on: 2010-07-19 07:07:54 »
 8) good!

9445
Team Avalanche / Re: Verdana Font
« on: 2010-07-19 04:23:14 »
I will go with new assuming that the spacing can be sorted to look smoother :)

9446
General Discussion / Re: What is FF7's font called?
« on: 2010-07-19 03:37:29 »
Oh yeah I know it is present on the texture, what I mean is they prob just duplicated the font and placed it behind?  Then again it could just be an effect.

9447
General Discussion / Re: What is FF7's font called?
« on: 2010-07-19 03:02:38 »
No what I mean is the original has a Grey-Black outline, because they added a Grey-Black font behind the white to give it a bit more depth.  Have a look>



Also note that LV HP MP seems to be different a different font.  Will this be taken into consideration? If I remember, the other TA font didn't?

9448
General Discussion / Re: What is FF7's font called?
« on: 2010-07-19 02:25:59 »
the l looks a little close to the e in select and awkward....  other than that I like it!


Is the new font going to keep the Grey background text?

9449
General Discussion / Re: What is FF7's font called?
« on: 2010-07-19 00:46:10 »
This should speed up the new font process?  This seems like the best way to update this font :)

9450
Completely Unrelated / Re: The sh*t Sucks thread
« on: 2010-07-18 12:38:03 »
Well I had to have the bottom 2 out with a 30 min operation under general anesthetic  because they were impacted... so the jaw structure is misaligned, they reckon, so when I'm asleep I grind.

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