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FF9 Tools / Re: [PSX/PC] General editor - Hades Workshop (0.50b)
« on: 2023-12-25 02:51:05 »
I actually found a very interesting "Renaming" bug.
When I used HWS to change the names of Support abilities and Items in the Moguri-Memoria FF9, the next line of anything that I changed had the name show as "blank" (empty).
For example, I renamed Auto-Life(the support ability) to Auto-Revive instead (to distinguish with the Blue Magic Auto-Life). Auto-Revive showed up fine in game, but the next support ability after it is HP+10%. HP+10% showed as blank. So I then tested this and named HP+10% as Vitality+10%. Vitality+10% appeared just fine, but then HP+20% showed as blank. Which I then named to Vitality+20%, which made Distract show as blank. And so on.
Then I tried to rename Items as well. I renamed Octagon Rod to Octagon Staff. High Mage Staff's name disappeared and showed blank. I then renamed High Mage Staff to High Sage Staff, and Mace of Zeus showed up as blank.
This does not happen to Spells, only to Support and Items. The functionality is also not affected (if you equip a blank HP+10%, you still see your max HP change immediately).
When I used HWS to change the names of Support abilities and Items in the Moguri-Memoria FF9, the next line of anything that I changed had the name show as "blank" (empty).
For example, I renamed Auto-Life(the support ability) to Auto-Revive instead (to distinguish with the Blue Magic Auto-Life). Auto-Revive showed up fine in game, but the next support ability after it is HP+10%. HP+10% showed as blank. So I then tested this and named HP+10% as Vitality+10%. Vitality+10% appeared just fine, but then HP+20% showed as blank. Which I then named to Vitality+20%, which made Distract show as blank. And so on.
Then I tried to rename Items as well. I renamed Octagon Rod to Octagon Staff. High Mage Staff's name disappeared and showed blank. I then renamed High Mage Staff to High Sage Staff, and Mace of Zeus showed up as blank.
This does not happen to Spells, only to Support and Items. The functionality is also not affected (if you equip a blank HP+10%, you still see your max HP change immediately).