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Final Fantasy 8 => FF8 Tools => Topic started by: myst6re on 2010-04-25 23:30:51

Title: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: myst6re on 2010-04-25 23:30:51
Hyne is a save file editor for Final Fantasy VIII.

(https://www.ff8.fr/pub/images/1328372584-hyne.png)

Features:

Known bugs (v1.8.x)



Download: Hyne on GitHub (https://github.com/myst6re/hyne/releases)

Thanks to sithlord48 to provide Linux and mac versions.


How to use Hyne with PSP or PS3 (https://sourceforge.net/p/hyne/wiki/Home/)
About Steam version support (https://sourceforge.net/p/hyne/wiki/Steam%20Version%20support/)
FAQ (https://sourceforge.net/p/hyne/wiki/FAQ/)


Screens:
(https://www.ff8.fr/pub/images/hyne1.png)(https://www.ff8.fr/pub/images/hyne2.png)(https://www.ff8.fr/pub/images/hyne3.png)(https://www.ff8.fr/pub/images/hyne4.png)(https://www.ff8.fr/pub/images/hyne5.png)

TODO:
 - Position editor (worldmap)
 - field editor (more than just current progression)
 - characters & gf exportation/importation

History:
Title: Re: Hyne - My ff8 save file editor
Post by: myst6re on 2010-10-17 00:46:23
Next update soon... Edit: NOW UPDATED!

Changelog 1.3 version :


Look at the first post to download the lastest version.
Title: Re: Hyne - My ff8 save file editor
Post by: Tekkie.X on 2010-10-17 01:05:50
Download seems to be broken, gets to 100% then stops without actually finishing citing the connection to the severs has been reset, any chance of a re-upload or a Mediafire/RapidShare/somewhere else upload?
Title: Re: Hyne - My ff8 save file editor
Post by: aladore384 on 2010-10-17 02:31:43
Hi Tekkie,

I used a download manager to get it, not sure if MegaUpload has something wrong.

Anyway, I uploaded it on my web hosting in case of someone hase troubles with MU : Hyne v1.3 (http://aladore3viii4.free.fr/files/FF8/Hyne_v1.3_win.zip)

Great job myst6re ;)
Title: Re: Hyne - My ff8 save file editor
Post by: Armorvil on 2010-10-17 12:36:47
Amazing work ! Thank you very much for this great contribution :D
Title: Re: Hyne - My ff8 save file editor
Post by: myst6re on 2010-10-17 14:10:36
I added more mirrors, and the source code!
Title: Re: Hyne - My ff8 save file editor
Post by: sithlord48 on 2010-10-17 14:56:29
i will have links for 1.3 for linux64 and mac os in a little while..
Title: Re: Hyne - My ff8 save file editor
Post by: myst6re on 2010-10-17 15:18:23
Thank you very much sithlord !
Title: Re: Hyne - My ff8 save file editor
Post by: Armorvil on 2010-10-17 20:54:46
I've been toying around with Hyne tonight, and it really is magnificent. I have a couple suggestions, though :

- in the cards tab, you can check the boxes in front of the characters' cards (like Squall card, Laguna card, etc), but it doesn't give you one in-game. Is there any way to add a character card to one's inventory, without having to find the person holding it and win a card game from him/her ?

- also, if you want to get all cards or all items, it can be a pain to check all the boxes and type 100 next to each one. Would it be possible to add two buttons : one to get one of each item / card, and another to get 100 of each item / card ?

Aside from those two points, this utility is perfect IMO !  :D
Title: Re: Hyne - My ff8 save file editor
Post by: endlessdamage on 2010-10-17 22:32:33
- in the cards tab, you can check the boxes in front of the characters' cards (like Squall card, Laguna card, etc), but it doesn't give you one in-game. Is there any way to add a character card to one's inventory, without having to find the person holding it and win a card game from him/her ?

After you check the box, you have to look right of the name, select 'Squall' from the drop down box and then it will be in your inventory!
Title: Re: Hyne - My ff8 save file editor
Post by: endlessdamage on 2010-10-17 22:38:11
And i also do have one more thing to say. I was checking out the source code, great work! Everything is flawless!
Title: Re: Hyne - My ff8 save file editor
Post by: myst6re on 2010-10-17 22:51:44
- also, if you want to get all cards or all items, it can be a pain to check all the boxes and type 100 next to each one. Would it be possible to add two buttons : one to get one of each item / card, and another to get 100 of each item / card ?

Yeah, I already thought of that, I'll see what I can do.

And i also do have one more thing to say. I was checking out the source code, great work! Everything is flawless!

Thanks, and sorry for the function/variables/comments in French ;D.
Title: Re: Hyne - My ff8 save file editor
Post by: endlessdamage on 2010-10-18 00:01:45
Très bien  ;)
Title: Re: Hyne - My ff8 save file editor
Post by: endlessdamage on 2010-10-18 00:03:19
Been a while since french class. i do believe that translates to 'quite alright' yes?
Title: Re: Hyne - My ff8 save file editor
Post by: sl1982 on 2010-10-18 01:07:19
Closer to 'very good'
Title: Re: Hyne - My ff8 save file editor
Post by: endlessdamage on 2010-10-18 05:26:55
Well thats close enough for me lol. Oh well, point being, job well done.
Title: Re: Hyne - My ff8 save file editor
Post by: endlessdamage on 2010-10-18 05:36:07
I was wondering if there was anyway to change the names of the other characters in the game (Quistis, Zell, Irvine, or anybody other then Squall and Rinoa for that matter) I feel as though if i could get my hands on the source code for FF8 it would be quite simple, The fact that you cannot change the names tells me its not a variable, its a constant and therefore, it should just be a matter of finding where the constant is ( 'cstr_char3' or 'cstr_zell' for example) which should be quite easy, as you should declare all constants in the beginning of your code. That leads me to believe it would be as simple as changing what that constant is set to, correct?
Title: Re: Hyne - My ff8 save file editor
Post by: Armorvil on 2010-10-18 08:58:09
- in the cards tab, you can check the boxes in front of the characters' cards (like Squall card, Laguna card, etc), but it doesn't give you one in-game. Is there any way to add a character card to one's inventory, without having to find the person holding it and win a card game from him/her ?

After you check the box, you have to look right of the name, select 'Squall' from the drop down box and then it will be in your inventory!

Oh lawl. I'm stupid. Thank you for the info :)
Title: Re: Hyne - My ff8 save file editor
Post by: endlessdamage on 2010-10-18 23:02:14
- in the cards tab, you can check the boxes in front of the characters' cards (like Squall card, Laguna card, etc), but it doesn't give you one in-game. Is there any way to add a character card to one's inventory, without having to find the person holding it and win a card game from him/her ?

After you check the box, you have to look right of the name, select 'Squall' from the drop down box and then it will be in your inventory!

Oh lawl. I'm stupid. Thank you for the info :)

Now i have a running theory, if anyone can confirm or deny that would be great, but I am going to test it late on tonight. I am curious as to whether or not when you change the drop down box next to the character or GF card, if it changes who you win the card from..? For example, Edea has her own card, but she is near impossible to beat at times because she is a great card player, and also has all those rules. Now if you check the Edea card box, and you click the drop down box and select anything but Squall or Edea's House, lets say i choose, B-Garden Headmasters office. Then would somebody in the Cid's office then have procession of the card? Or would you still have to go win the card from Edea? 
Title: Re: Hyne - My ff8 save file editor
Post by: Theclad on 2010-10-18 23:13:21
Oh my goodness, it's just a fantastic work Myst6ere !!

Les menus sont clairs et beaux. But the big thing, that I don't see any but at all for the moment !

What a pleasure to play with Seifer and with Squall in his Seed outfit ! ;)
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: endlessdamage on 2010-10-30 11:18:44
I do have a question, I understand that when you put it into advanced mode i believe you called it? Well there are a lot of unexplained things, and that is fine. But this doesnt say unknown.. If you go to character, and you go to edit Squall. Click the limit break tab. And next to Renzokuken indicator, there is a selection slider, from 0-127.. What exactly does that do? Does it edit the frequency a certain ending shows up, or, actually I have no idea. So if you know, please tell me. If not I get that its impossible for everything not to be as perfect as your coding is =]

EDIT: I apologizes. It isnt only in the advanced mode, its always there.
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: RayAllenLin on 2010-11-07 19:22:36
Hi. This looks like a nifty program and I've been trying to use it but when I do I get the message

"VMP Format is protected, save will be partial and will not work."

and after I save it and try to play it on my PSP, the save file is gone. What should I do?
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: myst6re on 2010-11-07 20:00:39
Normally, there is no way to modify a PS1 save from the PSP. But it seems possible with a cracked PSP.
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: RayAllenLin on 2010-11-07 22:19:17
My PSP is hacked. I got the ISO off pspiso.com
I think the PSP save I got was PSN, because all 4 discs are within the game.
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: AlterEgo87 on 2010-11-10 15:54:47
Myst6re this is very impressive only problem is the saving part same problem as black chocobo im able to edit everything but once it saves it don't work (this is for the ps3 market place download version) i was wondering if you would eva get around to cracking the psv files so that it works for the ps3 i really want to give this badboy a go looks fun :)
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: Rigel on 2011-03-10 10:29:52
Hi,
 I found a bug in triple triad regarding trade rule, if I change to direct, diff or All the rule in game remain "one" or nothing.
I use ff8 psx pal with epsxe 1.7 under window 7.
Can you solve?
Thanks
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: myst6re on 2011-03-11 22:52:04
I have done anything for the trade rules, will normally be fixed in the next version :wink:.
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: Rigel on 2011-03-12 19:04:30
Ok, thanks. If can be usefull, I found a way to get the "ALL" rule working: I set "ALL" in actual use and direct in the city I want and this solution works.
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: rrgracym on 2011-04-03 17:27:01
I don't usually post on forums but I'm having issues operating your program on Linux. I'm running Linux on vmware off of my mac. I have the ff8 disc and the game plays perfectly but I do not understand how to load and edit a PC save or a save that I make in-game to hyne. When I load the save it doesn't let me add new characters or save whatever I do in hyne. Im still learning to use Linux. Any help would be greatly appreciated. Thanks!
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: sithlord48 on 2011-04-04 12:07:42
I don't usually post on forums but I'm having issues operating your program on Linux. I'm running Linux on vmware off of my mac. I have the ff8 disc and the game plays perfectly but I do not understand how to load and edit a PC save or a save that I make in-game to hyne. When I load the save it doesn't let me add new characters or save whatever I do in hyne. Im still learning to use Linux. Any help would be greatly appreciated. Thanks!

j/w wondering why are you not using the mac os version?
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: myst6re on 2011-04-12 07:53:28
Next version soon, I'll try to take into consideration all the enhancement requests and bug reports.

Changelog:
Editor:
Other:
Title: Re: Hyne 1.3 - My ff8 save file editor
Post by: sithlord48 on 2011-04-12 12:38:58
  • New HexEditor page... :mrgreen:

intresting, ill have to see how you do this since i have not yet implimented it for BC. also the compile machines are working perfectly , my i suggest you in you about box you include the Qt version being used the function call is qVersion().
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: myst6re on 2011-04-15 16:15:50
my i suggest you in you about box you include the Qt version being used the function call is qVersion().

Yeah why not.
Edit: done



New version released! http://forums.qhimm.com/index.php?topic=9713.0
Enjoy!
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: ludokreshx on 2011-04-22 04:44:56
how does the alternative costume number work, is it to change the characters costumes or for NPCs
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: myst6re on 2011-04-22 08:58:04
Foreach playable characters:
 - 0: normal
 - 1: alternative (seed costume for Squall, Zell, Selphie, galbadian soldier for Laguna, Kiros and Ward)

This values can change during the game, so they are temporary, and this works for all battles, but not for each fields...
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: ludokreshx on 2011-04-22 16:39:54
Foreach playable characters:
 - 0: normal
 - 1: alternative (seed costume for Squall, Zell, Selphie, galbadian soldier for Laguna, Kiros and Ward)

This values can change during the game, so they are temporary, and this works for all battles, but not for each fields...


Ah ok thank you very much :)
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: Pascual on 2011-06-07 06:36:18
hey, I'm having a problem with this one. when I open the program and I try to open my save files, a notification pops out saying that the file type of my save file is protected and the changes would only be temporary or won't work. The file type of my save files is .vmp. When I ignored the notification, and tried to run ff8 and load the file, the saved datas were not there. good thing I had back-up files. can anyone help me with this one?
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: sithlord48 on 2011-06-07 12:12:16
I try to open my save files, a notification pops out saying that the file type of my save file is protected and the changes would only be temporary or won't work.

the dialog clearly states the changes won't work. the vmp format and the psv format are protected with a massive checksum that has not been broken. this is why you can't save them. there is one way but you need a lot of stuff.See ps3/psp saves  (https://sourceforge.net/p/blackchocobo/wiki/FAQ/#psp-and-ps3-saves)
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: Pascual on 2011-06-08 06:33:56
@sithlord:  I'm using only the psp. I have my saved files from my psp and I'm trying to edit those files but it won't work. I found out that there are some file types like the .mcr file that can be edited without any problems but the .mcr file won't be read by the psp right?  I have a .VMP to .MCR converter but is there an available .mcr to .vmp converter? so I could convert my saved files from .vmp to .mcr, edit it then I would just convert it back to .vmp. If there is one, it could be of great help.
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: DarkFang on 2011-06-08 11:28:34
@sithlord:  I'm using only the psp. I have my saved files from my psp and I'm trying to edit those files but it won't work. I found out that there are some file types like the .mcr file that can be edited without any problems but the .mcr file won't be read by the psp right?  I have a .VMP to .MCR converter but is there an available .mcr to .vmp converter? so I could convert my saved files from .vmp to .mcr, edit it then I would just convert it back to .vmp. If there is one, it could be of great help.
I read that it can be done with CWCheat, but that requires a hacked PSP.
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: Pascual on 2011-06-08 12:48:14
I read that it can be done with CWCheat, but that requires a hacked PSP.

I already read that but the procedure says that the popsloader should be 3.00 to 3.30 firmware. any versions later than that won't work. I already have a version 5.50. what can I do for that to work?
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: sithlord48 on 2011-06-08 15:02:45
@sithlord:  I'm using only the psp. I have my saved files from my psp and I'm trying to edit those files but it won't work. I found out that there are some file types like the .mcr file that can be edited without any problems but the .mcr file won't be read by the psp right?  I have a .VMP to .MCR converter but is there an available .mcr to .vmp converter? so I could convert my saved files from .vmp to .mcr, edit it then I would just convert it back to .vmp. If there is one, it could be of great help.

Did u read what i said the CHECKSUM FORUMLA IS NOT KNOWN* therefore any changes you make to a vmp file are saved to the file but the checksum is not going to be updated. the psp will reject the save as invalid. if you really want this feature i suggest you get to work on cracking that forumla the only way i know that works for sure to get a save back on a psp is in the link i provided you .that should work an ANY psp firmware as it gets a real checksum signed on to it. i don't know if you can do it with custom firmware because i don't have a psp (but anyone who does not want theirs is welcome to send me it, same for a ps3 don't have one of them either..). Before we stray further off topic please start a new thread if you wish to discuss this further. i know i don't like ppls filling my thread w/ the same questions over and over. (read back thru the whole thread this is a question that comes up a lot here and on the BC thread)

*not trying to yell wanted to make sure you seen that part.
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: Skull_X21 on 2011-07-05 02:50:34
 hey, can someone help me get to the ragnarok airship. I'll follow any instructions necessary
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: Skillz on 2011-08-06 01:35:32
Hey I was just wondering if there was a step by step guide on how to set this up to be able to edit games. I've already installed it and all and when i try to import a save game it tells me invalid save. If anyone can help me that would be great.
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: Vgr on 2011-08-06 18:56:29
It's because you need to import something you already saved on. You must have played and saved. It must also be a FF8 save. Make sure you import the good type of file. It either has to have nothing or .mcr at the end.

/n00b_proof
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: Skillz on 2011-08-08 03:27:19
Yeah ive played and saved. this doesnt work for psx emulator tho right? which is what I was trying. :|
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: sithlord48 on 2011-08-08 12:16:05
Yeah ive played and saved. this doesnt work for psx emulator tho right? which is what I was trying. :|

it works for psx raw / pc version and a bunch of emultor formats.
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: alienating456 on 2011-09-01 21:00:55
everytime i try to save it says save file cannot be deleted, save failed.. anyone have a solution??
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: myst6re on 2011-09-01 21:51:10
Execute Hyne as administrator.
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: alienating456 on 2011-09-01 21:57:03
oh...duhh... Thanx!!
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: Asa on 2011-09-18 12:07:36
Japanese language file for Hyne.
Hyne Japanese language file (http://island.geocities.jp/b_temhote/ff/hyne_ja.html)

I couldn't understand one place.
On Triple Triad Rules
        <source>Dégénération :</source>
        <translation>Degeneration:</translation>
What is it mean?
 - Degeneration of Trade Rule (My current translation)
 - Degeneration of Card Battle Rule
or others?

Miscellaneous => Tutorial Tab
"Sélectionner tout" lacked from Translation TS file.

Problem on Japanese FF8.
About the Japanese name of Squall, Rinoa, Boco, Griever, and all GFs.
When display their entry in Hyne, some Japanese letter in their name will be broken.
images (http://island.geocities.jp/b_temhote/ff/hyne_img.html)
It is good to have a option "Don't overwrite 'Original name value that user can specified in game' when saving file" for Japanese FF8.
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: myst6re on 2011-09-18 13:16:40
Wow! Nice contribution!

I couldn't understand one place.
On Triple Triad Rules
        <source>Dégénération :</source>
        <translation>Degeneration:</translation>
What is it mean?
 - Degeneration of Trade Rule (My current translation)
 - Degeneration of Card Battle Rule
or others?

I confess... I don't know :mrgreen: This data information was given to me by experts in action replay. I copied stupidly, I'll try to learn more.

Miscellaneous => Tutorial Tab
"Sélectionner tout" lacked from Translation TS file.

Fixed!

Problem on Japanese FF8.
About the Japanese name of Squall, Rinoa, Boco, Griever, and all GFs.
When display their entry in Hyne, some Japanese letter in their name will be broken.
images (http://island.geocities.jp/b_temhote/ff/hyne_img.html)
It is good to have a option "Don't overwrite 'Original name value that user can specified in game' when saving file" for Japanese FF8.

Sure, it's a good idea, I recently watched the Japanese character table, I could perhaps use it, but it takes a lot of work to recognize all the characters (for me, poor French :p).

Here are the Japanese tables:
(http://s3.noelshack.com/uploads/images/5461482707109_fontjp.png)
If you want you can copy the characters in UTF-8, I'd love to include them into Hyne.



Ok, so degeneration = trade rule points

Quote
----------------------
#2.4  Trade Rule Points
----------------------

After a card game (you can also just quit), trade rule points can (see section
#3.2.10) increase by a random amount, from 0 to 7.
If the resulting value is greater than 250, it's reset to 0.

The higher the trade rule points are, the higher the probability that a
random region's trade rule will be set to One. (see section #3.2.10)

You can find out the approximate value by talking to the Queen of Cards:

0 to 127: No changes to her speech.
128 to 250: Will give a shortened speech and mention that the trade rules
            are moving towards One.
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: Asa on 2011-09-19 15:26:43
Thank you for your reply.

I put Japanese characters text here.
Japanese text (http://island.geocities.jp/b_temhote/ff/hyne_ja.html)
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: myst6re on 2011-09-19 22:49:55
Thanks, next release soon...
Title: Re: Hyne 1.4 - My ff8 save file editor
Post by: myst6re on 2011-09-20 22:49:59
The next version is almost ready, pending here are the translation files updated:
Title: Hyne 1.5 release
Post by: myst6re on 2011-09-21 10:02:42
New version is here (http://forums.qhimm.com/index.php?topic=9713.msg135012#msg135012)!

Changelog:
Title: Re: Hyne 1.5 - My ff8 save file editor
Post by: Asa on 2011-09-21 16:18:09
Thank you for your update. It 's very fast. I was surprised.
I will check and report about Japanese display.
And I will update Japanese file.
Thank you very much.
Title: Re: Hyne 1.5 - My ff8 save file editor
Post by: myst6re on 2011-09-21 20:05:05
Thank you for your update. It 's very fast. I was surprised.

I was working on the Japanese version of Final Fantasy VIII a week ago. You came at the right time :-D.
Title: Re: Hyne 1.5 - My ff8 save file editor
Post by: Asa on 2011-09-22 16:41:52
I update Japanese language file.
Please replace it.
My previous file is not suitable for Hyne 1.5.
hyne_ja_9_23 (http://island.geocities.jp/b_temhote/ff/hyne_ja.html)


Japanese name problem

PSM (FF:ー, Prolonged Sound Mark) is gone.
Squall's PSM is always gone when open slot and do nothing and save.
Others will be gone when their entry is opened.
When entry is opened, their PSM is displayed, but PSM never saved to file.
Switch to other entry and revert, it's gone from display.
And, no effect if I re-add PSM on Hyne.
On select slot window, PSM not displayed. 
Image (http://island.geocities.jp/b_temhote/ff/name_img.html)
Title: Re: Hyne 1.5 - My ff8 save file editor
Post by: myst6re on 2011-09-22 17:47:58
Japanese name problem

PSM (FF:ー, Prolonged Sound Mark) is gone.
Squall's PSM is always gone when open slot and do nothing and save.
Others will be gone when their entry is opened.
When entry is opened, their PSM is displayed, but PSM never saved to file.
Switch to other entry and revert, it's gone from display.
And, no effect if I re-add PSM on Hyne.
On select slot window, PSM not displayed. 
Image (http://island.geocities.jp/b_temhote/ff/name_img.html)

I know why, it's also true for 逃, 堂 and 約. I will release the next version quickly, and there is a new text to translate...
Title: Re: Hyne 1.5 - My ff8 save file editor
Post by: Asa on 2011-09-23 10:36:02
I update Japanese file.
hyne_ja_9_23_2 (http://island.geocities.jp/b_temhote/ff/hyne_ja.html)

And, this is a just report, not problem.
Same character duplicated in table.
1A C8 : 記
1B A1 : 記
Both are effective on game.
Hyne always uses "1A C8 : 記".
If "1B A1 : 記" is exist in save, Hyne changes to "1A C8 : 記".
Image (http://island.geocities.jp/b_temhote/ff/hyne_img.html)
Title: Re: Hyne 1.5 - My ff8 save file editor
Post by: myst6re on 2011-09-23 10:44:49
I update Japanese file.
hyne_ja_9_23_2 (http://island.geocities.jp/b_temhote/ff/hyne_ja.html)

Thank you, but this is not de .ts I sent you 10 minutes ago :o.

And, this is a just report, not problem.
Same character duplicated in table.
1A C8 : 記
1B A1 : 記
Both are effective on game.
Hyne always uses "1A C8 : 記".
If "1B A1 : 記" is exist in save, Hyne changes to "1A C8 : 記".
Image (http://island.geocities.jp/b_temhote/ff/hyne_img.html)

I know I know
Title: Re: Hyne 1.5 - My ff8 save file editor
Post by: Asa on 2011-09-23 11:29:34
Sorry, I didn't check my e-mail.
The file I uploaded was my previous file refined.
I re-uploaded new file, please check it.
hyne_ja_9_23_3 (http://island.geocities.jp/b_temhote/ff/hyne_ja.html)
Title: Re: Hyne 1.5.1 - My ff8 save file editor
Post by: myst6re on 2011-09-24 22:04:45
Okay, new version released (http://forums.qhimm.com/index.php?topic=9713.msg135012#msg135012) for windows and linux.
Title: Re: Hyne 1.5.1 - My ff8 save file editor
Post by: Asa on 2011-09-25 16:17:36
Thank you for your modifying. It works greatly.
Hyne is a first FF8 save editor that can use Japanese ideograms.
It is a epoch.
Title: Re: Hyne 1.5.1 - My ff8 save file editor
Post by: Asa on 2011-10-16 08:51:41
I had done some mistranslation and typos in Japanese file.
Fortunately, mistranslation strings are not used in current Hyne.
And typos doesn't make serious problem.
But, I corrected them. Please use this for next update.
Hyne Japanese language file (http://island.geocities.jp/b_temhote/ff/hyne_ja.html)
Title: Re: Hyne 1.5.1 - My ff8 save file editor
Post by: myst6re on 2011-10-17 10:32:59
The next version can edit many more things (72% editable).

Current changelog:

If we take into account that ~702 bytes are unused in the savemap, Hyne 1.6 can then edit 84% of the savemap.
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: MadRamb on 2011-10-27 22:13:49
Hi myst6re, just wanted to say thank you for your hard work, this is by far the most complete savegame editor out there so please keep it up. ;)
Btw do you have plans to finish the chocobo world editor? im looking forward to it, can you tell me what value should i hex edit for the level or weapons?
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: myst6re on 2011-10-27 22:51:10
Hi myst6re, just wanted to say thank you for your hard work, this is by far the most complete savegame editor out there so please keep it up. ;)
Btw do you have plans to finish the chocobo world editor? im looking forward to it, can you tell me what value should i hex edit for the level or weapons?

Thank you to you ;).
I'll add some values​to be edited in version 1.6 (level, weapons, hps, id...), but I do not know much about the 64 bytes available.
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: MadRamb on 2011-10-27 23:23:30
That'll do, i'll keep checking in for the next update.  ;D

Edit: I almost forgot, i have a request (if possible of course) any chances you can add some sort of button on the magic tab to delete all magics, because it happened to me that i had to many magic spells (weak ones) so i didnt have space to store more magic spells (stronger ones) and it was kinda annoying going through each magic, selecting "-" as if none. If is not possible i'll just have to stick with the ol' fashion choose & delete. xD
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: myst6re on 2011-10-28 08:06:12
I almost forgot, i have a request (if possible of course) any chances you can add some sort of button on the magic tab to delete all magics, because it happened to me that i had to many magic spells (weak ones) so i didnt have space to store more magic spells (stronger ones) and it was kinda annoying going through each magic, selecting "-" as if none. If is not possible i'll just have to stick with the ol' fashion choose & delete. xD

This will be done.
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: MadRamb on 2011-10-30 18:46:51
Hey myst6re, i did some research and i found some hex addresses for chocobo world, i've tested the values myself so they should work 100%, im leaving a screenshot for you to see, since i thought this may help you speed up a bit with the next update  ;D
PD:I used WinHex to edit the "CHOCORPG" save file.
(http://img855.imageshack.us/img855/9217/hexadresses.png)
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: Asa on 2011-11-01 08:01:12
Japanese Char checker for "Hyne" (JavaScript) (http://island.geocities.jp/b_temhote/ff/ff8_jp_char_checker.html)

I only checked on IE8, Firefox 3 & 7 on Windows XP.
Maybe, some characters are not displayed by browser and its font.

And this is a correspondence table of Location Name of Rare Card and Card Player.
Player list based on Japanese FF8 Ultimania. I don't know what they are called in English version.
Locations & Players (http://island.geocities.jp/b_temhote/ff/ff8-location-owner.html)

On Japanese FF8, 3 Location Names are different to Hyne.
But there are no card player. not used in game.
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: Asta666 on 2011-11-01 18:51:22
great work!!
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: myst6re on 2011-11-01 20:03:46
Hey myst6re, i did some research and i found some hex addresses for chocobo world, i've tested the values myself so they should work 100%, im leaving a screenshot for you to see, since i thought this may help you speed up a bit with the next update  ;D
PD:I used WinHex to edit the "CHOCORPG" save file.
(image)

Okay okay, I should explain how to do your research. Firstly, CHOCORPG is compressed, in LZS. Secondly, it's not necessary to understand all the bytes for saves, just the bytes between 2 and 66 (64 bytes):
(http://s3.noelshack.com/old/up/chocorpg_search-e88ccf9436.png)

To compress/uncompress CHOCORPG, you can use ficeLZS (http://mirror.mypage.sk/ficedula/php/programs3a9a.html (http://mirror.mypage.sk/ficedula/php/programs3a9a.html)). It's a command-line tool.

Japanese Char checker for "Hyne" (JavaScript) (http://island.geocities.jp/b_temhote/ff/ff8_jp_char_checker.html)

I only checked on IE8, Firefox 3 & 7 on Windows XP.
Maybe, some characters are not displayed by browser and its font.

And this is a correspondence table of Location Name of Rare Card and Card Player.
Player list based on Japanese FF8 Ultimania. I don't know what they are called in English version.
Locations & Players (http://island.geocities.jp/b_temhote/ff/ff8-location-owner.html)

On Japanese FF8, 3 Location Names are different to Hyne.
But there are no card player. not used in game.

Thank you very much, you make it a lot to me, I do not know how to thank you :-[.
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: eggplooch on 2011-11-13 11:47:37
First of all, than you for this program, just what I was looking for! This is a wonderful editor and I'm looking forward to the future releases. Keep up the good work! =)

However I have one (hopefully) small request for the upcoming releases (I'm using 1.5.1 atm). I noticed that when you add new abilities to your GF's, they are always automatically 'Completed!' and cannot be edited otherwise like the abilities the GF already knows/can learn.
Would it be possible to have an option to edit the AP of these added abilities too so that they can be learned while playing the game? For me it's fun to have my perfect abilities list waiting while having to see a little effort to achieve them, haha.

Anyways, thank you in advance!
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: myst6re on 2011-11-13 13:00:22
First of all, than you for this program, just what I was looking for! This is a wonderful editor and I'm looking forward to the future releases. Keep up the good work! =)

However I have one (hopefully) small request for the upcoming releases (I'm using 1.5.1 atm). I noticed that when you add new abilities to your GF's, they are always automatically 'Completed!' and cannot be edited otherwise like the abilities the GF already knows/can learn.
Would it be possible to have an option to edit the AP of these added abilities too so that they can be learned while playing the game? For me it's fun to have my perfect abilities list waiting while having to see a little effort to achieve them, haha.

Anyways, thank you in advance!

Sorry, this is not possible, everything can be done for gf abilities is already editable with Hyne, we can not do more because FF8 does not allow it.
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: maxotrap on 2011-11-17 08:02:28
Hey,

Sorry about this very basic question, but I want to backup my save files before using the editor and I can't even find them!!!  They're not in the save folder in FF8 main folder...  Don't know where the hell they are, but when I open FF8 I do see them and can open them.  Anyone can help me plz?  I'm using Windows 7.  Really sorry if this was answered before, I couldn't find it!

Thanks,
Max
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: myst6re on 2011-11-17 09:20:09
Hey,

Sorry about this very basic question, but I want to backup my save files before using the editor and I can't even find them!!!  They're not in the save folder in FF8 main folder...  Don't know where the hell they are, but when I open FF8 I do see them and can open them.  Anyone can help me plz?  I'm using Windows 7.  Really sorry if this was answered before, I couldn't find it!

Thanks,
Max
Look in "C:\Users\YOUR_NAME\AppData\Local\VirtualStore\FF8_PATH\Save" folder.
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: teejoo on 2011-11-18 17:44:57
The OSX version doesn't work for me, I'm on Snow Leopard 10.6.8.
Anyone else having problems? Or (even better) solutions?
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: myst6re on 2011-11-18 17:58:16
The OSX version doesn't work for me, I'm on Snow Leopard 10.6.8.
Anyone else having problems? Or (even better) solutions?
I don't know, maybe sithlord48 knows this problem.
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: teejoo on 2011-11-18 18:07:33
Thanks Myst, I've sent him a PM.
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: sithlord48 on 2011-11-18 18:52:43
i was going to respond to your pm but since it is a global issue with mac os. ill just put the info here::

Why:
for some reason when packaging up hyne for mac os , apon running the macdeploy script (it puts the qt dependcies in the app bundle.) after doing that the program no longer runs. so in order to have a working program i had to pack it up with out the Qt files.i was going to attempt to fix it for the next version of hyne.

Fix...
 you will have to install the qt  in mac os. use this link to the mac os installer (http://qt.nokia.com/downloads/qt-for-open-source-cpp-development-on-mac-os-x) (myst6re please add a note to the first page)

on a side note, im not sure if this affects makou reactor also if someone could test (before installing the qt libs)..
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: myst6re on 2011-11-18 19:07:22
(myst6re please add a note to the first page)

Done!
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: teejoo on 2011-11-19 05:13:36
Thanks Sithlord. Hyne works perfectly now. I tried Makou Reactor and it worked before installing QT.
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: sithlord48 on 2011-11-19 13:14:58
ok thank you for checking that.
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: myst6re on 2012-01-25 19:23:30
Next version soon!

Current changelog:

Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: Swayless on 2012-01-26 23:07:39
I'm having some difficulty downloading.  Mirror two comes back as down or moved and mirror three won't let me download anything to my phone, so i had my little brother download it, he pulled from mirror three and came over.  Ok, I transferred the files over, turns out I was missing a few dll files, downloaded those and its still coming back as a no go.  The last error came back that the msvcr100 is not designed to run on windows.  I'm lost and I can't find any place else that clearly hosts the hyne 1.5.1 zip for windows. 
What do I do now?  I'd like to use the program, but I'm at a loss for the next step
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: myst6re on 2012-01-26 23:33:50
I fixed the link for the second mirror. What version of Windows do you use?
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: Swayless on 2012-01-26 23:39:41
I'll check it out now, I am using Vista home pro on an incredibly crappy laptop.  Please note that I've censored that statement quite a bit.

Edit: its downloading.  Gimme a few to get it off the phone and onto the laptop, ill report back if its a go or not
Double edit: it works.  Thank you myst6re
Title: Re: [1.5.1] Hyne - My ff8 save file editor
Post by: Ownaholic on 2012-01-29 03:38:58
*edit*
Nevermind!
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-02-04 15:53:21
Hyne 1.6 is out! Download it here! (http://forums.qhimm.com/index.php?topic=9713.msg135012#msg135012)

Changelog:
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: Lionsmane on 2012-02-04 16:08:30
Dang, what an update! As soon as i get my hands on a copy ill have to check this out! If I made isos of my ps1 disks, would hyne work with an emulator?
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-02-04 16:52:37
If I made isos of my ps1 disks, would hyne work with an emulator?

Yes it works! :)
But I suggest to modify the memory cards files when the emulator is closed.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: Lionsmane on 2012-02-04 20:34:46
alright, thanks for the heads up!
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: MadRamb on 2012-02-05 15:16:36
Thanks for the release  ;D
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: borislee on 2012-02-07 14:45:38
hi, is it work on ps3, i edited my save and when i copy to my ps3 it said file corrupted...how come...please help
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: sithlord48 on 2012-02-07 14:58:14
hi, is it work on ps3, i edited my save and when i copy to my ps3 it said file corrupted...how come...please help

please see the FAQ  (https://sourceforge.net/p/blackchocobo/wiki/FAQ/#psp-and-ps3-saves)for black chocobo. here i explain two ways to put these files on a psp or ps3. if that is not helpful enuff i made a video to explain method #1.the video can be watched on youtube via this link (http://www.youtube.com/user/sithlord48#p/a/u/0/XtyEMFjYWUI)

this stuff deals w/ ff7 and black chocobo but don't worry, its still the same steps to do with ff8 or any other psx game.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: borislee on 2012-02-07 15:11:39
i have none of these item.. can you help me to save one../convert one.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-02-23 20:34:40
Hyne is now available on sourceforge (https://sourceforge.net/projects/hyne/)!
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: SynthericPanda on 2012-02-26 05:01:56
I love this program. I love this program. I'm new to the forums here, I've just kind of been stalking as a Guest for a while, and I finally got the nerve to sign up. Myst. You're a genius. I love Hyne <333
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-02-26 11:35:52
Thank you :)
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: SynthericPanda on 2012-02-26 17:56:57
You are very welcome, of course. I was playing using the program today, and I was wondering something. One thing I've always wanted, is to have like, the perfect Junctions.


My question is, I notice you have about 75% of the savemap... What are the possibilities you can add more stuff to the stats to edit. Meaning this, I want 100% ST-J Defense, and what I have junctioned right now is: Holy Reflect Esuna Dispel. Everything is around 45-80ish percent. What do you think the chances of you being able to implement an option to make all of ST-J abilities to be 100%?
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-02-26 18:34:39
My question is, I notice you have about 75% of the savemap... What are the possibilities you can add more stuff to the stats to edit. Meaning this, I want 100% ST-J Defense, and what I have junctioned right now is: Holy Reflect Esuna Dispel. Everything is around 45-80ish percent. What do you think the chances of you being able to implement an option to make all of ST-J abilities to be 100%?

You can't make all to be 100%, not with Hyne, the only thing you can do is put Holy twice but it's not safe.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: SynthericPanda on 2012-02-27 03:02:27
That's what I was thinking. I didn't think putting the same twice. I figured it would be dangerous. Thank you for confirming! =D! Do you know how I could make them all 100%? Since you said Hyne can't do it, do you know of another program that can?
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: Dili on 2012-03-26 01:31:02
hi myst6re!

this is an awesome save editor! thanks for all your hard work :)

i have a question: how does the Field section work? i tried changing the Game Moment on one of my existing saves but when i loaded the save my game progress didn't change :(

FYI, i'm using the US version and am playing via POPS on my PSP (CFW 5.50 Prome-3)

any help would be appreciated!
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-03-26 21:16:48
In fact the game moment does not affect your game progression, but just one variable used by the game to know when you are in the story.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: Dili on 2012-03-26 23:16:08
In fact the game moment does not affect your game progression, but just one variable used by the game to know when you are in the story.

thanks for your quick reply!

i see you have some field work in your TODO section. do you plan on supporting true game progression in the near future?

also, do you know which offsets correspond to the other variables used for game progression or are they part of the 25% unmapped portion?

thanks again! :D
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-03-27 11:33:09
thanks for your quick reply!

i see you have some field work in your TODO section. do you plan on supporting true game progression in the near future?

also, do you know which offsets correspond to the other variables used for game progression or are they part of the 25% unmapped portion?

thanks again! :D

They are part of the 25% unmapped portion indeed, but with my field script editor, I could understand all other variables. The real problem is that there are many, and make a clear and usable editor would be really difficult.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: zelph on 2012-03-30 20:43:22
is there any way to edit psv files and not get the corrupted files when you put them pack in your ps3?
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: Belfuras on 2012-03-31 15:24:43
Hey, is there a way to edit normal PS1 files? Cuz i see no way to get my save files from the memory card to the pc :x.
I still have the old PS1.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: xLostWingx on 2012-03-31 19:14:52
Hey, is there a way to edit normal PS1 files? Cuz i see no way to get my save files from the memory card to the pc :x.
I still have the old PS1.

Do you have a Gameshark Pro or Action Replay or other device that plugs into your PS1?  If so, you can find ways to transfer memory files.  If not, you'd have to purchase one of these devices. 
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: Vgr on 2012-04-01 12:58:51
If you have a PS2, you could plug your memory card in it then transfer the data this way. How to do it is explained in the FFX tool thread. Search the Tools forum and you'll find it. Sorry I can't link to it, I'm writing from my PS3.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: saalakutha on 2012-05-03 15:42:45
I'm not sure if I will get a reply because this thread is old but, is it possible to teach Seifer Squall's limit break?  I would much rather use Renzokuken than No Mercy because well... Seifer's limit break is weak.  Thanks.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-05-03 15:44:43
I'm not sure if I will get a reply because this thread is old but, is it possible to teach Seifer Squall's limit break?  I would much rather use Renzokuken than No Mercy because well... Seifer's limit break is weak.  Thanks.

Not with a save editor.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: saalakutha on 2012-05-03 15:46:37
Not with a save editor.
Ok thanks, is there any other possible way to do it?  I've been looking for gameshark codes but there aren't any.  I also find it funny how when you have Seifer use "Lion Heart" it turns into a machine gun.  With the save editor.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-05-04 11:38:13
Ok thanks, is there any other possible way to do it?  I've been looking for gameshark codes but there aren't any.

Maybe you could edit the kernel.bin... I don't know.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: MrTryfe on 2012-05-08 18:02:08
Hi, I'm rather new to using save editors, and this is the first one I have used. It is fantastic, and very easy to use.

My question is: Is there any way to modify your player location? Like for instance, I'm currently in Esthar, and there is no way out. I want to go back and do a couple of things, mainly get the Tonberry GF.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-05-08 18:04:48
My question is: Is there any way to modify your player location? Like for instance, I'm currently in Esthar, and there is no way out. I want to go back and do a couple of things, mainly get the Tonberry GF.

Yes there is, but it's not easy to do. Otherwise you can get Tonberry later.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: Pascual on 2012-05-09 22:12:44
@myst6re I have another question, if I download a psx emulator, play ff8 on that emulator, if I save the files, would the file types of the saved files be the same as the saved files of the psx?
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-05-09 22:24:43
A save file = a memory card. Often the save file data from an emulator is exactly the same format than bytes in your memory card.
This is true for the following format: *.mcr, *.ddf, *.mc, *.mcd, *.mci, *.psm, *.vm1
Sometimes there is just a header at the beginning (for example, the GME format contains an user description).
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: shenfier on 2012-05-22 19:45:58
Hey I'm sorry if this has been asked before but I've been playing FF8 on my PSP for a while and I wanted to use your program to get a few things I can't get (stuff from the pocketstation specifically, and I was having trouble getting marlboro tentacles) but the PSP won't read the save. Is there a way to use a modded save on my PSP (which is not modded in any way so I can't use any homebrew...)
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-05-22 20:32:58
Hey I'm sorry if this has been asked before but I've been playing FF8 on my PSP for a while and I wanted to use your program to get a few things I can't get (stuff from the pocketstation specifically, and I was having trouble getting marlboro tentacles) but the PSP won't read the save. Is there a way to use a modded save on my PSP (which is not modded in any way so I can't use any homebrew...)

Read the wiki (https://sourceforge.net/p/hyne/wiki/Home/), there is no other way for now.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: shenfier on 2012-05-22 21:50:37
That's what I figured. Oh well I got the tentacles finally I guess I just gotta deal without mog. Do you know if there's a tool to transfer save files from a PS1 memory card to PS3? I have the PS1 gameshark so I can get stuff that way...
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: DarkRaukon on 2012-06-15 12:47:04
Hi! Haven't fully tested Hyne yet but I love what it does.

My question is: The "Bonus" section in the Character tab, do those have the same effect as the GF character abilites such as 'Mag Bonus, Str bonus' and so on? Like if I put 1 point in Hp bonus under Squall in the Character tab he will gain an extra point of HP each time he level up?
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-06-15 13:51:45
My question is: The "Bonus" section in the Character tab, do those have the same effect as the GF character abilites such as 'Mag Bonus, Str bonus' and so on? Like if I put 1 point in Hp bonus under Squall in the Character tab he will gain an extra point of HP each time he level up?

No, these are values directly​added to the stats of the characters.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: DarkRaukon on 2012-06-15 15:08:33
So if I take Squall for an example which has 47 in str at lvl hundred without junction and weapon (if my memory serves me right) and I add 10 str in the bonus field he will have 57 str? It's a basic raw stat addition?
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: ajfoucault on 2012-06-15 19:18:48
Is this edutor more advanced than Griever (the one in the main page?
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-06-15 19:47:07
So if I take Squall for an example which has 47 in str at lvl hundred without junction and weapon (if my memory serves me right) and I add 10 str in the bonus field he will have 57 str? It's a basic raw stat addition?

Yes.

Is this edutor more advanced than Griever (the one in the main page?

Sure.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: strife98 on 2012-07-10 01:47:41
There's one problem I noticed. During the seed mission, I changed the battle model of Zell and Seifer to Laguna and Kiros. When it got to the point to switch Selphie for Seifer, Seifer(Kiros) disappeared from my main group, and instead of getting Selphie I didn't get anyone. Selphie went in the bottom group with Quistis with no way of bringing her into the group. I don't know if it's anything you can fix, but I figured I would bring it up.

Edit: I ran through again and this time with Seifer in my party the whole way. Once it switched Seifer and Selphie it worked out correctly.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: Adiel on 2012-08-30 01:51:16
I am having a problem with this program every time i try to save the edit file the program tells me can not delete file than tell me the file path than it says failed to save and it say to make sure another program isn't using it...
there is no other program using it.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-08-30 12:04:51
Try to run Hyne as admin.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: Adiel on 2012-08-30 15:35:44
it worked tyvm
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: miruss89 on 2012-09-23 16:58:55
what does the renzokuken indicator sliding bar used for in the limit break junction for squall??
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-09-23 18:09:10
Unknown, maybe unused.
Title: Re: [1.6] Hyne - My ff8 save file editor
Post by: myst6re on 2012-10-03 13:55:38
Tiny update soon, if you have any suggestions...


Edit: See post below.
Title: [1.6.1] Hyne - My ff8 save file editor
Post by: myst6re on 2012-10-08 18:53:54
Hyne 1.6.1 is released for Windows!

Download (https://sourceforge.net/projects/hyne/)

(http://image.noelshack.com/fichiers/2012/41/1349722334-snap-1-6-1.png) (http://image.noelshack.com/fichiers/2012/41/1349722383-snap-1-6-1-2.png)


Changelog (1.6.1):
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: WofulPaul on 2012-10-09 22:51:04
Hi,can i put Laguna,Ward and Kiros without replacing the other characters?
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: myst6re on 2012-10-10 11:30:35
No.
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: NorthernGoblin on 2012-10-10 14:50:47
Awesome program, I've used it to knock my characters back down when they gain too many levels early!

Struggling with getting the alternative costumes to work, got the box ticked for Squall for example and tried every combination "Locked 1" and "Locked 2" either ticked, unticked or both ticked/unticked and I'm still wearing his normal clothing.

Any help you can give would be great, thanks!
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: myst6re on 2012-10-10 14:56:04
Locks are for the "PHS", and the alternative costume only works in fields where alternative models are loaded by the game (Dollet and Balamb).
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: NorthernGoblin on 2012-10-10 15:08:09
Locks are for the "PHS", and the alternative costume only works in fields where alternative models are loaded by the game (Dollet and Balamb).

Ah, thanks. So you can't have the SeeD uniform the whole time?  :-(
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: myst6re on 2012-10-10 15:13:47
Ah, thanks. So you can't have the SeeD uniform the whole time?  :-(

Yep
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: DRAKANMASTER on 2012-10-26 10:50:22
Hello, I am Italian and I do not know English. Use google translate

I'm trying to use the editor for ps3 does not work every time you save me says "corrupt data"

How can I solve this problem?

thanks

Stefano
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: leebenningfield on 2012-10-30 20:18:02
The FAQ for Black Chocobo that sithlord48 linked to in this thread, which describes how to get edited saves working on PS3/PSP, seems to be deleted.  It says "replaced with New Wiki Page", but I can't seem to find that page.  From what I can gather, there is no way to get an edited save file working on PS3 without the help of a hacked PSP.

I got it working on my PSP (I haven't tried going to the PS3 yet), I'm running the US PSN version of FF8.  Here is how to do it; if you have a different version you might have to make some changes.

1 ) You need a hacked PSP (I'm using a PSP-1000 with 6.60 PRO-C)
2 ) Install the CWCheat  (http://pspslimhacks.com/cwcheat-2-3-released/) plugin
3 ) After creating a save file in FF8, open the CWCheat menu (hold Select for a few seconds)
4 ) Go to the Memory Card Management menu
5 ) Choose "Save Memory Card [1/2] to Memory Stick" (choose whichever one has the save file you want to edit)
6 ) Copy the file from the PSP at /seplugins/cwcheat/mc/SLUS_00892-0.mcr to your PC
7 ) Edit the file in Hyne, and save it with the same file name
8 ) Copy it back to the same folder on your PSP
9 ) Load up FF8 on the PSP, go into CWCheat, and choose "Load Memory Card [1/2] from Memory Stick"
10) In FF8, save again, this will write the hacked save file into the protected .vmp file.

If you want to play it on your PS3:
11) Transfer the save game from the PSP to your PS3

Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: sithlord48 on 2012-11-01 15:08:45
i fixed those links and the one in the Hyne FAQ.
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: Guilkwe on 2013-01-04 18:30:30
Hello I made ​​a save with this program my other lander is faulty, I did put the levels of GF and Placed in the Field: Disc 4, When They went to open the save in the game was asking to insert Disc 1, does anyone know how arranges this?
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: Braveheart on 2013-01-05 14:34:33
A possible solution is download a Disc 4 save from gamefaqs.com, then edit with Hyne
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: Tesadar on 2013-01-09 12:49:37
Hmmm, I just tried out the editor, but I can not get it to work..... for some reason neither epsxe nor my ps3 seem to recognice the changes.
although i was sure the ps3 would give me an error it just copied the changed file but like i said it did not change a thing. same for epsxe. but when i reloaded the changed save, hyne recognized the changes. I tried changing char-levels, owned cards, card-rules, items, weapons, everything at once, just one at a time, save after every little change, save after i hanged everything together nothing worked....
oh and the game has the id slus-02082, which was also recognized correctly...
so yeah i do not know what i did wrong......
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: Vgr on 2013-01-09 18:06:50
Check if the file you are editing is the one that is in the memcard folder, and the one you're copying.
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: Tesadar on 2013-01-10 10:40:35
Ok, anyone who likes can bash me now -.-'..... i have an old epsxe folder on my pc and a new one.... of course i am using the new version, but i saved the files to the folder of the old version...... yeah no wonder it didn't work.anyway thanks for the tip, i would have never gotten the idea to check the savepath once more.....
sadly now the files won't be read by my ps3 and i do not have a psp, but nothings perfect...
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: SquallATF on 2013-01-14 01:36:53
editor will crash when open psx save data with PocketStation Chocobo World
(http://img707.imageshack.us/img707/9774/119b1.jpg)

the save data (http://pan.baidu.com/share/link?shareid=197094&uk=3221664026)
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: myst6re on 2013-01-14 17:45:04
This crash is already fixed in my local version of Hyne, it will be released soon (with a macOSX version).
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: Ryudo on 2013-02-18 00:41:30
Darn, my original post got deleted due to the Database issue.

This tool works great for the PSP PSN version as well. You do need CWCheat however, because it messes up with VMP files due to the security/hash on it.
Use a converter to convert the .VMP save to .MCR, then mod all you need, and put it back on your PSP in the CWCheat/MemCard folder. From there you can safely load it without issues.


I was wondering if it's also possible to change other character's costumes? (Like Rinoa's white dress).
I'm not sure what Locked 1 (Switch Menu) / Locked 2 (Switch Menu) stands for... Maybe it's one of those.

Would be cool to play the game in their SeeD uniforms too.

But yeah, awesome work, best editor out their hands down.
Title: Re: [1.6.1] Hyne - My ff8 save file editor
Post by: myst6re on 2013-02-18 09:13:35
Ok, I repost the removed posts:

Quote from: Aladore
I think that in-game scripting make only default clothes available on most screens. So you'd probably have to modify game data as well. But I can't be positive on thay, and won't be able to guide any further.

Quote from: myst6re
It's impossible, as Aladore say,  and "locked" are for the PHS menu, when you want to change your team in game.



Quote from: akodinito
I am using windows 7 and when I am trying to export a pc save file with the latest version of Hyne (1.6.1), the program crashes. I have read above that you have fixed crashes. Is it possible to release this version?

Quote from: myst6re
Do you use the File > Export... menu or the context menu in the save list? I think you can try with the context menu (right click on your save, export to PC save...).
The next version coming soon.

Quote from: akodinito
I'm trying to export my pc save files to .vm1 from Files menu, then Export. Exporting to any other format also crashes the program.

Quote from: myst6re
You can using the 1.6 version, normally it doesn't crash. Or wait for the next version (I think it'll be ready this week-end).



Hyne 1.7 Changelog:



Hyne 1.7 is released! Download it now! (https://sourceforge.net/projects/hyne/)
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: Ryudo on 2013-02-19 01:26:51
Hmm I tried to change the Models, but it didn't apply in-game. :(

Any way to get the SeeD uniforms and stuff to work?
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: aladore384 on 2013-02-19 18:00:04
Hmm I tried to change the Models, but it didn't apply in-game. :(

Any way to get the SeeD uniforms and stuff to work?

As said before, this has nothing to do with Hyne or any savegame editor.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: Ryudo on 2013-02-19 19:01:34
Ah right, just saw it. That's unfortunate.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: OmniWarrior on 2013-03-07 04:46:56
Love this editor. Wish the one I am working on for Suikoden 2 looked as shiny!!
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: JustPassingBy on 2013-03-21 18:21:48
I have used Hyne to make 13 year old FFVIII saves from a DexDrive image usable (FFVIII in pcsx-rearmed reported them as damaged), and managed to recreate my extremely important end of disc 3 save from the last disc 4 save I left (I overwrote it in the worst disaster of my past gaming life) - I was absolutely astounded when Hyne enabled me to literally reverse time (across Time Dilation!) and get back there.

I must now donate £40 to myst6re - please can you give me a PayPal email address.

Thank you very much for your libre program - I only support those under a FLOS license.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: myst6re on 2013-03-21 18:58:49
I have used Hyne to make 13 year old FFVIII saves from a DexDrive image usable (FFVIII in pcsx-rearmed reported them as damaged), and managed to recreate my extremely important end of disc 3 save from the last disc 4 save I left (I overwrote it in the worst disaster of my past gaming life) - I was absolutely astounded when Hyne enabled me to literally reverse time (across Time Dilation!) and get back there.

I must now donate £40 to myst6re - please can you give me a PayPal email address.

Thank you very much for your libre program - I only support those under a FLOS license.

I sent you a PM.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: JustPassingBy on 2013-03-21 19:06:06
Looks like I cant reply to it (too n00b on this forum I bet), but sorted. I have no qualms donating - while practically (and sadly) FFVIII is irrelevant nowadays, the ability to use my saves and do the impossible and reverse that farce is hugely symbolic. Thank you again. I even began to knock up my own memory card image parser (https://github.com/OmegaPhil/memcard-analyser) to start to attack why FFVIII+pcsx-rearmed didnt want to use the saves (for reference, just saving without any change in Hyne is enough to fix the saves from the images).

Just when I finished the extract functionality, I thought to google for a save editor (my brain was thinking about memory card images), and I immediately lol'd when I found yours.... about a million years beyond whatever I was planning.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: tuan1998pro on 2013-06-07 16:32:50
hey man, i know it's been month since the last post appear, I just wanna ask something. I've just finished the dollet mission and accidentally edited the save to proceed story till galbadia point and the mission clothes stay like that since forever. Can u help me to  change my normal clothes back
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: myst6re on 2013-06-07 18:43:18
In "Characters" section, you have a checkbox named "Alternative model (SeeD, Galbadian)", uncheck it for each character to have normal clothes.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: tuan1998pro on 2013-06-08 14:01:09
oh that was easy, thanks
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: MacWorldPeace on 2013-07-06 14:00:55
Hello im lost using HYNE everytime i edit my save to another place , its not working im still at the same place , im following all the instructions i don't know what im doing wrong currently at destroyed trabia garden missing the scene where selphie supposed to be talking to the trabia peeps but mine skipped thats why i need to edit this thanks for helping godbless! im using EPSXE 1.8.0 CD-ROM and i have isos too.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: Vgr on 2013-07-06 16:04:44
Did you change both the location and the game variable? Where did you change the location? The party menu or the preview menu? I recommend changing both along with the game progress variable.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: arthuro59 on 2013-07-17 20:08:37
Hi,

I have an issue when I play after I used Hyne.

I'm in the second dream of Laguna, at the first fight with Estharian soldier, the ennemy appears, but my characters (Laguna, Kyros and Ward) don't. I tried to play a fight before the dream with Squall's team and it worked. I think it's because of the save because when I check Ward's weapon, it says 'e' instead of his weapon 'Harpoon'

Any ideas ? Or do I have to restart, nota long time lost but still.

Edit: Don't bother, I fixed it. I remember I changed the Unknow 2 field in the Unknow region in 'Miscellenous' ? (between CHocobo World and configuration, sorry I use the french version), I put the 32 like I see in an other save and it was back to normal.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: knightemotion001 on 2013-07-19 07:53:20
Does this editor comes with the change name of other characters? not including seifer
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: Vgr on 2013-07-21 17:46:36
You can change Squall and Rinoa's names, but not any other. That's not a limitation in Hyne, that's just how the game was made.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: andreasaspenberg on 2013-08-06 16:59:26
good tool. it enables me to sequence break so that i can get a mobile balamb garden on cd 1 with balamb garden and galbadia garden still on the map. one issue i did encounter with that however was that if i land and reenter balamb garden i cant leave it again. i just tested it on the demo and it doesnt work with the saves from the demo. you should fix that.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: myst6re on 2013-08-12 08:07:28
i just tested it on the demo and it doesnt work with the saves from the demo. you should fix that.

This should be difficult, since I have not the demo (PS or PC?).
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: JustPassingBy on 2013-08-12 12:05:14
I can provide this if you need - please PM (hopefully I'll get emailed). Not that I'd understand why you should also support the demo :)
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: andreasaspenberg on 2013-08-12 13:12:12
the pc demo is easy to find. i found it myself in a short time. i could provide a link if you want me to though.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: llmoose on 2013-09-04 06:15:38
Hi guys, great forum that I have only just discovered...I am a long time lover of FFVIII and recently downloaded it on PSN.

I really want to get a save state that gives me all the cards, lots of money and all GF skills completed (but not available). Basically I want to play through the game without having too grind too much and just enjoy it... To be honest I have played the first disc so many times I want to fly through that as quick as possible.

My only problem is that I don't have a PSP to convert the save into a proper .psv file that will work in my PS3 and can't find anything suitable anywhere to download.

Can anyone please help me with either of these save states that would work on an Australia (PAL) PS3 console.

The perfect save I am after;

- Start of disc 2 with all GFs having completed abilities (so that when I acquire them I don't have to grind AP)
- All missables up until that point collected.
- lots of money
- enough cards that I don't have to play triple triad unless I want too.

If that is too difficult then I'll compromise for a start of D1 save point with the same stuff.

Definitely happy to donate to the cause if someone can help me out with this...Will give like $20 to someone who can do what I need!
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: andreasaspenberg on 2013-09-04 11:41:08
i believe that you posted in the wrong topic. i suggest you start your own and ask there.
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: myst6re on 2013-12-11 17:30:31
Next version soon...
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: aya888888 on 2013-12-11 20:37:00
Next version soon...
Can Hyne 1.8 (next version) edit save file of FF8 new version (FF8 - 2013 Steam Version). Hope that can do it. Thank you ^_^
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: Vgr on 2013-12-11 20:48:25
Can Hyne 1.8 (next version) edit save file of FF8 new version (FF8 - 2013 Steam Version). Hope that can do it. Thank you ^_^

It should be able to edit them for the Steam version. Have you tried disabling steam cloud saves?
Title: Re: [1.7] Hyne - My ff8 save file editor
Post by: Lostcause on 2013-12-12 17:35:24
Next version soon...

Can hardly wait!  ;D
Title: [1.8] Hyne - My ff8 save file editor
Post by: myst6re on 2013-12-14 15:47:48
Hyne 1.8 released ! (https://sourceforge.net/projects/hyne)

Changelog

About Steam support

In FF8 PC 2013, saves are located in "%USERPROFILE%\Documents\Square Enix\FINAL FANTASY VIII Steam\user_*\", you can edit *.ff8 files with Hyne 1.8 and the metadata.xml file will be automatically updated.
Hyne can also open slots, like the standard FF8 PC version. If you have two versions of FF8 installed, you can choose your version in "Settings -> PC Version".
Title: Re: [1.8] Hyne - My ff8 save file editor
Post by: Aavock on 2013-12-14 16:20:02
Thank you for your hard work as always myst6re.
Title: Re: [1.8] Hyne - My ff8 save file editor
Post by: Lostcause on 2013-12-14 20:31:24
Excellent! Thanks for your hard work on this one  ;D

There is just one thing. I downloaded it and tried it out, but when i am trying to load my save file, the launcher has deleted it...

Is there any way to disable this horrible Square-Enix launcher?
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: myst6re on 2013-12-14 22:12:40
Well, I'm afraid I do not have a solution yet. You can maybe disable Cloud saves (game properties in Steam).


Hyne 1.8.1 released ! (https://sourceforge.net/projects/hyne)

No, this is not a joke, I found a [insert some synonyms for 'stupid' here] bug which cause a bad update of the metadata.xml file. So please update if you use the 1.8 version.

Normally modified FF8 Steam save files are not deleted anymore.
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: Lostcause on 2013-12-15 00:39:51
Well, I'm afraid I do not have a solution yet. You can maybe disable Cloud saves (game properties in Steam).


Hyne 1.8.1 released ! (https://sourceforge.net/projects/hyne)

No, this is not a joke, I found a [insert some synonyms for 'stupid' here] bug which cause a bad update of the metadata.xml file. So please update if you use the 1.8 version.

Normally modified FF8 Steam save files are not deleted anymore.

Awesome! Thanks for the wicked fast fix myst6re  ;D
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: sithlord48 on 2013-12-15 13:21:47

Ill have the Linux Version will be up sometime today . the Mac os version will also be up today as long as my machine behaves itself.
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: Theclad on 2013-12-15 23:11:48
Thank you Francis ! :)

I Hope you're not so tired ! See you soon before Xmas ! :)

Take care !
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: persona on 2013-12-16 22:30:43
thanks for the update, but for some reason 1.8.1 keeps crashing when loading epsxe .mcr files with FF8 saves on them. Any idea why? 1.7 works just fine, tested on 7 and XP
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: sithlord48 on 2013-12-16 23:28:11
For those of you using hyne on linux (and not using my ppa (https://launchpad.net/~sithlord48/+archive/ff7))

here is tarball with the 32-bit and 64-bit linux builds containg the binaries and the translation files. if you have Qt 4.8+ on your system it should work just fine.

https://drive.google.com/file/d/0BxqH9L8_QubjN1lOLUJMcWxZS00

and A Mac Os Version is availble as well the binary is 64bit only.

https://drive.google.com/file/d/0BxqH9L8_QubjaURVT2llTDVzTkE

anyone intrested in source code can easily get the 1.8.1 source from

http://sourceforge.net/p/hyne/svn/HEAD/tarball?path=/tags/1.8.1

hopefully myst will make me a release technician for hyne (makou and deling) so i can just upload the files directly to sourceforge.
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: falkTX on 2013-12-16 23:49:29
Running linux here, thanks for keeping those updated!

(I'm not running/testing the binaries though, I want to complete all achievements first. Damn those 10'000 kills...)
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: sithlord48 on 2013-12-17 01:41:24
Running linux here, thanks for keeping those updated!

(I'm not running/testing the binaries though, I want to complete all achievements first. Damn those 10'000 kills...)

are you using the ppa, if not why? if so daily or stable?
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: falkTX on 2013-12-18 01:51:29
are you using the ppa, if not why? if so daily or stable?
as I said, I'm not running anything right now (want to complete achievements first).

(psst, psst... I'm very close though :) http://steamcommunity.com/id/falktx/stats/39150/achievements)
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: erocysp on 2013-12-21 11:12:21
There is a bug with the max (255 magic) implementation -
Setting 255 of magic in the editor and the result in game.
I attempted to share a portion of magic across characters, as you can see the amount is quite incorrect and has the additional effect of breaking magic casting in combat.
(http://i.imgur.com/LsvIsPi.jpg)

This is on the steam version of ff8.
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: tuan1998pro on 2013-12-29 07:52:35
Well, I'm afraid I do not have a solution yet. You can maybe disable Cloud saves (game properties in Steam).


Hyne 1.8.1 released ! (https://sourceforge.net/projects/hyne)

No, this is not a joke, I found a [insert some synonyms for 'stupid' here] bug which cause a bad update of the metadata.xml file. So please update if you use the 1.8 version.

Normally modified FF8 Steam save files are not deleted anymore.

once again thanks for the update myst6re, but my ffviii still delete the save file after being edited, can you help me with this problem?(ffviii steam version 2013)
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: myst6re on 2013-12-29 09:19:30
There is a bug with the max (255 magic) implementation -
Setting 255 of magic in the editor and the result in game.
I attempted to share a portion of magic across characters, as you can see the amount is quite incorrect and has the additional effect of breaking magic casting in combat.
[image]

This is on the steam version of ff8.

Using a save editor is not a safe action, you should know that, but I can limit this amount in standard mode.

once again thanks for the update myst6re, but my ffviii still delete the save file after being edited, can you help me with this problem?(ffviii steam version 2013)

I currently work on an 1.8.2 version which may resolve some related problems. Do you have a "user_[some_numbers]" directory in "%USERPROFILE%\Documents\Square Enix\FINAL FANTASY VIII Steam"? Have you several "FINAL FANTASY VIII" entries in the uninstall program list?
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: tuan1998pro on 2014-01-01 01:51:21
Thanks for the reply myst6re and no, i don't have any user name and stuff like that. But no worries myst6re, i've just found out an alternative way to make the game not delete my save game. I use these steps to make edited file playable without being deleted, in case you need it:
1. Edit the save file and save as normal
2. Make a copy of the save you just edited to somewhere else.
3. After the intro square soft, square enix, the edited save file will be deleted.
4. Alt + tab out of the game, copy the save in step 2 to the  "%USERPROFILE%\Documents\Square Enix\FINAL FANTASY VIII Steam".
5. PLAY the edited save file.
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: myst6re on 2014-01-01 14:32:49

Anyway, I know why you don't have the user directory, and I think that Hyne 1.8.2 will work with your version of FF8.



Hyne 1.8.2 released ! (https://sourceforge.net/projects/hyne)

Changelog:

Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: tuan1998pro on 2014-01-08 11:19:29
myst6re, sorry for the late reply cos i've been busy with school lately. So ok, i will try the new version. I'll let you know as soon as possible.
Thank you!
Title: Re: [1.8.1] Hyne - My ff8 save file editor
Post by: tuan1998pro on 2014-01-08 11:32:03
  • Start the game
  • Edit your saves with Hyne
  • Load an edited save with the game
  • Resave the edited save in the game

Anyway, I know why you don't have the user directory, and I think that Hyne 1.8.2 will work with your version of FF8.



Hyne 1.8.2 released ! (https://sourceforge.net/projects/hyne)

Changelog:
  • [FF8 rerelease] Metadata.xml (Cloud saves) can be updated manually (File > Sign saves for the Cloud...).
  • [FF8 rerelease] Adding error messages when there are errors with metadata.xml (Cloud saves)
  • [FF8 rerelease] Fixing bug: when saving a *.ff8 file, the metadata file is not saved if the selected ff8 installation is not a Steam installation.
  • [FF8 rerelease] Fixing bug: Steam version can be not detected when there are several FF8 installations on the computer.
  • [FF8 rerelease] Hyne now update the metadata file even it is not in an "user_*" directory. Please let me know if it isn't work.
  • Fixing bug: last save path is not saved when exporting a selected save to PC.
  • Change spell count limit to 100 in standard mode.
  • Fixing (old) regression: animate multi-frame icons in save list view (PS memorycard)

Thanks man, i really appreciate it .You've fixed it. Keep up the good work.
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: panda78 on 2014-01-29 05:59:21
hi all , my first time here.
i have a original PS3 and FF8 downloaded from psn . there's a way for me to mod my save file? (.PSV)

thanks to all
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: sithlord48 on 2014-01-29 12:50:21
please read the workarounds on the black chocobo faq
http://sourceforge.net/p/blackchocobo/wiki/FAQ/#ps3-psp-workarounds
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: thvrs on 2014-02-03 03:28:51
hyne 1.8.2
qt 4.8.5

I can't edit my game anymore.
When I try to save it, I receive a dialogue box saying "cannot create temporary file"
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: Tirlititi on 2014-02-03 14:19:00
Be sure to have the rights to create folders in the program's directory. Maybe try to run Hyne as administrator, also? ("right-click on Hyne -> run as administrator" under Windows).

I guess it could also tell you that if you have really no memory left in your hard disc, but that's doubtful. I think it's definitely a problem with rights.
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: thvrs on 2014-02-03 23:43:12
Be sure to have the rights to create folders in the program's directory. Maybe try to run Hyne as administrator, also? ("right-click on Hyne -> run as administrator" under Windows).

I guess it could also tell you that if you have really no memory left in your hard disc, but that's doubtful. I think it's definitely a problem with rights.
derp...  didn't mention im on OSX (mavericks).
I've checked the properties of the program and related directories and changed all under my user to "read and write".

I've also done the "repair disk permissions"

edit:  I've done every repair and rebuild of permissions I could google.  Still errors with "Can't create temporary file"

edit2:  WORKAROUND (until a fix is found) -- running the "pc" version under wine/winebottler works perfectly.  (gestural scrolls are weird though...be warned.)
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: myst6re on 2014-02-04 08:01:35
This temporary file is normally created in your user temp directory, but there is a bug and it is created on the current directory. On MacOSX it may causes problems. The next version will fix this issue.
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: Gurren Lagann on 2014-05-25 22:29:08
Hello, myst6re . This is my first post and I am new to these forums.

I am having an issue with the Hyne Final Fantasy VIII Save Editor. I downloaded and installed Final Fantasy VIII Steam Edition by the iNLAWS. And their save data is stored in “C:\Program Files (x86)\Final Fantasy VIII\iNLAWS\remote” as “slot1_save01.ff8” save files. When I open one of these up in Hyne 1.8.2, modify something, and then try to save it, it says:

(http://i1293.photobucket.com/albums/b598/BentoBoy1/ScreenHunter__zps20890871.jpg)

And there is no metadata.xml file in there to be updated. Is there any way around this? Is it possible to get one from another source? I really, really want to be able to use this program.
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: sithlord48 on 2014-05-25 22:58:53
this forums does not support any pirated copies. if you buy a real copy metadata signing will work correctly.
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: kisirong2501 on 2014-07-11 17:21:58
I uses epsxe to play ff8 and creates save states. I wanna to open them for converting to ff8 steam save. So, the problem here is I can't open save state of ff8 with Hyne 1.8.2. I appear a box " the save found is not from Final Fantasy VIII" while Hyne 1.8.2 can open it as informed before. please help !
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: Covarr on 2014-07-11 17:54:46
ePSXe has been updated twice since savestate support was added to Hyne. It's possible they changed their savestate format and Hyne was never updated to match; I dunno for sure, I haven't used ePSXe in years.

I can't fix this problem, but I do have a possible workaround: in ePSXe, save your game at a save point, and use Hyne to convert the memory card file instead.
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: kisirong2501 on 2014-07-11 23:40:58
Yup, I see. Because sometimes in game it's too long to meet a save point and I wanna save at the point that is close to the  tripod player :d. So, it can not be possible.
Thanks :d
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: myst6re on 2014-07-13 20:56:07
ePSXe has been updated twice since savestate support was added to Hyne. It's possible they changed their savestate format and Hyne was never updated to match; I dunno for sure, I haven't used ePSXe in years.

Nope, there is no changes about save states. My file analysis is not really clever, I'm looking for memorycard header at 0xBC42, and for data at offset 0x779CC. Sometimes there is nothing here, sometimes data are in other places.

(Note: my offsets are for uncompressed save states, there are gzipped)
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2) - Accessing Enemy Spells
Post by: chocoboy on 2014-07-30 02:59:25
I'm not sure if this has been asked before but, would it be possible to give characters access to spells that enemies cast, like spells already accessible to characters. In particular, I think it would be awesome if Gravija was usable (really like the special effects too). It seems like, from the way enemies cast it (i.e. the same character casting motion animation sequence occurs for Gravija as does for Thundaga, Firaga, etc) that it's potentially a spell that could be cast by playable characters. I would suspect from a programatic perspective that one would need to identify the place in memory assigned to that particular spell and then create an entry for it in the spell inventory lists accessible for each character.

I'm not familiar with the layout of the spell inventory lists that Hyne modifies but, in addition to identifying the areas corresponding to Catastrophe and "The End", I wonder if a spell stock entry for Gravija also exists? If so, that would be awesome. Thoughts? Or are spells like Gravija too disconnected from character castable spells to even attempt a mod like this?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2014-07-30 07:47:00
Catastrophe and Selphie's limit break are considered to be like magic spells. There is no place in the savemap to set an ennemy ability to a playable character.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Krade on 2014-08-03 23:41:18
Hello,
I tried using Hyne to convert a FF8 PC Steam game to FF8 PS1 PAL and I noticed the game clock increased by 16.66%. It seems that taking a FF8 PS1 PAL save game and converting it to either FF8 PC or FF8 NTSC (Japan or US) removes 16.66% of the game clock and vice-versa.

I didn't look around to check, but given the percentage of the skew, the only explanation that seemed reasonable to me was that this happened because the clock value isn't stored in seconds in the save, but rather an amount of ticks that depend on the refresh rate, meaning the PAL number will increment at only 83.33% speed when compared to a NTSC/PC game, but Hyne will keep the original value without conversion when converting between save types.

Since Hyne displays the game time of both FF8 EU and NTSC/PC saves correctly, you obviously already figured this all out a long time ago, since you take different calculations into account for either PAL or NTSC when reading saves. Any chance Hyne could also convert the clock value when converting between PAL/NTSC save types as well, though?

Thanks,
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Vgr on 2014-08-04 04:34:03
In Hyne, in the file selection screen, Settings > FPS > pick one.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: sithlord48 on 2014-08-04 16:02:52
as far as i know hyne will not automatic correct the times when you convert pal <-> ntsc. depending on how myst has his region stuff being handled it should be pretty easy to add if i find myself with some time later on tonight i will look at adding this to hyne.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Vgr on 2014-08-04 16:37:38
The function for converting game times is there, so it shouldn't be too hard to make it automated I believe.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Krade on 2014-08-04 22:24:18
In Hyne, in the file selection screen, Settings > FPS > pick one.
Ah, I see. That's only for adjusting how Hyne displays the date, though, it doesn't really help between correctly converting a save between PAL and NTSC. Other than selecting the original FPS, writing down the value, switching the FPS to the new value and reassigning the time, that is.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: MaruMaru no Mi on 2014-08-05 22:13:20
Hello guys,

i used the program to make a copie of my ps1 save for my pc. On the Ps1 save i am at cd2, after fishermans horizon. So i've done every step to build the same save up. Then i started FF8 with Steam to play these save. I worked, but everytime when i spawn i can't move.
I dont know how to set the position correctly. Can someone explain me what i have to do?

Greetz
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: sithlord48 on 2014-08-06 12:25:39
did u make a new save or just export your ps1 save as PC? the second one would be best todo there is alot that can go wrong with save editing. seams like you might be off the walkmesh slightly . that location might need to be fixed. OR your controller mapping is bad because of your save not sure if it happens in FF8 but with a custom controller map it can happen in FF7. so if you are exporting and did change the buttons in your psx copy try reseting the controls first then exporting.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: MaruMaru no Mi on 2014-08-06 19:28:40
I wanted to make a new save, because i have no such things to export my savegame from ps1.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Vgr on 2014-08-06 20:29:44
Well, I guess you didn't try to hit open, select your memory card file (.mcr) then hit File > Export? It works fine for PSX > PC, but I didn't manage it for PC > PSX without PSXMemTool.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: u190129 on 2014-08-06 22:02:30
So I used this editor for the first time, and I'm just trying to blow this game. So I up my characters and GF's levels to 100. But does doing this also affect the monsters levels? In the world map the monster by Balamb are lvl 50 to 100. But the monsters in the fire cave when level 4 or 5. why is this?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: aladore384 on 2014-08-07 01:59:14
So I used this editor for the first time, and I'm just trying to blow this game. So I up my characters and GF's levels to 100. But does doing this also affect the monsters levels? In the world map the monster by Balamb are lvl 50 to 100. But the monsters in the fire cave when level 4 or 5. why is this?

Normal enemy level calculation :
- 50% chance of it being "active party's average level"*0.8
- 50% chance of it being "active party's average level"*1.2

Non-optional Bosses have a level cap (which varies from one to another).

Some places use a different formula for enemy level calculation :

- Fire Cavern : enemies are always level 5 (except Ifrit who is 6)
- Lunatic Pandora (disc 3/4) : enemies are always level 1
- Deep Sea Research Center : normal formula + 15 level
- Island Closest to Hell/Heaven : enemies are always level 100
- Ultimecia Castle : random level
- Omega Weapon (PS1) : always level 100
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: LeonhartGR on 2014-08-09 16:47:19
Can you please support Greek fonts for Hyne or at least the characters with the accent marks? When I type in latin the  Greek characters show up in my game but there are no accent marks. Also when I type in Greek the characters are not saved. I need to change the names of my  saves and the GF names. Thanks!
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Erik on 2014-08-20 22:02:36
Um, I'm wondering what the precautions you should do prior to making edits on a save slot?

Back up is a must, but is there anything else? I'm thinking on trying this program to add some items that would take a long time to grind for. If I make a new "test slot" it shouldn't affect the other slots, right? Playing on steam version. Also thanks for this, it seems like a awesome program.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: sithlord48 on 2014-08-22 14:02:22
back up your save folder so that your metadata is also backed up . editing should be fine.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Erik on 2014-08-24 11:07:03
back up your save folder so that your metadata is also backed up . editing should be fine.

Thanks. I'll try it :)
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: SandroV on 2014-09-21 07:54:16
New member, hi there! Now here comes a bit of an odd scenario, but I'm sure the FF8 save game gurus can handle this ;) Playing the steam release of FF8 on the big screen and loving the game as much as back in 2000. 

Now...since I travel a lot I'd like to be able to move save games from PC to my Vita (FF8 PSone) for the road - and back to PC/Steam, when I'm at home!

Here's what I tried: Used Hyne to export "slot1_save01.ff8" to VMP format, which my Vita handles and using the "Connection Manager" to import. The Vita stores saves in a folder called "SLES2082" (European PSN account) and under the file name "SCEVMC0.VMP". However, renaming the exported "slot1_save01.ff8" to "SCEVMC0.WMP" results only in the "No Save Data found" on my Vita.

Any ideas? Thanks guys :)
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: sithlord48 on 2014-09-21 15:09:53
the vita like the ps3 use a signature to prevent tampering . please see the black chocobo faq for more info.

http://sourceforge.net/p/blackchocobo/wiki/FAQ/#psp-and-ps3-saves

if you can do one of those work arounds you can get it on the vita. if not you have to wait untill someone figures out how to sign the files.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Darakudemon on 2014-10-23 02:36:33
Hey, is there anyway to change it where you can spawn Omega Weapon to be re-fightable?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: trrz on 2014-11-09 08:07:20
Thanks a lot! Now I can have Sirene without restarting)
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: JustPassingBy on 2014-11-26 22:12:50
Just pulled the SVN code - the interface is in French, even when you set the language to English and restart. Just say if I need to post this on the bugtracker, but the latter is pretty dead.

Similar to an earlier poster, I'm trying to see if I can refight Ultima Weapon and Omega Weapon.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Vgr on 2014-11-27 21:50:16
Did you restart after changing the language?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: JustPassingBy on 2014-11-27 21:53:57
even when you set the language to English and restart
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2014-11-27 21:57:01
hyne_en.qm should be in the same directory as hyne binary.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Vgr on 2014-11-27 21:57:55
@JustPassingBy: Whoops, missed that bit. My bad!
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: JustPassingBy on 2014-11-27 22:00:38
Everything (including hyne_en.qm) is in the one directory.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2014-11-27 22:04:39
Just pulled the SVN code

So you compiled Hyne yourself? What have you used to compile ts files?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: JustPassingBy on 2014-11-27 22:30:56
Theres no cmake or autotools files so it was a simple 'make -j 8' job, running inplace - I did this previously (I was on this forum a year ago, looks like they erased my account since). Other than the language it seems to run fine.

Debian Testing machine here for reference.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: sithlord48 on 2014-11-28 15:38:43
you need to use qt linguist to "release" the ts files or you will not have .qm files generated.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: JustPassingBy on 2014-11-28 21:31:05
Right, I see what is going on now - being English this is very unusual for me - even though it was completely translated from French before, its only partially translated now, so I'm getting a partial English/French interface.

Have read the README and clearly its a little more than just make... sorry.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: JustPassingBy on 2015-02-24 21:14:10
I have finally reached looking into this - the continuing failure to translate all strings, even when the English ts file is almost complete (testing the master branch).

It is some sort of encoding screwup - pretty much every string in the source that I can see with an accent or cap is not translated in the GUI (but the French characters do render properly so 'QTextCodec::setCodecForTr(QTextCodec::codecForName("UTF-8"));' is taking effect).

I have spent a few hours working on this problem, and the best I have so far is the following from an lupdate *.pro call:

================================================================================

lupdate warning: Codec for tr() 'UTF-8' disagrees with existing file's codec 'ISO-8859-1'. Expect trouble.
Updating 'hyne_en.ts'...
    Found 1660 source text(s) (0 new and 1660 already existing)
    Kept 5 obsolete entries
lupdate warning: Codec for tr() 'UTF-8' disagrees with existing file's codec 'ISO-8859-1'. Expect trouble.
Updating 'hyne_ja.ts'...
    Found 1660 source text(s) (0 new and 1660 already existing)
    Kept 4 obsolete entries

================================================================================

There are definitely some bad strings in the ts file (obvious double-width characters), and a quick check in the source shows that bad text is around - e.g. MetadataDialog.cpp in MetadataDialog::build(), the HelpWidget constructor call (http://sourceforge.net/p/hyne/code/ci/master/tree/MetadataDialog.cpp#l36).

I plan on Thursday to kill off all bad characters in the ts file to see if this makes a difference.

This is a Debian Testing machine, so UTF-8 has been standard for about 12-13 years...
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-02-25 17:46:46
Hello JustPassingBy, I think the problem appears since the migration to Qt 5.
When I started the project, few years ago, I used the default encoding (iso-8859-something) in Qt Creator on Windows (I though it was the best one... no it was totally toughless).
But in Qt 5, UTF-8 become the standard, so I needed to convert every source files. And it works on my machine.

I will check ts file soon, maybe I missed something.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: JustPassingBy on 2015-02-25 18:07:48
OK, I'll hold off on what I am doing until you've had a look. Do you want a screenshot of the semi-translated UI?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-02-25 19:18:09
Yes please.

I updated the code, one file was not correctly encoded, but ts files seems correct.
Please note that I use git now, and the svn repository is not up to date.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: JustPassingBy on 2015-02-25 19:39:24
Hmm, wonder why I've been looking at the svn repo then. According to the git log, you've been using git-svn, which suggests you're still using svn? Or perhaps thats how SourceForge exposes a git repo by running git-svn in the background...

Screenshot (http://i.imgur.com/D72KVQc.png):

(http://i.imgur.com/D72KVQc.png)
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-02-25 20:08:39
git-svn is a tool to convert a svn repo into git.
Every commits with a git-svn annotation was a commit created in the svn repo.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: JustPassingBy on 2015-02-25 20:13:11
Right, and you haven't yet committed in git on the master branch since the migration (yeah I know about git-svn, I use it with my KVIrc work).
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-02-25 20:33:09
Ok, I found the problem, you need to release ts files with the lrelease command bundled with your version of Qt.
http://qt-project.org/forums/viewthread/27012

Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: JustPassingBy on 2015-02-25 20:41:52
Yeah I had found that previously, hence the command output I pasted originally.

However with this new git clone, doing lupdate *.pro, lrelease *.pro and then copying the .qms to the build directory, I finally have a fully translated interface! I had already reached this point yesterday, so I don't know what has meaningfully changed aside from starting afresh again.

So tomorrow I'll see if I can compare my two FFVIII saves to try to work out what bits to flip to restore Omega Weapon and Ultima Weapon again :)

Thanks
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: sithlord48 on 2015-02-27 21:56:14
since your running debian have you tried to use my daily ppa version?

you can add it by editing your sources.list(see below)  then if you want you can import the keys from the ubuntu keyserver to remove the annoying can't check package signing warning.

Code: ( add to sources.list) [Select]
deb http://ppa.launchpad.net/sithlord48/ff7-daily/ubuntu trusty main
deb-src http://ppa.launchpad.net/sithlord48/ff7-daily/ubuntu trusty main

hyne and others on the daily ppa are built anytime there is a code change.  so if you submit your fix as a pull request on hyne and myst merges it you will just get an update for hyne that contains your corrections :)
more info on the ppa page here (https://launchpad.net/~sithlord48/+archive/ubuntu/ff7-daily)
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-02-28 08:47:29
I think he wants to contribute to the code.
@JustPassingBy: feel free to contribute, you can fork the project on github
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: JustPassingBy on 2015-02-28 12:46:10
Thanks sith but myst6re is right - building from source is fine for me, I actually finished work with my Final Fantasy VIII saves a month or so ago, its just taken this long to reach this investigation task.

So, another repo again! Well, I certainly prefer github to Sourceforge so thanks, will switch to that. I managed to revive Ultima Weapon - with the HexaEdit Field tab, byte 15D (row 150 14th byte in) has been changed from 20 (in the save just after killing him) to 4 (save just before the battle, where 10 steam units are available).

I'll test this on a separate save now.

Edit: Works - currently Hyne only has the moment editor for Field data - where would be the most appropriate place to allow users to fiddle this value?

Final edit: Revived Omega Weapon too: Field data, byte 76 (row 70 7th byte in) ab -> 2b.
Title: Re: [1.8.2] Hyne - My ff8 save file editor
Post by: rigald on 2015-03-20 13:47:42
This temporary file is normally created in your user temp directory, but there is a bug and it is created on the current directory. On MacOSX it may causes problems. The next version will fix this issue.

Hi,

Is this problem still alive? I am wondering if it's possible to bypass this one by creating manually the temporary directory in the right place for Mac OS X?

Thanks.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: シード実習生 on 2015-03-21 10:04:51
Thanks a great tool.

Well, I am a user of Japanese, there is a trouble.
I have installed two types of PC version, one thing in English released in 2000.
http://www.ign.com/games/final-fantasy-viii/pc-11737
The second is that of Japanese released in 2014.
http://store.jp.square-enix.com/category/DL01/SEDL_1021.html

Then I will call a save data of the former [ENG] and a save data of the latter [JPN].

When I import a [JPN] in Hyne 1.8.2, the name of Squall, Rinoa, Angelo, and GF's is garbled.
Would you mind to improve this?

---- Supplement ---
[JPN] was stored once in the format of the PS-type (JPN), this phenomenon does not occur when I load it.
Correct Japanese is showed.
[ENG] reads is okay.
"garbled" is mistake of latin font table and jp.

So it's a phenomenon of when reading the PC-type data, but I'm not yet able to keep track of the source.
Can not be added the handling data as Japanese to reading of PC-type data ?

[JPN] will be saved under :
%UserProfile%\Documents\Square Enix\FINAL FANTASY VIII\jp
Folder name "jp" I feel that distinction about [ENG], but how about you?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-03-21 11:22:31
Thanks for these informations, I will look at it for the next version.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Mcindus on 2015-03-21 20:40:58
Well, I am a user of Japanese, there is a trouble.

My post has nothing to do with Hyne, but with FF8 modding itself...
I have been meaning to ask a Japanese user this: 
シード実習生, can you use Tonberry (http://forums.qhimm.com/index.php?topic=15945.0) on the Japanese version of the game?  Would Japanese users like the upscaled Triple Triad, Text/Icons, enemies, worldmap, and characters?  I would love to make Japanese versions of these mods!
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: rigald on 2015-03-22 09:41:39
For MAC OS X I found a solution for the moment,

Just Run the Application directly via the command line.
./Hyne.app/Contents/MacOS/Hyne

And It will works.


Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: シード実習生 on 2015-03-22 10:57:30
myst6re
Thanks reply.
Because My poor English may fails to explain the problem correctly,
I uploaded some pictures.
(http://i.imgur.com/cwpwGWe.png)
"Incorrect" shows now status.
"Correct" shows what saved once in the format of the PS-type (JPN).

The name entry is "zt{ag}]", not "スコール".
By font table, "ス" of Japanese goes same point "z" of latin, and others so.
So, Reading data is not missed, but it's not Japanese font table.


Mcindus
What you are saying Tonberry makes the accuracy of textures better, no?
FF8 released in 2014 in Japanese is same one released in 2013 at Steam.
http://store.steampowered.com/app/39150/
So, it will not be result like you expected.
(http://i.imgur.com/YWcDgrX.jpg)
I did:
1. Unzipped TonberryEnhanced2.02.zip to "C:\Program Files (x86)\SquareEnix\FINAL FANTASY VIII\".
2. Put ProjectEden_hm.csv, ProjectHellfire_hm.csv, SeeDReborn_hm.csv to "tonberry\hashmap".
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Mcindus on 2015-03-23 00:54:28

Mcindus
What you are saying Tonberry makes the accuracy of textures better, no?
FF8 released in 2014 in Japanese is same one released in 2013 at Steam.
I did:
1. Unzipped TonberryEnhanced2.02.zip to "C:\Program Files (x86)\SquareEnix\FINAL FANTASY VIII\".
2. Put ProjectEden_hm.csv, ProjectHellfire_hm.csv, SeeDReborn_hm.csv to "tonberry\hashmap".

You will also need the textures for those mods.  I would try these mods to test:
 ProjectEden, SeeDReborn (which is for the English release, so it might not work), HorizonPack (world textures upscale), and Lunar Cry (an enemy upscale).

Here are the links:
Project Eden (http://forums.qhimm.com/index.php?topic=15292.0) (This is a 1.3gb download)
SeeD Reborn (http://forums.qhimm.com/index.php?topic=15320.0)
Lunar Cry (http://forums.qhimm.com/index.php?topic=15977.0)
HorizonPack (http://forums.qhimm.com/index.php?topic=15859.0)

(Project Hellfire isn't out yet... you can download rufoos textures HERE (http://forums.qhimm.com/index.php?topic=15668.msg223269#msg223269) but his Shiva is naked. The project hellfire hashmap that you added should work for that, too!)

Put all of these textures into: "C:\Program Files (x86)\SquareEnix\FINAL FANTASY VIII\textures"
Put your hashmap files into: "C:\Program Files (x86)\SquareEnix\FINAL FANTASY VIII\tonberry\hashmap"
Put the LunarCry objmap into: "C:\Program Files (x86)\SquareEnix\FINAL FANTASY VIII\tonberry\objmap"

If after doing this, you have better field backgrounds, text, upscaled enemies, or a naked Shiva, it worked.   I think it will work because the Japanese release is the same as the Steam version, and it works great on Steam.  If it works, I will start -immediately- on a Japanese version of "SeeD Reborn" and "Tripod".  Arigato!

Sorry for hijacking the thread, but it's not everyday I get someone from Japan to test things for me :)
Please private message me if you can so we don't have to litter this thread.  Thanks!
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: LADYFALCON on 2015-03-24 04:46:52
Ok, so, I am extremely new to this forum, well forums in general. (I'm just new to all this lol.) I downloaded the Hyne Save editor for Final Fantasy VIII but i can't get the saves to work am i doing something wrong, could someone please help me. I am trying to get a save file for my psp.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: LADYFALCON on 2015-03-24 13:11:20
I am having trouble with my psp, I can't get the save on it. it has a firmware of 6.61 and i've been told i cant hack it, can anyone help please?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: satansof2 on 2015-04-10 01:17:32
removed question because i forgot that when you get the items for the weapons they appear as well :(
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: delosd on 2015-04-29 14:05:31
Hi

I'm totally new to all this... I don't know what's going on. I have the Steam version of the FF8 and have Windows 8.1. I pretty just downloaded and extracted the files to the desktop and every time I try to open the application, nothing happens. I've checked the task manager and it's present but only as background processes. I can't see any menu or anything.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: EditorMaster on 2015-05-24 07:21:19
Good job and keep up :)
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: CC-King on 2015-07-27 12:07:22
First of all: Great work! I love it :)

I downloaded Hyne because I want to continue playing the Steam Version of FF8 instead of using an Emulator on my iPad.

Problem:
Now I have created a save file which is a perfect copy of my original savestate (no cheats, I hate them). It took me hours.
The only problem I see so far is: a) Although I chose Seed Level 8, It shows no Seed Level at all (like before you become Seed in Disc1) AND I can't do any Seed Tests to increase the Seed level.

And what about Side Quests? I mean the Shumi, Winhill, Chocobo and CC-Kings Sidequest (which is very important because I need them in Disc 4 on the Ragnarok). Do I have to re-do all these Side Quests?

Anyone here who could help me with this issue? Thx. :)

Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-07-27 19:18:54
Do you try to convert the save file from your emulator to the PC version?
Normally, you only need to open and convert your memory card file from you emulator.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: CC-King on 2015-07-27 22:22:49
You mean I can use my PSX save (from the Emulator) and convert it into a save file which works with the Steam PC version?

Then why the hell did I create a new save file? It took me hours to create a perfect copy....:(

How does the conversion work? I open the Emulator Memory Card in Hyne. But how do I save it as a Steam Save file?

EDIT: I managed to make it work. It totally changed the time played but I don't care as long as all my items, magic, progress etc. remain unchanged.

Really a great tool. :)
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: persona on 2015-08-15 18:30:50
For MAC OS X I found a solution for the moment,

Just Run the Application directly via the command line.
./Hyne.app/Contents/MacOS/Hyne

And It will works.




Thanks man, this works fine :) Hope a fix is out to fix the normal usage ;)
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: sithlord48 on 2015-08-16 15:32:01
Thanks man, this works fine :) Hope a fix is out to fix the normal usage ;)
I No longer have a working copy of Mac Os so i can not build newer versions of any tool i was maintaining (hyne, blackchocobo, makoureactor, deling or q-gears) if anyone would like to step up and become the Mac os maintainer for there let me know and i can help you get started
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: majoras_masque on 2015-09-23 17:20:28
Hey All,

First off, just wanted to say that this save editor is amazing.  I spent a few hours looking over the code, and it's truly great - thanks so much for making this. I was actually brought to the forum because I wanted to create the same thing, then I realized someone else already did it =] I have two questions though:

1.) How did you find out how to decode all the save data? There's a few variables and whatnot that you haven't figured out yet, but most of it you've managed to figure out how to decipher and manipulate, and I think there's WAY to much info for you to just and have trial/error'd your way through it.

2.) I'm having some trouble using it: I have a save file from the PS3 version, and I wanted to transfer it over to use through the Steam version on PC. I tried putting the file into the directory, opening with Hyne, right-clicking and converting to a PC version.  That seems to have converted it, but even when I used the "Sign saves for the cloud" feature, I can't access the file from within the Steam version of FFVIII - it hasn't been added to any slots, and I don't see it in the meta data. I tried changing the name to slot1_save01 format as well, but no luck.  Once it's converted to PC version, how to actually access it from within Steam FFVIII?

I also tried simply copy/pasting the hex code between the two, and although select-all -> copy works, select-all -> paste doesn't.  It'll paste, but the formatting get's messed up.  I tried using Notepad++ as a middle-man as well to take out /n's but that doesn't seem to help either.

Finally, I tried simply creating a new PC save in Steam FFVIII, saving in Garden as soon as I leave the infirmary, then going into Hyne and changing every single value to exactly what's in my PS3 save version, including items, magic, etc to be exactly the same.  From Hyne's POV, they're identical.  Then I boot up that save in Steam FFVIII and the Garden is in the middle of the water (floating though...) and Squall is running below it on top of the water... I cannot enter the garden either unfortunately.  (If it helps, my PS3 save, Squall was in the field immediately outside Centra Ruins, and the Garden was next to him).  I checked the save file with Hyne and found out that all the values in the Position segment of the Party tab were changed.  I was running Hyne as administrator at all times, in advanced mode, and used the Sign Saves for the Cloud... option always as well. Everytime I change those values, I log into the game and find nothing has changed, log back out, and find the values were reset to something else (the same thing each time).

Any ideas? I'd love to get my PS3 save into Steam somehow since the graphics are so much better, and my PS3 is dying XD

Thanks for your time and help.  This is truly an amazing show of fandom and great clean code!
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Maki on 2015-09-23 18:29:50
Hyne doesn't support world map position edit. Enter to advanced mode, go to hex editor and select world tab. Positions are 4 bytes and you can identity them by FF FF 00 00 like structure.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-09-23 21:16:49
1.) How did you find out how to decode all the save data? There's a few variables and whatnot that you haven't figured out yet, but most of it you've managed to figure out how to decipher and manipulate, and I think there's WAY to much info for you to just and have trial/error'd your way through it.

Hello majoras_masque, when I started this project, there were two existing save editors for FFVIII (character editor I think and Griever (http://qhimm.com/#griever)). The author of Griever, Qhimm, has published the source code of its program, and I started mine with the help of what he discovered.
The main difficulty was to reproduce the checksum code (used to validate the save data), the one from Griever is in assembly language, and I tried to code it in C++. (and I did it with the help of Cyberman).

After that, when you can edit a file you can experiment your changes. If you are looking for something (for example the amount of gils of the party), you know approximately how it is stored, and it is not really difficult to find matching values.

2.) I'm having some trouble using it: I have a save file from the PS3 version, and I wanted to transfer it over to use through the Steam version on PC. I tried putting the file into the directory, opening with Hyne, right-clicking and converting to a PC version.  That seems to have converted it, but even when I used the "Sign saves for the cloud" feature, I can't access the file from within the Steam version of FFVIII - it hasn't been added to any slots, and I don't see it in the meta data. I tried changing the name to slot1_save01 format as well, but no luck.  Once it's converted to PC version, how to actually access it from within Steam FFVIII?

Hmmm maybe Hyne won't add a save file entry in the metadata.xml. Try to start the game, save at the first point, close your game, replace the save file by your exported .ff8 file from the PS3 memory card, and finally re-sign.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Amiral Benson on 2015-11-09 13:01:32
Hi myst6re,

I started a new game of FINAL FANTASY VIII on Steam and somehow I made a mistake, I usually never make mistake like this... I'm on DISC 1 at the beginning, just before leaving Balamb Garden to go to Timber, and I wanted to do the second stage of the Zell Love Quest. But in the Library, the Pig-Tailed Girl is not there, I'm surprised because I clearly remember talking to her before going to the Fire Cavern, I remember her saying all the rules of the Library.
I guess I talked to her, then lost a Triple Triad Game and load a save, and forgot to talk to her again.

So my question is, using Hyne, can I set my current save to have Zell Love Quest Stage 1 validated ?

I didn't find any settings related to that, but I was wondering if another way exist, like using the advanced HexEdit feature maybe? And in that case, if you know what I need to change.

Thanks a lot for your fantastic tool and your help.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-11-14 13:07:11
The Zell love quest is not editable easily with Hyne. Some infos are in the field vars sections (editable in the hex editor), you can find it in Deling editor (but you need to read and understand game scripts for that).
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Amiral Benson on 2015-11-14 13:57:22
Thanks for your answer myst6re,

I just used Deling and wow that's an amazing powerful tool, but even if I managed to kinda find the scripts group of the BGU Library, I'm afraid it's beyond my knowledge and skills.

But maybe I also misunderstood the prerequisite for this quest, do I need to never miss a stage of this quest? Or will I be able to complete it later nonetheless? I'm confused, between the 1999 French Official Piggyback FFVIII Guide where there is very few details about this quest, and some of the best GamesFAQ Perfect Game Guides where there is all the stages described but where some scenes seem optional.

Maybe you can clear that up for me?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-11-14 14:25:02
You should have Zell in your party for the second scene.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: Amiral Benson on 2015-11-15 13:34:17
I think I played too much Triple Triad xD

I went back again at the Library and she was there in front of the counter, I don't know why I was expecting her either behind the counter or near a book shelf, and I was also looking to her name in the dialogue box, and her text for this scene is a dialogue between her and another girl, and for once there is no mention of her name "Pig-tailed Girl" in the dialogue box, so I don't know why I thought that girl wasn't her, I think I focused more on challenging everyone to Triple Triad...

Anyway, my bad, but at least this allowed me to discover Hyne more deeply and above all to try Deling, a great tool to avoid some laborious video compositing to create parody, etc.

Thanks for your time, your tools and help myst6re.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: vergil2012 on 2015-12-28 16:41:54
nevermind.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-12-28 16:53:15
Most of save file is untouched by Hyne, it changes only values you edit and checksums (mandatory to say that the save is not broken). But sometimes when you change values, this implies other changes. For your change, this isn't the case though.

And no one will know you used Hyne, except by reading your post here ;).

Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: vergil2012 on 2015-12-28 17:30:13
nevermind.


Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-12-28 18:51:21
Every draw points are listed, the first half is for field and the second half is for worldmap.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: vergil2012 on 2015-12-28 20:29:39
Nevermind.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: myst6re on 2015-12-28 22:18:14
Nope, this kind of list isn't in Hyne.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.8.2)
Post by: vergil2012 on 2015-12-29 09:45:50
Nevermind.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: myst6re on 2016-01-16 21:28:09
Hyne 1.9.0 released! (https://github.com/myst6re/hyne/releases/tag/1.9.0)

That is basically a minor update, but the Qt library was updated to major version 5, which implies some internal changes.

Changelog:
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: sithlord48 on 2016-01-17 00:52:07
i forgot that launchpad has a fatal error importing from git that uses submodules. as a result i can't import the newest hyne to the ppa .ill see if i can find some way to work around it.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: myst6re on 2016-01-17 12:37:36
The submodule is not mandatory for Linux OSes.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: vergil2012 on 2016-01-17 16:10:51
nevermind.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: sithlord48 on 2016-01-17 16:43:15
The submodule is not mandatory for Linux OSes.
Unfortunately lanchpad fails to import to bzr (its interal code hosting) if your git project has ever had a submodule in any commit.  I will have to manually build the new hyne and upload it . not a big deal i just need to make a vm for it.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: myst6re on 2016-01-17 16:46:26
Hi, the new version (1.9.0) gives me this error whenever i want to start the Hyne editor:

''This application failed to start because it could not find or load the Qt platform plugin ''windows''.''

How can i solve this?

I dont have any problems with the previous version.

Hello, a dll is missing, can you download Hyne 1.9 again and see if the problem is fixed? https://github.com/myst6re/hyne/releases/tag/1.9.0
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: vergil2012 on 2016-01-17 16:49:58
Hello, thanks for the quick response, but the problem is still there.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: sithlord48 on 2016-01-17 18:07:45
I just made a new  AUR package  "hyne-git" (https://aur.archlinux.org/packages/hyne-git/)
for arch linux users who wish to install hyne's most current code.
i plan to also make a regular "hyne" package also for the stable release.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: myst6re on 2016-01-17 19:48:16
Hello, thanks for the quick response, but the problem is still there.

Ok, I cannot reproduce it, it seems that I forgot something when I build Hyne with the microsoft compiler. I changed the archive again on GitHub, it contains a binaries builded with the GNU compiler. It should works like previous version now.

I just made a new  AUR package  "hyne-git" (https://aur.archlinux.org/packages/hyne-git/)
for arch linux users who wish to install hyne's most current code.
i plan to also make a regular "hyne" package also for the stable release.

Thanks :)
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: vergil2012 on 2016-01-18 15:14:49
nevermind.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: Jotaro on 2016-01-18 19:19:57
I just downloaded it, and I had the same problem.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: myst6re on 2016-01-18 20:00:31
I think I found the problem: the qwindows.dll does not support self-compression. I re-uploaded again a new archive, I hope this will finally resolve the bug.
https://github.com/myst6re/hyne/releases/tag/1.9.0
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: Jotaro on 2016-01-18 20:31:33
It works now, thank you!
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: myst6re on 2016-01-18 21:30:51
Good ;D
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: vergil2012 on 2016-01-19 14:48:53
Hey, it works for me as well. Thank you for your help. Sorry for any inconvenience
Title: .
Post by: [email protected] on 2016-01-21 15:16:09
.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: myst6re on 2016-01-21 21:37:26
Hello Cicciolo, I've not really tested the Chocobo World editor, I use informations given to me. I know not everyone here is a programmer, but contributions are welcome!
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: Jotaro on 2016-01-21 21:53:26
Is there a way to physically change the location of your party through this?
Like, I know it can activate event flags, but I need to get out of the Dollet exam due to it crashing every time I finish it, and I want to change the location where I saved at  from the Comm. Tower to Balamb's hotel.
I know there's an option to change the location name, but it doesn't change the actual location (for me, at least)
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: myst6re on 2016-01-21 22:02:11
The physical location can be edited in the "Party" editor, but you need to know the map name (if not in worldmap) and the coordinates (X, Y and ID).
I advice you to find the location from another save. You can also use Deling (http://forums.qhimm.com/index.php?topic=13050.0) (A Field Editor) to find a location precisely, but that is more complicated.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: Jotaro on 2016-01-22 06:24:15
Thank you!
Title: .
Post by: [email protected] on 2016-01-22 09:29:38
.
Title: .
Post by: [email protected] on 2016-01-23 11:06:26
.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: myst6re on 2016-01-23 12:45:09
I posted my informations about CW editor here: http://wiki.qhimm.com/view/FF8/GameSaveFormat#Chocobo_World
It is easy to test unknown values in the HexaEdit editor (available in advanced mode only, enable it on the Settings menu).

(https://www.ff8.fr/pub/images/1453556675-2016-01-23-14-44-hyne-cw-editor.png)
Title: .
Post by: [email protected] on 2016-01-23 16:12:12
.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: FatedCourage on 2016-01-23 16:39:45
I can answer your last question for the most part. Doubt people will call you a cheater since most here don't care about achievements to begin with. For max money, I'd just use the built in cheats in the game. It's either F4 or F5 you have to press ingame to max out your money. You can use Hyne to get the 10000 kills achievement. As for Squall at level 7, when I tried it, it didn't give it to me. But I also didn't let the scenes completely play out either. In the end, your game, your experience. :-)
Title: .
Post by: [email protected] on 2016-01-23 17:23:52
.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: FatedCourage on 2016-01-23 17:43:06
It's okay. Meaning, I didn't let the game get to the credits/end. I stopped just after Ulti was beaten in battle.
Title: .
Post by: [email protected] on 2016-01-23 18:27:26
.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: Zara9 on 2016-02-01 18:45:19
hey

when i press the all button on the magic section on your ff8 save editor nothing happens

i am using hyne 1.9.1

and when i added the end magic to my magic slot using this editor, and when i turned on my ps1 ff8 save it showed the wall magic insted of the end magic
Title: Re: Hyne - My ff8 save file editor
Post by: Rail107 on 2016-07-23 11:58:09
I have deleted this post - answer came from an unlikely place, at least to me. Nevermind the necro x_x
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: tizzio on 2016-07-29 16:44:12
 hi , thank you for this awsome program , i have a problem with the version 1.9.0 , wen i try to activate it , i get this error message : unable to run the application (0xc000007b)
what do you think is the cause of this  ? i succesfuly run the version 1.8.2 , but i want to use the latest version , just in case you need those informations  i have a laptop aspire 6930 with windows 7 ultimate 64b sp1 ( i am updating it with windows update just right now ) , 4gb ram , gpu nvidia gforce 9600g
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: myst6re on 2016-10-20 18:41:53
New minor update available on GitHub (https://github.com/myst6re/hyne/releases).

If you have troubles with the Abilities page in the Characters Editor, this release fixes that.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: rayano on 2017-01-20 15:23:09
first of all i would like to thank you from the bottom of my heart for this great project  :-D
so what i'm trying to do is down level my character's levels without effecting their stats.
i did some experiments with this, what i did is take a screenshot before and after lowering the levels and add the stats difference in the bonus section in the characters tab in hyne. now my squall is level 8 with level 11 stats.
(http://i67.tinypic.com/2d9cm8o.png)

TL;DR is there a way to down level without changing the stats, or show the actual stats instead of zeros?

Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.0)
Post by: MaSSiO on 2017-02-28 16:43:49
Well i'm afraid i don't know what i could do with this... i have basically 0 programming skills :o anyway, the Black Chocobo editor for FF7 (from a different author, i know) has a similar issue with hi-scores at Gold Saucer (i.e. i scored 20000+ points in Speed Square but the editor says all values around 4000~5000, among other wrong values)

ps: another question, but please nobody assault me or call me cheater: i played FF8 like normal, and i'm planning to quit it soon because i'm tired of it and don't want to do multiple playthroughs (i finish FF titles once every few years), also i dislike "challenges". I'm missing only the achievements for maxing money (i know about the trick), killing 10000 enemies (just super lazy) and the worst one: Contrived Finish, basically finishing the game with Squall at level 7. What happens if i edit Squall's level back to 7 (without caring about the stats) and defeat the final boss? Will the game think i'm playing a "no-level challenge"? Again, it's just a question.

Here to confirm that i got the Achievements Contrived Finish after using Hyne edit before final boss but u need the credit to roll and wait for the achievement notification sync message
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: Samiiya on 2017-03-27 07:08:35
Hi, can someone teach me how to use Chocobo World hack on PC? I'm using Hyne v.1.9.2c.
I open my save slot and set some value in Chocobo World tab, and when I go to in game, I change Boko to Home but nothing happend, the value is back to start :(. Everything work fine, only Chocobo World doesn't work for me X_X.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: dunerat on 2017-08-26 03:46:42
Trying to figure out how the various fields work, specifically with the Triple Triad rules section. Namely, that despite setting the rules where i liked them, they keep resetting on their own even though i haven't talked to the queen or moved her.  Additionally, they'll change between back-to-back games with the same person.  It's super annoying to have to back out and save and exit, reset the rules, the go back in and play the next game.  So what does the field "Trade Rating" mean and what happens if i set the Queen of Cards location to the 0 entry from the dropdown?  Thanks.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: Kimsiudog on 2017-08-31 06:15:27
with this tool can you really get edea/seifer into party permantly?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: chrzsdltn on 2017-11-23 07:17:33
Hello,
I was having a problem with the SeeD Rank. I edited a fresh save file to obtain some triple triad cards. but after the SeeD field Exam, I did not obtain a SeeD rank and I cannot access the SeeD Test in the Tutorial Menu. Is there anyway to fix this?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: barc0de1989 on 2018-02-10 10:12:51
New minor update available on GitHub (https://github.com/myst6re/hyne/releases).

If you have troubles with the Abilities page in the Characters Editor, this release fixes that.
Thanks for everything you do and also fixing this issue. There's something else I have an issue with though. I'm using the Steam version and for some reason something went wrong with some of the Laguna "flags" you can do by unlocking trapdoors. For some reason the third door (which contains the Power Generator) is locked for me. I didn't see an option in Hyne to change those flags and unlock all doors. Is there any way to do this I didn't see or is it not possible to find the fitting code?
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: l3pr3con on 2018-03-22 07:06:13
Can i ask if there's a way to edit seifer with tattered clothes and with different attack animation to my party? If i remember correctly, when im playing FF8 on PS before and used gameshark to get seifer, he's on that tattered clothing and that spin and slash attack animation already, im not sure about the limit break (demon slice and bloodfed) if get you him in your party on disk 3. So i'm just wondering if is this possible with save editor, and how? thanks in advance.
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: Godlift on 2018-03-24 22:17:05
Hi guys im wondering if I can use this save editor to help with my problem. I just finished the seed exam but for some reason my attitude score is 80. I am pretty ocd and dont want to start over I want that score to be 100. I have saves from before escaping dollet. I have no idea where the deductions came from (followed seifer instructions, talked to no one, saved dog, didnt go inside hotel, didnt jump off cliff, didnt make fun of zell) I must have accidentally talked to someone from balamb without realizing but my question is

Can this save editor adjust the score you recieve on your seed exam? thank you!
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: myst6re on 2018-03-24 23:02:07
For attitude, you can enable advanced mode of Hyne and go to HexaEdit > Field Tab then change the value at address 0x1D8 to 00.

Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: Godlift on 2018-03-24 23:59:17
For attitude, you can enable advanced mode of Hyne and go to HexaEdit > Field Tab then change the value at address 0x1D8 to 00.

Thank you so much for such a quick reply I really appreciate it. Im going to test it out now!
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: Godlift on 2018-03-25 00:23:20
Sorry for asking this im not sure how to find that address. In HXD I would just click CTR G or F and type the address but using Hynn those shortcuts dont pull up a search tab and im not very experienced with Hex editing. How would I go about finding that address?

I feel dumb because you gave very clear and easy instructions sorry im not very experienced with this!

EDIT: So I was able to find the address by opening up a hex editor and searching that address and it worked it says 100 for attitude now ty!

However I seem to have 1 more problem normally receiving 100 in each category results in a lv 10 seed rank. Due to my attitude score being 80 i would receive a lv 9 seed rank. After changing the address the screen that shows your score says 100 in attitude category (and the rest of the categories were 100 as well) however I still receive a lv 9 seed rank. Would you be able to help me one more time by helping me figure out what changes I need to make to secure the lv 10 seed rank?

EDIT 2: Nevermind I have to beat the Bonus for seed rank 10 I was remembering wrong. Thanks for helping me with the attitude score!
Title: Re: [FF8PC/PSX] Save editor - Hyne (1.9.2)
Post by: lfullmetal on 2018-04-02 14:38:26
Hi i just wanted to know how do you get the chocobo world tab on the editor to work ?

thanks
Title: Re: [PSX/PC] Save editor - Hyne (1.9.2)
Post by: Asta666 on 2018-05-09 22:02:13
Thanks for this great program! It's nice to have a native Linux version too. Hopefully one day Valve will also port the game. Anyway it works fine with wine or emulators.
Regards.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.2)
Post by: eXistenZe on 2018-06-09 19:14:40
New bug: cannot forget GF abilities (when you change tabs, the get defaulted)
Title: Re: [PSX/PC] Save editor - Hyne (1.9.2)
Post by: myst6re on 2018-06-09 19:28:53
If this is true, this bug is here for years :-o
Title: Re: [PSX/PC] Save editor - Hyne (1.9.2)
Post by: Tirlititi on 2018-06-09 20:06:52
That sounds plausible ; who tries to forget abilities?
Title: Re: [PSX/PC] Save editor - Hyne (1.9.2)
Post by: eXistenZe on 2018-06-11 09:53:34
Nope. I used this feature before.
Forgetting abilities allows to learn new ones...
Title: Re: [PSX/PC] Save editor - Hyne (1.9.2)
Post by: RecklessPrudence on 2018-07-02 19:36:11
I was poking around chocorpg.ff8 with a hex editor and Hyne at the same time, altering things and seeing what changed. I found out that, at least on my save - and I've restarted Chocobo world a number of times to confirm this - Current and Max HP are read as the hex values - ie, 18 as a hex value, despite working out to 24 in decimal, is read by Chocobo World and interpreted as 18 HP!

Also, the item counts for Class A and Class B items when I have no items at all in those slots are 17 and 130, respectively. I have searched in my hex file and either not found those values in either hex or dec, or when I did, altering them either broke the save or did nothing. At one point I had found the hex value for Class D items, marked it in my hexeditor and everything. And that used the hex values as well, same as the HP field - 63 in hex, which should have been 99 Class D items, was instead 63 Class D items. But when I came back to it later, after several saves of the game in the emulated Pocketstation, as I attempted to locate some Class A-C items to be able to search for them in the editor, that marked hex location was no longer the relevant one for Class D items. In fact, I have been unable to locate the Class D item hex value again, even after editing each 00 value to 63, one after another. I suspect the location of the Item hex values, as well as what they consider their '0' value, changes as saves are laid down. That's the only explanation I have. But take that with a grain of salt, as I noticed that well after midnight, so when more well-rested I may find the appropriate hex entry.

But I do know that Current and Max HP, as well as at least Class D items, are read naively from hex instead of being properly converted to a decimal. Why the programmers did this back in '98 is beyond me, as it sacrifices all the advantages of hex for storing large numbers, and in fact makes the numbers take up significantly more bits for each value - as well, they had to write the code so it would skip over 0A to 0F, 1A to 1F, and so on. Entering a proper hex value for the appropriate amount of HP actually causes the HP counter to display the hex, rather than any reasonable HP value. I have not tested taking Boko into battle with an invalid HP count, but I can if it would be helpful.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.2)
Post by: Zara9 on 2018-07-30 15:53:30
hey

would this save editor work on final fantasy 8 for the ps3 system
Title: Re: [PSX/PC] Save editor - Hyne (1.9.2)
Post by: myst6re on 2018-07-30 18:43:58
Follow this guide: https://sourceforge.net/p/blackchocobo/wiki/FAQ/#psp-and-ps3-saves
This should be the same for Hyne.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.2)
Post by: Zara9 on 2018-09-23 13:43:55
Hey

I would like to request for a Max status button to be added on this ff8 save editor please

so when someone presses that button, the status will get maxed out insted of typing it out manually
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: myst6re on 2018-10-13 22:49:35
Okay, new release guys (https://github.com/myst6re/hyne/releases/tag/1.9.3a).
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: DLPB_ on 2018-10-13 22:57:50
Oooooooooo Matron!
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: Hoshinohi on 2018-11-11 19:03:40
So as I currently work with Hyne after my savegames were deleted once more again during 2nd CD I found a few noticable informations I want to share with you:

First as Hyne is not able to get all informations done you have to check a few situations ingame or the game will not include some features:

1. Becoming a SEED: Hyne is currently not able to activate the Seedrankingsystem therefore make sure to participate in the homecoming events after the Dolletmission. It is stil possible to go back to them however you should go to balamb hotel and save theire twice afterwards you set the events back to balambhall2 and remove all other characters beside Squall from the party as they will prevent you from getting to the ballscene. Also you have to make sure you have the alternative appearance for Squall, Zell and Selphie activated. You will afterwards be able to go to balamb garden and by slightly moving to the direction of the area cifer was you trigger the announcement to wait on 2nd floor. from there do the events that come and do the secret place mission too including going to sleep. This is needed to prevent a problem with the master vs Cid war. From here you can save again and change the position and Field back to the information of the balamb hotel save and you unlocked Seed rankingsystem and were able to get the combat counter from cid needed to do some other stuff.

2. Librarygirlevents: As theire are a few library girl actions you can only trigger at some points in the game you might want to go back to that positions. The first scene is after you got youre first mission from Cid go back to the library and you are done. As this is directly after the secretplacemission you can see the infos from 1. to solve this.

3. Lagunaproblems and mysteries: You might want to skip the first laguna experience now unfortunately this has a sideeffect later on with laguna scenes as Kiros and Ward are not normally available in later missions and you have to manually redirect youre teammembers to look like Kiros and Ward and be in youre party and Field from any savepoint in the dreaming world.

This can be a bit troublesome for the 2nd laguna sequence as you have to go to the end of the mission to find a savespot. However you should do this mission as there are the possebilitys to activate some trapdoors, bonuses and bridges for later on in the game.

To jump to this mission and skip the whole timber mission you can use the Field option unless timber wood after the TV mission and start at dollet gate than go back to the timber wood the event is triggered however save in front in case of a party bug that sometimes occure. While entering the woods normally youre party isremoved from field and menu so they can interact in the scene however sometimes this buggs and you hear youre team walking but nothing happens as you block teammembers fro mreaching theire spots which will prevent you from continueing the game at this point.

4. next possible skips go up to the point of the mission introducing by Major Carway you can use the savespot informations of the hotel in deling city to make sure you do not clip anywhere and do the missions the normal way. This is recommended as you bypass the whole brothersfight and galbadia scenes. And it prevents you from problems with Lagunas Winhill adventures (however same bug as in 2nd is possible with Kiros not joining youre party properly but here the save spot is in youre room ^^ but make sure you met him before repairing this file XD. Also you should not skip the next missions up to everything in F.H. as it can make some troubles to repaire this afterwards often meaning you have to go back to places from before. Only if you have the combat counter from Cid the guy that will give you the improved combatcounter will talk to you.

5. Library Girl and some scenes with Rinoa in balamb garden during the events after the rocketbase are only available if you choose Xell and rinoa to come with you as the library girl will give Xell a megaphoenix when in party and Rinoa gets an unique scene after the md level.

Up to this point this are the situations you should reconsidder to have a decent experience without much bugs.

Only left bug for me now is no music on the worldmap ;)





Edit: Oh and a nice request for the developer of Hyne would be that the savepoints in the game should be available as startposition for the party to prevent the clippingproblems whenever the positions didn't match the map. Would make the whole Field skipping much more easy.


And an advice to anyone who has problems with Squall can't move or scenes will not start make sure you remove partymembers including in a scene from youre party or include them into youre party whether they trigger a scene or be blocked during beeing in youre party. And check the positions for Sqall as whenever they are of the parameters you will be stuck.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: mbiggs31183 on 2018-12-31 18:36:50
I keep getting "The application was unable to start correctly (0xc0000142)" and its driving me nuts. I've tried everything. Admin, compatibility mode, system scans, drive location, registry altering. Nothing has worked. Anyone got any ideas?
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: Alexsnow on 2019-01-02 00:01:12
1.9.3 crushes right away!

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   Hyne.exe
  Application Version:   1.9.3.0
  Application Timestamp:   5bc274b0
  Fault Module Name:   Qt5Core.dll
  Fault Module Version:   5.11.1.0
  Fault Module Timestamp:   5b235ed1
  Exception Code:   c0000005
  Exception Offset:   00024a0e
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: Janeaba on 2019-01-16 23:05:28
I keep getting "The application was unable to start correctly (0xc0000142)" and its driving me nuts. I've tried everything. Admin, compatibility mode, system scans, drive location, registry altering. Nothing has worked. Anyone got any ideas?

Having the same exact issue. Really want to use this program.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: sithlord48 on 2019-01-17 15:08:12
Try using the alternative windows build that seams to work.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: Alexsnow on 2019-01-28 22:43:26
Try using the alternative windows build that seams to work.
Yes it does work. Thanks!
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: Donken on 2019-03-10 21:29:26
Hiya, im new here.
First off I wanna say good job with this cool editor.

Then I have few questions...
I saw few videos where Fujin & Raijin were playable characters, is that possible in this editor?
And can you make Seifer have his skills Demon storm(?) and bloodfest ? as I can c skills like Apocalypse is available.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: draven81 on 2019-04-05 18:02:44
cant even use the save editor get this everytime i try

Hyne.exe - application error

the application was unable to start correctly (0xc0000142)
click ok to close the application
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: XCQ on 2019-04-18 11:38:19
cant even use the save editor get this everytime i try

Hyne.exe - application error

the application was unable to start correctly (0xc0000142)
click ok to close the application

hello,try use this version it worked for me!

https://sourceforge.net/projects/hyne/
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: Zara9 on 2019-05-09 08:10:37
hey

is there anyway a enemy control feature could be added to this ff8 hyne save editor please, so you can play as the enemies on this game
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: Ex-SOLDIER on 2019-06-12 10:53:47
They announced the Final Fantasy VIII Remaster. Will be also on steam. Any chance this editor will be updated?
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: gunner_1207 on 2019-08-08 22:14:42
is this magnificent tool usable for steam?, if so how do you find the saves to edit . cant figure it out
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: sithlord48 on 2019-08-13 12:11:06
Not sure if the remaster will have different saves at all. Just gonna have to wait for its release to find out.

Yes it works for the steam version.

Your answer was quite easy to find, You should try asking your questions to the googlebox before you ask us.
https://steamcommunity.com/app/39150/discussions/0/666828127052110875/?l=english
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: gunner_1207 on 2019-08-18 20:42:18
Thank you sithlord48 found them and did what i wanted, mostly, another question if i may. do you know how to alter the spell in a draw point?. the drop down menu appears when modifying the status e.g full, half full etc. but nothing when i click on the spell.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: Maki on 2019-08-19 08:16:09
Thank you sithlord48 found them and did what i wanted, mostly, another question if i may. do you know how to alter the spell in a draw point?. the drop down menu appears when modifying the status e.g full, half full etc. but nothing when i click on the spell.

http://forums.qhimm.com/index.php?topic=16980.0
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: gunner_1207 on 2019-08-19 21:48:43
Thank you Maki that helped alot
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: asfr11 on 2019-09-03 16:58:28
CONFIRMED!!! It works with the "Remaster", PC version.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: andercostald on 2019-09-03 18:41:03
The saves from Remastered FF8 and Steam original version are different files. I wonder if Hyne works on FF8 Remastered save files.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: sithlord48 on 2019-09-03 19:46:40
The saves from Remastered FF8 and Steam original version are different files. I wonder if Hyne works on FF8 Remastered save files.

Don't know without a copy of a save,  if you have one post it maybe it works maybe it can be made to work who knows.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: myst6re on 2019-09-03 20:23:29
I will look into that
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: andercostald on 2019-09-03 20:36:42
Don't know without a copy of a save,  if you have one post it maybe it works maybe it can be made to work who knows.
I have loaded Remastered version and the continue option gives no save files saved, the Steam original version saves doesn't read in FF8 Remastered. Because this I concluded the savefiles in FF8 original and Remaster are different files.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: Yagami Light on 2019-09-03 20:41:27
The original steam save files work with the remastered version.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: myst6re on 2019-09-03 21:13:17
Hyne works fine with FF8 Remaster, files are in [...]\Documents\My Games\FINAL FANTASY VIII Remastered\Steam\[...]\game_data\user\saves directory.
I don't know yet how cloud saves work with this version.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: jpzchaos14 on 2019-09-03 22:57:08
does it work with remastered ps4? Trying to check it out if i can use it.
Can anyone confirm if i can open a ps4 format save for remastered?

with the ps4 save file, it won't load on hyne.
on the other hand, if i try make a new save file, and overwrite the ps4 save, it corrupts the save.
tried many trials and errors here, still no good.
any ideas?
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: alxrite on 2019-09-04 03:58:30
It also does not work with the Switch version save file either. Would be amazing if this could happen for Switch and PS4. I can supply a Switch save if needed.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: taz030485 on 2019-09-04 06:34:52
I can confirm that the switch save files are also different for the remaster.

They are 11kb vs the original steam versions 3kb
In a hex editor there seems to be 4 extra bytes at the beginning of the file. I noticed similar byte patterns between the two.

I have uploaded a save file to my server andrewfaulkner[DOT]com[DOT]au/downloads/ff8/ff8slot00 the file has no extension
I started the game, and saved at the first checkpoint after showing Selphie the directory board, and did not get the cards of the dude near the elevator.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: thesirspence on 2019-09-04 10:43:24
Just discovered this after googling how to ironically improve the graphics on the "Remaster".

I am sure those mods will follow, but I am over the moon that I will not have to look at Squall's ugly ass costume again. I always wished he could permanently wear his SeeD outfit. Thank you very much.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: taz030485 on 2019-09-04 15:19:25
Someone on another forum posted this, if it provides any help.

Quote
Switch saves and PC saves of the remaster are identical.
the difference is, pc stores some data external, while on Switch it's build into the save.

to convert a Switch save to PC:

- open ff8slot00 with a hex editor
- look at the first 4 bytes, it tells you how big the save is
- select 0x04 - length from the first 4 bytes (example: first 4 = 0x8D4, then select 0x4 - 0x8D7)
- save the selection as a new file with the extension ".ff8"

then you can open the switch save with Hyne.
the reverse also works, but you need to calculate the first 4 bytes after editing.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: Ma7hiu5 on 2019-09-06 13:51:17
I've been playing around with Hyne for a while, and it has a lot of neat stuff, however I'm super annoyed with a certain part of FF8 remaster,  losing the sacred card to the queen in dollet she moves to Galbadia every time...

Looking in Hyne the Triple Triad>rules section under Misc...
Last region visited is Galbadia
C.Queen - Dollet
...and then the region was Galbadia, but I changed this to Balamb to hopefully force her to move there.

Nothing I do actually makes her say moving to Balamb.  I doubt anything I'm doing ingame is changing the rng counter, as im in Dollet Pub (move/find save point)

I'll admit I'm not using Hyne 1.9.3 but 1.9.2c but surely that cant be it ?


Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: badman112 on 2019-09-06 22:17:23
Not sure how i would actually get intouch with the the person who made it or anyone who would go through the trouble for adding Nintendo switch version of the save.
So i ask does anyone know if this is going to compitabale with the nintendo switch save with hexing or changing bytes ect.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: alxrite on 2019-09-07 00:46:43
Not sure how i would actually get intouch with the the person who made it or anyone who would go through the trouble for adding Nintendo switch version of the save.
So i ask does anyone know if this is going to compitabale with the nintendo switch save with hexing or changing bytes ect.

I have been hex editing saves from PC/Steam/PS1 to the switch over at GBATemp.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: IFireflyl on 2019-09-07 02:20:27
I've been playing around with Hyne for a while, and it has a lot of neat stuff, however I'm super annoyed with a certain part of FF8 remaster,  losing the sacred card to the queen in dollet she moves to Galbadia every time...

Looking in Hyne the Triple Triad>rules section under Misc...
Last region visited is Galbadia
C.Queen - Dollet
...and then the region was Galbadia, but I changed this to Balamb to hopefully force her to move there.

Nothing I do actually makes her say moving to Balamb.  I doubt anything I'm doing ingame is changing the rng counter, as im in Dollet Pub (move/find save point)

I'll admit I'm not using Hyne 1.9.3 but 1.9.2c but surely that cant be it ?

You might want to look into Cheat Engine. There's a cheat table out on the fearless revolution website for Cheat Engine that has a Queen of Cards location in it. I'm not linking it because I don't know the rules of providing links to third-party websites, but you can Google "Final Fantasy VIII Remastered Cheat Table DrummerIX" and (currently) it is the first link. Using that should edit where she is in-game instead of relying on the save editor.

Not sure how i would actually get intouch with the the person who made it or anyone who would go through the trouble for adding Nintendo switch version of the save.
So i ask does anyone know if this is going to compitabale with the nintendo switch save with hexing or changing bytes ect.

Since they used the weird emulation I'm assuming they kept the save structure the same. If that's the case there shouldn't be a difference in the save file for the PS4, Xbox One, Switch, or PC versions.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: jpzchaos14 on 2019-09-07 10:02:41
any help regarding to remastered for ps4?
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: sithlord48 on 2019-09-07 12:45:17
any help regarding to remastered for ps4?
The short answer is No. The more technical answer is the saves for ps4 are wrapped in encryption and that needs to be removed before the saves can be edited. The ps4 copies are the same as the PC versions.
As for switch (at least for ff7) it was trivial to add support to Black Chocobo as its just a pc save w/ the name flipped around . I have not looked into ff8 but i would think its very similar. @Myst if you need any help there lmk
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: badman112 on 2019-09-07 21:16:57
Ehh crud i meant to say without hex editing or messing with the save file first.

So the question is will hyne ever be compatiable without any fiddling about, on the switch version.
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: niddlyby43 on 2019-09-08 03:17:27
Hi new here, but was testing out an unencrypted PS4 file and it wasn't working the editor and was needing help.

http://www.mediafire.com/file/wybf0m1sbemp420/slot1_SAVE01.ff8/file
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: lakecityransom on 2019-09-14 09:55:41
Just used this to get some missed GF draws (argh), I wanted to say this is program is thorough and cosmetically amazing. What is your background in comp sci skills to make such a thing?
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: myst6re on 2019-09-14 10:47:50
I'm passionate
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: gunner_1207 on 2019-10-01 13:59:14
wondering is there a way to change character uniforms? , there is a 'alternate model' tick box in the character section but it didn't do anything , am i missing something? or not possible?
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: Nsandro on 2019-10-04 16:13:44
Hello

Any news about this todo ?
- Position editor (worldmap)

this option is very usefull but i cant get it, how find possition X, Y etc...

thank you
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: InsaneXade on 2019-10-24 00:04:34
Hello, I redet my pc and now it won't work at all. e location hasn't changed, and I even left it in the same spot as before bu it just won't load up. Task  Manager shows that's running but it won't do anything, waiting does nothing. Having the game off does nothing. It used to work before the pc reset but now it doesn't. Please help
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: myst6re on 2019-11-29 20:10:42
New beta version: https://github.com/myst6re/hyne/releases/tag/1.10.0b
Title: Re: [PSX/PC] Save editor - Hyne (1.9.3)
Post by: myst6re on 2019-11-30 21:59:12
(https://www.ff8.fr/pub/images/1328372584-hyne.png)
Hyne 1.10.0 - FF8.fr Edition (https://www.ff8.fr)
Download here (https://github.com/myst6re/hyne/releases/latest)


Changelog :
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: myst6re on 2020-01-24 21:54:14
(https://www.ff8.fr/pub/images/1328372584-hyne.png)
Hyne 1.11.0 - Compatibility Edition
Download here (https://github.com/myst6re/hyne/releases/latest)


Changelog :
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: myst6re on 2020-01-26 22:01:46
Minor update to fix some troubles with the previous release.

(https://www.ff8.fr/pub/images/1328372584-hyne.png)
Hyne 1.11.1 - Compatibility Edition²
Download here (https://github.com/myst6re/hyne/releases/latest)


Changelog :
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: sithlord48 on 2020-01-27 12:33:15
  • Adding ability to export one save of the list to PS4, Switch or PS3 formats (not just PC format)
How do you write to PS4 saves?

Also the source seams to be missing CryptographicHash.cpp and CryptographicHash.h files
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: myst6re on 2020-01-27 19:46:02
How do you write to PS4 saves?

I assume it's a PC decompressed format (don't remember who said that to me). If there are headers or hashes, I have no example of that.

Also the source seams to be missing CryptographicHash.cpp and CryptographicHash.h files

Oooooops
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: sithlord48 on 2020-01-28 11:55:52
I assume it's a PC decompressed format (don't remember who said that to me). If there are headers or hashes, I have no example of that.
The ps4 exports for ff7 are around 10MB of crypto blob . Inside I'm sure its just PC save(s). You might want to check this if you can for the ps4 version.

Thank you I had a patch for hyne but i was not able to test locally due to the missing file

Nice work on the PSV / VMP signing! (both hyne and bc will support this at their release version 1.10.0, how did we end up at the same version.)

Notes on your psv/ vmp  object:
 - IV is the same for both formats.
 - PSV support for type 2 (check for a 0x2C @ byte 0x38) is not needed FF8 saves can not find its way in to this format It is only for PS2 Saves exported from a PS3 Look for 0x14 in byte 0x38 to be sure you have the correct format when loading a save
 - The Signing algorithm is the same for both VMP and PSV formats only the key and the data sent to be signed is changed. (i use one  function  (https://github.com/sithlord48/ff7tk/blob/master/src/data/FF7Save.cpp#L2948) todo both signatures)
 - The Sha1 object added from dots-tb's work is not needed you can use QCryptographicHash to generated this hash instead (I'm using it to generate MD5 sums for the pc rerelease already so why include another object? ).
 - The AES object  can be stripped down a bit as we will never use some functions ( my aes.c (https://github.com/sithlord48/ff7tk/blob/master/src/data/crypto/aes.c))
 - For non FF8 PSV exports (if you support this) Some additional work is needed. You should write a size and preview size data (0x40 and 0x5C get the same data its 00 20 00 by default and is the block size * 0x2000) you can refer to my fix_psv_header (https://github.com/sithlord48/ff7tk/blob/master/src/data/FF7Save.cpp#L1006) function for how i am doing it.
 - PSV names matter ALOT they must match the internal name stored in the file (starting at 0x64) the name is done like this 
Code: [Select]
QString name = ff7->region(s).mid(0, 12);
name.append(QTextCodec::codecForName("Shift-JIS")->fromUnicode(ff7->region(s).mid(12)).toHex().toUpper());
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: singabore on 2020-05-10 20:32:36
Hey guys, not sure if people are still playing this game or not. I'm in my second playthrough of 8 right now and want to use the Hyne editor for some stat testing. It's giving me a metadata.xml error and I have no idea how to fix it. Does anyone else know what this is about and how to fix it? I'm playing on the remastered steam version if that makes a difference. Thanks bois
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: Firion_and_Leila on 2020-05-13 15:14:47
Hey guys, not sure if people are still playing this game or not. I'm in my second playthrough of 8 right now and want to use the Hyne editor for some stat testing. It's giving me a metadata.xml error and I have no idea how to fix it. Does anyone else know what this is about and how to fix it? I'm playing on the remastered steam version if that makes a difference. Thanks bois


Hi singabore,
fixed the issuse temporally by copying the "metadata.xml"
from --- FF8 Steam 2013 (path: C:\Users\(Username)\Documents\Square Enix\FINAL FANTASY VIII Steam\user_ID)
to  ---->  C:\Users\(Username)\Documents\My Games\FINAL FANTASY VIII Remastered\Steam\(ID)\game_data\user\saves.

So in short copy "metadata.xml" form old "FF8" to "FF8 Remastered". Then Saving of Edited SaveFiles is possible.
Hope that helped a little bit.

Cheers  ;)
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: Advent on 2020-05-15 05:24:08
Quick question, is there a way to edit the save file in case you missed the old key 1/2 and triggering the floors in the second Laguna dream and add those in so that later on the draw points and area on Lunatic Pandora are available?
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: myst6re on 2020-05-16 18:20:28
Enable advanced mode, go to HexaEdit > Field and modify the value at the address 0x119. If you've done everything right, it should be 0xD7.

(https://www.ff8.fr/pub/images/hyne-help-1.png)


How I know that? I use Deling to know which variable is modified http://forums.qhimm.com/index.php?topic=13050.0
Here var537 is modified, which correspond to 537 - 256 = 281 = 0x119 in the Field tab in Hyne (var0 to var255 are in Misc tab).
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: StarHunter on 2020-07-18 20:15:21

Hi singabore,
fixed the issuse temporally by copying the "metadata.xml"
from --- FF8 Steam 2013 (path: C:\Users\(Username)\Documents\Square Enix\FINAL FANTASY VIII Steam\user_ID)
to  ---->  C:\Users\(Username)\Documents\My Games\FINAL FANTASY VIII Remastered\Steam\(ID)\game_data\user\saves.

So in short copy "metadata.xml" form old "FF8" to "FF8 Remastered". Then Saving of Edited SaveFiles is possible.
Hope that helped a little bit.

Cheers  ;)

I'm having the same problem, but unfortunately I've never owned the 2013 Steam Version and I don't have a metadata.xml file anywhere on my drives. It simply doesn't seem to exist with the remaster. Is there any way to fake one (simply naming an empty file metadata.xml doesn't do it) or any other way to save editet files without it or am I just SOL?
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: t90 on 2020-08-06 21:23:15
I'm having the same problem, but unfortunately I've never owned the 2013 Steam Version and I don't have a metadata.xml file anywhere on my drives. It simply doesn't seem to exist with the remaster. Is there any way to fake one (simply naming an empty file metadata.xml doesn't do it) or any other way to save editet files without it or am I just SOL?

(https://i.imgur.com/8H9que3.png)

Is this the error you're seeing? I get it as well, however any changes I make to the file are retained. I do not use any cloud functions though so that may or may not be a factor.

Just tested with Hyne 1.11.1 (was using 1.9.1). Same thing; Throws the "metadata.xml" error but seems to keep all the edited data.
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: MadaMada on 2020-11-13 00:58:27
Does this work with the xbox game pass PC version? or Windows store.
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: myst6re on 2020-11-13 08:18:21
Don't know  :)
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: myst6re on 2020-11-16 22:54:42
Tiny update to fix Cloud metadata saving in FF8 Steam version.
https://github.com/myst6re/hyne/releases/tag/1.11.2
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: WooDooUK on 2020-11-17 16:02:11
Does this work with the xbox game pass PC version? or Windows store.

The issue i am having is actually finding the saves. im not sure if the XBGP version is packing them away somewhere or what, but i just cant find them.
I poked around with Process Monitor and didnt come up with anything useful.
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: EvilTelephone on 2020-11-20 14:18:27
Maybe I'm stupid, but when I open the newest version the only language option I have is French. How do I get the English language/version?
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: andreasaspenberg on 2020-11-24 23:54:13
it is very difficult to use when i do not understand french. that is the only language available. is there an english version somewhere?
Title: Re: [PSX/PC] Save editor - Hyne (1.10.0)
Post by: Kevrekidis on 2020-11-25 18:03:10
Dear myst6re. Could you please shed some light on the usage of Deling for this? I was able to see in the scripts that the variable involved was 537, but I just can't get why it must be set to d7. The point is that I want to modify the flags to indicate that I opened the hatchs with laguna, and using Deling I think that I must change variables 538 and 539, which correspond to the entries 0x11A and 0x11B, right? Now, I have no idea about which values they must be set to. Also, I was looking in save files from other people and now I think that opening the hatchs also alter other values in the row (in particular 0x119). Does that make sense? I know it would be easier to just use Hyne and obtain the relevant items, but I'd really like to learn a little about how does this works.

Thanks for the amazing work you've done.

Enable advanced mode, go to HexaEdit > Field and modify the value at the address 0x119. If you've done everything right, it should be 0xD7.

(https://www.ff8.fr/pub/images/hyne-help-1.png)


How I know that? I use Deling to know which variable is modified http://forums.qhimm.com/index.php?topic=13050.0
Here var537 is modified, which correspond to 537 - 256 = 281 = 0x119 in the Field tab in Hyne (var0 to var255 are in Misc tab).
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: sithlord48 on 2020-11-25 21:35:23
For those of you with issues using hyne in not french

I have uploaded a new zip for windows that now contains the translations to the release.
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: andreasaspenberg on 2020-11-25 22:02:16
that makes it easier to use. i am grateful for that. i am going to experiment with it. is there any limits to what pc versions it supports? not that it really matters to me when i have all 3. i just want to avoid wasting time editing an incompatible version.
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: sithlord48 on 2020-11-26 12:24:21
I think it supports all three not sure check the first page myst has some info there.
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: myst6re on 2020-12-09 22:42:18
For those of you with issues using hyne in not french

I have uploaded a new zip for windows that now contains the translations to the release.

Thanks! I don't know why the files wasn't there



Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: andreasaspenberg on 2020-12-09 22:51:01
i found one issue. when i try to create a new save inside the editor, i get stuck out at sea near the bridge from galbadia to fisherman`s horizon. no matter what i tried to do, i kept getting stuck there. that was in the old disc version.
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: myst6re on 2020-12-10 00:35:31
Normally a new save is set to the first map, not the worldmap, can you send me the file you created and more details about how you ended to this state?
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: andreasaspenberg on 2020-12-10 09:17:40
https://drive.google.com/file/d/1j51Sw45rgQfDk9QaF-4VkcQOI3KmHIOw/view?usp=sharing
i uploaded the save on google disk. i am not really sure what i did however.
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: yopadato on 2020-12-15 13:46:29
hi myst6re,

Do you know a way to check the list of scanned enemies and allies in a save file ?

I ask because of this : https://retroachievements.org/Achievement/96467

I'm pretty sure I've scanned everything, but still can't unlock the achievement, so I think maybe you know how to check which enemies/allies have already been scanned, and which haven't been scanned yet.

Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: Dimosha on 2021-01-21 15:11:39
Hello myst6re!
I tried the latest version of Hyne on the Remaster version in Steam. I still do not understand how to solve the problem with the Metadata file, it is not created, and all changes are rolled back. I can install the regular version from Steam, but I'm not sure if this is the correct solution to the problem, and I also don't know if those version creates a Metadata file.
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: faospark on 2021-02-28 10:36:39
i was just like thinking in the magic tabs. why not have a button that assigns 100 of the essential magic in the game.
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: myst6re on 2021-03-01 07:23:42
Because I don't want to impose my vision about what's essential or not :)
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: faospark on 2021-03-02 03:25:12
Because I don't want to impose my vision about what's essential or not :)
Good point. :)
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: dpera on 2021-04-10 21:09:01
Hi there!
I'm trying to use Hyne to edit and export my retroarch save file to steam but when I try to save an error pops up saying "cannot create temporary file" ... can someone help me? I'm using Hyne on Mac.

Thanks!!!  8-)
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: Glanduhhh on 2021-04-26 04:21:53
Hello,


Apologies if this isn't in the right place, but I'm having some trouble with a Switch save.

On my Switch, I put my SD card in then in settings I transferred FF8 over to the SD card. Then I put my SD card in the computer and it has a folder called Nintendo. Inside of that, there is a folder called Save that has two files in it. There are two files that are named with just a bunch of numbers, and I am assuming these would be the save files? When I open up Hyne, it doesn't recognize the files (or any files in the SD card) as Switch save files for FF8. If I change the dialog box to allow me to see all file types, and try to open one of them an error message with no text just the yellow ! icon pops up.

I'm not sure if maybe I am missing a step, or if there is some way to extract the save files from the Switch that I'm not doing correctly.

Any ideas?

EDIT:
I just came to find out that Switch doesn't allow you to transfer save files off or onto it unless it's running homebrew or something like that. Sucks I won't be able to edit saves for my Switch but at least there's always PC.
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: JohnSpawnVFX on 2021-06-21 11:55:14
Huh, where was the version "fixed" with the english language uploaded to?

I downloaded the latest one from github (1.11.2) and it's still in French. Am I missing something?
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: sithlord48 on 2021-06-25 01:44:41
you have to select english from the language menu .
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: myst6re on 2021-06-25 08:00:23
Hi there!
I'm trying to use Hyne to edit and export my retroarch save file to steam but when I try to save an error pops up saying "cannot create temporary file" ... can someone help me? I'm using Hyne on Mac.

Thanks!!!  8-)

Sorry I didn't see your message, maybe the system tmp folder is not writable by you.


you have to select english from the language menu .

Yes I think it is the issue here :)
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: JohnSpawnVFX on 2021-06-25 11:37:03
The "Langue" menu only has French to select from. No other language.
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: sithlord48 on 2021-06-25 18:00:01
can you tell us what OS and provide a link to the file you have downloaded since all the files are working and have all 3 languages. ( just tested them)
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: JohnSpawnVFX on 2021-06-25 18:10:48
can you tell us what OS and provide a link to the file you have downloaded since all the files are working and have all 3 languages. ( just tested them)

Windows 10 Home

https://github.com/myst6re/hyne/releases/tag/1.11.2

Also, pretty strange because it's working now O_o Sorry for all the bother.
Title: Re: [PSX/PC] Save editor - Hyne (1.11.2)
Post by: BlazeFlames on 2023-11-15 00:14:43
I have a question.
Why this change was made?
"Change french text "Protection" to "Précision""
Protection in French is Protection, it literally does not change.
Précision means Precision in English so idk the context why it was changed, if it was a bad translation or something but if it was done for the spell Protection then idk why the changes were made.
Anyway, I love your work and I can't wait for enhancements.