First is a bit of progress. After looking at the sound for a bit I return to plans for 0.20 release.
Main things is xml support for UI texts that allows nested color changing tags. And moving console to debug draw that allow use colors in console texts.
2011-08-30
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* [Console] paint error messages to red and warning to yellow. [Akari]
* [Application] Add setting Z to debug draw to enable depth sorting. [Akari]
2011-08-29
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* [UI] Ui drawn under debug draw. [Akari]
* [Console] Make green colour for autocompletition. [Akari]
* [Console] Console moved to debug draw. [Akari]
2011-07-28
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* [UI] Add xml support for Ui Texts. Add colour tag to change colour of Ui text. [Akari]


Now two main things left for UI: prototypes and text alignment.
\(^o^)オハヨウ!!!
I just ported OGRE && Irrlicht to OpenPandora, both GLES 1.1 and GLES 2.0 renderer works, tho GLES 1.1 is slightly faster since fixed pipeline is more optimized on driver. I had to alter irrlicht a lot however, since it uses lots of 64bit variables for calculations which are performance killer on many ARM mobile platforms. OGRE port was straight port since it happenned to have floating point precision on compiling settings and seems to work good apart from some texture issues, which I will solve soon.
Whenever I get Pandora(if ever) for myself. I might consider taking contact at you again, since I've been got much more experienced under C (and C++ too)
Also, Akari do you use IRC? I dint really like the IM last time 
IRC would be great place to lurk and actual contribute something when interesting discussion gets caught.
Ohayo for you too =)
I use gtalk, iCQ and skype. You can set up channel in IRC and post it here - I join )