Qhimm.com Forums
Final Fantasy 7 => Graphics => Releases => Topic started by: The SaiNt on 2004-07-10 09:50:41
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The mod has been deprecated by Aali's Custom Driver. Use it instead!
All of it would be moot if nobody actually wanted it.
This will be the official FFVIIPC Higher Resolution Patch status thread.
Links are as below.
(http://img417.imageshack.us/img417/7489/Untitled-6.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-6.jpg) (http://img417.imageshack.us/img417/2148/Untitled-5.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-5.jpg) (http://img417.imageshack.us/img417/1796/Untitled-4.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-4.jpg) (http://img417.imageshack.us/img417/9608/Untitled-3.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-3.jpg) (http://img417.imageshack.us/img417/7158/Untitled-2.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-2.jpg) (http://img417.imageshack.us/img417/1288/menu.th.jpg) (http://img417.imageshack.us/my.php?image=menu.jpg)
(http://img417.imageshack.us/img417/6817/ff7-hi-04.th.jpg) (http://img417.imageshack.us/my.php?image=ff7-hi-04.jpg) (http://img417.imageshack.us/img417/2492/ff7-hi-03.th.jpg) (http://img417.imageshack.us/my.php?image=ff7-hi-03.jpg) (http://img417.imageshack.us/img417/4144/ff7-hi-02.th.jpg) (http://img417.imageshack.us/my.php?image=ff7-hi-02.jpg)
For those of you that follow the battle->field conversion thread
(http://img417.imageshack.us/img417/7447/date.th.jpg) (http://img417.imageshack.us/my.php?image=date.jpg) (http://img417.imageshack.us/img417/8669/1stmeet.th.jpg) (http://img417.imageshack.us/my.php?image=1stmeet.jpg) (http://img417.imageshack.us/img417/8228/Untitled-7.th.jpg) (http://img417.imageshack.us/my.php?image=Untitled-7.jpg)
And for ppl who just can't get enough of FSAA
(http://img417.imageshack.us/img417/6531/8xFSAA-Nvidia6600GT-2.th.jpg) (http://img417.imageshack.us/my.php?image=8xFSAA-Nvidia6600GT-2.jpg) (http://img417.imageshack.us/img417/6530/8xFSAA-Nvidia6600GT-1.th.jpg) (http://img417.imageshack.us/my.php?image=8xFSAA-Nvidia6600GT-1.jpg) (http://img417.imageshack.us/img417/8788/6xFSAA-ATI.th.jpg) (http://img417.imageshack.us/my.php?image=6xFSAA-ATI.jpg)
STATUS
World Map: 100%
Field: 100%
Movies: 100%
Menu: 100%
Battle: 99%
Misc: 80%
And finally, here's a beta release of the patch:-
http://forums.qhimm.com/The_SaiNt/[The_SaiNt]_High_Res_FF7PC_Patcher.rar
NOTE:I can only guarantee this patch to work if you can run FF7PC 1.02 in "NVidia TNT" 640x480 Full screen mode. Pls check that this works first before reporting a problem
Pls link to this thread if you tell anyone about the patch and not to the file directly as this allows me to keep statistics about downloads.
I would appreciate it if I get feedback on how many installs actually work (not just complaints on how many don't work) since I'll be able to troubleshoot what's broken.
DO NOT REQUEST for any other resolutions. I already know about them and whining more doesn't help.
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Message
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May i ask that it is that you are actually doing? Im guessing its a High Resolution patch by the size of the screenshots....
I reckon if you can get all the fonts sorted out, and be rid of the gridlines, I would definately use it.
Both work fine on my firefox...
Perhaps i WONT be using the patch then...Stupid cheapy monitor >_<
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The links worked fine for me. But Id be behind you 110% on that, I dont think theres anyone here that wouldnt like that.
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GREAT work!!! i hope you make it complete so i can play ff7 in high res!
a option for other resolutions would be great to. but i think it would be realy complicated to make it
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This coupled with my High Res Cloud model would make an excellent patch :).
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Go for it... I'd use it.
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Go go go ! This is something I'd definately use ! That's great work !
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By all means, you've got my support.
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=D
Well hot diggity!
I dunno HOW you're doing this, but as soon as you can kill the bugs, i'll definatly want this =D
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Go for it man ur nearly there so yes we would like you to keep going.
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:o good work man keep it up !!
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The_saint rox :D
i know you told us on irc that its a WHOLE LOT of work, but please continue. This rox hard. :D
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Since several people want it, I'll allocate some free time to this project. =)
Just to clarify, this patch will run FFVIIPC at 1280x960.
Why? Because it's a direct multiple of 320
The FFVIIPC engine only supports that.
Anything else will be too much more effort on my part.
Even higher resolutions are possible but I wish to make one that completely works on this resolution first. This mode will replace the 640x480 mode.
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Would using AA or AF reduce the background jaggies? that's the only thing i'm not liking atm.
Also, not to sound negative, but i cant imagine how awful the movies are gonna look stretched out that much.. unless you can somehow add 32bit color support w/out comprimising the battle swirl, that'd probably make the movies look better (half the reasont ehy look like crap is becasue of ff7 runing in 16bit color, so all the colros in the fmvs are not available to be displayed, and.. well, im sure you know alla this. Blarg.)
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32bit color can probably be done without any negative side effects, but unless SaiNt has found a way while he's been doing this, its probably not possible yet. But either way, those pics look f*ckin fantastic! Keep it up.
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Also, not to sound negative, but i cant imagine how awful the movies are gonna look stretched out that much..
The movies are rendered at 320x240. (It may actuially be 320x200, I can't remember.) When playing in 640x480 (2x 320x240), the movies look the same because they are stretched to fit the screen via pixel doubling (no filters). The movies should also look the same in 1280x960 (4x 320x240), using "pixel quadrupling." I know it won't be particularly pretty compared to how well the 3D objects look at that resolution, but remember that the field backgrounds will have the same problem.
(Since The SaiNt says Movies: 0%, I doubt this has been done yet. :P)
Getting 32-bit to work with the battle swirl may be more difficult than what The SaiNt is doing now, but I don't really know. Plus, The SaiNt and I were messing around with FF7 in 32-bit via IRC and noticed it also seems to turn the backgrounds "greenish (http://aaronserv.dyndns.org/!!stuff/ff7-green.png)." The movies look better, but they have a couple ugly big black stripes. A working 32-bit patch would need to fix the battle swirl, green backgrounds, and movie black bars.
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@ both Aaron and Saint:
This might not need to be said, but....
The battle swirl oddness is probably a framebuffer read-current-image-and-convert-to-a-single-bigarse-texture display issue. Most likely, the engine is only prepared to handle taking only so much picture information when grabbing a snapshot of the framebuffer, and that the additional information the 32bit color mode would be forcing it to take a snapshot of so much information that it can't quite handle completely recovering from the FB read.
I.E., its an engine limitation of some sort....and the greenish backgrounds are probably a really, REALLY bad color dithering error. :P
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Awesome Job Saint keep up the good work. Any mods that could make thi s a sticky would be cool. Are you actually recoding the ff7.exe file? I'd be intersted to know because my ati graphics problem i believe is being caused by the graphics engien portion of that file. I can't wait for you mod.
wwnsx
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Would using AA or AF reduce the background jaggies? that's the only thing i'm not liking atm.
No - the card is not actually rendering the back ground (it is primarily a 2-d image) and therefore it can not enhance the image quality. FSAA and AF are for 3d rendered graphics.
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Interpolation anyone?
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This looks freakin AWESOME, I can't wait to see some more pics when it's done. I'd use the patch, except I have a crappy 15-inch monitor :evil:
If there is a possibilty that you could have the resoloution 960x720 (320x240x3), then that would be great for the people who have crappy monitors (a.k.a. Myself)
Keep up the good work!!
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I'll probably consider that resolution in the future.
It's a non-standard resolution so I really wonder if it'll work.
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thats all that I ask, I know that it's a wierd resoloution, but it would be a useful one. But, like I said, looks great, can't wait to see a finished version, heck, I've seen this monitor do lots anyway. Just do what you can to get this puppy out!!
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OMG! I NEED that patch soon as possible eh!
My monitor sucks in 640x480 mode!
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wow very nice, this would be a very welcome addition to playing this truley amazing game
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can't you add support for 1024x768 too for people without good monitors?
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Not possible without putting in a lot of effort.
I might consider it sometime in the future.
I'm working on ironing out all the bugs first.
Will post links to some new screenshots sometimes soon.
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IS anything being done about the backgrounds or the movies?
Or is this just forcing FFVII to pointresize everything even higher than before? ^^;;
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sry but i can´t see the pictures can you refresh it pls
thx canim
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I neither see the pictures.Please reupload them
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There, new pictures =P
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Impressive stuff Saint, I see that you've taken quite a huge step in terms of progress... :)
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TheSaint,
Thank you so very much for what you are doing for the community. Never give up and proceed to complete your splendid project! We'll be here to support you! :love:
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The progress in the high res mod is looking good, albeit the text is indeed quite wonky. Lovely stuff, and I hope the progress is going smooth. Nice, crisp high res models, with crisper models and... then my heart froze for a beat or two as I saw a screen in high res during the date with the battle model conversion mod. Pure bliss! I think I will drool over that pic for a half hour now.
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bro it looks seriously awesome
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Fixed most of the text now.
I figured out how to fix a whole bunch of texture problems, just need to actually get some free time to do it.
Posted a new picture of the fixed textures in battle.
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Nice going. Keep up the good work. I'll most definately get this once it's done.
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Farout thats Awesome Saint! It actually looks like a modern game with the Field>Model Conversion :D Can't wait till release
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Excellent work Saint...i'm looking forward to try :P
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what exactly is different about this? it looks no different
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Different about what? If you mean the project, compared to the original FF7, then I'd say the fact that it's running in 1024x768 would qualify as "different". :P
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it just looks no different to me :l
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WOW great job so far. is there a patch we can download to use it yet? or you waiting till your 100% b4 you let anyone use it?
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x, you're an arse =P
Anyway, to see a difference, do this..
take a screenshot. Look at teh default size.
Now look at the pics posted in this thread, and make sure you have any "image resized to fit page" option turned off in your web browser. ANyone with half a brain cell will isntantly realize that these new pics are twice the size of the one you made. Plus, they look smoother.
So shush.
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do all of you like to poke fun of me?? im just curious at things! i dont appreciate this i'm just curious about things! i dont see whats different! except the writing looks stupider, and the battle bars look crap, thats all
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Sorry, it's just that we find newbies silly =)
Well, ok, i'll draw you a picture...
Normal ff7 screen size:
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New screen size with this mod:
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Now, your monitor stays the same size. So what this means is that more visual data is being packed into a smaller space, which adds more detail.
In ff7s default resolution, you can only see 640 pixels across the screen. On a large enough monitor, you can actually squint and count them across. Of course backgrounds are pre-rendered, so you don't see much difference there. However, the 3d models end up going from this:
(http://www.ff7-universe.com/images/Cloudwithhands.jpg)
to this:
(http://img.photobucket.com/albums/v398/emperorsteele/Cloudwithhands2.jpg)
I edited the second pic to make my point. basically, in smaller resolutions, each pixel is bigger, and eats up on fine detail.
Like i said, chek your browser settings: There may be an option turned on whcih changes image sizes to fit your screen, in which case you won't see much of a difference.
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Keep up the fantastic work SaiNt! 8)
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wow.those hi-res screens are looking impressive.best news I have heard in the last few months..960x720 res would be great :wink:
keep up the good work 8)
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Hey, I haven't been following this recently, but this is really an exceptionnal work you've accomplished here. It's really impressive.
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Hope to get a download soon :D
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Nice work. Out of curriosity, would this enable us to use higher resolution background or movie files? I'm itching to take the old files, do a hq4x resize on them, and use them ingame. It would beat the hell out of resize algorith used in game which looks like it is just pixel doubling.
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I don't think you should use HQ scalers, honestly. Those are optimized for things that are less detailed and with more contrast between colours, such as an SNES sprite game, or something really anime-ish. For the backgrounds I'd have to recommend 2xSaI, but I suppose you could always try HQ4X...even though, IMO, 2X looks better.
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ok granted, the HQ scalers might not be ideal. Regardless, my question is whether allowing hi rez backgrounds is anywhere in the scope of this project. I on further inspection, I assume it's not, seeing as the screenshots show improved 3d resolution but the same backgrounds.
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Well, actually resizing the backgrounds should probally be possible, right?
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IIRC, the game has the backgrounds stored at 320x240, and probably does some generic pixel doubling or what-have-you when using the images in 640x480 mode. So any background resizing, I'd guess, would be handled automatically by the engine -- and I think FF7 also automatically tries to use Bilinear Filtering on the images as well to counteract any pixelization....or was that FF8? :roll:
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IIRC, the game has the backgrounds stored at 320x240, and probably does some generic pixel doubling or what-have-you when using the images in 640x480 mode. So any background resizing, I'd guess, would be handled automatically by the engine -- and I think FF7 also automatically tries to use Bilinear Filtering on the images as well to counteract any pixelization....or was that FF8? :roll:
Propably NOT FF7, the backgrounds are really pixelated :)
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FF8 does bilinear, as well as a blurring effect so it kind of boosts depth a bit.
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Nevertheless, the actual step of stretching/resizing the image is still more or less automatically handled by the FF7 engine.
And IIRC, Bilinear IS a blurring effect, so I think that FF8 is merely doing bilinear on the backgrounds, with no additional image filteirng.
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There, new pics and progress has been updated.
A release will probably be ready in the next day or two. =)
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Well, that looks kick ass... I'll certainly reinstall the game upon release.
Top notch work SaiNt
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i can´t wait :D when its going on all versions are you very good :wink:
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There, posted a beta release and the link is in my first post.
If you guys discover any bugs, please post only in this thread, any threads anywhere else will get killed. =)
Enjoy
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when I try the beta patch it says everything patched ok but when I run the main game it doesn't even run, it just crashes instantly.
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I just installed the patch...everything said it was ok, but some CRC thing said it failed. Either way, I tested the game out and it looked the same. Still ran, but looked the same. Is there something I'm supposed to activate first? Or is this CRC thing a bigger deal than I thought? Thanks for the hard work, and I know this is still beta. I'm just so excited!
[edit] whoops turns out it was because of my crack. That CRC32 error meant I had a cracked ff7.exe. I actually bought the game, but I noticed that whenever a movie played it would all of a sudden stop and take a little while for the drive to spin up again. Anyways, I'm off to try it again (with a successful CRC32). Any way we can play the game (even with a CD) with having movies on the hard drive too?
[edit] hey it turns out there is a registry edit that allows movies on the hard drive but still requires cd. pm me if youre curious. Anyways, I tried the patch out and everything runs perfectly! (after i repatched with ff7music) GREAT JOB SAINT! lol and its just at the beginning of summer so it looks like I'll have time to play this game all the way through the way it was meant to be played. great job for the beta. however it still looks a little different from the regular. I know you might not be able to change that, but some stuff looks a little weird (like the damage indicators on the enemy being really weirdly spaced. like 44 damage becomes 4 4. this is just a very tiny nitpick and if it never got fixed it really wouldnt make a difference. i'm just being anal) hope this post helps people who have similar problems.
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Cool i will test it when i get up later
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when I try the beta patch it says everything patched ok but when I run the main game it doesn't even run, it just crashes instantly.
mine wont even start just flickers once and does nothing.
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For those which the patch does not work, can you check to see if you have Win98 compatibility mode enabled for the executable?
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Glorious! And I noticed in the readme, you are working on interpolation instead of pixel doubling! You are my hero.
With ff7music, battle -> field conversion, your highrez, and interpolated backgrounds, it'll be like a total remake!
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I have an ATI card and I'm getting the same gridlines I get when anti-aliasing is enabled. I've made sure everythings turned off. :(
Edit: Nevermind, I had it set to RIVA instead of TNT. It works fine now :)
By the way, thanks for the patch! I'm glad people are enhancing my favorite videogame! Has anyone talked to Reunion? When will the character models be finished?
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Whenever I go to buy something the menus become distorted and overlap each other...
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My FF7 just stays on an infinitely black screen. The original exe seems to work fine, however. :-?
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Whenever I go to buy something the menus become distorted and overlap each other...
Will took a look at that when I get back home.
Would you mind posting a save game close to a store so I can check it easily?
My FF7 just stays on an infinitely black screen. The original exe seems to work fine, however.
Are you able to run the basic FF7 1.02 in 640x480 mode?
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Are you able to run the basic FF7 1.02 in 640x480 mode?
The original game runs fine at 640x480 (Full Screen) with the basic FF7 1.02.
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Wooooo!!!!!! Looks MUCH better now. It's a pitty that it's incompatible with fice's music patch (the music plays great on my old SB Live! but my AC'97 doesn't handle it too well). Could it work if you removed the CRC check?
Anyway, great job Saint!!!
PD.: can you really activate the interpolation? That' would be amazing!
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but its going not on the german version ???
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Whenever I go to buy something the menus become distorted and overlap each other...
I got the same prob here is my save
http://s39.yousendit.com/d.aspx?id=0QYYSSGUABWF830Q8WNFOK41O6
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Yep, the shops are wrong for me, also.
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but its going not on the german version ???
Well, I have nothing planned at the moment.
I hardly have time to even finish this patch.
There, released a quick fix, not too quick really, since I had to get back from work first. All the menus in shops should work now.
Also, interpolation isn't a high priority thing on my huge list of things to do, so don't go waiting for it. ;)
Also, I'd appreciate it if someone could post screenshots of what happens when you enable 2XFSAA on Nvidia cards with this patch. I can't do it as ATI cards get texture corruption.
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agh, it's not working for me, i get the crc error.. is it because i'm using the hand and high-res cloud patches?
*grumble*
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Well Done! You are one very good programmer! It looks ace! :D I could swear the backgrounds look better than before... I wonder if its because its double the pixels within a better ratio?
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Nope, the hi-res cloud doesn't involve any change in the FF7.exe, so it can't have modified the CRC. Are you using the Ficedula's audio patch? Because it's incompatible.
By the way, even if you can use just the US 1.02 patch, you can still play in any language (I have the spanish version and it works). It's just that you must change the name of some files (in my case, the files ending with "_sp" had to end with "_us" in order to match what the EXE expects to find).
PD.: here you have an image with Line smoothing set to maxium:
http://i6.photobucket.com/albums/y231/usebio/grid.jpg
I think it behaves just as always.
PD.: Oh, by the way, I found another little glitch. At Reactor 8, after fixing the bomb, the count-down is a bit messed while you are on the field (in battles looks just right, though)
Mod Edit: If you post bigger images like this one, post a link to the image instead of the image itself. Remember: There are still users with 56K connections.
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NOTE:I can only guarantee this patch to work if you can run FF7PC 1.02 in "NVidia TNT" 640x480 Full screen mode.
Pls check that this works first before reporting a problem
*doesn't use the 1.02 patch or its nVidia mode because his 3Dfx hardware's display is fine in the first place with the original 1.00 version*
...Fiddlesticks. This means I can't use your patch, doesn't it? :roll:
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I know this is abit off topic but Borde can i have that cloud model.
Ok back on topic yes the update worked TY your the best.
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NOTE:I can only guarantee this patch to work if you can run FF7PC 1.02 in "NVidia TNT" 640x480 Full screen mode.
Pls check that this works first before reporting a problem
*doesn't use the 1.02 patch or its nVidia mode because his 3Dfx hardware's display is fine in the first place with the original 1.00 version*
...Fiddlesticks. This means I can't use your patch, doesn't it? :roll:
I believe that it should just work in your case even if you don't tick Nvidia, since the 1.02 executable retains all functionality of the original 1.00 executable.
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This is beautiful! Thank you SaiNt.
Bottom of Northern Cave (http://i4.photobucket.com/albums/y112/FFVIIIReunion/cd3a1b01.jpg)
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..thats the battle-field model patch, silly =P This is the high res patch thread.
And, Barret is t3h Tiny. He's smaller than everyone else, wtf?
Anyway, yeah, i have fice's music proggy installed, i'll undo that and see what happens =)
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I managed to get it partially working. Using the FF7w patch, the game loaded up but there are no visuals. You can hear the sounds and play the game but all you see is the desktop.
EDIT: Got a little closer. The game loads to fullscreen at high resolution but it still stays black forever.
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PD.: Oh, by the way, I found another little glitch. At Reactor 8, after fixing the bomb, the count-down is a bit messed while you are on the field (in battles looks just right, though)
I had the Same Problem but on Reactor 1 which is the first one you blowup when you start the game also right after you blow up the first and you have the little cut scene right before jessie blows that door up to escape wedge usually says in a talk bubble wedge"yeah" but with the patch it goes to wed "ye
Awesome work though on the patch Saint. It makes it look even better then with just have hardware and 8bit palette on :)
-WWNSX
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Well, it would be great to make a program which could give the game support for higher resolutions.
I have a LCD monitor and unfortunately the game doesn't look very good.
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can someone send a screenshot of what your doing here please? and i wanna wait till its finished, it would be unfortunate for my final fantasy game to mess up on a beta
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xspudx, its basically sticking it into a higher resolution, if you don't know what that is, open up any modern game which allows you to tweak graphics, then change resolution ie. 800x600 to 1024x768, trust me, you'll see the difference.
I've noticed that the patch only works if you don't tick the Riva box.... but maybe thats just me and my very very buggy machine :p.
Hey guys, where can I get the battle model to field model patch? Or is it a do it yourself job using Reunion's program?
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i know what it is i'd just like a screen shot of it plz
qhimm what the hells the warning for, being a newbie :evil:
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Sad to say it doesn't work for me..
My FF7 can be played fine before..(Using 1.02 with TNT patch selected)
The FF7 window just opens and closes straight away :(
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I've tried to apply the patch on the offical FF7 1.02 German Version (with no other patches installed), and here's the Log of your patcher:
*START PATCHING*
OFFSET PATCH
Backup File:
ff7.exe.BAK
loading file:
ff7.exe
Wrong filesize or already patched!
nothing patched!
...done!
*FINISHED*
- Alhexx
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I see, it works only for the english version...
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There fixed the text wrapping problem and countdown timer.
Uploaded a new version of the patch.
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I have a humble request . I have not tried high res patch yet,
I have lcd monitor with resolution 1280x1024. And here is problem.
this monitor doesn't support 1280x960 resolution.
From your's words i understand that you can run ff7 high res only in full screen mode.
So my question is it possible to run ff7 in 1280x960 windowed mode and if not could you expand your patch to support that mode (if you have time, possibilities ... etc.).Thanks for info.
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Hello Saint i got some thing for you when i go on to save it just abit messed up here a pic
http://img.photobucket.com/albums/v240/theicefox/ff7.jpg
Not to be picky just lending a hand and if i never someone would of
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Sad to say it doesn't work for me..
My FF7 can be played fine before..(Using 1.02 with TNT patch selected)
The FF7 window just opens and closes straight away :(
i'm having the same problem. it kinda turns black for a second, then closes.
EDIT: If i turn on win98 or 95 compatibility mode, i get the same problem Hybir did.
My FF7 just stays on an infinitely black screen. The original exe seems to work fine, however.
either way it doesn't work for me...
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seems like the hi-res patch wont work when you have used the chocobo patch first.restored the backup,used the hi-res patch,and it worked.applied the chocobo patch afterwards,it complained a bit (had to use the adaptive patching),but it seemed to work out fine.game runs with no problems in hi-res,but I have only played it for 15 minuts..(system specs: athlonxp 3000/r9800p cat 5.6/ff7 version 1.02,TNT on,using xp pro.)
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Ok...
In the snowboard minigame, the sky and time/points menu is only rendered on the left half of the screen. A minor annoyance, doesn't affect gameplay.
The Bike game actually goes at a decent speed ^_^
Still got gridlines though... i'm gonna try this patch on my win98 box and see if that clears anything up....
[edit] typing and grammar
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Hi i will describe here my ff7 experience with geforce 6 (geforce 6800 gt) and with high res patch. (this will be a little of topic but i will also talk about high res patch)
Tested in Windows XP.
1 -runing ff7 version 1.00 - 8 bit pallete test failed.
geforce 6 (and i heard that geforce fx also) doesn't support 8 bit pallete in ff7
2 - running ff7 version 1.02 - game runs fine but there is gridline outside battle.so background is a mess
fsaa tribes, official and unofficial doesn.t solve anything
3- running normaly ff7 version 1.02 with high res patch - it was not possible on my comp. becouse i have lcd that doesn' support 1280x960
4- i installed high res patch on 1.02 version and then i installed cetra window patch. now i was abble to run game
in windowed mode (Desktop resolution 1280x1024) (game window has resolution 1280x960). Another unsolvable gridline problem with background where Antialiasing does'nt help (without fsaa gridline is also present).Background scrolling is not fluid.
Conclusion - you can't run ff7 on geforce 6 and solve gridline problem, gridline is presen't in high res patch.
i had geforce 4 before.it supported 8 bit pallete color. in ff 7 1.00 i was able to solve gridline problem by using "secret" fsaa modes. in ff7 1.02 i was unable to solve gridline problem with fsaa. without fsaa gridline was also present.
so 1.02 version introduced unsolvable gridline problem for geforce cards.
in ff8 there was also a problem with gridline on geforce cards but Square released patch and problem is solved.
Solution:for geforce fx,6,7 and future geforce cards - for now there is no solution to run ff7 on this cards without gridline problem.
Future solutions
1- nvidia introduces 8 bit pallete color(i am talking here about 8 bit textures here and not normal 256 color screen mode) support in their drivers for new graphic cards.then you can play ff 1.00 with special fsaa without gridline.
2-someone will create special patch for ff7 (similiar to ff8 geforce patch) to resolve background ff7 problem.
High res patch is working but probably it will be useless for some geforce players becouse of gridline problem
of course this is not Saint fault but nvidia and ff7 game engine.
Thanks Saint for your's hard work.
Last Question to Saint: would it be possible to create patch to solve background gridline problem?
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I won't say it's impossible to fix the background texture alignment problem, but honestly speaking it will be reaaaaaly difficult and I'm gonna have to put a lot of time into it, something I seriously lack.
Also it will be hard to fix the Geforce 6 series problems as I do not own such a card. I have an ATI Radeon 9600XT atm so I can only debug ATI problems easily.
My Geforce 6600GT is due back sometime next month (it broke for some reason so I had to return it), so maybe I'll take a look then.
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Hey Locutus, I have a GF 6600 GT and the game runs perfect for me .The grid-lines only appear if I turn on FSAA. Maybe it's a drivers issue.
Oh ice_cold513, I supose you refer to the Zack model. I'll post the few models I've done so far (well, only 3 actually :-P) when I finish renaming the files (ugh... sure that's boring). Hope It won't take long.
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Hey Borde, care to tell me which drivers you're using? Because i get gridlines on the same card no matter what =/ (heck, i even built myslef a 98 machine to try and avoid the problem... and guess what? hehehe)
Oh, btw, noticed anothed bug (May have been already documented), but when you have a battle menu with a red arrow next to it (To denote multiple targets or some such), the arrow appears halfway through the word instead of next to it.
And for some reason, words are no longer AAed in fsaa mode o_O
But these are minor nitpicks. The arrow thing i think needs to be addressed eventually, but the words are fine =)
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I'm using ForceWare 71.84.
FSAA= controlled by aplications
Antisotropic Filter= x16
Sistem preformace= Great quality.
In the FF7 configuration I've checked the NVIDIA fix and TNT.
Hope this helps.
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Thanks Borde you are right ff7 works without gridline.
I was sure that i checked game under every possible conditions.
probably i had tried tnt option with fsaa and not without it.
So ff7 works ok on geforce 6 configured as Borde described.
To Saint: Is high res patch compatible with cetra window patch?
I run ff7 with cetra window patch and high res patch without problem but i am not sure if it will not cause any problems in later parts of the game and now i have got no time to play whole game and to check stability?
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Lower Anisotropic filtering and try different FSAA modes using Rivatuner.
Trust me, I'm pretty sure the problem is in your AA filter use. I've been able to get FSAA running perfectly fine in the past...
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Awsome patch!
Saint, Thank you very much!
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Ok, all I get is a never-ending black screen. Allow me to describe what I did.
1. Freshly installed FFVII off the good old CDs.
2. Installed the 1.02 patch.
3. Opened FF7Config and made sure it was set to 640x480 Full Screen mode.
4. Installed this beta patch (it worked, and it said everything was patched.)
5. Enabled Compatibility for Windows 98.
6. Run the new patched ff7.exe.
7. Hit Ctrl+Esc and force close FF7. Why? Because there is a black screen sitting there doing nothing, and I would rather be doing other things than staring at a black screen!
I know there are others who have my problem, so I know it isn't just me.
I am running on Windows XP with SP2.
AMD Athlon 3000+
1.25 Gigs of ram
GeForce 4 Ti4600 128mb
*EDIT*
Ok, so I got it working.
All I did was install the latest drivers (71.xx) for my GeForce card. If you are having these problems, update your drivers. If you have your latest drivers and it still doesent work, then restart anyway and try again.
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Borde: Thanks, thos setting work perfect =D
..wait, this means i made a new machine for like, nothing. FRAGGITALL =P
Anyways, new bug: Pandora's Box Enemy skill isn't properly rendered; the lines that flow out from behind it only appear in the upper quarter of the screen. Again, only a minor nitpcik; doesn't adversly affect gameplay.
I've noticed that the sounds skips out for a second inbetween going from field, to battle, to menu, to field.. maybe its my settings.
And more wierdness: The world map looks really skewed (less spherical and more ovular), and oh yeah, the Meteor icon/texture thingie is upside-down o_O That last item i think needs to be addressed above all else =)
edit:more stuff =)
In KotR, theres a part where a starfield scrolls in the background; it only occures in the upper left corner though. The rest of the summon looks fine =) In the E-Sill Shadow flare, only the upper left part of the screen turns white.
And in the Bizaro Sephy battle, when it asks if you're worried about the others, the two responses "maybe a little" and.. whatever the second choice is (where you keep your current party) overlap.
I'm loving this mod, if only because it makes fsaa not so critical, and hense, i can avoid those pesky lines =D Also, with the battle/field mod underway, as other have said, this is a great time for ff7 PC indeed =)
Screw an offical "remake", you people are doin' it yourselves =P Now if only there were some way to edit the backgrounds...
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Do me a favour and post screenshots and saves to the areas where the bugs occur. This helps me debug the problem quickly.
Explanations are helpful but like they say a picture is worth a thousand words.
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hi, i have a few questions, is the newest update for this patch found on the first page on the first post or is there another new version somewhere in this thread. has it caused any problems with anyones game and finally, this patch, is it the version with the little models, or the battle models, turned into field models, if it was battle models into field models, what battle/field models are not done, and who is workin on this battle --> field models, many thanks
crimsondante
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the latest patch is posted on the first page,and it does not use any of the battle models.check the battle model thread here. (http://forums.qhimm.com/viewtopic.php?t=4045)
ok,I have a first bug.nothing serious though:
http://www.inc_exe.szm.sk/ff7bug.jpg
MOD EDIT: Once again... do not post big pictures directly...
edit: sorry.didnt know 640*480 is big.and actually,I can see now that the bug has been posted already.duh.
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For the backgrounds, isn't there an unpacker for them?
Then we just need to scale up, then repack...
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Not really, becasue that wouldnt work on animations, plus, up-scaling them would still make them pixelated; we'd need to be able to actualyl EDIT the files and take out the pixelyness once it's expanded.
EDIT: Saint, i'll get you screenshots as soon as my photoshop WORKS again /=.
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Hasn't rescalling the background already been tried and failed because the game would treat the scaled images as if they were only 320x200 images like the originals and cut off some parts while scaling them ?
If it were possible however, I think I remember from way back then that using corel draw 7 to expand pictures gave me amazing results compared to paint shop pro (that was the version 4 at the time if I'm not mistaken). I really know nothing about this but couldn't some program have better algorithms than others to do these things ? If so, assuming that the game a) will accept bigger background b) some program could scale up the images better than the other c) we get a tool than can unpack and repack the background files d) someone actually can take the time to do this it could be done. I'd think it'd probabaly be simpler to try an apply some kind of filtering to the background images for someone with the knowledge of such things like Saint suggested in his readme than to go through all of this, but then again I have no real idea of the scope of the work involved in modifying the ff7 engine.
BTW, I'm going to try the patch pretty soon so if I get any bugs, I'll be sure to let you know. Great job on the release.
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ok, screenshots of bugs i've come across:
Kotr: one of the background files needs to be resized.
http://img.photobucket.com/albums/v398/emperorsteele/Betapics/Kotrbackgroundbug.jpg
Load game: For some reason, it won't load the entire color palet for the big "part" (For lack of a better word) but it will for the small one.
http://img.photobucket.com/albums/v398/emperorsteele/Betapics/Mismatchedcolors.jpg
Pandora's Box: Speed lines only appear in upper left corner.
http://img.photobucket.com/albums/v398/emperorsteele/Betapics/Pandorasbox.jpg
Shadowflare: White area only occures in upper left corner.
http://img.photobucket.com/albums/v398/emperorsteele/Betapics/shadowflare.jpg
Sleep and silence: The icons appear very tiny, doubled-up, and distorted. When looking close, the actual textures form, but in normal view, blue boxes blinke on and off. Couldnt get an up-close screenshot =(
http://img.photobucket.com/albums/v398/emperorsteele/Betapics/sleepel.jpg
Snowbaording: background and score only appear in upper left. PAY NO ATTENTION TO MY BAD SCORE, i broke my joystick and can't do snowboarding on a numpad ;_;
http://img.photobucket.com/albums/v398/emperorsteele/Betapics/Snowboardingbug.jpg
World map: Meteor and clouds appear lower than they're supposed to (not upside down like i reported, my bad); whole world map has taken on a different shape, and the draw distance seems to have been shortened (the background sky clips through distant terrain). Terrain and water also change shape as you run/ride/fly across it o_O As you can see in the second screenshot, flying low makes meteor and clouds retain thier normal positions, but the water looks funny =)
http://img.photobucket.com/albums/v398/emperorsteele/Betapics/Worldmap1.jpg
http://img.photobucket.com/albums/v398/emperorsteele/Betapics/worldmap2.jpg
[edit] new one: neo bahamut's background is effed up: the sublayer of space dust only appears in, you guessed it, the upper left corner =)
http://img.photobucket.com/albums/v398/emperorsteele/Betapics/neobahamutbg.jpg
Hope this all helps =) I couldn't get a screenshot of the sephy-battle bug, cuz, i suck and forgot.
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Load game: For some reason, it won't load the entire color palet for the big "part" (For lack of a better word) but it will for the small one.
http://img.photobucket.com/albums/v398/emperorsteele/Betapics/Mismatchedcolors.jpg
Have you tried this without the patch? I think it uses the default colors for most of the menu, and colors each saved game "choice" with the colors you had it set to when you saved that game.
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When the game is paused in battle, all battle help text and textures slowly "scroll" through the texture sheet moving to the upper left.
It actually makes for a cool screensaver in battle, but... it's probably not intentional
http://bin.mypage.sk/FILES/texturescroll.gif
Check it out.
Oh, and I'm not gonna post a pic for this one, but the Game Over image doesn't scale. It takes up... *drumroll* The upper left hand corner of the screen.
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If anyone ever decides to enhance the background, s-spline is a program which makes scales images really nicely...
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Load game: For some reason, it won't load the entire color palet for the big "part" (For lack of a better word) but it will for the small one.
http://img.photobucket.com/albums/v398/emperorsteele/Betapics/Mismatchedcolors.jpg
Have you tried this without the patch? I think it uses the default colors for most of the menu, and colors each saved game "choice" with the colors you had it set to when you saved that game.
Before, it displayed yellow in the corner like it was suppsoed to. Post-patch, it doesnt =/ However, the colros display correctly everywhere else. Just comapre to my other screenshots.
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When the game is paused in battle, all battle help text and textures slowly "scroll" through the texture sheet moving to the upper left.
It actually makes for a cool screensaver in battle, but... it's probably not intentional
http://bin.mypage.sk/FILES/texturescroll.gif
Check it out.
This happens with my FF7 even without the high resolution patch
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Yes, it was a bug / feature introduced in the NVidia patch.
On a side note, been pretty busy lately so I can't work on the patch till maybe a lot later.
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Well then... my appologies to The SaiNt. I guess I've never paused the PC version, so I figured a graphical glitch had to do with the patch. Anyways, thanks for clearing that up.
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Yes, it was a bug / feature introduced in the NVidia patch.
On a side note, been pretty busy lately so I can't work on the patch till maybe a lot later.
Aw =(
Is there anything anyone can do to help? Like, are there parts of the code that need to be fixed, or do the graphics just need to be resized?
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..just wanted to report that the hi-res patch works fine on 8-bit palleted textures capable cards (think voodoo),so using the nvidia fix is not really vital for running in hi-res..
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Hi! I have a problem when I run this patch, it installs ok but when I start the game I get a black screen and nothing happens. I have the nvidia patch 1.02 installed and it works fine if I don't tick nvidia. If I do tick it the 8-bit palleted test doesn't work (it doesn't say 'failed' it says '----'). I have a GeForce2 card, and I would really love to try this patch 'cause i've seen the screenshots and they look awesome. Could somebody help me out telling me what settings i should put in the driver (forceware version 71.89) or rivatuner to get it to work?
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try disabling the 8-bit palleted textures support in rivatuner and run the game with the nvidia/tnt box ticked.I had all sort of weird problems with ff7 when I had a geforce2,but got rid of it,I'm ati/3dfx only right now,and the patch seems to work fine on both (ati with the tnt fix on and 3dfx with the tnt fix off)..
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ok, thanks voodoo47, i got it to work when ticking nvidia tnt disabling the 8-bit palleted textures in rivatuner, but even now when i install the patch it gives me the black screen.
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ok,so it works in the nvidia/tnt mode before applying the patch,but as soon as you apply the patch you just get a black screen,right? try win9x compatibility mode.if that wont work,well,I just ran out of ideas :roll: .seems like geforce cards have problems with the patch,and only the creator of the patch can fix that..
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well, I tried all compatibility modes, and only windows 95 mode gave me the black screen, the rest flashed the screen black and came back to the desktop. I guess i'll just have to wait for a new version to try :( . thanks for your help
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The same thing happened to me, when I tried running the patched ff7.exe it just starts up and disappears again, when I selected Windows 95 or Windows 98/ME compatablity mode it started this time without disappearing but it was just a black screen :( I wonder what's up.
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i've read this thread and the only solution that seems to work is updating drivers for the geforce2 71.xx like Div said.
Ok, so I got it working.
All I did was install the latest drivers (71.xx) for my GeForce card. If you are having these problems, update your drivers. If you have your latest drivers and it still doesent work, then restart anyway and try again.
problem is I already have v. 71.89 for the driver. Is it possible that I've touched something I shouldn't have?any ideas?
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Well, for both of you, get ff7 (from the install disk) working first. At least in software mode.
THEN apply the 1.02 patch. See if it works in hardware rendering mode or not.
If it does, THEN try aplying the hi-rez patch. If it didn't work with the 1.02 patch, post back.
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yo4, I found that when it didn't work on my laptop with a radeon that updating the drivers worked.
However, since you have the latest, I am pretty sure simply reinstalling them will do the trick as well.
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Emperorsteele,the game runs fine with the 1.02 patch with nvidia tnt ticked by disabling 8 bit palleted textures in rivatuner like voodoo47 said. The problem is that when I install the hi-res patch (in the log it says everything is OK) and click on ff7.exe I just get a black screen forever (in windows 95 compatibility mode, in other modes it just won't load).
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I've updated my ATI Radeon 7000 drivers from www.ati.com but that doesn't seem to have made any difference :(
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one more idea: have you used the chocobo patch? if you install the chocobo patch before using the hi-res patch the game wont work.the correct setup should look like this:
-install the game
-use the 1.02 patch
-use the hi-res patch
-use the chocobo patch (you wil need to use adaptive patching)
this works for me (as I said,ati radeon9800pro with the latest catalyst driver with nvidia/tnt on,and on 3dfx voodoo3 pci with the latest driver with nvidia/tnt off)..
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I haven't installed the chocobo patch on the game. I install the game, the 1.02 patch (works fine in nvidia tnt mode) and then install this patch, and when I start the game just get a black screen. I've just tried installing the chocobo patch after the hi-res patch and it wouldn't let me (first it said it was going to use adaptive patching and then it said it couldn't use it) :(
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There, posted a new version of the patch that fixes several problems.
Enjoy =)
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ok going to test it now
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well, I tried the new release and I can't get it to work either :( this patch seems so cool, i'd really like to try it out.
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well,you can try messing with various nvidia drivers (ouch :-? ).
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The new patch doesn't work for me either :(
My char.lgp is edited, do you think that might be the problem?
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One thing I forgot to mention.
Please ensure that your monitor / video card is able to do a resolution of 1280x960 before reporting your problem.
If your monitor / video card cannot support this resolution, the game will quit to the desktop immediately.
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i can't set that resolution. It jumps from 1280x768 to 1280x1024. Is this the problem? if yes is there any way to solve it?
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Yes there is a solution... Sorta.
After applying the Hi-Res patch, apply the cetra 'windowed mode' patch to the ff7.exe. Just make sure you have your res set higher than 1280x960 on the desktop. That should work.
*edit*
Unfortunately with this fix, the movies have two big black bars running down them, but I think thats the cetra patchs fault. Thats how I got it working on my widescreen laptop, since I would normally have the bottom cut off.
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ok where can I get this cetra patch? i've seen a lot of threads talking about it but nowhere to download it!
edit
nevermind found it already, it was here
http://ficedula.warwickcompsoc.co.uk/f2k3/programs/cetra/
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thanks ice_cold. do you or anybody else know how to show the videos without blacked out parts when using the cetra patch? look at how the eidos logo shows up...
http://perso.wanadoo.es/rizzo34/eidos.jpg
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Following what Div said, the game now works in hi-res. To get rid of the black bars, set your desktop to 16bit colour.
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ok thanks Hybir, got that working. Now I'm missing the bottom part of the screen(I can see like an inch of my desktop...)
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Since the patch runs at 1280x960 and your desktop is probably 1280x1024, naturally, the window won't cover your entire desktop.
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for that 32bit centra thing i get this msg when i try to double click on the program:
"This application has failed to start because ficedula.dll was not found. Re-installing the application may fix this problem."
where exactly do i get ficedula.dll??
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You can get the latest verion of "Ficedula.dll" at http://ficedula.cjb.net
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Request: Can we fix up the text at all (make it look smoother by scaling down the jaggies)? If you don't wanna be arsed, Saint, let me know what needs to be done and I'll give it a shot. I'm sure all One would have to do is find the alphabet graphics ff7 uses and edit it... though saving in an acceptable format and plugigng it back into field.lgp would probably be the pain in the arse part.
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I HAVEN't even tried it out on my old crappy pc's I own, but im pretty sure it will work and even if it doesn't ill buy a new pc just for this patch.
Cloud Strife and I have the same birthday. August 19th
http://members.lycos.co.uk/mercenary689/cloud.html
btw, I have a myspace account check my profile out, you must have an account to see others pictures and etc. btw, here is my myspace account
http://www.myspace.com/3746239
Sorry to not start another topic, but does anyone happen to know if there are any more graphic edits or graphic improved patches that I don't know about. I am kind of busy and I can't look through out this forum. Thnx
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Request: Can we fix up the text at all (make it look smoother by scaling down the jaggies)? If you don't wanna be arsed, Saint, let me know what needs to be done and I'll give it a shot. I'm sure all One would have to do is find the alphabet graphics ff7 uses and edit it... though saving in an acceptable format and plugigng it back into field.lgp would probably be the pain in the arse part.
There are 2 ways around this.
1) Resize the texture files in a graphics editor, reimport it and I change the internal code to work on it.
2) I rewrite the 2D stretching code to do on the fly interpolation, which of course will fix every single texture in the game. (This is like the lowest on my priority list)
Although 2) is unlikely to happen anytime soon, I would still prefer that solution so I don't have to go through the code and fix stuff twice. You have no idea how much work it is to go through >~5MBs of assembler to fix stuff in this patch.
On a side note, I've fixed most of the problems in the snowboard game, just a few minor texture issues (The original FFVII texture engine is extremely bad at resizing)
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Ah. Well, ok. This "texture fix" with the interpolation, that would fix the tiny damage numbers and the effed up status inicators as well, correct?
Also, i noticed today that the countdown number you get when you have death sentance or slow-stone, those are normal size, but have a tiny line under them. Odd, concerning every other number/graphic that appears in battle is tiny =/
If you wanna screenshot, lemme know.
But hey, take your time. This patch is a god-send as is =)
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Hi there. Just wanted to tell you that your patch is one of the greatest patches I've seen so far. Together with the battle-to-field patch this game looks "new" ^^
If you really get this interpolation thingy to work then you can be considered a god :-)
I really hope you don't give up on this project. And if you do I'd even learn programming and stuff to continue this though I am a real lazy person xD
Well keep up your great work and always keep in mind: We are all behind you!
PS: 'scuse my bad english. Not my normal language
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I have few questions to The SaiNt.
1. I am runing ff7 highres in desktop resolution 1280x1024 i windowed mode becouse my monitor doesn.t support 1280x960.
In this wondowed mose background scrolling is not fluid.everything 2d is not fluid. Is this a windowed mode fault or this same happens in full screen mode. If this is a windowed mode fault is there a way to alter high res patch
that way that ff7 would be ran in 1280x1024 fullscreen with tiny black line on the bottom of the screen ( so in reality ff7 graphic would be 1280x960 + black line on he bottom)
2. About ff8. On geforce 6 and probably 7 background has black squares. This is a blending fault. Everything looks terrible and only 3d graphic is good.
Would it be possible to create patch for ff8 to change a way that bacgrounds elements are blended. Would you The SaiNt do something about it?
If you have time, possibilites etc.
Thanks for ff7 high res.
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Will you be working on other resolutions like 1024x768 once this patch is complete?
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Hi,
Im new to the forum :D :D :D
To The Saint:
I like your work very much and i appreciate your hard work to satisfy many of these FFVII fans (including me)
When you have finished working on this patch, are you planning to make a high resolution patch for FFVIII???
I really hope so,
Keep up the good work :)
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Will you be working on other resolutions like 1024x768 once this patch is complete?
Not possible without putting in a lot of effort.
I might consider it sometime in the future.
If there is a possibilty that you could have the resoloution 960x720 (320x240x3), then that would be great for the people who have crappy monitors (a.k.a. Myself)
I'll probably consider that resolution in the future.
It's a non-standard resolution so I really wonder if it'll work.
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There, a new version of the patch that fixes mostly the bugs in the snow board minigame. It should be 100% fine now.
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..most people suck,some are ok,and few ones simply rule.guess whats your group :wink:
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ehmm will you relase for the german version one too?? when you are done with the just version???
WBW Canim
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is this done yet? i mean since the last time i looked your first post looks no different, have you added anything? when will it be finished?
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voodoo47,
will you bet I am gonna guess which group crimsondante up here belongs to ? :D
TheSaint,
thank you very much again for your great effort! We FF7 fans do appreciate your work and wish you the very best for the continuation of your wonderful project! Keep it up!
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Can you make a resolution patch for weaker computers if thats not too hard? If it's too hard then don't because I know my computer is old and most people on this forum probably aren't on a computer back from 1998-1999 era.
My pc can play resolutions at 1024 by 768 pixels/800 by 600 pixels yet my desktop can go as high as 1280 by 1024 but I can't play pc games at that resolution.
My video card Nvidia Vanta
Mhz- My mhz seems to change every so often for some reason. It stays at 554mhz but I check my stats every so often and it can hit 555mhz sometimes.
And the other computer i have is 900mhz but its graphic card is worse then nvidia vanta... Other pc is a compaq. :erm:
If this is 2 much trouble, then just ignore my post. But if its not hard and you have some spare time, thnx alot. LoL
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Will you be working on other resolutions like 1024x768 once this patch is complete?
Not possible without putting in a lot of effort.
I might consider it sometime in the future.
If there is a possibilty that you could have the resoloution 960x720 (320x240x3), then that would be great for the people who have crappy monitors (a.k.a. Myself)
I'll probably consider that resolution in the future.
It's a non-standard resolution so I really wonder if it'll work.
I DO love quoting myself :P
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ahahahahahha, damn I should read through the post. I didn't realize that my question was already answered. *smacks head* :lol:
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The SaiNt: Well, before this topic gets completely derailed, I'd like to say that this patch is incredible. Many thanks!
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There, just added FSAA support.
Now ATI and Nvidia cards should be able to enable any mode of FSAA.
Couldn't test it properly since I've been very busy lately.
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This is simply great. But... would it be hard to add an interpolation to field maps ? Or just some effect to make backgrounds non-pixelized ?
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More AA :p
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woah. how the hell did you manage that ?
edit : tested it on my radeon. works great just like your patch. Great job on both accounts I must say.
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I can only set AA to 2X on my game without it running really slow. Which is strange because I have a really nice computer.
1 gigabyte of ram
3.2 GHz P4 HT
Radeon X300
300GB Hard-Drive
I tried removing all my other patches and just used the standard 1.02 patch with it. It didn't help :(
Also Saint, is there any way you could do the anti-aliasing for FF8? Not the high resolution if you don't want to. I have an ATI card and I get that messy grid when I enable it which I'm sure you know.
Oh, by the way, thank you so much for this!
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The Saint,
I have tried your patch on a Geforce 6800 with AA 8X and Anisotropic 16X...It works flawlessly...Thanks and keep it up,man! :love:
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Wow ty i going to test it right now!!!
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Also Saint, is there any way you could do the anti-aliasing for FF8? Not the high resolution if you don't want to. I have an ATI card and I get that messy grid when I enable it which I'm sure you know.
I hardly have free time to look at this patch even, so that is not going to happen.
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My monitor can't support this for some odd reason..
When I start FF7 with this patch my monitor stops the video and changes to an error message "Out of Range".
Yet it can run at that high of resolution and refresh rate otherwise..
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Found another "Upper left hand corner" glitch. The Motorcycle game fades to black at the end, before the boss fight, but it only fades that corner.
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Also Saint, is there any way you could do the anti-aliasing for FF8? Not the high resolution if you don't want to. I have an ATI card and I get that messy grid when I enable it which I'm sure you know.
no need for a special patch here.install radlinker (http://www28.brinkster.com/chrisww1942/)->rightclick on ff8.exe->create radlink->rightclick on radlink->select properies->choose directx tab->unselect use defaults->select your favorite FSAA mode->make sure alternate pixel center is enabled->click ok->launch the radlink=game runs with FSAA and no gridlines without wasting The SaiNt's time.this fix will work for just about any game that displays those weird gridlines after enabling FSAA (ff8,resident evil1/2/3,maybe more)..sorry nvidia guys,no fix for ya.I dont deal in geforce cr@p :P
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.. if geforce is crap, then how come ATIs have just as many problems as nvidias? ;_;
Meanie.
Back on topic, Saint, do i have to revert to the backup ciopy (or original) ff7 before applying a new version of the patch?
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Yes, you will have to apply the patch onto the unpatched executable.
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I've played with the best nvidia card and played with the best Ati cad, I personally liked Nvidia alot more. It's more by choice, some people like them for different reasons, I personally think Nvidia has better graphics and you can edit more Nvidia cards pushing its limits then you can on most ati cards.
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..not another ati vs nvidia discusion please :roll: (btw,do you have 6x FSAA working without gridlines on your geforce? no? I thought so :P )
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I do now =P
Speaing of, Saint, any plans to fix FSAA without the high res patch? It seems as though if you can do it here, then why not for the normal version of ff7?
Just a thought.
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We'll see, it's enough hassle having to maintain just one patch.
I'd prefer to stick everything into a single patch.
Meanwhile everyone will have to use this patch. =)
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the patch dont going with the german version but dont going it with it when i patch it with the just patch ?? the english files over the german files???
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Canim: Das kannst du vergessen, der patch funktioniert nicht mit der deutschen version. Ich hab's auch probiert, aber die exe datei ist nicht kompatibel zur deutschen...
For english members:
Forget it, it won't work
- Alhexx
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All of this is incredible. I wouldn't have even expected this much from an official game company, like Square-Enix. Wow. Keep up the good work!!
--Yeah, I'm new here, but I'll probably post in and out. I hope to get to know you guys. :D
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Great, love being able to use fsaa on my ati! Let me give me 2 cents though and say that a better background stretching system is now on the top of my wish list.
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@ alhex ja müsst doch vielleicht gehen wenn man die datein aus dem patcher rausholt?? und dann patcht?
must be go when you extrakt the patch and then patch the game???
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@Canim: No, it won't work, simply because both english and german Version of FFVII got different Files, i.e. different file names with different languagues used in them at some points... This is what I think that could cause the patch not to work at least ;)
Nein, es wird nicht funktionieren, einfach deshalb weil Englische und Deutsche Version komplett unterschieldiche Dateien mit unterschiedlichen Namen und teils unterschiedlichen Inhalten vorweisen. Gib es auf, solage niemand eine Deutsche Version dieses Patches 'from the scratch' schreibt, wird es nicht gehn!
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ok thank you :(
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This is mutating to a semi-german topic, heh 8)
SaiNt told me it could be possible when you rename the files and use the patched english EXE...
SaiNt meint, es könnte gehen wenn man die entsprechenden dateien umbenennt und die englische EXE benutzt. Ich werde mich mal dadrum kümmern, wenn ich ein bisschen mehr zeit habe, in einer woche oder so.
- Alhexx
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ok i will wait for it :D
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Just tested your patch on my 1920*1200 LCD Widescreen monitor and it worked flawlessly! With 8x AA and 16AF it`s simply gorgeous! Thanks for the awesome work!
Though I did notice a slight "line" going on the lower right side on the hand of the movement cursor in battle. It`s faint enough to ignore, but I do notice it is there from time to time. I also get a black bar in the bottom of my screen on some occasions, most notably the field screen. (seem to recall it was a problem you were aware of but time-consuming to fix?).
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Not sure which black bar you're talking about, but I can release a fix for that movement cursor quite quickly.
I'll try to get it done when I get back today.
I wish I had a WUXGA screen =P
I suppose the game gets you black borders on the left and right sides of the screen?
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Increadible mod.. i just tried it out and it looks dam fine indeed.
by the way voodoo47 thanks for the radlinker link ive been looking for something like this for a while for my new ATI card. Also with GeForces you just use rivatuner to get 4xAA and it looks pretty dam fine too. my old card was GFTi4400.
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Hi all, I'm having trouble getting this to patch. It keeps saying that the game is write protected, but when I check the attributes of ff7.exe it says that it's not write protected at all. So I then lead the patch to ff7.exe and I get a CRC32 error and then says nothing is patched. I am running a legit copy of FF7, any suggestions appreciated, Thanks :).
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It has to be the 1.02 version. Not the original, not the Animevamp patch, not with the chocobo patch applied, NADA. Just 1.02.
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Can you apply those patches again after you've applied the Hi-Res patch? Or no? The game is unstable for me without the Windows XP/Chocobo Patch.
EDIT: Thanks once again EmporerSteele :). The patch works great, and I don't seem to have the instability any more with it as well. Usually the first battle right after cloud hops off the train in Midgar would make the game crash, without the XP Patch. But this seems to have cleared that up all together. I havn't played the chocobo races since I've applied the patch, I'll go do that now and see if it crashes or not. :)
EDIT 2: Ok, I wen't to the Chocobo races, and it did indeed crash. I was however succesful in using the Chocobo patch *After* applying the Hi-Res patch. The chocobo patch does warn you however that there is the possibility of file corruption, because the Hi-Res patch makes the executable unrecognizeable to the chocobo patch. The chocobo patch will then ask you if you want to search for the executable so it can be patched, say yes and it should patch just fine after that. I then watched one Chocobo race just to make sure it wouldn't crash, and it did not. So this is good. :) Thanks again guys.
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I noticed bug after EIDOS and Squaresoft logo.
http://i16.photobucket.com/albums/b6/OMKR/1f33cf30.gif
Keep up the good work.
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Is there any reason why it jacks up my monitor's refresh rate to 75HZ, and would it be possible for a 60hz version?
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Not sure which black bar you're talking about, but I can release a fix for that movement cursor quite quickly.
I'll try to get it done when I get back today.
I wish I had a WUXGA screen =P
I suppose the game gets you black borders on the left and right sides of the screen?
Great.
No, I actually don`t get borders on the left and right sides of the screen, not anywhere. And the best thing is it doesn`t feel stretched out either. As I said though, I do get about 2-3 cm of black at the bottom though (everywhere except the status screen oddly enough). But that is something easily ignored.
I did have a problem though; the game crashed when I exited the train after the first bombing and tried walking to the next screen. It might be this patch, or the battle to field model conversion. I`m reinstalling everything now and trying to add on the chocobo patch.
EDIT: Seems to be the batte - field model conversion. The crashing stopped once I reverted the relevant file.
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Is there any reason why it jacks up my monitor's refresh rate to 75HZ, and would it be possible for a 60hz version?
I hope its not trying to force mine up that high because it would seriously screw it. my cheap $300 monitor can only go up to 1280 * 1024 at 60HZ.
Did anyone else notice this patch seemed to fix the Alt Tab bug? It might just be because i reinstalled windows, but i doubt it. The mod works fantastic the only problem i've encountered all day is that the finger ("of death" .. ah sorry lame rpg joke) is directly on top of the characters rather than beside them, pointing at them.
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..not another ati vs nvidia discusion please :roll: (btw,do you have 6x FSAA working without gridlines on your geforce? no? I thought so :P )
Why settle for 6x when you can go for 8x? :). (or did you mean without this patch? If so, I get the same gridline results...)
The SaiNt; Have you considered making a nice frontend for future revisions of the patch? I`m thinking a cute little patcher where you can select resolutions and what-not... Having one .exe per resolution patch you make is so gauge... :).
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Hi guys, I thought I was stable with this patch, but every once in a while the game will just suddenly crash, in or out of battle. This didn't happen when I had the XP patch installed, but if I try to patch it with that. All the backround goes black, and I can only see the sprite of cloud or other characters. Please help, as I love this patch and I hope there's a fix or a tweak for it.
EDIT:
Ok, I think I've figured out the solution. First of all, stupid me forgot to set the compatibility back after reinstalling the game. So I now have it set to Windows 95 Compatibility and that seems to have stopped the crashing entirely. Also, with this Hi-Res patch, GeForce6 users and X800 Users can now keep 8-bit pallete textures enabled (I had this disabled through Rivatuner, before the hi-res patch or the images would have the grid problem). So it's one of these two things that stopped it from crashing. Just to inform others if they are having the same troubles :)
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Alright, I've found another minor problem. When I was in Junon I couldn't see the numbers for the TV Ratings or for Heidaggers amusement level. What I mean is, the small dialogue box would come up, but no numbers/characters would appear inside the box. I didn't think much of it until I now am at the Shinra Mansion trying to open the safe, but I can't see the numbers to enter the combination. Anyone else experiencing this problem? Have you found a way around it? Thanks for any help you can give guys :)
EDIT: Here's a screenshot to show you what I mean.
http://img87.imageshack.us/img87/6580/ffviihiresnotextscreenie8qz.jpg
As you can see, there are no characters that appear in the dialogue box.
I've tried many different things thus far to resolve this, such as:
Reverted drivers back to nForce 71.84
Disabled/Enabled 8-Bit Pallete textures
Disabled/Enabled: Anti-Aliasing
Disabled/Enabled: Anisotropic Filtering
Tried both 32-bit and 16-Bit color options
Various Image Quality settings
Different Windows Compatibility modes
That is all that I've tried thus far. If there are other things that you think I should try, I'd be very appreciative for your input. :) I know this isn't holding me up from playing the rest of the game, but I would like Vincent as a party member, and I'd also like the Odin Materia.
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I believe it could be a bug in the patch.
I'll have to take a look at it to be sure.
Well you could just revert back to the original executable to get Vincent while I slowly try to figure out what went wrong.
Might take a while since I'm still rather busy.
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Thanks for reading my post, I'm glad it's in your attention now. Yeah, I wen't back to just the regular .exe but I read the sticky at the top of the page on how to apply 2x2 AA so atleast I don't have to give up AA while I'm waiting for your next update. I can't wait, you're patch has made the game very refreshing.
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Ah yes, it would be nice if you could post a save file close to that point so I can test it easily.
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Hey all! Just joined up to partake in these amazing mods!
Assuming I don't mod the game at all after install, I can patch it fine with this handy little tool, but when I start the game the screen just flickers a big black screen which just doesn't quite reach the bottom of the screen (because of the irregular res of the game). I'm running a 6600GT card w/ no AA or FSAA. Any suggestions? Should I have the XP patch applied or not?
Thanks so much, sorry if this has come up before!
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Ah yes, it would be nice if you could post a save file close to that point so I can test it easily.
Hi saint, I have a save right next to Kalm, but I'm not sure on how to upload the file. Can you help me with that. Thanks :)
EDIT: I mean I have the save right next to Nibelhiem (or whatever the town is called where the shinra mansion is located) :)
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Hey all! Just joined up to partake in these amazing mods! I own the game, though my CDs are lost and scratched so I've been using the Ultima Edition which doesn't require CDs and is auto-patched to v1.02.
Assuming I don't mod the game at all after install, I can patch it fine with this handy little tool, but when I start the game, it asks me for a CD (fair enough, I can fix that later), and flickers a big black screen which just doesn't quite reach the bottom of the screen (because of the irregular res of the game). I'm running a 6600GT card w/ no AA or FSAA. Any suggestions? Should I have the XP patch applied or not?
Thanks so much, sorry if this has come up before!
Qhimm.com gives no support to users using the Ultima Edition. Read the sticky at the top of the forum for more info.
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Hmm, that's fair, but I don't think it's relevant in this case. There's no reason to think that it being Ultima is the problem, and it's perfectly within legality for me to have a copy of it.
So I'm just asking a question, what copy I'm using doesn't really matter does it? It would make no difference if it were the original copy. At least, I'm willing to take a stab that it isn't, it won't take long to find out.
And, for the record, I did read the sticky. But, as I said, I don't think it matters that I'm using Ultima. As I said, it patches fine, so it is not a variance in version, it is more likely a hardware issue that needs to be modified.
The legality you speak of would highly depend on your country of residence.
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Hmm, that's fair, but I don't think it's relevant in this case. There's no reason to think that it being Ultima is the problem, and it's perfectly within legality for me to have a copy of it.
So I'm just asking a question, what copy I'm using doesn't really matter does it? It would make no difference if it were the original copy. At least, I'm willing to take a stab that it isn't, it won't take long to find out.
And, for the record, I did read the sticky. But, as I said, I don't think it matters that I'm using Ultima. As I said, it patches fine, so it is not a variance in version, it is more likely a hardware issue that needs to be modified.
I do understand your situation, but if the administrators/moderators of this site support people using an illegal copy (atleast in the US) than big names like Eidos/Square could start breathing down their necks, even possibly shutting down this forum/site. I would hate for that to happen as this seems to be the last place on the net that still supports this game and make it a better experience.
If you still need help, I can only suggest to look through this thread to see if your question has been asked/answered.
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I understand the... delicacy of the situation. In one last attempt, I've modified my posts. Now am I any different than any given person coming here and asking for help?
I'll understand if I still can't be helped, but I'm not sure how I'm different from someone else coming here pretending that they have a legal copy, but still asking questions.
As far as legality in my case, anyone's allowed a digital backup of software they own, so I have a backup because my copy is scratched. I still own the license to a copy of the game.
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Yes, but the "ultima edition" is not a digital back up.
Thing is, besides the legality issue, DLed copies of ff7 are hacked in such a way that it changes everything (IE, the code in teh exe), so diagnosing the problem would be different than diagnosing a problem with a legal copy. In your case, the high-res patch may have accidentaly corrupted the exe. I suggest reverting to the back up =/
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Hey The Saint, I also have a save at the Great Glacier/Geia Cliffs area, when you are climbing the cliffs, you're supposed to press [Switch] repeatedly to warm yourself, I see the text box come up saying temperature, but once again no characters/numbers show up in the box to tell me what my body temp. is. This one like the dialogue boxes in junon are not that important as you can still climb the cliffs without seeing your body temp. Just keep tapping [switch] repeatedly every time you come to a new spot on the cliff side. Just thought I'd inform you of that one as well. Thanks man. :)
EDIT: Just found 2 other instances that I declare somewhat important. Both happen in the Gold Saucer, the first I noticed is from the guy that you can trade your Gil for GP with. I can't see how much gil or how much GP I'm purchasing at one time. And the other which is more important to me, is I can't see the handicaps in the Battle Arena. The frame of the dial will come up, but I can't see any of the Handicaps listed on the dial. Thanks for looking :)
EDIT 2: One more instance that I've come across as well, is when trying to feed the chocobos in your stable greens, the amount does not show up as well.
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Well, you're probably right, EmperorSteele... Ultima is intended to be altered for XP. Doesn't seem to be anything I can do.
As for legality, Ultima is simply the game, modified with extras. It would be no different if I installed the game from my cds, modified it myself and then downloaded some extras. It's still the same game content, it's just been modified. But I understand it's not a clear line, for sure.
Perhaps I'll see if a friend of mine still has his original CDs and see what I can do with them.
Still... if anyone has a suggestion...?
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whats modified in the ultima edition, ive read lots of talk abotu it but i dotn kwnow hat it is?/
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Well, you're probably right, EmperorSteele... Ultima is intended to be altered for XP. Doesn't seem to be anything I can do.
As for legality, Ultima is simply the game, modified with extras. It would be no different if I installed the game from my cds, modified it myself and then downloaded some extras. It's still the same game content, it's just been modified. But I understand it's not a clear line, for sure.
Perhaps I'll see if a friend of mine still has his original CDs and see what I can do with them.
Still... if anyone has a suggestion...?
All I can think of with your problem Kai, is your monitor may not support the resolution of 1280x960? Your monitor has to atleast be 17" to support any 1280 pixel resolution. Just a thought, good luck. :)
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Thanks, but I have a 17IN monitor with max res of 1280x1024, so I don't think that's the problem. But I'll try a fresh install from the actual CDs (if they aren't too scratched) and try and mod that.
To answer your question, Ultima, from my understanding, is simply FF7 but premodded for XP. I'm not sure what mods they used (likely the basic FF7XP mod) and it is pre-updated to v1.02. But it is, of course, illegal to obtain unless you own the original copy of Final Fantasy 7 for PC.
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Although your monitor is 17", that doesn't gaurantee for certain that it can support a resolution of 1280x960. Just to fully eliminate that being the issue, go into your display properties and set the monitor to 1280x960 and apply. If the desktop reappears than that resolution is supported, if it doesn't show up, than that's your problem :)
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Ah, hehe. You got me on that one ^_^. I didn't think that in-between resolutions, as such, might not be available. Though I checked and the res is fully available.
EDIT: Well, I tried the mod with my original copy of FF7 (from the CDs) and it works great. So sorry to bother everyone, I shouldn't have assumed that it wasn't the fault of the Ultima Edition. Much thanks!
Couple Qs though, is FF7 in 32bit color default now? And if I apply AA or FSAA, will I still get text errors in menus/dialogue like I usually do?
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If you'd read the thread, you'd know that fsaa and af have been fixedified =) Note: af doesn't do squat for ff7)
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a patch high resolution is functionnal with a french version of Final Fantasy 7 ?
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Well, some modder's definition of "fixed" is different than others. Many people would consider stability w/ AA "fixed", even if the text was screwed up, so I was just checking.
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Well, some modder's definition of "fixed" is different than others. Many people would consider stability w/ AA "fixed", even if the text was screwed up, so I was just checking.
There are still some issues with this patch, for it's still considered to be in a "beta" format. You'll see the horizon doesn't exactly render correctly, and if you read a couple of my posts from this page, you'll see that some characters don't show up in the dialogue boxes (see picture above for details). I'm still using it even though, the game looks so beautiful with the FSAA at 8x :)
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Another update.
The timer for the safe and the gaea cliffs are fixed now.
Also, the textures for damage values in battles are also fixed.
Some of the textures in battles are fixed now, not all.
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Another update.
The timer for the safe and the gaea cliffs are fixed now.
Also, the textures for damage values in battles are also fixed.
Some of the textures in battles are fixed now, not all.
Downloading now. Thank you for your quick update man. I didn't expect it to be done this fast, I very much appreciate it :)
Update: Thank you very much Saint, It works flawlessly :) Great Job!
Update #2: The slots in the battle square showing your Handicap still do not appear. Just thought I'd throw that out there. Also, damage numbers are very big this time around in comparison to what they were in the last version. It just caught me off guard as they battle damage values appeared very small before now they really pop out :).
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I was wondering, since manually re-making the backgrounds takes way too much work, wouldn't it be possibly to use extract them, apply a 2X SAI filter on them and then putting them back in the game-files?
I :love: your work saint! It makes FF7 so much better.
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At the moment, no editor actually extracts the field file backgrounds properly enough for import / export purposes. I'll have to do it with the engine manually.
Anyway, here's another release for users that want full screen 1280x1024 support, and I've included jedwin's chocobo patch so you guys don't have to patch the exe a 2nd time.
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Thanks TheSaint, that was late night workout for you!
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At the moment, no editor actually extracts the field file backgrounds properly enough for import / export purposes. I'll have to do it with the engine manually.
Anyway, here's another release for users that want full screen 1280x1024 support, and I've included jedwin's chocobo patch so you guys don't have to patch the exe a 2nd time.
Wow, you're able to get 1280x1024? I thought that wasn't possible for you to do, as 1024 isn't a direct multiple of 320? I'm applying it now to see the difference :)
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He adds a black bar at the bottom of the screen to make it fit =)
Also, i've noticed something, saint: your program makes a backup of ff7.exe. When i revert to that backup, the patch can no longer patch that backup (after i take out the .bak, obviously), saying the crc32 check failed, so i have to go and reinstall the regular 1.02, thus kind of negating the whole purpose of the backup =/
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Hmm, I'll have to take a look at that, nvr actually checked.
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im unsure whether anyone has mentioned this problem already but the at fort condor the minigames interface is screwed... it comes out at 640*480 even thow the game is set to 1280*960.
Ill send you a screen shot of the problem.
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by the way the patch im using is dated 9/8/2005 in case a newer one is available.
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Even higher resolutions are possible but I wish to make one that completely works on this resolution first.
SaiNt, your patch is fantastic. I hope you will add the 1600x1200 resolution :love:
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im unsure whether anyone has mentioned this problem already but the at fort condor the minigames interface is screwed... it comes out at 640*480 even thow the game is set to 1280*960.
Ill send you a screen shot of the problem.
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by the way the patch im using is dated 9/8/2005 in case a newer one is available.
Yeah, I noticed that as well, just bring the cursor left and up from the position you want the character to be placed... If all else fails, just let the enemy reach the shed. You can just battle them with your characters and save some gil... Hopefully it will be resolved in the future.
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Hello!
I've got this patch and it works great!!!
But I have a question...
Can't we using LGP tools or whatever, extract the game backgrounds and make it blurred with photoshop or another editor and replace the original ones? This would solve the problem with Great 3d models and horrible 2d backgrounds...
If there's a way, and it requires a lot of work ( probably by judging the lenght of the game), I would be one to help...I've tried myself but I couldn't find these damn screens...
And another thing:
Here in my PC, both the status Muted and Silence are screwd (a flickering box apper in the head of the character).
THX a lot for every thing Saint!!!
EDIT:Sorry, I did not read the last posts and the aswer about the 2d backgrounds.....will be really annoying to do it ( change something in the engine to make background better)....
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EDIT:Sorry, I did not read the last posts and the aswer about the 2d backgrounds.....will be really annoying to do it ( change something in the engine to make background better)....
The only way to do this is either create a whole new engine that works with the content or hack the engine. The later is unlikely to get anything but trouble. The former is pretty much the only option. Unfortunately modifying the backgrounds does mean something, it means an alteration of the original copyrighted material, this cannot be distributed etc. So either way is not going to be pleasant.
Background blockyness is not going to go away without something questionably legal.
Cyb
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EDIT:Sorry, I did not read the last posts and the aswer about the 2d backgrounds.....will be really annoying to do it ( change something in the engine to make background better)....
The only way to do this is either create a whole new engine that works with the content or hack the engine. The later is unlikely to get anything but trouble. The former is pretty much the only option. Unfortunately modifying the backgrounds does mean something, it means an alteration of the original copyrighted material, this cannot be distributed etc. So either way is not going to be pleasant.
Background blockyness is not going to go away without something questionably legal.
Cyb
...So interpolation is a good option (though hard to do )
And I think: "lots of things have been changed already..."
This wouldn't be: " Distribute altered copyrighted material"
But yes: "Distribute a program that allow you to mess with the copy you own!!!"
....Nevermind....
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can som1 tell me step by step how to use the patch??
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Do a full install of the game.
Apply the 1.02 patch from eidos (Or you can find it here (http://www.ff7-universe.com/Downloads/ff7_102.zip). Just replace the EXE and the Config, overwrite if asked.
Download this patch. Open it up using WinRAR (If you don't have winrar, you can get it for free online. Do a google seach =) )
Double-click the exe within, and hit "Patch!"
It will then check for a legit version of the game. If this check fails, the patch won't install. However, if the check succeds, the game will then be patched =)
Now open FF7 and try it out =) If it doesnt work, that may mean your video card doesnt support high resolutions. If that's the case, then you're outta luck =/ You'll have to re-apply the 1.02 patch to get your game working again.
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I had to register to say how cool a lot of the patches are on this forum - including the one this thread represents.
I gotta hit the sack, so I didn't have a lot of time to search for this....but -
I am having an issue with the ff7.exe process not closing after exiting the game. I have to manually shut it down with task manager (Win XP Pro).
Sorry if you were already aware of this. Keep it up! Looks great!
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Hey guys, I just wanna say how cool this patch is. However, there are some bugs I see after applying the patch:
1) I think I saw in the previous posts, so yeah, this is one of the battle icons problem : I think there was supposed to be the silence icon there ^_^
http://i3.photobucket.com/albums/y61/Frances2005/buggy.jpg
2) This is when I cast Shadow Flare. But I think you're trying to address that problem right?
http://i3.photobucket.com/albums/y61/Frances2005/buggy4.jpg
3) I can't see the slots in the battle arena. Is this gonna affect Tifa's and Cait Sith's limit breaks too? This would be a problem...
http://i3.photobucket.com/albums/y61/Frances2005/buggy3.jpg
4) The meteor looks weird... ^_^;;;
http://i3.photobucket.com/albums/y61/Frances2005/buggy2.jpg
Anyway, take your time and keep up the great job! :D
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Hmm..........seems like I included the wrong txt file.
Does anyone have the old copy of the version history?
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Mm, how old? I have the last 2 releases =)
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Hi Saint!
Found other thing, the Ultima is showing some problems too...
http://i15.photobucket.com/albums/a383/X-Hunter1290/Ultimaglitch.jpg
Thx!!!
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@ The SaiNt
What kind of interpolations engine where you considering? 2xSaI (http://elektron.its.tudelft.nl/~dalikifa) seems to be a good option, since it's open source and very common in the console emulation scene, so I'm sure quite a few people could lend you a hand. :)
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EmperorSteele, never mind, I found the files I needed.
Cyrus XIII, most likely something like S-Spline or maybe just simple bilinear interpolation, depends on the time I have. SaI and Eagle etc are only good algorithms for sprites with contrasting colours, not good for general purpose interpolations. Besides, it's not coming anytime soon till I iron out all other bugs first.
And yeah, I already know about the upper left hand corner glitch. It affects nearly all spells / summons. I have yet to find time to fix it.
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No luck here, geting chekered board all over the screen. 1.02 patched, x800 xt pe, 640 reso with nvidia checked + tnt
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But im poor and don't have a super computer for this patch ;(
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Working well on my 9800 Pro at 1280 with 8AA and 16AF enabled
The silence, sleep etc icons are annoying though :/
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IS someone else getting random crashes now and then? I`m using a 6800Go ultra, and sometimes the game will crash. I think it usually happens only when entering a battle, probably when calling up the swirl effect. I don`t get any particularily usefull error message from windows. Does anyone know what might be causing it?
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IS someone else getting random crashes now and then?
Switch on Windows 95/98 Compatibility Mode for the ff7 executable.
Made another update.
Fort Condor minigame is fixed now.
Slots for Battle Square, Tifa & Cait Sith are also fixed.
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Wow! Nice!
I'll try as soon I get in home.
By the way Saint, did you include the right TEX file to silence\sleep? And do you think the same can be done to ff8.exe too (resolution patch)? :wicked:
Just wondering.... :roll:
Thx a lot!
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I would really like to use this patch but I've encountered something stopping me from doing so.
I actually own a copy of FFVII PC, but I've lost one of the discs and my install disc is scratched to hell, so instead of going out and buying another copy I've started using the Ultima edition. Doing so has made the crc32 check fail and because of that I can't use it.
Any solution?
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I would really like to use this patch but I've encountered something stopping me from doing so.
I actually own a copy of FFVII PC, but I've lost one of the discs and my install disc is scratched to hell, so instead of going out and buying another copy I've started using the Ultima edition. Doing so has made the crc32 check fail and because of that I can't use it.
Any solution?
AFAIK, the patch only checks the crc on the ff7.exe itself, and not any related files. So all you got to do is get the ff7 1.2 update from anywhere, since it has the ff7.exe you need.
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Buy a new copy of the game, or hack out the cd protection yourself i would assume
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Made another update.
Fort Condor minigame is fixed now.
Slots for Battle Square, Tifa & Cait Sith are also fixed.
Could you probably keep the 1st post in this thread updated with the current version number? Personally, I don't mind following the discussion, since it provides me with details, but being able to get the project's status with a quick look would be nice.
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AWWWW MAN!
I just got Omnislash last night & did Fort Condor a few days ago. Hahaha.
Still need W-Materia though -
Thanks for all the updates.
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By the way Saint, did you include the right TEX file to silence\sleep? And do you think the same can be done to ff8.exe too (resolution patch)?
The thing is I believe the bug was introduced by me at some point, and I've forgotten when I introduced it, so it's been rather difficult for me to try and fix it. I've been trying to fix this bug but I keep getting sidetracked to fixing something else instead ;)
And about ff8, that's unlikely to happen.
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Buy a new copy of the game, or hack out the cd protection yourself i would assume
AFAIK, the patch only checks the crc on the ff7.exe itself, and not any related files. So all you got to do is get the ff7 1.2 update from anywhere, since it has the ff7.exe you need.
Hey, guys.. you know that WE DON'T SUPPORT PIRATED COPIES OF THE GAME sticky up on top? Yeah. Don't go giving him advice. 99/100 times, the ""person who lost thier cds" actually just never owned them.
Anyways saint, good jerb =)
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Man you folks aren't very trusting =x
(http://members.cox.net/jadewitt/ffvii.jpg)
*edit* But nevermind, now I can't play with 1.02 because it's got a CD check. Oh well.
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I know it may seem mean, but we're forced to be suspicious of people who say they "have a copy of the game" but have to use the Ultima edition anyway... You can probably understand that? What's to keep anyone from saying "Ah I lost my copy!"?
Anyway, I certainly see that you have a real copy, but we still only support the real copy — As sometimes, there are problems with the game because it is not the real thing.
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Yea, ive got to get my official CDs from my friend heh. I know that using the Ultima Edition is why the mods usually dont work, and I live with it. Ive still got the box, but bleh, who cares heh, FF7 is FF7 to me, as long as I can play what I payed for :P
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Hey I just noticed this while playing through...
http://i4.photobucket.com/albums/y112/FFVIIIReunion/bba02e5a.jpg
just wondering if it is easily fixable...
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No, see, he's wondering why the screen is white. It matches quite perfectly =P
That's the part where the screne turns green, just before "Tifa" appears and tells barret/nanaki to go find Cloud, right?
=/
And yeah, i didn't mean to sound too mean about the ultima edition thing.. but Aaron hit it on the head: That "version" casue all new problems in and of itself sometimes, so it's more than just principle =) But good luck getin yer game discs back ^_^
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Does the Ultima Version use the AnimeVamp patch or something? Shouldn't fixing it be as simple as putting the 1.02 exe in there?
At any rate, I have the original discs still. :)
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Hey I just noticed this while playing through...
http://i4.photobucket.com/albums/y112/FFVIIIReunion/bba02e5a.jpg
just wondering if it is easily fixable...
I need a gamesave before that point, I have no idea when that happens even.
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Ultima edition has no CD check, so if you replace the ff7.exe with the 1.02 version, you add a CD check.
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I need a gamesave before that point, I have no idea when that happens even.
That.. is just before where Cloud gives Seph the black, weapon emerges etc.
.. I think.
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Yes it is the part in the north crater just before Cloud gives Sephiroth the black materia.. (more precisely scene 702)
There is a whole bunch of dialog between the nearest save point and this scene so I changed the upper exit link in trnad_4 to load scene 702.
http://venus.walagata.com/w/reunion/FF7scene702.rar
So replace the trnad_4 map with the one I put in the rar file then load the save game and go up the next screen and instead of loading scene 711 it will load 702 and save you 15 minutes of going through all the dialog.
-edit- Sorry I should have looked at this more carefully. I think it may just be my video card (Radeon9500) not your patch at all because it only displays corrrectly with software rendering. But if someone could check that just to be sure.. thanks
This is what is should look like:http://i4.photobucket.com/albums/y112/FFVIIIReunion/398ab9a0.jpg
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Took me a while, but: Confirmed, all I get is white, too. Looks like the new background texture isnt rendering correctly. Using a 6600gt.
And on another note, the movies are playing kinda slow, even though i'm running them off my HD. Anyway to optimize that prt of the code and let them run a little faster? I mean, i can full-screen them (1280x960) in winamp and they play just fine. But in ff7 they lag, and eventually the audio mis-synchs and.. yeah =(
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Hello,
i have now another Problem.
Like other ones, i want to patch my german version of FF7 with this patch. But doesn't work, cause of wrong filesize or already patches ~smth like that. I've tried many times with english exe's, english patches etc. Still doesn't work. Can you pls look how i can patch my german version.. ? You can take the 1.02 German Patch for example. I'll hope someone tries...
Bye then,
HybriD
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I don't get the battle model replacement at all when I patch it...Ok this is what I did,
1) downloaded The_SaiNt/[The_SaiNt]_High_Res_FF7PC_Patcher.rar
2) Extracted the [The_SaiNt]_High_Res_FF7PC_Patcher.exe into my FF7 folder
3) Started up FF7
Ok now I have the same blocky models as I did before. Is their a way I can fix this? I don't know exactly how to use this thing. Thanks in advance
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I don't get the battle model replacement at all when I patch it...Ok this is what I did,
1) downloaded The_SaiNt/[The_SaiNt]_High_Res_FF7PC_Patcher.rar
2) Extracted the [The_SaiNt]_High_Res_FF7PC_Patcher.exe into my FF7 folder
3) Started up FF7
Ok now I have the same blocky models as I did before. Is their a way I can fix this? I don't know exactly how to use this thing. Thanks in advance
There are 2 Exe's in the archive.
You must start both and let it patch... Then in the config it must be: 640x480 Fullscreen, nvidia tnt. Then it should work :)
And pls look at my problem too.
Bye,
Hybrid
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I did both, sorry for not being 100% specific, I restarted my pc, and now when I open it, I get the Edios startup video, but then right after, it exits out of the game, this is confusing...
Specs: GeForce4mx 4000, P4 2.75 ghz...
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sorry if this was already shown but, http://img299.imageshack.us/img299/8761/lines1rn.jpg (http://img299.imageshack.us/img299/8761/lines1rn.jpg)
How do I get rid of the lines going along the screen?
Admin note: Don't show huge pictures directly, a link is fine.
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You have to change the Mode in 'FF7Config.exe' to TNT !
Then there are no longer lines.
Bye,
HybriD
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Here are some resources for the Whirlwind Maze bug -
Screenshot mentioned earlier: Barret (http://cs.baylor.edu/~kennedyc/barret.jpg)
Savegame Slot:
Save block 00, Whirlwind Maze (like 5th one down) (http://cs.baylor.edu/~kennedyc/save00.ff7)
There is a LOT of cutscene to chew through, but just walk north of the save point and straight on through the chompers...err...lightning/forcefield area.
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I just finished the game (accidentally - I was trying to remember how far I could go before using that save crystal, but all of the sudden I was fighting....crud)
Anyway - a few things that might be a recap from earlier (err... spoiler screenshots) -
1: When Cloud falls into ???? (no really...the place is called ????) the initial screen looks like this: "Is this..." (http://cs.baylor.edu/~kennedyc/nearend1.jpg)
2: When it is time to switch parties during the 1st Seph fight, the options overlap: "Worried about the other party members" (http://cs.baylor.edu/~kennedyc/nearend2.jpg)
3: During the credit roll, the top half of the screen rolls the credits while the bottom half of the screen flickers the initial "block" of credits. It's kinda hard to explain....and the screenshots didn't capture it the way I saw it. (I guess I could have made an animated GIF or something, but anyway....)
The bottom half of the screen flickers kinda like when you take a camera in a 3D computer environment and move it "out" of the defined 3D environment. Since there are no properties defined for the "outside environment", sometimes the application just flashes what textures were most recently in memory.....if that makes sense. (Run the game DOOM or DOOM 2 and walk through walls)
In any case, here is the pic w/ a little description written in it: Credit Roll (http://cs.baylor.edu/~kennedyc/nearend3.jpg)
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I did a check and the whirlwind maze bug exists in the TNT executable and isn't a problem with this patch. If I come across a solution to the bug I'll fix it but I doubt I will.
The "Worried about the other party members bug" should be easily fixable.
The credits bug will be fixed later, not a big priority I suppose, but thanks for pointing it out.
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A patch high resolution is functionnal with a french version of final fantasy 7 ?
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You have to change the Mode in 'FF7Config.exe' to TNT !
Then there are no longer lines.
Bye,
HybriD
My game crashes on TNT after the Edios intro!!!
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i cant get this to work at all, it is installed but it doesnt exactly cover the whole screen.
it covers about 1/3rd of the screen.
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The resizing looks really impressive, and the field sprite to battle sprite conversion screenies blew me away. I almost fell out of my chair, literally. Quick question, though. Is the field sprite to battle sprite conversion thing included in the patch that is posted? Or is that just a completely different project? I've read through the first four pages, but really can't tell. Sorry, n00bish question, but I just really need to know. Well, I don't NEED to know, but I really WANT to know. :) If anyone can answer me, I'd me much obliged. Thanks in advance. :)
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Is the field sprite to battle sprite conversion thing included in the patch that is posted?
It's the battle to field models conversion. :POr is that just a completely different project?
Yup, it's called The Reunion Patch.
dziugo
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The resizing looks really impressive, and the field sprite to battle sprite conversion screenies blew me away. I almost fell out of my chair, literally. Quick question, though. Is the field sprite to battle sprite conversion thing included in the patch that is posted? Or is that just a completely different project? I've read through the first four pages, but really can't tell. Sorry, n00bish question, but I just really need to know. Well, I don't NEED to know, but I really WANT to know. :) If anyone can answer me, I'd me much obliged. Thanks in advance. :)
That would be field to battle models. And that's a different thing, it's in another thread (http://forums.qhimm.com/viewtopic.php?t=4045) too :D
Cyb
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i tihnk ive found another crash problem. i dont think its been mentioned. with the high rez patch installed the game crashes at the second reacter, just as the fight with airbuster is about to start. granted i was running reunion aswell, but i experimented with removing each in turn and i found out that it doesnt crash with the reunion patch as long as the high rez patch is removed. i suppose i could just reapply the saints patch, but it'll get tedious switching between the two. any possible solutions to the crashing problem? cheers
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Well, it doesn't crash at the second reactor for me using this patch... it might be a combination of the two, or something else...
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must be something else then, as i tried to play this part with out the reunion patch and only saints patch, and it still crashed. it wouldnt surprise me if its my system. its been messing me around since i had to perform a system restore a few weeks ago. ah well. ill try to see if i can sort this out
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There, version 0.99.
Fixed the Silence, Sleep etc texture bugs.
Also fixed the Bizzaro Sephiroth font positioning bug.
Also there might not be updates in the next week or so as I'm busy moving so I won't have Internet access nor time to fix bugs.
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Lenas, im very interested as to the copy of FFVII you were holding in your hand in the picture, would it be possible to see any more pictures of the box/ discs please? That digipack version looks very sexy.
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That looks like the first release version, Square-Eidos (SE was inevitable) released that and the platinum release. I own both, I thought I lost the original black disc release but I found it. Now I have 2 barely used FFVII PC games! Yay!!!!!!
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Perfect, saint =) Now all you need to do is optimize the code better for the fmvs, fix those quarter-screen backgrounds and this thing is done! =D
granted, those are probably the HARD things, but, you know, only 2 things left to do =)
edit, good luck with the move =)
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For James:
Front (http://members.cox.net/jadewitt/ff7front.jpg)
Middle (http://members.cox.net/jadewitt/ff7mid.jpg)
Back (http://members.cox.net/jadewitt/ff7back.jpg)
Disc (http://members.cox.net/jadewitt/ff7disc.jpg)
Instruction book slides into the middle section between the discs.
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Yup, just what I thought. The first release version. Is there a difference between the first and platinum releases?
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Other than casing, I have no idea.
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Oh thats nice!
I may have to search ebay for that type of copy...
Thanks for the pictures, Much appreciated
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Just something to note, though I doubt it'll be fixed, since it's something that's probably pretty uncommon
... this patch does not work for widescreens at all. On the right edge there's a kind of matrix-esque floating texture (which doesn't intersect the actual game-play area) and it goes too far below the edge of the screen at the ottom (about halfway into the combat menus)
I've got to run but if it's wanted I'll post screenshots later.
again, I know this is probably pretty uncommon (I'm playing on a laptop) so no worries, and kudos for making it work for normal PCs!
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If you could provide me a picture, or a screenshot, I might be able to help.
Also, if you could tell me the closest resolution which is native to your aspect ratio, then I could pad it out on with black bars.
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Yup, just what I thought. The first release version. Is there a difference between the first and platinum releases?
There is no difference as far as most of the game is concerned (installs the same stuff, contents on disc 1, 2, and 3 are the same), but, the Platinum install disc has some patches from Eidos's site in the "Updates" folder (the Riva/TNT, Cyrix, and movie patch).
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If you could provide me a picture, or a screenshot, I might be able to help.
Also, if you could tell me the closest resolution which is native to your aspect ratio, then I could pad it out on with black bars.
(http://img356.imageshack.us/img356/2118/img00514mi.th.jpg) (http://img356.imageshack.us/my.php?image=img00514mi.jpg)
Here's a literal photograph of the screen (printscrn gave me a completely normal image, so I had to use my camera :P)... The native resolution of my monitor is 1440 x 900 which I somehow think isn't too common (hence my earlier comment that I doubted it would be fixed)
Thanks a mil for hearing me out... it's cool to see people actively working on a game this old (but hey, it's still good!)
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I have a suspicion that your monitor just doesn't support the 1280x960 resolution and is therefore choosing the next best.
Do me a favour and list all the resolutions that your monitor supports. (The ones that appear in your display properties)
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If it appears that your monitor does support 1280x960, try switching to it and see if you have the same problem with your Windows desktop. :-P
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I have a suspicion that your monitor just doesn't support the 1280x960 resolution and is therefore choosing the next best.
Do me a favour and list all the resolutions that your monitor supports. (The ones that appear in your display properties)
It supports 800x600, 1024x768, 1152x864, 1280x768, 1280x800, 1280x1024 (I guess this is where the problem lies?) 1440x900... any higher and it starts needing to scroll to accomodate the large desktop (1600x1200, 1792x1344, 1800x1440, 1920x1080, 120x1200, 1920x1440 and 2048x1536)
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Did you try the 1280*1024 resoultion patch?
EDIT (wow, a day later, haha): My friend has a widescreen Dell XPS (1900*1220) and it seems to work great. I'd recommend giving it a try. :)
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Did you try the 1280*1024 resoultion patch?
EDIT (wow, a day later, haha): My friend has a widescreen Dell XPS (1900*1220) and it seems to work great. I'd recommend giving it a try. :)
What the Dell or the resolution? :P
And yeah I did try the patch and it doesn't work... I get the same problem.
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Hi there!
I'm kinda new to all this FF7 Pc stuff..
But anyway, I'm having some problems with this resolution patch of yours.. You see when I apply it there are horisontal black kinda wide lines crossing the movies. That's really annoying! :x
So I wondered if there's a fix for this or something... Maybe I haven't installed the video codec required or something.
Btw, this is really great :D
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For some reason, your game is being played in 32 bit color. Sounds like you're using the 32-bit color patch, and/or the "windowed" mode patch. Disable these and try again.
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There is no difference as far as most of the game is concerned (installs the same stuff, contents on disc 1, 2, and 3 are the same), but, the Platinum install disc has some patches from Eidos's site in the "Updates" folder (the Riva/TNT, Cyrix, and movie patch).
Also, Platinum comes without a physical manual, only having the copy on the cd. Of course there's no snazzy but impractical cd book either (the cds *always* fall out.)
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But the problem is that I want it to run in 32-colors mode... I guess I just have to live with that, I know what happens in the most movies (if I don't I can just check in another program). Thanks anyway :)
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hi I'm newbie here and looks like the patch files AWESOME but how can I use them ?
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hi there I'm new here but I was wondering if I can get a Step by step guide on whant to do on a fresh install because i tried fomr my last install and all i got was a black screen :(
My laptop has a 256mb ATI 9800 and it can suport up to 1920x1200 but I'm at 1680x1050 and i need some help please :P
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For some reason, your game is being played in 32 bit color. Sounds like you're using the 32-bit color patch, and/or the "windowed" mode patch. Disable these and try again.
A bit late (uni frosh week, sorry) but no I'm not using either... only patch I'm using is the Music patch and half of the battle model conversion (just for the world map, I don't like how it looks in the town/dungeon maps... not that it isn't a good idea)
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Hello all, I have the 1.04 patch, but you stated that it works with the 1.02 patch, which I'm having trouble finding. So if anyone knows where I could get the 1.02, that'd be great. I tried it with the 1.04, and the game loads, but the resolution looks the same, and the background is black. I can see all the characters, the menus look a bit weird, but I can force 4xAA. Any help is greatly appreciated! Thanks!
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I don't think, that the patch was applied... Anyway...
The Great FF7 FAQ (http://forums.qhimm.com/viewtopic.php?t=2670&highlight=1.02) <- search for a link. And don't use 1.04 by AnimeVamp.
dziugo
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Thanks for the tip, I found that thread later tonight, so I have it all worked out now. Hehe, sorry for such a noob question too ;)
Thanks again!
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please The Saint
can you to make a patch high resolution for final fantasy 7 french version ?
i can to give you .exe of game and ff7config of a french version.
thank you very much
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hey Saint, could you do a 1024x768 fix resolution forcer for people that dont have monitors with 1280x900 support... ???? i have LG FLATRON F700B and my max resolution is 1280x800 i think, and i cant run the game with higher resolution. Please help if it isnt problem to do such a fix :/ my mail [email protected] becouse i am not often here.
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Well, I've gotten my new, legal copy of FF7 all patched up, etc. I've gotten Reunion and the patches working. But the only problem is, I'm getting CRC32 errors with your Hi-Res because of Fidecula's music patch (or at least someone said that was what it was since I'm using an uncracked version of the .exe.)
Are there any plans to make Hi-Res compatible with the music patch? 'Cause that's the last thing holding back the game on my PC now.
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Hey Phyltre, I have the music patch working fine on mine. I'll list what I did to get it to work (I've done it a couple times so it should be fine).
1) extract the FF7 1.02 patch (with the ff7.exe and FF7Config.exe) into the X:\Program Files\Square Soft, Inc\Final Fantasy VII
2) use SaiNt's hi-res patch on the 1.02 patch (it should work fine)
3) use Ficedula's music (go into Cetra & apply music patch - make sure you're in the right FF7 directory
4) then i use the minigame patcher (very nice btw dziugo)
then it all works great
I'm not sur eif its because of your Reunion patch or something (i don't use it since i like the cutesy characters).
Hope this helps.
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Hum i need a little help here.
i have
1 > fully installed the game (is a copy of the original one).
2 > installed the reunion patch (work good)
3 > installed the 1.02 patch (well good).
4 > patched the exe with the saint's patch...
now when i run the game i got... a beautifull black screen... no matter what im trying to do i have to force reset my com.
For some information.
My graphic card is a G-force FX5600 , my screen can suport 1280X960
Im runing in 16Bit colors , and compabitly mode of the game is win,98.
Im runing in win Xp (pro)
Thx for ya help
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Try upside-down patch (http://forums.qhimm.com/viewtopic.php?t=2670&highlight=upside+down).
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Hey Phyltre, I have the music patch working fine on mine. I'll list what I did to get it to work (I've done it a couple times so it should be fine).
1) extract the FF7 1.02 patch (with the ff7.exe and FF7Config.exe) into the X:\Program Files\Square Soft, Inc\Final Fantasy VII
2) use SaiNt's hi-res patch on the 1.02 patch (it should work fine)
3) use Ficedula's music (go into Cetra & apply music patch - make sure you're in the right FF7 directory
4) then i use the minigame patcher (very nice btw dziugo)
then it all works great
I'm not sur eif its because of your Reunion patch or something (i don't use it since i like the cutesy characters).
Hope this helps.
Here's the problem I'm having. With the basic 1.02, I can play the game fine without any graphical problems. When I apply only saint's hi-res, the game crashes before the opening screen unless I enable one of the nvidia card fix under ff7config. When I do this, I get the green-grid problem (I researched this on the forums) so that I can't even tell if it's hi-res or not.
Now, when I apply the multi-patch (the geforce fix specifically), I can load the game without enabling either of the nvidia card fixes. However, I'm back to step one--the hi-res doesn't work! I'm left with 640x480!
I hope someone has some ideas, personally I'm just about lost.
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Dziugo > thx for the help...
but thats don't work with this patch >3
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Dziugo > thx for the help...
but thats don't work with this patch >3
Whoops, sorry. Thought that it was another "I see black screen instead of movies" problem. Umm... Did you enable Direct3D in ff7 config?
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Yes with and withtouth.
edit : i found what the matter is.... reunion patch... well i will play with this low resolution :X
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I don't want to push you... But it seems that all other Questions belonging to that topic are ingored by everyone :P
Will there be releases of this patch for other language versions of the game in the future, like german, french... and other, if they exist (...)
A simple 'Yes' (not tomorrow but I think sometime within the next ten years) or 'No' (hell, I don't have any reason to do that!) will be sufficiant =D
Thx
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But it seems that all other Questions belonging to that topic are ingored by everyone :P
They are ignored (not replied) because you asked The SaiNt :P.
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Teh, ok, that's a start :D
I'll keep asking anyway... Even though my very own english version should arrive in a few days =D Yeah, you hear right, this opportunity to play it in... well... high detail mode (lol) is worth enough for me to by a english version of the game... stupid me =D
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Will there be releases of this patch for other language versions of the game in the future, like german, french... and other, if they exist (...)
It's been answered before that's why I didn't bother to reply.
Anyway, the answer is "Not in the near future"
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Hey Phyltre, I have the music patch working fine on mine. I'll list what I did to get it to work (I've done it a couple times so it should be fine).
1) extract the FF7 1.02 patch (with the ff7.exe and FF7Config.exe) into the X:\Program Files\Square Soft, Inc\Final Fantasy VII
2) use SaiNt's hi-res patch on the 1.02 patch (it should work fine)
3) use Ficedula's music (go into Cetra & apply music patch - make sure you're in the right FF7 directory
4) then i use the minigame patcher (very nice btw dziugo)
then it all works great
I'm not sur eif its because of your Reunion patch or something (i don't use it since i like the cutesy characters).
Hope this helps.
Here's the problem I'm having. With the basic 1.02, I can play the game fine without any graphical problems. When I apply only saint's hi-res, the game crashes before the opening screen unless I enable one of the nvidia card fix under ff7config. When I do this, I get the green-grid problem (I researched this on the forums) so that I can't even tell if it's hi-res or not.
Now, when I apply the multi-patch (the geforce fix specifically), I can load the game without enabling either of the nvidia card fixes. However, I'm back to step one--the hi-res doesn't work! I'm left with 640x480!
I hope someone has some ideas, personally I'm just about lost.
By the way, I was able to solve this problem (so far) by bumping every single option on my Radeon X800 XL to maximum quality. It caused a small earthquake, but it worked.
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Yop :)
Good !
But don't work on French version :(
I have test with english exec but don't work, i search the name of all files use in FF7
In my version (french) i have
\data\cd\cr_fr.lgp
\data\cd\disc_fr.lgp
\data\menu\menu_fr.lgp
\data\minigame\high-fr.lgp
\data\minigame\snowboard-fr.lgp
\data\wm\world_fr.lgp
if search the english verison name (and if possible the files in english version)
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i have found the correct name but is no work with world_fr rename in world_us and menu_fr rename in name_us :(
Please ! Send me original world_us and menu_us
I can't play with High Res an Reunion path... :(
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Hum i need a little help here.
i have
1 > fully installed the game (is a copy of the original one).
2 > installed the reunion patch (work good)
3 > installed the 1.02 patch (well good).
4 > patched the exe with the saint's patch...
now when i run the game i got... a beautifull black screen... no matter what im trying to do i have to force reset my com.
For some information.
My graphic card is a G-force FX5600 , my screen can suport 1280X960
Im runing in 16Bit colors , and compabitly mode of the game is win,98.
Im runing in win Xp (pro)
Thx for ya help
...okay...
First, install the 1.02 patch. Then, this is very important from what I hear, install the Hi-res patch. No other patches should be installed when installing the hi-res patch, except for the 1.02 patch.
Did I get that right everybody?
Hey Phyltre, I have the music patch working fine on mine. I'll list what I did to get it to work (I've done it a couple times so it should be fine).
1) extract the FF7 1.02 patch (with the ff7.exe and FF7Config.exe) into the X:\Program Files\Square Soft, Inc\Final Fantasy VII
2) use SaiNt's hi-res patch on the 1.02 patch (it should work fine)
3) use Ficedula's music (go into Cetra & apply music patch - make sure you're in the right FF7 directory
4) then i use the minigame patcher (very nice btw dziugo)
then it all works great
I'm not sur eif its because of your Reunion patch or something (i don't use it since i like the cutesy characters).
Hope this helps.
Here's the problem I'm having. With the basic 1.02, I can play the game fine without any graphical problems. When I apply only saint's hi-res, the game crashes before the opening screen unless I enable one of the nvidia card fix under ff7config. When I do this, I get the green-grid problem (I researched this on the forums) so that I can't even tell if it's hi-res or not.
Now, when I apply the multi-patch (the geforce fix specifically), I can load the game without enabling either of the nvidia card fixes. However, I'm back to step one--the hi-res doesn't work! I'm left with 640x480!
I hope someone has some ideas, personally I'm just about lost.
My understanding from what I have read, is that the multi-patch doesn't work..
i have found the correct name but is no work with world_fr rename in world_us and menu_fr rename in name_us :(
Please ! Send me original world_us and menu_us
I can't play with High Res an Reunion path... :(
This may have just been a typo.. but did you actually rename it to "name_us"..?
And, I thought someone had it working with the files renamed..? Have you tried searching Reunion's topic?
@SaiNt: umm.. is there a reason that the patch I just downloaded is .92a...? isn't the newest .99...?
EDIT: fixed my double post right after I did it.. :)
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Saint Any idea when you are done with the 1600x1200 and the background fix? or are you bussy with somthing else, I Have the xp patch and hirez cloud and 1200x1024 fix on my comp, but I haven't got or had any bugs with FF7 so I think i am a lucky owner
But keep up tha good work saint--------
I like 2 move'it move'it :lol:
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up to this point, only the credit slide-show is broken under 1280*960 res, which is i'm using
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What version do you have tekwiz..?
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the latest .99
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...can you put it up somewhere, or e-mail it to me..? I seem to somehow have the .92a version... and I have no clue how that happened.....
The links here lead to .92a version...
Either that or the readme and file version info is wrong..... :/
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Where do i change the resolution? >_<
There ain't any options.. T_T
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Where do i change the resolution?
To play in hi-res, you check the 640x480 Direct3D in FF7Config.
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I've just got one question that seems to be implyed, but never specifically stated... Does this patch allow you to use FSAA and such without causing the gridlines with a Radeon card?
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hey all, new here (obviously...)
just got FF7 for PC and after much woe with gridlines, it's now all working and Saint, your patch makes it delicious.
Question for you:
Any chance of a collaboration between you and Ficedula to get Hi-Res in window mode in the future? Sorry if this has been asked before.. I skim-read the last two pages and didn't see it.
Anyway, thanks so much for making this patch :love:
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Hi guys!!
I've got a problem with my ffvii... I install the riva 128 patch but when I change the config in ffconfig with 3D hardware acceleration my ffvii.exe crash... I've got the spanish version but my exe is from the English version so the patch of Saint works perfect, when I apply the patch all runs but when I execute the ffvii.exe the file crash again :(:(
Anyone knows what's the problem?? MY 3D graphic card is : Geforce MX 64MB of memory
Thanks everybody who help me :D
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Is it just me or does this forum breed newbies. :wink:
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Well, this forum keeps getting pointed to over at other forums when people ask for ff7 mods and patches, as it's pretty much the only source for such things.
Most of t3h n3wbz will go away after long enough though =)
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Found a bug minor bug,don't know if someone else posted it before, but just incase:
this bug appears during a battle, when you pause the game at the time your enemies attack you, will see the name of their attack and letters blur and have weired looking characters moving into a left direction.
if you also happend if you pause the game durring battle by activating that windows that tells you wats going on a battle (select button on psx).
i using high resolution patch v0.99.[/img]
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Is it just me or does this forum breed newbies. :wink:
yes i noticed that too :lol:
i came because i was linked from another forum about this patch and reunion's battle models :wink:
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Found a bug minor bug,don't know if someone else posted it before, but just incase:
this bug appears during a battle, when you pause the game at the time your enemies attack you, will see the name of their attack and letters blur and have weired looking characters moving into a left direction.
if you also happend if you pause the game durring battle by activating that windows that tells you wats going on a battle (select button on psx).
i using high resolution patch v0.99.[/img]
That's a 1.02 problem; it was stated earlier in the thread =) It's not high-res-patch specific =)
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EmperorSteele said:
"That's a 1.02 problem; it was stated earlier in the thread =) It's not high-res-patch specific =)"
I just noticed dat, didn't have time yesterday to re-edit my post.
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Will this patch allow me to switch back using options?
Looks like a great piece of programming.
Thanks!
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anyone have a link for 0.99 plz?
because the link at the first page is 0.92 :o
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Strange, I just tried d/l it myself, it is 0.99.
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I'm currently trying to test out this patch, running into a problem most people on here seem to be...
The dreaded black screen even with windows 98 compatability selected. I've tried multiple things i've seen suggested, updating, rebooting, patching etc. No luck so far... But this is probably because my maximum supported resolution on my LCD moniter is 1024x768 right? But this patch seems to use higher resolutions? I'm wondering if its possible for working full screen play on my moniter with my GFX card (ATI Radeon 9800).
Sorry if it was mentioned a few pages back, I gathered as much info as i could from the daunting 13 page read! ^^;
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SaiNt: I am mirroring your patch.. hope you don't mind. :);)
http://zero.gzanime.net/FF7/%5bThe_SaiNt%5d_High_Res_FF7PC_Patcher.rar
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Hi
can we have a 1024x768 at 75Hz/60Hz option / switch for those of use with LCDs that dont seem to like 1240x1024 @ 70Hz?
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SaiNt: I am mirroring your patch.. hope you don't mind. :);)
http://zero.gzanime.net/FF7/%5bThe_SaiNt%5d_High_Res_FF7PC_Patcher.rar
Uh, dude? Did you NOT read the first post? He wants everyone DLing from here, so he can keep download stats. Goofball =P Though keeping a private mirror in case something happens is probably a good idea.
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Hi, i have some problem for use that patch because i use Ita version of the FF7EXE. I wanna know if The SaiNt can fix the resolution patch for the ita version.
help pls.
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SaiNt: I am mirroring your patch.. hope you don't mind. :);)
http://zero.gzanime.net/FF7/%5bThe_SaiNt%5d_High_Res_FF7PC_Patcher.rar
Uh, dude? Did you NOT read the first post? He wants everyone DLing from here, so he can keep download stats. Goofball =P Though keeping a private mirror in case something happens is probably a good idea.
Well, that's what I was figuring. In case something happens, it would also be there as well.
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I have applied a host of other patches first, TNT patch, ff7multipatch, followed by reunion how can I apply the hi resolution patch? or should I have applied that first? because now it is saying CRC check failed.
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Yeah, apply the hi-res patch first, as it is less flexible than the others.
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what about the 32bit colour patch. it doesnt work if you patch it after.
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hello, just for saying that with a little of arrange, the patch functions with the other versions. Here an example with the French version:
http://kiser72.free.fr/ff1.JPG
and
http://kiser72.free.fr/ff.JPG
Thank you for this patch and sorry for my English.
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I set my res. to 640x480 FULLSCREEN (FF7 1.02), but it still doesn't work... (My Monitor supports both resolutions: 1280x1024 and 1280x960.)
I got this:
*START PATCHING*
(OFFSET PATCH)
loading file:
D:\\FF7\Final Fantasy VII\ff7.exe
Filesize OK!
CRC32 check failed!
nothing patched!
...done!
*PATCHING DONE*
I dont get it...
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I think that using non-modified 1.02 ff7.exe is essential...
dziugo
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but its non-modified...
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Kiser72 How you have done that?
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but its non-modified...
Is it english version?
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d'ooohhh
Ok, there was a bug reported that, in the northern crater in disk 2, the screen goes WHITE instead of green like it's supposed to; HOWEVER, it also does this WITHOUT the high-res patch, so, it's likely some other issue. So, Saint, no worries on that; if you can fix it that'd be great, but.. mweh. Seems like eitehr a 1.02 proble, or a "really good graphics card" problem.
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Is it english version?
Yes, of course...
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Can you download the 1.02 ff7.exe and try it once again? You can find that file here (http://forums.qhimm.com/viewtopic.php?t=2670&start=0).
dziugo
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I've the Ultima Edition... I believed, that this was like the old 1.02 version??? Otherwise I've 1.0... (Where can I check what it is?)
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Hmm...
Actually we're not supposed to support (http://forums.qhimm.com/viewtopic.php?t=3800) any downloaded version, but since the answer is simple, here it is:
(AFAIK) Ultima edition of FF7 uses 1.02 version of ff7.exe (or maybe it's 1.00?), but it has the cd-check code disabled. So the CRC-check gives another result and the patch refuses to apply.
dziugo
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I dont believe that this is a downloaded version... My friend sold me his old one (with booklet and labels on the CDs, so i dont think its downloaded!) and told me (after i told him, Ive heared that there were problems with xp) it would work on my XP Pc cuz it was a new version of the game.
"Ultimate Edition" is not written on the Label but i heared there was a version called ultimate edition which supports xp... The first i did, was to install and start, but i got a black screen before I returned to windows... So I thought the reason must be the resolution, cuz Ive a nvidia GeForce 4 Ti4600 and I dint saw a change of the resolution... It cant be the card! So i thought "Okay no problem, it just have to be patched..." but i was wrong...
So what I've to do now? Break this CDs and kill my friend for selling me an illegal copy as an original (which doesnt even work)? One thing is for sure... This CDs are crap!! )=(""§!
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Oh... Then it's probably not an "Ultima Edition". Sorry about that.
Download the 1.02 version of ff7.exe (and ff7config.exe), "install it" (copy to your FF7 folder) and run the config. Set Direct3D 640x480 mode with TNT-fix and try to apply the HiRes Patch. It should work...
dziugo
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that doesn't work, at least with the Spanish version
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²dziugo Yeeehaaa! it works with the 1.02 patch! thx thx thx!
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Hi I got probably a stupid and noob question for The SaiNt. What type of interpolation would you think would be best for the background images? I think you mentioned bilinear interpolation earlier. Just wondering because fractal interpolation would make any FF7 fans dreams come true :D But I'm not an expert programmer, just a photoshop 3ds max junkie, so if that is impossible to do then just briefly insult my programming intelligence or the obvious lack of it :lol: Anyways just want to be another of many to praise your great work you have done. Looking forward to the 32bit and interpolation updates, but even without it, you've improved this classic by leaps and bounds!
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This is great as it is, but the ugly text stands out. :P
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Just thank God the PC version doesn't use the super SUPER low rest fonts in FF7 for the PSX. Now THOSE are ugly fonts.
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I absoulutly agree Kiggles! I think I have been spoiled with the high resolution of pc gaming. When I try and go back and play some ps or n64 classics, I get a headache with all the low res garbage. Well, that's why the pc rules.
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I have messed around with some hardware accelerated interpolation and since FFVIIPC actually draws the textures in the form of quads with Direct3D, just a flick of a switch turns bilinear interpolation on for all textures. Turns out really bad though since the backgrounds become all blocky (you get The Grid effect) and despite my efforts, I can't really fix it. The nice part is of course that all textures are smooth. Problem is since the textures are treated as individual 16x16 textures, any form of interpolation will look quite ugly anyway thanks to the lack of data to interpolate from.
My other alternative is heavily modify the texture system and interpolate everything in software before loading the texture onto the D3D surface, by reassembling the entire field background, interpolating it and then repartitioning it into 16x16 squares. (read as TOO MUCH EFFORT, unless I have a lot of spare time).
The thing about fractal interpolation is that it requires more time to encode than to decode. Encoding the files beforehand for everyone would mean I'd have to distribute all the field files together with the patch (DEEMED ILLEGAL) so that's out of the question.Doing it at runtime could mean that gamers will have to wait 10 minutes or even longer to just load the field background (DEEMED UNUSABLE), so it's very unlikely for me to implement this.
Lancos or Mitchel interpolation might be possible in real-time but it'll all depend on the speed of the user's processor.
On a side note though, I haven't really had the free time to touch anything lately, fixed a bug but not enough to constitute another release so don't expect any new updates in the near future.
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Keep up the good work! Everything is very appreciated. You've reinvigorated my interest in a modern classic.
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I remember I got interpolated barckgrounds long ago, with an old detonator and my GF2 MX by turning on FSAA. Too bad it doesn't seems to happen anymore.
Thanks for trying at least The Saint. Interpolation would have been great but I didn't expected it to be so problematic. Anyway, you patch is great as is.
What about the 32 bit support? Do you think it will be possible?
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Well, i'll just give you guys a look at how the billinear stretching turned out.
(http://img458.imageshack.us/img458/7869/bilinear36gg.th.jpg) (http://img458.imageshack.us/my.php?image=bilinear36gg.jpg) (http://img456.imageshack.us/img456/4982/bilinear21gb.th.jpg) (http://img456.imageshack.us/my.php?image=bilinear21gb.jpg) (http://img454.imageshack.us/img454/961/bilinear16wu.th.jpg) (http://img454.imageshack.us/my.php?image=bilinear16wu.jpg)
As for 32-bit support, it should be possible.
Just depends on how much time I have to hunt around the executable to change stuff.
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not bad, the filtering that is.
I always assumed the highlighted bits of the field backgrounds were supposed to be transparent in game?
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It looks like the highlighted bits of the field background are supposed to be the edges of "extra objects" on the field (i.e., objects that you can walk "behind" in the game, objects that have an animation, ...). They're not supposed to be transparent, but they're supposed to be displayed at their natural resolution with no filtering and thus have "clean edges."
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Mmm... those shots you posted are very interesting The Saint. They look a lot like when the FSAA trick worked for me. I remember if I set it higher than x2 I got green edges surronding the objects. As for the grid effect, It doesn't seem so annoying (maybe I got used to it playing with emulators :-P).
Isn't there any kind of of parameter or system flag to adjust the level of filtering?
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It looks like the highlighted bits of the field background are supposed to be the edges of "extra objects" on the field (i.e., objects that you can walk "behind" in the game, objects that have an animation, ...). They're not supposed to be transparent, but they're supposed to be displayed at their natural resolution with no filtering and thus have "clean edges."
Actually, this is the result of transparent pixels being blended with non-transparent pixels. Whether alpha channels are supported or not (varying degrees of transparency), the result would likely be similar.
In situation 1, where there are no alpha channels, merely a transparent color within a pallete, the transparent color becomes blended with opaque pixels, and the result is what you see above. More opaque, but extremely off color pixels.
In situation 2, where textures are utilizing alpha channels to determine transparencies, we might gain acceptable results, but not if there are any background pixels behind forground pixels. Essentially, pixels which originally should have been 100% opaque, become blended with pixels that were supposed to be 100% transparent, generating some inbetween results. If the back-backgrounds where a complete image, this would be little issue, but if forground images are literally cut out of the backgrounds, we get borders of n% transparent pixels that look through to... well, nothing, really.
There isn't much of a reasonable result to solve this problem, unless we're looking at post processing effects. Applying filters per texture just doesn't produce nice results in FF7. Post processed filters applied uniformly to the entire output tend to have a better, albeit, lower quality effect. Not to mention may generate artifacts of their own.
Anyway, to be honest, I'm not very fond of the bilinear filter. Far too blury. I hate to say it, but I personally feel that if backgrounds are going to be improved, it will have to be done manually, with some heavy hacking. In short, if the most dating factor of FF7 is going to be fixed, we might as well just write an entirely new engine, since overhauling each background individually is going to be more than enough work to merit the additional effort.
Not to say the effort is waisted, The SaiNt. Hacking FF7 to run in higher resolutions is by far one of the greatest improvements to the game to me. From here out, any additional work are bonuses. :)
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Is there maybe a way to control what color the "outlines" for overlaping bg images come in? Like, if we can make them a dark, subdued color, they won't be as noticable. Of course, I say this without any knowledge about any of this on a technical standpoint whatsoever.
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I didn't mean the texts would be horrible, but now that other graphics look way better than before, it stands out more than it used to. I've been playing GBA games quite a bit so graphics aren't all that important after all.
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how i unnistall the his res patch ????????????????
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just restore your ff7.bak file.
damn, this patch is pure evil! This is awesome :D good work!
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In short, if the most dating factor of FF7 is going to be fixed, we might as well just write an entirely new engine, since overhauling each background individually is going to be more than enough work to merit the additional effort.
Seriously, why *don't* we code a new engine? Would certianly be much more productive than trying to fix the buggy code that this game has had thus far. Probably easier and more productive, at that.
- Evan
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cosmocanyon does make a good point. I saw someone mention on another post about using the open source 3d engine "Ogre" I do lack the professional programming expertise of others on this forum, so I would like to hear their opinions. Could we build an up to date graphics engine for FF7, then incorportate the original game resources (battle system, animations, etc.) into it? Similar projects I have seen on these forums mentioned it's just a matter of hacking the rest of the file formats from FF7. I figured a new or updated graphics engine would make some people's lives easier (The SaiNt) rather than having to rewrite code for a very aged engine to provide us these great patches. Could something like what cosmocanyon suggested be done?
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Well, i think the first question is what are we trying to accomplish?
I know that with my current level of coding experience, it would be much easier to code a "replacement" engine that simply was more aware of the way that new hardware would interact with the game. The original FFVIIPC was written around early-ish PSX coding, at a time when 3d rendering was relatively new. Most PCs were able to work with the programing team's "hacks" - then. Hardware 3d rendering has changed quite a bit, and things like load times, video memory size, and color depth/memory throughput are no longer issues. As a result, 16x16 background chunks are something that a modern video card (which could easily load the entire background as once piece) laughs at.
So, what I'm saying is, I don't think that it would be too hard to write a new engine that follows the design of the original closely. Update it to load the backgrounds in a workable way (that would allow for easy pre-render replacement), allow for increased resolution, and revamp the lighting sceme. Anything much more ambitions (eg trying to "modernize" the game with bump maping, hardware T&L, dx9 calls, and the like would require us to basically recode the graphics engine so entirely that we would also have to recode AI, music, battle, lighting (well, this should probably be re-worked anyways), ANIMATIONS - well it would basically be making a new game. - Which may be a worthwile project, but it's certianly beyond my level of ability/time to put into this project.
But reworking the current code in such a way that many of the obsticles to making this game look the way it should - that isn't much harder than what people are doing now ... hacking a system that was designed before "modern" hardware was invisioned. Come'on guys, this was practically coded for windows 95.
EDIT: Oh, and whatever Windows XP didn't brake, you can bet that Vista will. We're looking at one more year of feasible play anyways - there's no way that this will hold up under Vista.
- Evan
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cosmocanyon: Avatar too big. Change it please.
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Well, i think the first question is what are we trying to accomplish?
I know that with my current level of coding experience, it would be much easier to code a "replacement" engine that simply was more aware of the way that new hardware would interact with the game...
So, what I'm saying is, I don't think that it would be too hard to write a new engine that follows the design of the original closely. Update it to load the backgrounds in a workable way (that would allow for easy pre-render replacement), allow for increased resolution, and revamp the lighting sceme.
- Evan
Do it. It'd be a huge help around here.
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Cosmocanyon-
Square-Enix is a stickler when it comes to that type of stuff. Even a simple Unreal Tournament mod that would have remade Chrono Trigger was destroyed. I don’t think they are as open to say, Valve, when it comes to modding. I wouldn’t be surprised if they thought ill of even the NPC replacement project, if it is ever brought to their attention. Recreating a new engine for this game would be wise for exactly the reasons you pointed out (Especially the thing about Vista) But seeing Squarenix’s track record when it comes to user created projects, and how they seem to not be able to understand what they are most of the time, you would have to be very careful on how to pull that off.
If such a project would be done, you would have no choice but to do exactly what Otokoshi said above: “Could we build an up to date graphics engine for FF7, then incorportate the original game resources (battle system, animations, etc.) into it?â€
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Only one problem i see with an "updated engine": ff7 is still profitable, and if squeenix decideds to embark on a remake (small, slight pssibility, and it would be well in the future), they may see such a modification as a direct compettiion to thier upcoming project.
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Only one problem i see with an "updated engine": ff7 is still profitable, and if squeenix decideds to embark on a remake (small, slight pssibility, and it would be well in the future), they may see such a modification as a direct compettiion to thier upcoming project.
And yet nothing that's been done so far is competition?
Speculation has its place.
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Square-enix undoubtably know about this forum and I guess they also monitor the projects closely as well. AFAIK they haven't complained about the modifications so far as they are relatively minor. However, if the game engine was to be completely rewritten a cease and desist order will most likely be sent to the authors.
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Facts are, legal issues are what prevent a new engine from being developed publicly, but it largely isn't anymore or less illegal the hacking the binary code, which is to say, breaching the EULA, if it is determined to be a legally binding agreement, and in some cases, decrypting data. It just may attract more attention. But all of the above is largely irrelevant, since even DMCA can't be used against decryption, unless it can be proved such decryption was done with CRIMINAL INTENT. The US justice system depends on that little detail to function.
Include a CD check, and don't include the binary with any updated content. It is JUST an alternitive engine for the LEGITIMATE and original FF7 that includes features any self respecting PC game would include. Like flexible resolutions, color depths, speed determined by clocks, not frame limits, reuns reliable on WinXP? etc. You will not be remaking FF7. If it turns out to be an outlet for entirely new content. That's someone else's problem.
If you have the know-how and the inclination to undertake the project, do so. Just do it privately, and keep the scope of the project within reason. Ideally, you will probably want to make a game engine, that also happens to run FF7 game content. From there, if anyone takes the game content, and tweaks it above and beyond the original, by loading plan 3Dmax files and such using the other more general potions of your engine, then again, that's someone else's problem. You just made a simple PC game engine, and allowed it to play the original FF7 gme content. Even threw in a CD check when that content was being loaded to ensure it wasn't utilized as a no-cd crack. ;)
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hmmm am I right to say that this high res patch takes up more RAM? I only have 128 ^-^. will it run slow if I apply this patch?
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on my pc it takes about... 4kb more...
You should have at least nice graphics card and monitor.
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This works great. Really nice work. I've been wanting to make the AA run forever on my radeon!
However I do have a question. I usually play the game on my tv-out. This makes the background effect alot less visisble. But I do see the jaggies from the AA (or lack thereof). However, my tv-out only supports a max resolution of 1024x768.
So I was wondering if it would be in your future plans to release a version of the patch at standard resolution (so it has all your little fixes, notably the AA one) or at a 1024x768 resolution so it could work on my tv-out. This option would be even more appealing if you ever find a way to get some kind of filtering going for the backgrounds. Whatever the answer may be, keep up the good work!
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Not possible without putting in a lot of effort.
I might consider it sometime in the future.
I'm working on ironing out all the bugs first.
Reading several posts won't hurt ;]
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Hi.. I'm trying to use the patch but the game exits right after I try to start the game :(
Computer specs :
WinXP with enough RAM and HDD space..
NVidia GeForce4 MX 440, updated with latest driver ver 78.01
Max resolution display set at 1024x768, 32-bit
Here's what I did :
1. Installed the game fresh from my 8-year old original FFVII CDs
2. Applied ff1.02 patch (basically replacing ff7.exe and FF7Config.exe from the ff7_102.zip file downloaded off this board)
3. Tried the game. Game runs fine without checking the NVidia box (just selected Direct 3D Acceleration at 640x480, 8-bit palette also Pass). But game exits right after starting the game when I check NVidia box, choosing either Riva or TNT..
4. Applied Saint's Hi-res patch. CRC check OK, ff7.exe patched successfully.
5. Tried the game. It won't start at all, whether NVidia box is checked or not in the FF7Config... :(
Can anyone help? Is there anything else I can try?
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Hmmm, try installing just the 1.02 config, and NOT the 1.02 exe file, apply the patch, and see if that does anything.
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I am getting the same problem.
I am using XP SP2 on one machine with a Geforce 5900Ultra and it uses the nvidia patch fine.
The other machine has XP Media Centre SP2 and a Geforce 5200 and it cannot use the Nvidia option as it seems to pass the 8bit pallated Textures test (if I do choose any nvidia modes it just quits when trying to run FF7.exe).
Both are using the same Detonators.
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Well, then I suppose the next step is do start looking at the exe and see what I can figure out about how it's coded. Hopefully it's at least makes sense. I'll keep ya'll posted. Anyone have DX9 vs OpenGL 1.4 preference? If we went OpenGL, it would certianly then be easer to "port" the PC FFVII to non-windows systems.
- Evan
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Hmmm, try installing just the 1.02 config, and NOT the 1.02 exe file, apply the patch, and see if that does anything.
I've tried, but it doesn't work..
The ff7.exe would still be of the original size (5,684KB), and Saint's Hi-res patch responds by saying "wrong filesize", i.e. it won't work on the ff7.exe...
I have to upgrade my ff7.exe to 1.02, which is 5,745KB and is patchable.. after which, it becomes 5,747KB and the game won't statr at all :(
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I forgot to add this : I can't use the 1.02 patch for ff7.exe.
The game starts perfectly fine with the original exe, but once I upgrade with eidos' 1.02 patch, it just gives me a black screen. The same for the Hi-res patched 1.02 exe..
Any recourse? :~(
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use edit mode.
Mabe you've cheked wrong checkbox in Nvidia. I remeber that something similar happend when I had GF2.
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I tried playing around with the config.. checking NVidia box, unchecking it, trying Riva or TNT buttons.. but it still doesn't work.
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hi..recently i have just install ur high res patch, and i cant even load the game, the moment i launch the game, it a black screen and i do a CTRL + ALT+ DEL and i saw that The_SaiNt res patch*********.exe at my process and it says it is not responding, i have del all files concerning this patch but when i relaunch the game, the process is still there, can u tell me how to del it? thx lots
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I have the same problem, i.e. Saint's Hi-Res patch being "not responding" when I launched the game and the whole thing became a black screen.. to remedy this I had to end the task (hi-res program), and replace my ff7.exe and FF7Config.exe back to the original 1.00 version..
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When I try to do the patch it says CRC32 check failed, nothing patched. Is this because I already have the chocobo patch installed and the upside down video patch installed, and the patcher is looking for the original 1.02 version without the chocobo patch?
(Heh, I don't think I even needed that upside down video patch - at first I cuoldn't get the videos to work, turned out it was to do with soemthing that matroska video stuff had installed.)
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Is this because I already have the chocobo patch installed and the upside down video patch installed, and the patcher is looking for the original 1.02 version without the chocobo patch?
Chocobo patch is now included with HiRes and upside down patch doesn't modify the ff7.exe.
dziugo
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Great timing I'm near first chocobo race :D
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Erm, the High Resolution patch comes with an extra patch to increase the resolution even further, but what is the 'normal' resolution that the High Resolution patch makes the game run at? Nowhere in the readme or the patch does it say what resolution it makes the game run at.
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1280x960
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Ok, I'm having a small problem with this, but first-off I'd like to say that this really adds a lot to what is probably still one of my favourite ever games and I'd like to thank SaiNt for all his hard work in what is no doubt an otherwise busy schedule. So thanks.
As for my problem, I don't have this issue when I run the .exe patched with FF7 patch v1.02, it only occurs when I apply one or both of the SaiNt patches. I did try running the game after only having applied the main SaiNt patch for higher res textures, thinking it might be some issue with forcing the game to run at a higher resolution (i.e. 1280 x 1024) but with or without the secondary high-res patch I see the same problem. Here are two screenshots to demonstrate the problem I am seeing:
(http://img490.imageshack.us/img490/1862/ff7problem6ve.th.jpg) (http://img490.imageshack.us/my.php?image=ff7problem6ve.jpg)
With this one you can hopefully see that I've lost my horizon. It's hard to describe, but where I would normally expect to see white fluffy clouds down on the horizon I now see only a slightly wobbly looking ocean or landscape. Also... (this is impossible to capture in a screenshot, but...) as I switch my view down from over-head to this angle, I catch a brief glimpse of the clouds and stuff, before it gets clipped down to what you see in the screenshot, almost as if the viewing distance is somehow being trimmed down.
(http://img490.imageshack.us/img490/1364/ff7problem23un.th.jpg) (http://img490.imageshack.us/my.php?image=ff7problem23un.jpg)
This is another part of the problem that I've noticed since getting the highwind. It's meteor.. or should be, but it's too low in the sky as you can see. It's like the whole sky texture has been shifted downwards to the point where I lose all my horizon clouds and get a nasty looking line and default blue sky where the top of the screen should really be.
(http://img440.imageshack.us/img440/460/ff7problem37nn.th.jpg) (http://img440.imageshack.us/my.php?image=ff7problem37nn.jpg)
(edit) Figured I ought to just take a quick screenshot of how it looks with the 1.02 patch applied, running in Direct3D 640x480 16bpp (Full Screen) and NVIDIA + TNT checked. This is how I always run it, but without the SaiNt's patches the horizon looks just fine as you can see. Help! :P
I know this isn't a problem with the patch as such, because I can see in some of those first screenshots on the first page that your world map looks fine, and you have clouds as you should have. I was just wondering though if anyone has any suggestions of how I might fix this problem? I love the patch, this is just really bugging me as I fly from place to place. It looks horrible! I've tried a few basic things like messing with desktop resolutions and color depths but I know that's just clutching at straws. Nothing seems to help. My gfx card is pretty new, an ATI Radeon X800 XL, very latest Catalyst drivers etc.
Anyone have any suggestions? If not, thanks for taking the time to read this all the same.
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I reported this problem several pages back. Try reading the efifn thread =P
but yeah, hopefully this will remind saint to fix this issue =)
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i dont think the horizon thing is his fault :)
It reminds me of a playstation emulation bug.
When you increase the resolution, the actualy real X Y 3d co-ords are still the same, even though you are running in a higher resolution 3d space.
This sometimes causes Zig Zags in 3d polys (very evident in PSX emulation because you are increasing 320*240 tp say 800*600. but due to compatibility the 3d co-ords are still mapped to 320*240)
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The Zig-zag polygons are already there in the PSX games at their original resolution. I think that's due the fact that PSX hasn't got enough acuracy when calculating vertex positions (I supose it uses 32-bit floats instead of 64-bit doubles).
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thats correct, but it is amplified when the resolution is higher
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Yeah, it's due to bad code on their part.
Took ages to find the problem code.
Anyway, new version again, fixed the world map. ;)
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@EmperorSteele: Oookay. I actually did try reading through as much of the 15-page thread as I could to see if anyone else had this issue, from the front few pages onwards and from the most recent few pages back a ways. Evidently I missed your post, sorry. If I had more time I'd have read the whole thread, but I don't.
@Everyone else & SaiNt: Thanks very much. I wasn't certain whether or not this was an issue that was widely recognised or whether it was something that only I was experiencing. Either way, appreciate the input and especially appreciate the v1.00 update! :D Just got done installing it and problem solved, so thanks again!
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Excelent news The Saint! I think that was the last major bug in your patch, wasn't it :D
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=O
=D
\,,/
Theres still a few things to do.
For one, fixing the "no green haze" glitch which seems to happen in the unpatched version of 1.02 TNT, and is carried over to the high res patch.
Same thing with the final map, theres a series of large, white boxes around Holy's prison, which, again, is from the 1.02 and not high res, but it's still something i'd like to see fixed.
Also, if theres any way to correct the "crashes after alt tabbing when entering battle" problem, i'd love that; but this seems to be a video card/driver issue more than a ff7 issue, as i found when experimenting around with a different cards and drivers.
And it may be a nvidia issue, but transparency also doesn't want to work correctly, in my experience anyway. The characters will be opaque, but you can still see all thier joints and parts, but you can't see anything that's actualyl behind them (like other characters, the background, etc).
I've also noticed that Clouds hands clip through themselves in the field. I'm not using any graphic enhancements packs, btw (like the hand patch or the reunion patch), so its prolly a high-res patch issue (Well, non issue, really. It doesn botehr me, it's just when i noticed it, i was a little "hey, wtf?"
Then just get better interpolation for the text (a very, very minor issue), and this patch will be done and done!
Saint, you're a... saint, hahaha =P
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Major bug, the upper-left corner quarter screen bug.
Well and stuff like the credits not being done properly. (Can't really be bothered really)
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Erm... I can't seem to find the correct version.. What I keep downloading is v0.99... ^_^;;;
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huh? i've just downloaded the patch and it's version 1.0.
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I'm not able to use the 1.02 patch at all (game goes to black screen when starting up..).. am using nVidia GeForce4 MX 440. Is there any way I can get the hi-res patch to work?
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I had the same card at one point, and it worked fine for me.
Are you using a pirated copy? cuz the 1.02 will cause that to stop working =P Also, try different drivers. The newest may have dropped support for ff7, or may not be 100% compatable with your card. I recomend the 52.xx or 53.xx series =)
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Yeah.. I got the right version now! ^^
The world map looks great now. Even the meteor looks happy floating in the sky ^_^;;;
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I had the same card at one point, and it worked fine for me.
Are you using a pirated copy? cuz the 1.02 will cause that to stop working =P Also, try different drivers. The newest may have dropped support for ff7, or may not be 100% compatable with your card. I recomend the 52.xx or 53.xx series =)
I'm using the legit copy.. and have tried old and new drivers for the graphics card. The result is still the same, though. Patched to 1.02, and got the black screen of death right after double-clicking the game to start :(
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you sure it ain't something to do with your movies not playing cause that fool you into thinking nothings happening. :lol:
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Yeah, sounds like the movies wont play. Try installing the directshow drivers from the install cd. if that wont work, get the codecs here:
http://www.ff7-universe.com/Downloads/ff7moviepatch.zip
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Yeah, sounds like the movies wont play. Try installing the directshow drivers from the install cd. if that wont work, get the codecs here:
http://www.ff7-universe.com/Downloads/ff7moviepatch.zip
OK, I've re-installed the 'movie player' from the install disc, my directx version is the latest (ver 9), nvidia geforce4 mx440 drivers are upgraded to the latest version, tried to start the game with NVIDIA button checked (set at TNT), and unchecked as well..
.. but I still get the black screen on start up. Help?
EDIT : When I replaced the ff7.exe with the original 1.00 version, it works fine (but without the hi-res.. sob sob..). The moment I replaced it with the 1.02 version, the black screen thing happens. What should I do? :(
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"The Ur-Quan Masters" (sort-of remake of Star Control II) has five scaler options. Perhaps a demonstration is in order. I took screens and bunched them together in this .gif, with no quality loss. The scaler names are as they appear in options. The first image is just a direct x2 scale, the other four are x2 scale using scalers.
http://freeweb.siol.net/rmihor/scalers/scalers.gif
My point is: a well-chosen scaling algorithm can do miracles. For FF7, as well. The biggest change can be made here, SaiNt, since it would improve the backgrounds. Bilinear looks too blurry to me. "biadapt" and "biadv" seem like a much better choice. And "triscan" preserves sharpness better than the other.
UQM link: http://sc2.sourceforge.net
Source code is available for download, so perhaps you could check out those scalers, eh ;) They all seem to be fast, as well.
EDIT: images seem to misbehave all of a sudden... adding a direct link to the image
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Like tha blue screen of death in the older versions of windows.....
Only.... Black
and
for Final Fantasy VII :weep:
Does anyone have any idea why this patch seems to work on only 2% of the computers that attempt to use it? What do the working versions have that the others don't?
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What do the working versions have that the others don't?
Maybe nVidia graphic cards with 8-bit paletted textures disabled?
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What do the working versions have that the others don't?
Maybe nVidia graphic cards with 8-bit paletted textures disabled?
I've got a nVidia geforce4 mx440, but it doesn't work as well. Hmm.
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How can I get this to work with FF7Music?
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I've checked it yesterday with GF3Ti but it didn't work. I downloaded rivatuner, disabled 8-bit palette textures and voila. Works like a charm. So... The point is having those 8-bit palette textures disabled, not the nVidia chipset on board.
dziugo
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ragnarok13 brings up an interesting topic about the scaler options found in "The Ur-Quan Masters." I was just wondering what some of the pros here thought of it. Alhexx, The SaiNt, Borde, Cyberman, L.Spiro, Reunion, ficedula, anyone? Could this open source scaling be a possibility, or is it a flop like my "fractal interpolation" idea? I do agree that bilinear looks too blurry. In my opinion, biadapt or biadv would be the best choices. The triscan screenshot just has too many jaggies for my taste. With all the great work that has been done with updating ff7 (hi-res, reunion, npc patch, ffmusic) the backgrounds are really the only thing that looks dated in the game now. Believe me I could live with that! :D And that whole "only 2% of people can get it to work" is crap. Seriously, everybody is not going to post that it worked just great and thank The SaiNt. Many people will download it, install it wrong or on a pirated copy of FF7, then register on the forums and plead for help to their problem that was already resolved three pages back in the same thread. Sorry, I just don't think it's fair to say that all of The SaiNt's hard work put into this patch has a 98% fail rate.
Oh funny story! Not trying to make this the worlds longest, or most boring post. But I showed off FF7 to some of my friends the other day. These guys were the same ones playing it right with me back in '97. They first thought I had obtained some pirated or illegal remake of the game. They in no way thought I was playing with my original copy. I assured them it wasn't pirated and pointed them to this forum. Now they are hunting the internet for the best deal for a pc version of their own. I'm not suggesting these mods are in any way illegal, I just think that it speaks towards the quality of their work that it could be mistaken for a remake. :D
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Does anyone have any idea why this patch seems to work on only 2% of the computers that attempt to use it? What do the working versions have that the others don't?
Well from the statistics I gather, it's more likely only 2% can't run it.
Most problems lie in the fact that the 1.02 executable doesn't work in the first place:-
1. If you're having an NVidia card, try disabling 8-bit palletted textures (Nvr was a problem for me, even if it supported it, just ticking NVidia TNT in FF7Config would work)
2. Ensure that the the videos play in media player (If they don't you'll need to get the proper codecs.
3. Enable Windows 95/98 compatibility mode.
After you're SURE that the 1.02 executable works things to make sure are:
1. Monitor supports either 1280x960 or 1280x1024
For users of foreign language versions, apparently you just need to change the filenames of some of the lgps. (Haven't tried it myself sinceI don't own any foreign language versions, but it's mentioned by someone in this thread who got it to work).
As a last resort you can post a copy of APP.LOG that FF7 writes to in debug mode.
To enable debug mode, create a new string value in the "HKEY_LOCAL_MACHINE\Software\Square Soft, Inc.\Final Fantasy VII" key, and call it SSI_DEBUG. Enter "SHOWMETHEAPPLOG" as the value. FF7 should now output all of its hidden debug messages.
That should give you a good idea of where it crashed.
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I can't seem to get the res patcher to work with the music. I've tried v. 1.1.1 and v. 1.1 of the multipatch (without installing the high res patch, I do that seperately), then the newest res patch, but I just can't get them to work together.
I've tried:
installing multipatch with just the music (already have the riva patch from my install CD), then installing the high res patch (complains about bad filesize).
Installing the high res patch (works), then installing the multipatch with just the music (puts the new ff7.exe in there, getting rid of the new high res patched ff7.exe), music prompltly works but w/ res at 640*480.
Installing the multipatch with all options but the win2000 fix, then installing the high res patch/1280*1024 fix over it (complains about file size).
I really really don't want to have to configure some program to play MP3's in the background, I just want to use the small, original PSX music minipsf files that come with the multipatch to run with the newest res patch (with the snazzy metor fix near the end of the game).
Any ideas?
P.S. Excellent work on the high res patch, it's definately a great FF7 addon.
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The new FF7Music doesn't require a patch and can use the psfs. That would fix the 'bad filesize' or 'CRC checksum' errors you are getting. The high-res patch in the multipatcher is also outdated, and you're better off using the new one from the front page of this thread.
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Wow, thanks for the quick response.
Okay, kept the ficedula folder, but uninstalled the multipatch (now I have the original 1.02 version). I install the vid patch, seems to work perfectly. The sound effects are running okay, too. The music, however, doesn't work. The newest ff7music crashes just after the opening edios movie. It knows the path of the music files, but it gives me a error when running FF7 from the ff7.exe music file:
Error setting DirectSound cooperative level; please shutdown other programs using your soundcard. Error code: 80070057
I did a dxdiag, and did the DirectSound tests, and everything passed, no problems found anywhere. I don't have MP3's open or anything whatsoever that may be "using" my soundcard.
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What output dll are you using? I believe the ds_out.dll is kind of buggy and you may be able to fix your problem using wav(e?)_out.dll or just something other than the directshow dll.
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Where do I get it? I can't seem to find it on my computer (the wav(e?)_out.dll, or wav_out.dll), and the ff7music doesn't seem to come with it.
EDIT: Looked around, and in my winamp folder was out_wave.dll, which I told ff7music to use. No more error, but no music whatsoever. Haha. Problem after problem, I really appreciate the help though. :)
EDIT 2: Okay, I messed up a bit. I forgot in my giving up, I installed the multipatch just before eating, then forgot about it when I was done, which caused some problems.
NEW PROBLEM:
The music starts up fine, works great.... except... I just had to start a new game (old computer went up in smoke... litearlly), and say it starts playing the opening music (the one where Aerith is shown and the FF7 logo, train etc. etc, all music works great until it has to change songs, at which time it continues to play the old song *and* starts the new song it's supposed to switch to, both playing at the same time. Phew, this is confusing, haha. I'll look into the ff7music config.
EDIT 3: Phew. After some tweaking, finally got it working. Besides a few things, it's working. Thanks for the help, it's definately very appreciated. :)
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I also had troubles getting FF7music to work with this patch. Even though the new FF7music doesnt need to modify the exe, I think it can not get a handle on the FF7window maybe? I noticed that you changed the window name to The_Saints..etc I experimented, and before I install your patch ff7music worked fine, but afterwards :|
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I also had troubles getting FF7music to work with this patch. Even though the new FF7music doesnt need to modify the exe, I think it can not get a handle on the FF7window maybe? I noticed that you changed the window name to The_Saints..etc I experimented, and before I install your patch ff7music worked fine, but afterwards :|
try using 1.5a thats the version im using, and it works fine =)
[edit] NEW bug: Snowboarding game: uhm, see for yourself o_o
http://img.photobucket.com/albums/v398/emperorsteele/Snowboardingbug.jpg
Theres a chance that it's some odd incompatability with the new version of the minigames FPS patcher, but, well, i dunno =/
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You can get that effect without mgp installed. Let's just say it's not my fault this time.
dziugo
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Edit:
Ok, quick fix:
1. Open ff7.exe with any hex editor.
2. At offset 0x3B69FA change 0xA0 to 0xF0
3. At offset 0x3B69FB change 0x42 to 0x43
OR, wait for TheSaiNt to fix it.
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were do i get the 1.02 patch??
can't find it on the net...
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Here:
http://rpghaven.uni.cc/goldfinger/ff7/ff7102zx.zip
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thnx but the link is dead :(
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There are links to the 1.02 patch at the top of my FF7 FAQ thread, which is at the top of this forum. You should be able to find that.
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yeah i made it!!!
innstalled 1.02 worked fine
patched whit [The_SaiNt]_High_Res_FF7PC_Patcher
:o o... the graph was so ******* bad i have never have it worse :(
what is wrong??
i realy NEED help, i can't play like that...
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sorry forgot to sett in the screenshot:
http://img416.imageshack.us/img416/1616/110720052018344kn.jpg
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Looks like you chose wrong nVidia fix. Try TNT instead of Riva128.
dziugo
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now i see the problem...
i have been playing whitout the nVidia stuff, and if i sett in on nVidia. the game crach... :(
i have a nVidia gForce FX 5700 LE
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Get rivatuner and disable the 8bit palletted textures on your card. Then setup FF7 to use the nVidia fix on TNT, that should fix everything, because it sounds like what problems I've had and how I fixed 'em on a FX5200 (DX8).
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You'll probably need to download rivatuner and disable 8-bit paletted textures for DirectX7.
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thnx _o_
now i have it and trying ti figure out how to use it :p
*10 min later*
YES!!! it fucking worked!! :D
_o_ thenk you SO much!!
you ppl know how to get bether characters to??
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YES!!! it fucking worked!! :D
_o_ thenk you SO much!!
you ppl know how to get bether characters to??
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See the Edit button?
That's so you don't have to double-post.
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:p i know but i didn't find it when i needed it :p
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Hey, I am having gridlines even after disabling 8-bit palleted textures, and setting it to Nvidia on the config. I have also played with my AAS setings, etc. The patches I have installed: FF7 Music, Reunion, High Res.
My video card: GeForce FX 5500
Driver version: 6.6.9.3
Hope someone can help me figure this one out. Thanks.
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Did you select TNT mode after you checked the nvidia box?
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any one who want a better looking character get this texture patch but remember to read all the checked boxes cause one of em make the game harder and all can be reset to default(like the difficulty setting, Final Fantasy VII Reunion texture patch, and it comes with [The_SaiNt]_High_Res_FF7PC_Patcher but it's an older version so you can just skip it if you want
http://www.demonoid.com/torrents/details/205924/
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Hey, mr. run-on-sentance, where do you think all those patches in that patch pack CAME from?
Right here =P So, thanks for the effort, but shush!
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I've tried both options.
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any one who want a better looking character get this texture patch but remember to read all the checked boxes cause one of em make the game harder and all can be reset to default(like the difficulty setting, Final Fantasy VII Reunion texture patch, and it comes with [The_SaiNt]_High_Res_FF7PC_Patcher but it's an older version so you can just skip it if you want
http://www.demonoid.com/torrents/details/205924/
Thanks, thanks alot for supplying a website that says I can't sign up for the website because it has a traffic stopper, which means I have to come back another 2 days to register... And thats only if they don't get too much traffic... Demonoid= Shitty server. :evil:
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Why even bother downloading the torrent? All the content can be found on this forum. The patches here are obviously more up to date. I'm sure that the creators of the patches want to track the number of downloads via the forum. At least that was The SaiNt's wishes in a previous post. Did the torrent creator get the permission from The SaiNt or Reunion for this? I doubt it.
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Hi, Ihave a question:
Could someone make this Patchcompatible with the German version of the game or say me where i can download the english version free?
Please help,iwould LOVE to play FF7 with 1280x960! :D :D
Grisu
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Could someone make this Patchcompatible with the German version of the game or say me where i can download the english version free?
"Free" or "free and legal"?
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If there IS a legal way, tell me. -_-
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If you read through the thread, some forum members seem to have achieved success by using the US 1.02 executable and renaming the files that have a "_fr" (French version) to "_us" (Probably differs on the german version). You probably not only have to rename the lgp files but the files in the lgp files if they have the the same post-fixes.
Do report back if you are successful though.
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You can buy the game on ebay.
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ok,ill try if i find some time later
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ok, i couldnt manage it.
i renamed 4 (the only 4 with _gm) files to _us at the end
but the result -> ff7 not working...
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any idea why my ff7 crashes out when i goto my in game menus status or change screens it only happens when i patch to the high reso , im also useing the reunion also would that effect it?
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ok, i couldnt manage it.
i renamed 4 (the only 4 with _gm) files to _us at the end
but the result -> ff7 not working...
If you open up the file data\menu\menu_us.lgp (menu_gm.lgp in your case) with lgptools, you'll notice files called usfont_*.tex (could be gmfont_*.txt, I really have no idea), you'll have to change those to match the us version as well. Basically, check for files in the lgp archives as well.
any idea why my ff7 crashes out when i goto my in game menus status or change screens it only happens when i patch to the high reso , im also useing the reunion also would that effect it?
If it crashes in menu screens, it's likely to be caused by not activating Windows 95/98 compatibility mode.
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There are files usfont_*tex
what to do with them?
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There are files usfont_*tex
what to do with them?
They don't matter, i think. Just because these files are stored in the menu_gm.lgp. They are named _us and are stored in the german version of this file. So it cannot relate our problem. Or am i wrong?
Can someone who managed to patch a non english version of this game, please post how he/she managed? I would be very appreciated, coz i couldn't manage. I want to run this game in high-res too.
Can the french guy please post how he managed to patch. I saw pics earlier in this thread, so please don't just tell, it worked for you and don't tell us how to!! That's not what forums are for!
Besides @saint GREAT work.
Maybe we (non english people) can help? Where is the matter we cannot patch a non english version? I guess no language related files are stored in the .exe.
I just scanned all lgp files. There are no language related files stored in.
There are just these 4 files i think they are language related:
..\data\cd\cr_gm.lgp
..\data\cd\disc_gm.lgp
..\data\menu\menu_gm.lgp
..\data\wm\world_gm.lgp
And there are these two files:
..\data\minigame\high-ge.lgp
..\data\minigame\snowboard-ge.lgp
I just thought they could be important, just because GE is the german language code, not gm BTW. Square propably didn't know :)
Can someone please comfirm, if these two -ge files are or are not language related?
I try to be a helping hand as far as i can. So please help us.
Greets and respect to saint.
taz
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oh, taz ur german too.
i think if we try, we CAN manage it.
but we need some help.
maybe this french guy ho did it can help us...
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Hallo!
Jupp bin ich. Ich hab jetzt gerade mal probiert ob es an der CD1 liegen könnte. Und siehe da auf der CD1 befindet sich auch die world_gm. Also hab ich mal eben ein Image gezogen, dieses dann mit UltraISO geöffnet und die Datei umbenannt. Anderes Image draus gemacht und...
Nix, nada. Läuft nicht. Mist..
-..-.-.-.-.-.-...-.-.-.-.-.-.-..-...-...------.-.-.-
So and now international:
I made in Image out of my CD1 and renamed the world_gm into world_us and made a new image, which i mounted, but sadly no succes.
So it cannot be done with simply renaming the files. There has to be another way.
@saint: isn't it possible to make an patcher that only patches the highres related parts in the .exe, so we can make an multi-langual patcher. Is it possible for you to see what parts in the .exe are language related?
Would it be helpfull for you to have the german exe? Maybe i can help. Tell me what kind of programm i should use to decompile the .exe.
I cannot be that hard to make this patcher international.
peace
taz
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Yeah, that would be great!
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:D
I did it!! I finally did it!
I just forgot to rename a bit more files.
Here is the tutorial for applying the great HighRes Patch on non-english versions:
1. Make a fresh FULL install from your original FFVII CD.
2. Get the english 1.2 XP Patch.
3. Overwrite the original FF7.exe and the FF7Config.exe in your Gamefolder with the patched ones found in the archive.
4. Apply Saints great HighRes Patch, just like posted in these thread.
5. Replace your language-code from following files:
..\data\cd\cr_gm.lgp
..\data\cd\disc_gm.lgp
..\data\menu\menu_gm.lgp
..\data\wm\world_gm.lgp
..\data\minigame\high-ge.lgp (YES it's "-" in stead of "_")
..\data\minigame\snowboard-ge.lgp (YES it's "-" in stead of "_")
-> into filename_us.lgp (ie. ..\data\cd\cr_gm.lgp -> ..\data\cd\cr_us.lgp)
6. Remove the language-letter form follwing files:
..\FFVII\data\field\gflevel.lgp
..\FFVII\data\minigame\gchocobo.lgp
..\FFVII\data\minigame\gcondor.lgp
..\FFVII\data\minigame\gsub.lgp
(ie. ..\FFVII\data\field\gflevel.lgp -> ..\FFVII\data\field\flevel.lgp)
These are the german files, if you want to patch another version, just look for the same files ending with your language code (ie. _sp for spanish or _fr for french, _it for italian i guess). The files beginning with g, in my german version, should start with s, f or i, relating to your language.
After doing so, you should be able to play the game in HighRes and in your language. Only the Menu still remains in english, but this should not to be a problem.
I hopes this helps.
peace
taz
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Coooool!!
Thanks, Taz!!
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What about changing main exe to read needed files? It's hardcoded in ff7.exe so any hex-editor will do... I think...
dziugo
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@grisu: Ach dafür nicht. :D
It really looks so amazing. A great job, Saint. You can now see the little shells dropping on the floor, when Barret shoots his gun. Its really an afford.
-------------
Yeah maybe the .exe tweaking could ease the whole process. And maybe someone know a solution for the english menu. I ask myself why square made a menu_gm.lgp when the menu is compiled inside the .exe.hmmm..
So now i try the Reunion patch.... :love:
taz
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EDIT[vertippt]
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muss man wirklich neuinstalliern?
bei mir gehts ohne nicht...
achja, kann mir wer den 1.2 patchschicken bitte? EDIT (englischen natürlich)
[email protected]
THX
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Another one:
@EmperorSteele:
What did you make, that your picture looks like this:
(http://www.ff7-universe.com/images/Cloudwithhands.jpg)
I mean the background! Why is it so "sharp" and not so crappy like in all the other pictures? I'm playing 4x AA and 8x AF, so what is your trick?
Plz tell us.
greetings
taz
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what graphic card do uhave?
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muss man wirklich neuinstalliern?
bei mir gehts ohne nicht...
THX
Hehe, ich glaube du hast ganz vergessen, dass das hier ein englischsprachiges Forum ist.
So lets talk in english:
I think it will also work without a new installation. But i just mentioned it, to avoid any mistakes. Try. If it wont work, reinstall.
Ah and check your mail!
Taz
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what graphic card do uhave?
who? me?
Radeon 9600XT
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and udont have the gridlines?
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:( :( :( :( :(
itdoesnt work!
i have renamed all the files u said,and now ff7 doesnt start!
(i have 1.2 patch and high.res patch installed) :weep: :weep:
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No i don't have gridlines any more! Its the afford of the great job from Saint. He made a Radeon AA and AF Gridline Patch insetred inside the HighRes patch.
Do you really renamed all files? I just checked my list. But i think i didn't forgot anything. Do you renamed the gflevel.lgp? Thats the one i forgot at first.
Did you reinstalled the game? You better delete the whole Gamefolder and make a fresh installation. Just because you maybe messed up some files.
Just in cause. Make a fresh install! And backup your save folder!!!
That should do it. It worked pretty for me!
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i DID!! :weep:
could this be coz my monitor has resolution 1280x800?
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Ah. Maybe!
Do you have a TFT? Try the 1.280x1.024 patch saint offered in the same patch.
If the files didn't named correctly the game just don't start. Black screen means something different!
Did you took the TNT patch and the hardware acceleration inside the FFVIIConfig.exe?
-
yes
imean, the screen blacks out short, less than one sec. then, my desktop appears again.
-
the 1280x1024 patch doesnt work
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with the *-ge.lgp files, do i have to writ _us or -us?
-
I renamed them into -us.lgp!
I once again checked all files. U must have forgot something.
Or its because i did not overwrote the FFVIIConfig.exe with the english one. Thats the old 1.2ger vrsion. Maybe try this.
Thats all i can imagine.
-
o
can u mailme YOUR config youplay with please?
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Just take this one found in this forum. Use the search function for some time!
http://aaronserv.dyndns.org/hosting/ffsf/downloads/ff7_1.02g.zip
From that patch i used the FFVIIConfig.exe just overwrite your existing one.
From this one i took the FFVII.exe
http://aaronserv.dyndns.org/hosting/ffsf/downloads/ff7_1.02.zip
regards
taz
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ok, this did not help... :weep: :weep: :weep: :weep: :weep: :weep: :weep:
could the problem be that i play on a laptop with a max-res of 1280x800?
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a new error:
when i run the ff7 WITHOUT Nvidia settings and 320x240 and without D3Drendering, i get the eidos-video, then the game crashes
[EDIT] this occures any time i play with 320x240
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Your TFT must be able to display 1280x960 and you have to use 640x480 fullscreen and Hardware rendering, or it won't work. Ah and the TNT nvidia option.
Maybe thats your problem. Try to connect another display to your laptop.
-
okay, ill try later
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What about changing main exe to read needed files? It's hardcoded in ff7.exe so any hex-editor will do... I think...
dziugo
I guess if someone can provide me with the executables and the filenames to change for each version, I can create some kind of international patch.
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a new error:
when i run the ff7 WITHOUT Nvidia settings and 320x240 and without D3Drendering, i get the eidos-video, then the game crashes
[EDIT] this occures any time i play with 320x240
Who cares about 320x240 ?
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"the saint", Can you make a 1024x768 version of the patch? Because a LOT of people cant afford a good moniter. PLEASE!? :) :( :) :(
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or could u just mak an antialiasing patch for ati cards?
my laptop has justgot a resolutiion of 1280x800 soicantplay ur patch and i havent got a better monitor :D
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I know you said previously that adding support for resolutions besides those of a 4:3 aspect ratio is very difficult, but is there a chance that support could be added for 5:4 aspect ratios or dare I say widescreen 16:10, 15:9, 16:9 aspect ratios? in the range of 1680x1050? That would be awesome, but from what I understand not an easy thing to accomplish.
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I guess if someone can provide me with the executables and the filenames to change for each version, I can create some kind of international patch.
The executables can be found in the FinalFantasy FAQ. It' s a sticky thread. The first one i think.
The filelist for the german version can be found in my Tutorial what can be found here:
..\data\cd\cr_gm.lgp
..\data\cd\disc_gm.lgp
..\data\menu\menu_gm.lgp
..\data\wm\world_gm.lgp
..\data\minigame\high-ge.lgp (YES it's "-" in stead of "_")
..\data\minigame\snowboard-ge.lgp (YES it's "-" in stead of "_")
-> into filename_us.lgp (ie. ..\data\cd\cr_gm.lgp -> ..\data\cd\cr_us.lgp)
6. Remove the language-letter form follwing files:
..\FFVII\data\field\gflevel.lgp
..\FFVII\data\minigame\gchocobo.lgp
..\FFVII\data\minigame\gcondor.lgp
..\FFVII\data\minigame\gsub.lgp
(ie. ..\FFVII\data\field\gflevel.lgp -> ..\FFVII\data\field\flevel.lgp)
I guess this should it be.
I hope this helps.
Regards
taz
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is there a way to play ff7 ona resolution less than or equal 1280x800 and AA with a ATI X700 and dont have the gridlines?
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@The Saint: could umake a patch with that players can play ff7 with AA and without a grid? or would that be too much work or impossible?
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*smacks grisu* Don't double post, and read the f-king thread!
Saint implemeneted no-gridline AA several versions back. Somewhere in the middle of this thread, i think...
And i aslo asked him at the time to make an independant aa patch, and he has said no for the time being.
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oh, sorry for the double post, please delete it, admin!
ok, now the high-res patch works for me in windowed mode, since my monitor just has 1280x800 so a bit of the picture is missing.
is there any way to "compress" the picture, so that the 960 pixels are just 800?
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If he could do that, that would be very nice. However, that would be changing the Aspect Ratio to 16:10 instead of a normal 4:3 / 5:4 resolution and that might not be as easy as it sounds. Here's to hoping for that though. Are you playing this game on a laptop?
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ya
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is there anyway to modify this patch so that its compatible with FF8?
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starlith: this patch actually changes ff7's game code, so, that would be a big fat no. Someone would have to take ff8 and make the changes manually, then set up a patcher to make those changes on other people's systems, which is all this patch does.
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I have a great idea! Let us ask The SaiNt to quit his job, then begin work on some other problems I've noticed. The list is as follows:
1) Scrap his entire project and rewrite the entire game engines for all Final Fantasy games. Imagine FFIII with the power of the Doom III engine!
2) Maybe help the entire world in general. Cure some of those pesky diseases such as; cancer, diabeties, heart disease, hiv/aids, common cold, flu, and eradictate athlete's foot.
3) How about trying to accomplish that whole "walk on water" thing. It has been over two millenia since that has been accomplished I think...it's long overdue.
I just thought this could be a valuable contribution to his project's topic. I'm not trying to clutter up this topic at all. Why, if it wasn't for posts like this one, this topic may only be a reasonable ten pages.
Who wants a topic full of project support, praise, maybe a few technical questions about the patch. I love how people will register, post the same questions that have been answered two pages back. Their exuse, "I tried to read the whole thing but couldn't." You can't succeed in reading twenty pages, but hey trouble people with the same mindless questions.
I adore the posts I'd like to call "The Wishlist Posts." These are wonderful! Insult the project by stating what "improvments" or "additions" should be made to suit you. "My monitor only supports X resolution, so if you could rewrite your entire patch for me that would be great!" This is complete disrespect, and it makes me sick.
I know I'm not the oldest "registered" person in this forum, but I have been watching this forum for quite some time. When the idea of this patch was even first posted, everyone was excited and supportive. Now it is out, and all people do is bitch about it. You don't like the two resolutions The SaiNt has made available? Go buy another damn monitor! You can get a cheap CRT monitor for under $100 that will have either of the two resolutions.
I already know that this post will have no effect. Why? Because some moron who will register two weeks from now will make a post on page 25 about all the same "complaints" and "wish list posts" that have been made prior. It's a shame that such a great addition for this community is being insulted by the community.
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Wasn't this supposed to be the wrong way? :P I seem to recall hearing an assload of bitching about it from certain people.
Or is it OK for you to be offensive? :lol: Double standard, perhaps?
Or did you just change your mind about it?
...it couldn't be that you are sucking up, seeing that there's talk about splitting the forum into smart and not-so-smart people?
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Wow, it's bitching about bitching, and then bitching about bitching about bitching! Meta-bitching!
Seriously though, I don't think the problem is that people comment on SaiNt's hard work by suggesting new features and fixes. As a developer, I know that we usually do appreciate ideas for the next step of our projects. The problem would be the lack of good, realistic ideas. Some people have absolutely no idea how ridiculous their suggestions are (in terms of "fix", "improvement" or "completely new project"), while others don't bother first checking if what they're wondering has already been said and answered. Most appear generally ungrateful by not commenting at all on what has already been done (through long nights of blood, sweat and tears) and just comment on what would be needed to make the patch a good thing in their eyes.
I realize that a project like this for a game as popular as this does get quite desirable and widespread through word of mouth, so there'll be a lot of people who just catch wind of the patch and see that it's almost usable for them. Still, I imagine it's not very motivational to read that 90% of the response to your work consists of people less intelligent than you feeling a need to ineloquently inform you that your work is inadequate.
I don't think this is going to change much, no matter how hard we try, whenever there's a high-profile project. Possibly we can limit the effects in the future when we'll have public and private areas, so that foremost the classy people can comment on the work, with a public "junk" thread for anyone's suggestions. Something like that would at least make it easier to sort the decent suggestions and comments from the rotten-awful ones.
In closing, no need to get steamed up over it. We've danced this dance before, and for now raising your voice about it isn't going to help much.
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No Sad Jari, it's not the wrong way. In your topic, which is dead now, yes I thought you came off on the offensive.
what the fsck is wrong with you people
Yes, I found that offensive in your first post of you topic. I also completely agreed with your standpoint on your grammar topic. And yes I switched over to "the dark side," if you will. After only spending a short time here, I'm really fed up with some of the posts here. Just search for the posts made by xXSephirothXx.
I now understand what you were trying to do in your topic Sad Jari, and I respect you for it. You knew you were going to get a lot of crap for it, but you did get my attention and others just by the way you came off. You took a "shock jock" type of approach and it did work.
..it couldn't be that you are sucking up
I'm not really sure why I would be doing that. With the forums present state, I would be too busy if I kissed up and was made an administrator. :D And I'm not trying to make new friends to invite to by birthday party. Whatever happens with the new forum, happens. The not-so-smart people section of the forum would be just like the current forum, without of course some of the folks I actually talk to here. I was just making my point on something I am very disturbed about. Nobody should tarnish The SaiNt's, or anyone's, hard work with these insults.
I apologize in advance. I know these last few posts have been off topic. I just hope some of the potential offenders see this.
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Seriously though, I don't think the problem is that people comment on SaiNt's hard work by suggesting new features and fixes. As a developer, I know that we usually do appreciate ideas for the next step of our projects. The problem would be the lack of good, realistic ideas. Some people have absolutely no idea how ridiculous their suggestions are (in terms of "fix", "improvement" or "completely new project"), while others don't bother first checking if what they're wondering has already been said and answered. Most appear generally ungrateful by not commenting at all on what has already been done (through long nights of blood, sweat and tears) and just comment on what would be needed to make the patch a good thing in their eyes.
I think that's the annoying part. Might I suggest you use your awesome, admin-like powers to perhaps split this thread up (ie prune out all the "useless" psots, like, well, this whole page so far?)
I realize that a project like this for a game as popular as this does get quite desirable and widespread through word of mouth, so there'll be a lot of people who just catch wind of the patch and see that it's almost usable for them. Still, I imagine it's not very motivational to read that 90% of the response to your work consists of people less intelligent than you feeling a need to ineloquently inform you that your work is inadequate.
Time for me to get on MY soap box for a moment...
*ahem*
Ok, seriously, WHO KEEPS SPILLING THE BEANS?! I've seen posts for tech support for various patches that came from THIS forum, all over the web (Ac.net, gamefaqs, etc). So that means some idiot(s?) is going around, promoting and distributing NON-finished products, made to be tested out by reasonably intelligent people, NOT miscontuted as a finished product to be used by any idiot. I just feel that there's something wrong with that, and, i wish that whoever keeps trying to be some second-hand tech-mesiah by telling all their ignorant, 13 year old friends about the work on these forums would CUT IT OUT, at least until the projects in question are complete. There's a reason i don't have this patch or the high poly-models patch or the Mini games patcher on ff7-universe yet; they're in BETA, and the last thing i want is to have to answer e-mails about "why doesn't this work" (And as far as the MGP goes, it's a command line program, and i doubt many people would understand that; its readme does not contain adaquite usage instructions)... My only recourse would be to link the complaining parties back here... and the problem starts all over again.
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Yeah I hate it how people put in requests to change the resolution or add the 'x' feature to this patch because it is a total lack of respect to the Saint.
Reading through all this I would just like to say thanks to the Saint for putting up with peoples useless requests and bitching. Also thanks for all the hard work and effort he's put into making the patch public use. Assuming he's still alive after whats been happening :-?
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Hey, i've got some problems with the high-res patch:
* I cant get into the "exchange-materia-screen", the game crashes
* I can't play "snowboard-minigame", it skips the game after i paid for it in
Gold Saucer
* I can't play the "Underwater-minigame", the game crashes
* The colors of the texture of the entry of Gold Saucer are negative
Does anyone know some of thos problems or how to fix them?
Grisu
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Sounds like you have either a downloaded, or "not full install" version on your comp. In either case, we cannot help you. Only the "Full install" of the retail version of ff7 (with 1.02 applied) will work correctly.
Try playing these parts w/out the high-res patch. I figure there's a 99% chance they won't work anyway.
I'd say "make sure TNT is checked", but the game (w/ high-res applied) won't work period unless it's checked off anyway *shrugs*.
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No, i surely have a full installation of he original game.
But i have a "mini-game-patch" applied to make them slower, could it be that?
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if you screwed up the mini games patcher, it might be, but, i dont see why your video card would then invert colors becasue of said patch.
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But i have a "mini-game-patch" applied to make them slower, could it be that?
Can you upload your ff7.exe somewhere, so I can download it and check it by myself?
dziugo
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I dunno any sites where i can do this, can u suggest one?
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I dunno any sites where i can do this, can u suggest one?
Send me an email with that file attached.
dziugo
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Short of that, you can use "yousendit.com" or "rapidfileshare.de"
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OK, finally I am also have a question for "The Saint" (and please people, it is only a question ;-) ):
I have the same problem as some other people here, that I have a laptop with a maximum visible resolution of 1280x800. I managed to apply the patch and it really looks great, but the lower 160 lines are cut off, so unfortunately the game is not really playable for me.
I read the whole thread and I understand, that implementing a resolution of 1024x768, although maybe theoretically possible, would be a lot of extra work, since the patch works with a multiple of 320, the original x-resolution.
But would it be possible without too much extra work to implement a resolution of 960x720? It's no standard, but my graphics card (and maybe enough other chips) can support it.
(This question already arose in this thread, but over four months ago.)
So if it would be way too much work, just forget I asked. I can imagine, that you would have much more important things to do at the moment with your work and real life.
(Would be really nice, if you'd answer though ;-) )
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Hi guys, this is my first post in this forum, and at first place i would like to thanks the saint for this fine work with our so loved FFVII...
Now, i have a question to do. Here in my PC, i´m using this patch for Hi-Res, and i noticed a "strange" thing, at last for me.
Look this picture and you will see what i´m trying to say:
(http://img206.imageshack.us/img206/3876/ff72gj.th.jpg) (http://img206.imageshack.us/my.php?image=ff72gj.jpg)
The image of the game dont fit right with the screen of my monitor.
Is there a way to correct this?
Ps.: Sorry for my english, if i said something wrong, i´m from Brazil and don´t talk english very well ok! :lol:
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No, the patch is meant to run the game at that screen resolution. If your moniter isnt that big it will have a black bar so it can run at that resolution. And BTW is any progress being made on the 1600x1200 version?
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You'll notice that the black bar is present when playing in 640x480 resolution as well. FF7 doesn't use the whole screen, I believe it's original resolution was 320x200.
[Edit] 320x224, excuse me. :-P
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Yeah, when you get to the world map, you'll use fullscreen mode, or when you're in the menu =) Otherwise, the bottom 15% gets cut out
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Plus the Eidos Intro movie to make the list complete. :wink:
The normal screen resolution of the game (and the rest of the movies) is 320x224.
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if Eidos intro is perfectly centered, then their must be a way to get rid of that black border.
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Guys, when I asked the saint to make a 1200x1024 version of his patch he told me he would be putting a black bar at the bottom instead to make the resolution
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So, if i can understand correctly...
There is no way to correct this black border of the screen?
I use in my monitor the resolution of 1024x768x32
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This is because the original resolution was created for the TV, which has less scan lines than a moniter. It's actually there in the "normal" PC version as well.
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what repair this bug ??
this red ling :(
(http://www.remx.republika.pl/erorff7.jpg)
thx
and what i can run 800x600 res ?
i have:
Win Xp SP1
GeForce 4 MX440 64
C900 MHz
256MB ram
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I've had that problem, if i remember correctly (which is unlikely) it was cause by a filtering option within the graphics card settings
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Silly foriegn users, using patches that are not even done yet...
There is NO 800x600 option. Sorry.
What nationality are you? Maybe someone on the boards can give you instructions in your language so you don't have to use a translator tool.
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DO NOT REQUEST for any other resolutions. I already know about them and whining more doesn't help.
Posted this on the front page as well.
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i tried this with nvidia tnt enabled but it didnt work, any fixes for this? I dont have a nvidia card, so thats probaly why it didnt work.
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About your reply Remx, checking the TNT option actually fixes it. It didn't work for me before, but after I checked that option and did a little fixing, it worked fine.
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Nijado, post your system specs.
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amd 3200+
512 Mb ram
nvidia 7800 GT (Christmas Present)
so now i got it working, but it randomly crashes at the start of a battle. Anyone know how to stop that, or is that just a result of it still being in beta.
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that's normal for ff7 1.02. Try setting compatability mode to win98. Also, try to avoid alt-tabbing out: this makes a crash more likely.
There's also a way to hack the code and disable the battle swirl (which is where the crash seems to originate), buuuut i ain't gonan go further into something i have no clue about.
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ok, also saint, this is freaking amazing..I wasnt sure how much of a difference it made because I'd been playing with it for a few weeks, but now I'm trying to get it to work with FF7Music, and it seems to partially work, like the menu is smooth like it should be, but i can really tell its not working in the game because nothing looks as good. Also, the black bar isnt there anymore, any way to make them both compatible?
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they are compatible with each other
FF7 music *latest ver* acts as a loader or wrapper running in the background while the Highresolution patch makes edits to the games executable, they should go hand in hand, I know because I have run them together
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Sorry if I'm reviving a dead topic; but...
How do I select the higher res? It's not in the config...and not in the readme.
An explination would be nice, thanks.
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Sorry if I'm reviving a dead topic; but...
How do I select the higher res? It's not in the config...and not in the readme.
An explination would be nice, thanks.
you've probley figured this out by now, but you dont need to select it. Just apply the 102 patch then the hi-res patch and your all set.
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I did not know, nor notice a diffrence...hmm.
Oh well, now I just have to find a way for the reunion patch to work with my edition.
Thanks for a response though.
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I did not know, nor notice a diffrence...hmm.
Resolution must be set to 640x480 in order to play in HiRes. If the game runs, and you don't feel the difference, it means that the patch failed to apply to your version of ff7.exe.
dziugo
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I have it at that selected, and I dunno.
I got the reunion patch to work, but at a certain part I get the BSOD!(AHHH!)
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Uhh... was the patching process successful?
dziugo
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Yeah it was successful, but now my comp keeps crashing and I get the BSOD(Blue screen of death, if you didn't pick up last time) at random parts...I don't know what's going on.
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Any other patches installed? Does it crash without the Reunion's?
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The High RES and Reunion patch are the only installed ones.
I put them both in at the same time and I guess I could trouble shoot abit.
But I'd rather have all the HQ stuff..
Oh yeah, I've also got the 32 BIT mod...
Maybe they are jus not compat.
EDIT: uninstalled the 32 bit mod, still crash...
It can't be the reunion patch, everyone uses it...maybe it's the high res or a conflict between them.
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There shouldn't be a compatibility problem between the hi-res and reunion patches because they change different files and therefore should not conflict.
Most likely its the 32bit mod. Have you tried fully uninstaling the game and reinstalling it?
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the patch is 100% gone and ye...I don't know, the patch works but the new LGP is only 49 MB's, I heard it was bigger? and the crashes are random, so it's not models.
It's probably my edition...
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Start from a fresh FF7.EXE, Dont apply the 32bit patch it doesnt work with the Hi Res Patch.
So I would go in this order.
- BTW the Reunion Patch DOESNT patch the EXE
Apply the High Resolution Patch
FF7 Music DOESNT patch the EXE either
FF7w Doesnt patch the EXE either
So really next you can apply the Multi Patch with the 9999 Limit breaking and the transparent windows?
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this is going to sound nubish, but I keep my desktop rez at 1024x768 and this will patch the game to something higher then that. So Will it be displayed corectly if I try this patch or do I have to reset my desktop rez to whatever I pick ff7 to run as in order to work?
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No, if your Graphics card and Monitor support 1240x1024 then FF7 and the high res patch will work and Windows will simply switch resolutions when starting the game and switch back when it ends.
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Can I somewhere download older version of this patch.. This new version dont work with my game. I do everything what you write (settings are nVidia TNT, Direct3D Hardware Acceleration, 640x480 FullScreen, 8bit textures are disabled with RivaTunner) and I install only game, 1.02 patch and this res-patch. When i start game resolution is still 640x480.
When I used the older version of this patch it works fine but i dont play FF small period of time and now when i want play again i delete older patch and download new.. :weep:
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So ... I was just wondering if it was possible to get this thing to work with the norwegian release? ... Nah, just kidding :P Tho a norwegian release would own. Or maybe Old Norse. Heh...
Anyways, to get to the point. I've actually read thru all 20 pages here, but it's what? 4am? 4:30? So excuse me if I missed the answer, if it's already been posted; I'm having trouble keeping my eyes up.
So I get the dreaded black screen when I try to run FF7 with Hi Res. Made full install, patched 1.02 (or whatever it is), also tried to get the movies to run from HDD, tho I doubt that matters much in this case. Also checked, double checked and qadruple checked settings in the config. It's all as it should be. _And_ the game runs fine without hi res.
I've got an AMD 3700+, 1gig ram, Geforce 6800 Ultra aaaand... Err ... Is there anything more you need to know? Running latest driver for my videocard, maybe?
All this is trivial tho, because I suspect that hi res isn't working because I have a 16/10 widescreen monitor, meaning I don't have support for ... 1240x1024(?) resolution. I can run higher resolutions tho, so if I'm correct when I assume this is why hi res isn't working, is there any way to get this thing to run in windowed mode or such? Or if I'm not correct in my assumption; would anyone care to tell me how I can fix this?
Thanks
-M
PS! OFF TOPIC:
Ok, I'm just too lazy to search this one out (meaning I couldn't find it), tho I'm sure it's out there. The first video, intro/logo/whatever movie, doesn't play. I can press enter and get to the menu, and then in game movies play. Now, intro movie does not play from either CD or HDD. I'm thinking maybe the intro movie is non-existant? (In EmperorSteeles "walkthru" he says the game won't start without "eidos.avi", which I can't find on any of my discs. He also mentions some non-movie files, which also I haven't been able to locate.) Any ideas?
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noregsson:
Welcome to our boards!
Anyways, to get to the point. I've actually read thru all 20 pages here, but it's what? 4am? 4:30? So excuse me if I missed the answer, if it's already been posted; I'm having trouble keeping my eyes up.
The SaiNt:
I think it would be a good idea to start a new High-Res Patch topic, since a 20-page topic is simply too long to read.
I'm not going to close this topic, but maybe you should think about it.
- Alhexx
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Yes the thread is now closed, I'll set up a new thread with an FAQ from the old one and merge the newly started thread with it later.
The thread is continued here (http://forums.qhimm.com/index.php?topic=6005.0).