Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Yuffie1983

Pages: [1] 2 3 4 5 6 ... 9
1
After Cloud jumps from the train and the two guards come, the game crashed before I could battle them.

Here is the FFNx.log and crash.ff7 it asked me to share.

https://www.mediafire.com/file/3upl3iy52lhuxsg/crash.ff7/file
https://www.mediafire.com/file/kmevmwvxq4fmbc8/FFNx.log/file

This is my list of mods:

https://www.mediafire.com/view/oja1mapuamwvbda/Captura.PNG/file

Also, I have this other error where I can't hear any sound effects or music once the starting menu comes. I have to close the game and launch it again and sometimes it works, sometimes it doesn't. Really have no clue how to fix it.

It sounds like you have not set your sound output up correctly. EDIT: Do you have the resize mod activated if so try turning it off still has a number of compatibility issues with other namely New Threat, also as well if you got Sega Chiefs mouth mod active is another one to try and turn off.

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-21 11:33:19 »
Is it normal that I'm having trouble with money in the early game?  I've reached Junon and find myself unable to buy much having to sell my ethers. 

Am I missing something? :|

Yes it is normal, the best way to get money was in  Sector 7 area morphing Vampire Fangs from the Whole Eaters and then selling them for 900 gil a piece.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-18 08:10:05 »
I learned mine manipulating Pollensalta (northern crater, down that spiral). Equip a hypnocrown because it's tough manipulating her without it.


guys, what are the uses of some key items like, hero medal, 7777 needles, white materia for example?

Thanks for that, also how do you get to face Ozma in the Shinra mansion it is to do with the piano but can work out what tune it is again thanks for the help. ;D ;D

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-17 21:33:23 »
Is there other anyway to learn mustard bomb enemy skill apart from the the knights of the round protector. Thanks for any help.

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-15 13:23:09 »
Hello little help please how do I get Tifa's Final Heaven please I played the tune on the piano but it not appearing.  :?

Also were do you find Ribbon please.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-12 20:07:35 »
Just had a issue happen to me with my save, I have been playing game b normal and I have just finished the temple of the ancients. After the cut scene ended I have seem to ended up in the Ancient City at the start of disk 2, and not in Gongaga and the tiny bronco is still besides the temple area so I have no means of getting back. Not only that I have missed either 1 or 2 fort condor battles, no digging for the lunar harp and the Jenova life boss fight. HELP PLEASE  :o :?

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-10 22:38:12 »
Just found out using curse ring on Tifa makes this mod super easy on game b, her special ability grit completely negates the effects of the curse ring she does not die after the countdown hit zero. So afterwards if needs be put deathforce on her and she is practically invincible, so only remove or whirl sand having effect on her.  8)

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-09-08 16:35:34 »
Added them just there, 2.0.94.

Spoiler: show

v2.0.94
*) Shinra Mansion: A boss wasn't dropping its item.
*) North Crater: A script trigger was fixed.
*) Updated Drain adjustment in Installer EXEs.



Which boss was that in the Shinra Mansion, is it the one on disk one when you open the safe for the Odin materia. Just because I just done that boss and wondering if I should go back to save I have that is just before the opening the safe.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-09-04 08:56:39 »
after the next boss fight

Outstanding thank you very much  ;D ;D

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-09-04 00:54:19 »
In NT 2.0 game B just need a question answering when does character upgrading become an option. I am at the part just about to enter Junon Harbor, and still not opened up in the extended save feature. The top option is still closed off. Any help would appreciated thanks.

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-09-03 10:55:25 »
hey, where is the long range materia in 1.5? it wasn't in the mythril cave, so I thought I would get it later but I'm in cd 2 already and didn't find it yet

If I recall correctly it is not in 1.5 it was to balance the game mod out.

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-09-02 15:04:52 »
there should not be any missing items i will check into that thank you :)
if u check there should be several tabs. if u look at the sheet lable type b hard no exp sp etc.  it tells u to morph :) 2x = twice.  (once for the gil)  there is several sheets contained within it. between those sheets most info is indeed there. At some point in the future will have farming guide with what would hope would be quickest method (for low level run) for each 'useful item' regards gil.

---------

Train Graveyard
ghosts steal/morph
eligor morph steal too ** 2x
deenglow morph into graviballs, lots enemies are vul to this prob quickest method for morphs (flying)
cripshay - steal soft morph rememdy

----------

when escaped  midgar in a  low level run Kalm Wolves provide an immediate decent 2700gil per battle via morphing them. I have an effiecient 4 move guide there. (if they miss u) if hit add pheonixdowns to move if they happened to hit the morpher :D

another decent source later on is beachplugs which is more or less free wins after reflect rings,  not so much gil, but saves going across to the other continent.
before reflect ring is also relatively safe which party setup used is also fairly safe.  things can thou and will be improved upon by others :D

best wishes  & have fun :)

ps u haven't missed out on any decent items which you can not get elsewhere.. unless missed the 35th soldier at shinrahq

Ahh right I get you now apologies in thinking you left stuff out my bad  :-[ but again thank you for this very helpful 8-)  ;D

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-09-02 14:15:08 »
depends if u believe s-mine has more or less value than the 5000gil :)

regards your other query theres a few item guides etc out there.  I'm in process of doing a type b hard mode no sp/exp run. my notes right up to the final boss of temple of ancients are 100% accurate :)  inclusive of best ways for making gil up to that point of time including setups etc :)

https://docs.google.com/spreadsheets/d/1UXnqC_AOEVEUEKx6ABYyzGBJ2a29qA7cS2rdk02nbFo/edit?usp=sharing

there has been some others posting data too which u'll find within this very thread.

Damn I should of stolen the boys savings (I am going hell :-[ ) as I think you need the money more it seems to me at this early point in the game.

As for your documentation thanks for that it does help as I am early in the game (just escaping shinra hq) and I have seen I missed a fair few useful items like a fairy ring and a peace ring. Looks like I might have to backtrack with a previous save (bugger). Also though you document is missing some info I noticed like the morph and steal items from the ghosts and Eligor. Still thanks again very handy for the time being.  8-) 8-)

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-09-01 20:17:06 »
Hello to the venerable Mr SegaChief, first of all thank you very much for the release of your New Threat mod 2.0. I am currently playing game B of your mod and I was just wondering is there any sort of penalty later on in the game if I choose to steal the 5000 gil savings from the boy in the sector 5 slums. Thank you in advance for any help.

P.S good luck with your interview hope it goes well for you.  :) ;D

P.P.S Is there documentation on new threat 2.0 Game B, items obtained from enemies through stealing and morphing and thank you.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-31 12:47:57 »
Hey Sega, thanks for your work.  For 2.0, has anyone else experience a problem with toggling the field music on during battles?  It worked with 1.5, but after I upgraded to 2.0 yesterday the battle music remains normal even with the field option toggled.

You just can not upgrade to 2.0 as there has been changes from 1.5 in many of the files and kernals, so just upgrading will cause issue with a lot of things. You really could do with just starting a new game again.

16
I really want to play FF7 on my tablet through Steam Link but I can't get the overlay working when launching through 7th Heaven.

It will not the the built in game convertor inside the 7th heaven installer automatically disables the steam overlay. Hence why Steam achievements are disabled as well, the overlay effects a lot of the mods so sorry you are out of luck.

17
7th Heaven / Re: Field Models + NT1.5
« on: 2020-04-19 22:46:34 »
Is there a way to use both Field Models and NT1.5 gameplay adjustment? 7th Heaven says they're incompatible :(

Which field models are you using.

18
7th Heaven / Re: super slow downloads
« on: 2020-04-15 19:40:20 »
In layman's terms...you're why the download speed is slow. You and hundreds of people like you.  :P

We didn't anticipate so many people using 7th Heaven to download mods when the Remake was released. The server is just busy. We're adding additional mirrors/links on http://7thheaven.rocks very soon.

Did you want me help with reuploading them too other host sites, I can upload to skydrive and google drive.

19
7th Heaven / Re: Crash after battle end
« on: 2020-04-07 23:38:12 »
I had this issue a lot, from what I found it depends on what mods you are using and how much memory you have indicated to be used. If you can try turning the memory usage up to 2048, mipmaps on as well as texture cache on and turning on high DPI usage on. This worked for me, but I am likely using different mods to you though.

20
Releases / Re: [FF7PC-98/Steam] FF7 Randomiser - Godo
« on: 2020-04-06 21:48:05 »
Just a quick question, is level 70 the cut of level still for version 1.5. Thank you.
 ;D

21
7th Heaven / Re: Certain mods will not finish downloading
« on: 2020-04-06 20:43:42 »
I like to echo the issue that BusterSword is having as well, I can not download the FMV pack either by cmh175. I certainly should not be hitting the download limit of Mega as I have a premium account with them. It gets to 99% complete with 21 seconds left but can not download the last tiny bit.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-03 10:39:10 »
Ah, yes. It allows death sentence to keep ticking down but then blocks the insta-KO at the end of it. For that reason it's a good combo with Curse Ring or Tifa's Powersoul. One thing to note though, Death Force has a not-so-well known quality in that one character can only apply it to one target. That means if, say, Cloud were to cast Death Force on Barret, and then on his next turn cast it again on Tifa, then Barret will lose the effect of Death Force and Tifa will get it.

So to cover the whole team with Death Force, you need it on 3 Enemy Skill Materia...but NT only makes one Enemy Skill Materia available so...

Right thank you for that, that does help.

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-02 22:07:31 »
They don't appear to interact with each other in any way; Dragon Force applies haste, berserk, and auto-crits while Death Sentence applies Death Sentence.

Sorry not dragonforce my bad, Death Force it say's protects against KO status. Would that counter act against Death Sentence.

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-02 18:44:59 »
Mr Chief just wondering can Dragonforce enemy skill counter act Death Sentence.

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-30 22:13:56 »
Hey Cheif can I ask please what are the prizes you get for hitting 5000 points in the Speed Square game in the Gold Saucer. Thanks for the help.  :)

Pages: [1] 2 3 4 5 6 ... 9