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Final Fantasy 8 => Other Mods => Releases => Topic started by: Phun on 2009-07-27 08:15:51

Title: [REL] FF8Launcher 1.4
Post by: Phun on 2009-07-27 08:15:51
Download: FF8Launcher 1.4 (http://www.megaupload.com/?d=NNOTQUL7)

FF8Launcher (formerly known as "Plug-in Manager") is a simple application which manages the use of various add-ons (http://en.wikipedia.org/wiki/Dynamic-link_library) created by myself and the Final Fantasy VIII community.

Installation:

Interface:

Using magixts' DirectX 6 hook (http://forums.qhimm.com/index.php?topic=7248.0) is possible with some common sense (though I would recommend Aali's graphics driver (http://forums.qhimm.com/index.php?topic=8306.0)).

Instructions:

Note: The 8-bit Paletted Textures can be changed from 0 to 1 (off/on) and the Custom Resolutions can be changed from 0 to 20 (640x480 to 2560x1920).

List of Add-ons:

Note: The Hard add-on will decrease the player's melee damage by a factor of 1.5, increase the level of enemies by a factor of 1.1, and increase the melee damage of enemies by a factor of 1.1; this does not effect magic damage. PLEASE GIVE ME FEEDBACK AND REPORT ANY ERRORS!

OLD STUFF
Download: Final Fantasy VIII 1.2 English
Download: Final Fantasy VIII 1.2 English (NVIDIA)
Download: Final Fantasy VIII 1.0 Spanish (NVIDIA)

For those of you that did not understand how to utilize the information in my previous thread, I have made a simple program to do it for you.

Multipatcher must be in the same directory as FF8.exe!

Features:

- Change the damage cap to 65,535.
- Change the HP cap to 32,767.

To run the application you must open cmd.exe, navigate to your Final Fantasy VIII directory, and run the program with the appropriate arguments.

Arguments:

-all - Apply all the patches at once.
-damage - Apply only the damage patch.
-hp - Apply only the hp patch.

Example:

C:\Documents and Settings\User>cd "C:\Program Files\Square Soft, Inc\Final Fantasy VIII"
C:\Program Files\Square Soft, Inc\Final Fantasy VIII>multipatcher -all

I strongly suggest making a copy of your original FF8.exe before applying these changes.
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Hellbringer616 on 2009-07-27 18:32:20
Are you planing on releasing an nvidia version? If not i'm sunk haha
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Jamers on 2009-07-27 18:59:35
This is very cool, however...

Are you planing on releasing an nvidia version? If not i'm sunk haha

...likewise!

Anyway, nice work, I love seeing FF8 mods!
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Masa-Buster on 2009-07-27 19:17:47
Great! This makes Omega Weapon a joke with the right junctions!
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Jamers on 2009-07-27 20:41:55
Great! This makes Omega Weapon a joke with the right junctions!

I imagine a strength capped Squall could unleash a potent frenzy with Lionheart.  :evil:
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Kranmer on 2009-07-27 20:52:18
great work Phun. i just had a look at this and its great. but i needed the geforce version so i looked at your code and found the same points (i mean they are at different addresses but its the same part of the code) on the geforce EXE and it seems to work alright (i havent tested it fully yet but i quickly ran it and it seems to work). Also i think i will make a loader for this since i dislike patching my EXE (for my personal use i am already making one but dont worry i wont release it publicly)
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Masa-Buster on 2009-07-27 21:44:34
I'm gonna see if I can make a video of Squall doing max damage per hit with Lion Heart! And on guess who!? OMEGA WEPOEN MMWHAA!!!
 Must find totally awsome save file....
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Xelane on 2009-07-28 00:40:32
I wanna see that. (cloud would still totally own squall tho :evil: :-D :-D :evil:)
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Phun on 2009-07-28 00:43:36
If anyone cares to upload the NVIDIA GeForce client I'll be more than happy to add it.
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Masa-Buster on 2009-07-28 00:46:02
I wanna see that. (cloud would still totally own squall tho :evil: :-D :-D :evil:)

Squall would look at Clouds hair and be like "Man, why didn't square give me spiky hair a materia holes......

One thing I would love to see is a Cloud model instead of Squall, and a Buster Sword/Ultima Wep instead of his normal gunblade/lion heart.

Edit: Anybody know what the name of the program is to take videos? I forgot the name  :-(
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Prince Lex on 2009-07-28 01:18:33
Would that be fraps (http://www.fraps.com/)?
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Masa-Buster on 2009-07-28 01:20:01
Would that be fraps (http://www.fraps.com/)?

And yes it would be! Thanks Prince Lex.

I'll have the video up in a couple just have to get my Disc 4* cd then get to Omega since I never actully bothered with him because I was too weak XD.

OMEGA WILL BE DESTROYED!!!!!!!!!!!!!

Edit: Well, we got one vid of me kickin some tonberry butt, but the sound din't record and it bugs me as much as it bugs you all  :-( So I will be getting to Omega in the next couple of minutes/hours, trying to do the new damage limit. BUT WAIT SAVE FILE EDITORS HA HA HA!!
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Phun on 2009-07-28 02:44:05
I added support for the 1.2 NVIDIA GeForce patch.
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Hellbringer616 on 2009-07-28 02:48:26
Awesome, Thanks :D
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Jamers on 2009-07-28 03:36:33
I added support for the 1.2 NVIDIA GeForce patch.

Whee, thank you!
Title: Re: [FFVIII] Multipatcher 1.1
Post by: Phun on 2009-07-28 04:18:54
Would that be fraps (http://www.fraps.com/)?

And yes it would be! Thanks Prince Lex.

I'll have the video up in a couple just have to get my Disc 4* cd then get to Omega since I never actully bothered with him because I was too weak XD.

OMEGA WILL BE DESTROYED!!!!!!!!!!!!!

Edit: Well, we got one vid of me kickin some tonberry butt, but the sound din't record and it bugs me as much as it bugs you all  :-( So I will be getting to Omega in the next couple of minutes/hours, trying to do the new damage limit. BUT WAIT SAVE FILE EDITORS HA HA HA!!

I'm looking forward to this video.
Title: Re: [FFVIII] Multipatcher 1.2
Post by: The_Maphius on 2009-07-28 07:48:56
Hello,I'm new in the forum and I want know if this patch works witch FFVIII spanish version because i installed this patch in the spanish version and don't work it. I want know if you take another version that works in version spanish.
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Kranmer on 2009-07-28 08:04:59
What is the changes from 1.1 to 1.2 ?
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Phun on 2009-07-28 09:39:11
Hello,I'm new in the forum and I want know if this patch works witch FFVIII spanish version because i installed this patch in the spanish version and don't work it. I want know if you take another version that works in version spanish.

If you care to upload the FF8.exe I'd be more than happy to introduce a Spanish version.

What is the changes from 1.1 to 1.2 ?

I updated the code, that's all.
Title: Re: [FFVIII] Multipatcher 1.2
Post by: The_Maphius on 2009-07-28 10:13:42
ok Phun, here you have the FF8.exe:

http://www.megaupload.com/?d=N1K556SS
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Phun on 2009-07-28 10:54:52
ok Phun, here you have the FF8.exe:

http://www.megaupload.com/?d=N1K556SS


Is this NVIDIA or non?
Title: Re: [FFVIII] Multipatcher 1.2
Post by: The_Maphius on 2009-07-28 12:15:54
my graphic card is a NVIDIA Geforce but I use the FF8 launcher 1.3 to play because if I use a patch I can't play,because crash when load the file.

Title: Re: [FFVIII] Multipatcher 1.2
Post by: Phun on 2009-07-28 13:25:49
my graphic card is a NVIDIA Geforce but I use the FF8 launcher 1.3 to play because if I use a patch I can't play,because crash when load the file.

http://www.megaupload.com/?d=42UQNUT7
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Kranmer on 2009-07-28 14:49:59
i wonder if the same thing could be done for the PSX version
Title: Re: [FFVIII] Multipatcher 1.2
Post by: nfitc1 on 2009-07-28 15:07:23
While you're at it, the level limit should be upped to 255 too. Although that might be more difficult since all the enemies are based on your level.

I like the idea of the magic not decreasing. I always thought that was stupid to junction consumable magics and make it influence your stats and things. I don't think items should not decrease in quantity, but remain consumable.
Title: Re: [FFVIII] Multipatcher 1.2
Post by: The_Maphius on 2009-07-28 15:11:45
Hey Phun thanks for the patch you are the best, I've prove it and I can take more than 9999 damage but the hp only can 9999
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Phun on 2009-07-28 15:15:14
i wonder if the same thing could be done for the PSX version

I don't see why not.

While you're at it, the level limit should be upped to 255 too. Although that might be more difficult since all the enemies are based on your level.

I like the idea of the magic not decreasing. I always thought that was stupid to junction consumable magics and make it influence your stats and things. I don't think items should not decrease in quantity, but remain consumable.

I agree. I play the game with damage/hp cap and magic patch. I just threw the others in there for the lulz. I had a bunch more, but I decided to remove them. I might take a look at the level cap, but it could also cause monsters to have funky levels.

Hey Phun thanks for the patch you are the best, I've prove it and I can take more than 9999 damage but the hp only can 9999

The hp didn't have a different offset. You may only see it as 9,999 in the menu, but try checking the status of the characters.
Title: Re: [FFVIII] Multipatcher 1.2
Post by: The_Maphius on 2009-07-28 15:36:08
ok thanks for all Phun
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Masa-Buster on 2009-07-28 16:31:40
Yea uh, we got a problem. The .dll needed for Grevier isn't installing properly, and my party as it maxed on everyhing but HP, isn't even doing 9999, but I'll see if Lion Heart Changes that. :mrgreen: And the maxium HP I can get so far with 100 Death spells junctioned on Squall is around 10100, then with HP abiltys I'm up to 20000 Squall is lvl 100.
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Phun on 2009-07-28 16:35:36
Yea uh, we got a problem. The .dll needed for Grevier isn't installing properly, and my party as it maxed on everyhing but HP, isn't even doing 9999, but I'll see if Lion Heart Changes that. :mrgreen: And the maxium HP I can get so far with 100 Death spells junctioned on Squall is around 10100, then with HP abiltys I'm up to 20000 Squall is lvl 100.

I believe the dlls required to run the application are provided at the top of the main page under Common Downloads.
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Jamers on 2009-07-28 16:35:55
Yea uh, we got a problem. The .dll needed for Grevier isn't installing properly, and my party as it maxed on everyhing but HP, isn't even doing 9999, but I'll see if Lion Heart Changes that. :mrgreen: And the maxium HP I can get so far with 100 Death spells junctioned on Squall is around 10100, then with HP abiltys I'm up to 20000 Squall is lvl 100.

I believe Regen or Full-Life is better than Death for HP.
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Kranmer on 2009-07-28 16:39:08
well i found the best way of doing it was first set the character lvl back to 1 in grevier (or any other lvl editor) and HP base to 9999 then start the game and everytime you lvl up you will gain more and more HP everytime you level and with junction magic you can get really high HP (i havent dont this more then once yet so i dont know if it can be repeated to make max HP yet) or if your really impatient you could always just use cheat engine to make the max HP then save.
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Masa-Buster on 2009-07-28 16:40:47
uh Question. All I did was reboot my computer and didn't bother installing any .dlls and it works!? My computer is godly XD
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Phun on 2009-07-28 16:59:43
uh Question. All I did was reboot my computer and didn't bother installing any .dlls and it works!? My computer is godly XD

Good, I want to see the video.  :-D
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Masa-Buster on 2009-07-28 17:48:37
Phun, I've noticed a bug. I managed to either get HIGHER then the new limit on Squall, or it was the limit cause there we're numbers all over the place I couldn't read it  :cry: Well the point on this is one is, that once your HP gets high enough on a char the char just Dies and cannot fight. AND if you used HP abiltyes for example this was my set up.

Lvl 100 Squall, +80% HP abilty/20%, and 100 Curagas on HP, then hacked HP.  :-D Butonce I junctions the +20% hp, it went back down to the normal limit of 9999.
The hacked HP was 30k, but suddenly the Curagas just made HP go up by another 30k.

Lemme know if you don't understand this.
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Kudistos Megistos on 2009-07-28 17:57:20
Wait, how high were you able to get your HP before things started to mess up?
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Masa-Buster on 2009-07-28 19:33:54
kk heres a screenshot of it. Note that I was about to junction 100 Curaga spells and NOT holy.

heres a screeshot of it http://www.megaupload.com/?d=GEGUXZR8 (http://www.megaupload.com/?d=GEGUXZR8)
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Kudistos Megistos on 2009-07-28 20:05:36
OK, it looks like you had 32000HP and the game worked fine, but it crashed when you junctioned the curaga. If so, maybe HP is a signed variable and it isn't meant to go over 32767?

If what you meant was that you managed to junction the curaga and get 63986HP but it messed up once you junctioned the HP+20% ability, maybe the game had trouble because the HP would have gone over 65535 and there was an overflow error?

Perhaps someone else could try this to see whether they get the same error.

BTW, I suggest that after taking screenshots, you open the file in paint, save it as a .jpg, upload the pic to imageshack and post the link here.

edited for crappy spelling
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Masa-Buster on 2009-07-28 20:24:27
Quote
maybe HP is a singed variable and it isn't meant to go over 32767?

Thats what I'm thinking. Maybe FF8 has even more secrets for us...
Title: Re: [FFVIII] Multipatcher 1.2
Post by: Phun on 2009-07-29 00:32:26
I will look into this later. I never thought anyone would care to try for that much HP, so I never bothered to check.
Title: Re: [FFVIII] Multipatcher 1.3
Post by: Phun on 2009-07-29 01:44:34
Sorry to double post, but version 1.3 is now available. The HP value is type short, which means the cap is 32,767.
Title: Re: [FFVIII] Multipatcher 1.3
Post by: Jamers on 2009-07-29 01:58:16
Sorry to double post, but version 1.3 is now available. The HP value is type short, which means the cap is 32,767.

Thanks for the quick turn around!
Title: Re: [FFVIII] Multipatcher 1.3
Post by: Masa-Buster on 2009-07-29 02:02:59
Thanks Phun, next I'm gonna see for damage, if its even possible that is. Highest damage I can do (with crticals which is every attack  :lol: ) Is around 10000 maybe a little bit more.
Title: Re: [FFVIII] Multipatcher 1.3
Post by: falkTX on 2009-07-30 08:17:31
Have you considered 999 Items?   :-D
Title: Re: [FFVIII] Multipatcher 1.3
Post by: Phun on 2009-07-30 22:12:36
Thanks Phun, next I'm gonna see for damage, if its even possible that is. Highest damage I can do (with crticals which is every attack  :lol: ) Is around 10000 maybe a little bit more.

It is. Take a look at the screenshot in my previous thread.

Have you considered 999 Items?   :-D

255 is the item cap.
Title: Re: [FFVIII] Multipatcher 1.3
Post by: Cloud_man on 2009-07-31 16:28:04
Hi there,

When I try de execute the "Multipatcher.exe" a little message tell me that the "MSVCR100.dll" can't be found.

Somebody can help me ? Maybe it's because I'm working on vista.

Thanks  :-D
Title: [REL] FF8Launcher 1.4
Post by: Phun on 2009-08-03 05:59:49
Download: FF8Launcher 1.4 (http://www.megaupload.com/?d=NNOTQUL7)

FF8Launcher (formerly known as "Plug-in Manager") is a simple application which manages the use of various add-ons (http://en.wikipedia.org/wiki/Dynamic-link_library) created by myself and the Final Fantasy VIII community.

Installation:


Interface:


Using magixts' DirectX 6 hook (http://forums.qhimm.com/index.php?topic=7248.0) is possible with some common sense (though I would recommend Aali's graphics driver (http://forums.qhimm.com/index.php?topic=8306.0)).

Instructions:


Note: The 8-bit Paletted Textures can be changed from 0 to 1 (off/on) and the Custom Resolutions can be changed from 0 to 20 (640x480 to 2560x1920).

List of Add-ons:


Note: The Hard add-on will decrease the player's melee damage by a factor of 1.5, increase the level of enemies by a factor of 1.1, and increase the melee damage of enemies by a factor of 1.1; this does not effect magic damage. PLEASE GIVE ME FEEDBACK AND REPORT ANY ERRORS!
Title: Re: [FF8] Plug-in Manager 1.1
Post by: Hellbringer616 on 2009-08-04 02:19:46
I love you for the magic patch, that was really my only gripe about FF8. and you fixed it. THANK YOU! :-D
Title: Re: [FF8] Plug-in Manager 1.1
Post by: Masa-Buster on 2009-08-04 02:34:20
Phun, you have made the happiest person on earth!  :mrgreen: Thanks a lot for the magic plug-in  :-D
Title: Re: [FF8] Plug-in Manager 1.1
Post by: gamefac on 2009-08-04 07:50:17
Does this work for the psx version?? can someone confirm this?
Title: Re: [FF8] Plug-in Manager 1.1
Post by: Colly on 2009-08-04 09:44:18
Does this work for the psx version?? can someone confirm this?

Of course, if you can find "C:\Program Files" inside your PSX:
Quote
Installation:

  • 1. Extract the files to your Final Fantasy VIII directory (i.e. C:\Program Files\Square Soft, Inc\Final Fantasy VIII).

Phun, great job! :)
Title: Re: [FF8] Plug-in Manager 1.1
Post by: Phun on 2009-08-04 16:23:59
I'm in the process of re-making this (same interface) so I can release the source. The code is very messy and I want to clean it up a bit.

Good news: I did a bit of poking around on MSDN and found a way to play MP3 files without the use of a third party library (albeit unorthodox), which means I can continue developing the Music plug-in. The only downside is that it will not be compatible on x64 machines (64-bit is not the standard, yet).
Title: Re: [FF8] Plug-in Manager 1.1
Post by: Hellbringer616 on 2009-08-04 16:31:55
Quote
will not not be compatible on x64 machines

Well. means i can't use it...
Title: Re: [FF8] Plug-in Manager 1.1
Post by: Phun on 2009-08-04 16:44:05
Quote
will not not be compatible on x64 machines

Well. means i can't use it...

No worries, I plan to support x64 eventually.
Title: Re: [FFVIII] Multipatcher 1.3
Post by: The_Maphius on 2009-08-05 13:36:32
Hey Phun you can do something to have 255 in items and magics?
Title: Re: [FFVIII] Multipatcher 1.3
Post by: Tekkie.X on 2009-08-05 13:46:33
Hi there,

When I try de execute the "Multipatcher.exe" a little message tell me that the "MSVCR100.dll" can't be found.

Somebody can help me ? Maybe it's because I'm working on vista.

Thanks  :-D


Start browser of choice, visit search engine on choice, search for that .dll file, download, place in correct folder, you si winnar.
Title: Re: [FFVIII] Multipatcher 1.3
Post by: Phun on 2009-08-05 19:10:00
Thread moved: http://forums.qhimm.com/index.php?topic=8761.0
Title: Re: [FF8] Plug-in Manager 1.2
Post by: The_Maphius on 2009-08-05 20:31:17
Hey Phun you can do something to have 255 in items and magics?
Title: Re: [FF8] Plug-in Manager 1.2
Post by: drfeelgud88 on 2009-08-05 20:37:56
hmm, that magic thing sure sounds useful... but i am running a x64 OS hmm  :oops:
Title: Re: [FF8] Plug-in Manager 1.1
Post by: Terid__K on 2009-08-05 20:39:21
I love you for the magic patch, that was really my only gripe about FF8. and you fixed it. THANK YOU! :-D

I don't know about that, it's pretty much cheating. At least GFs have health in addition to being able to use them as many times as you want.

Anyways, great job on this Phun. This could be very useful in the near future.

EDIT: How about a transparent dialog boxes patch just like the one in FF7? Would something like that be hard to do?

Title: Re: [FF8] Plug-in Manager 1.2
Post by: drfeelgud88 on 2009-08-05 20:41:27
I don't know about that, it's pretty much cheating. At least GFs have health in addition to being able to use them as many times as you want.

Anyways, great job on this Phun. This could be very useful in the near future.

really Terid__K? u consider it cheating? cuz if some1 thinks this, then i guess i wont be using this cuz i dont like to cheat in ff games  :|
Title: Re: [FF8] Plug-in Manager 1.2
Post by: Terid__K on 2009-08-05 20:45:56
I don't know about that, it's pretty much cheating. At least GFs have health in addition to being able to use them as many times as you want.

Anyways, great job on this Phun. This could be very useful in the near future.

really Terid__K? u consider it cheating? cuz if some1 thinks this, then i guess i wont be using this cuz i dont like to cheat in ff games  :|

Well, of course. You're changing a game mechanic to make the game easier. That's the very definition of cheating.

Title: Re: [FF8] Plug-in Manager 1.2
Post by: drfeelgud88 on 2009-08-05 21:40:28
hmm, u are right, it is making the battle system much easier with the magic thing... i wont be using this for the time being  :|
Title: Re: [FF8] Plug-in Manager 1.2
Post by: Phun on 2009-08-06 02:43:09
Hey Phun you can do something to have 255 in items and magics?

I could, but I wont (it's nothing personal; I see it as overkill). Currently I'm working on changing the monster level cap to 255 and discovering where their HP is calculated.

hmm, that magic thing sure sounds useful... but i am running a x64 OS hmm  :oops:

Everything, with the exception of the Music plug-in (which is being removed until further progress is made), works for both x86 and x64.

I love you for the magic patch, that was really my only gripe about FF8. and you fixed it. THANK YOU! :-D

I don't know about that, it's pretty much cheating. At least GFs have health in addition to being able to use them as many times as you want.

Anyways, great job on this Phun. This could be very useful in the near future.

EDIT: How about a transparent dialog boxes patch just like the one in FF7? Would something like that be hard to do?

I cannot change the transparency of the dialogue boxes; Aali, on the other hand, might be able to.
Title: Re: [FF8] Plug-in Manager 1.2
Post by: Terid__K on 2009-08-06 02:53:55
I cannot change the transparency of the dialogue boxes; Aali, on the other hand, might be able to.

It isn't exactly changing the transparency, more like hacking solid dialog boxes to be like the ones that appear when the characters are thinking about something. Like this:

(http://img199.imageshack.us/img199/9889/ff820090805235015481280.jpg)
Title: Re: [FF8] Plug-in Manager 1.2
Post by: Prince Lex on 2009-08-06 03:17:40
I don't know if I'd use the transparency dialogue boxes. It'd be cool to try it out though, I like being able to see the full screen.

If only there was a way to add the speech in like subtitles. That would be pretty amazing. Like in FFX?
Title: Re: [FF8] Plug-in Manager 1.2
Post by: Timu Sumisu on 2009-08-06 03:22:16
the whole dialogue box system (varying transparencies) are fairly integral to ff8's style. The whole idea of being stuck in squall's head is how the narrative is designed, and the box transparency is how its executed... i dont think subtitles would fit the game very well,  at least not without voiceacting and facial closeup cutscenes to show he's not talking.
Title: Re: [FF8] Plug-in Manager 1.2
Post by: Terid__K on 2009-08-06 03:29:10
the whole dialogue box system (varying transparencies) are fairly integral to ff8's style. The whole idea of being stuck in squall's head is how the narrative is designed, and the box transparency is how its executed...

It's not just transparency though. Just like in FF7, when a character thinks something the text is displayed (like this). So we can tell if the characters are thinking even if every box is transparent.

Title: Re: [FF8] Plug-in Manager 1.2
Post by: Timu Sumisu on 2009-08-06 03:31:55
hmmm touche i fergot bout that. I sitll like the visual impact but hey... whats it matter, i never play ff8 nehow
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-06 03:51:44
I cannot change the transparency of the dialogue boxes; Aali, on the other hand, might be able to.

It isn't exactly changing the transparency, more like hacking solid dialog boxes to be like the ones that appear when the characters are thinking about something. Like this:

Image Removed

I'll see what I can do. I am busy re-making FF8Launcher (completed), making an All-in-One add-on, and testing a new add-on.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Prince Lex on 2009-08-06 03:56:25
EDIT: For my sheer stupidity.

Why have the links been removed?
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-06 04:01:17
[00]640x480 (16-bpp FS 4:3) [Original Resolution]
[01]800x600 (16-bpp FS 4:3)
[02]1024x768 (16-bpp FS 4:3)
[03]1152x864 (16-bpp FS 4:3)
[04]1280x720 (16-bpp WS 16:9)
[05]1280x768 (16-bpp WS 1.67:1)
[06]1280x800 (16-bpp WS 16:10)
[07]1280x960 (16-bpp FS 4:3) [x2]
[08]1280x1024 (16-bpp FS 5:4) [x2]
[09]1360x768 (16-bpp WS 16:9)
[10]1366x768 (16-bpp WS 16:9)
[11]1440x900 (16-bpp WS 16:10)
[12]1600x900 (16-bpp WS 16:9)
[13]1600x1200 (16-bpp FS 4:3)
[14]1680x1050 (16-bpp WS 16:10)
[15]1920x1080 (16-bpp WS 16:9)
[16]1920x1200 (16-bpp WS 16:10)
[17]1920x1440 (16-bpp FS 4:3) [x3]
[18]2048x1536 (16-bpp FS 4:3)
[19]2560x1600 (16-bpp WS 16:10)
[20]2560x1920 (16-bpp FS 4:3) [x4]
Title: Re: [FF8] FF8Launcher 1.4
Post by: Aali on 2009-08-06 04:04:02
Don't bother with the transparent dialog boxes for now, I'm knee-deep in the field script engine as we speak and it should be fairly simple to tell where the "transparent window" flag is once I've found the right opcode.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-06 04:05:38
EDIT: For my sheer stupidity.

Why have the links been removed?

I'm working on an All-in-One add-on. You can download the individual files here:


Don't bother with the transparent dialog boxes for now, I'm knee-deep in the field script engine as we speak and it should be fairly simple to tell where the "transparent window" flag is once I've found the right opcode.

Thanks. This will save me a bunch of trouble.  :-D
Title: Re: [FF8] FF8Launcher 1.4
Post by: Prince Lex on 2009-08-06 04:17:22
Damn, Phun! You quoted my stupidity!  :cry:
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-06 04:18:45
Damn, Phun! You quoted my stupidity!  :cry:
I don't know what you're talking about.  :-)
Title: Re: [FF8] FF8Launcher 1.4
Post by: Prince Lex on 2009-08-06 05:01:49
How considerate  :-D

Thank you.

On a side note that's semi-related, do you think the music patch will eventually allow you to replace the Eyes on Me MP3 during the third disc?

The reason I ask is because it's never worked for me and it's one of the most defining moments of the game. I only want to replace it with its original counterpart so that it'll play properly, though I'm aware that it's handled differently as it reads it directly from the disc so I won't set my hopes too high.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-06 05:52:34
How considerate  :-D

Thank you.

On a side note that's semi-related, do you think the music patch will eventually allow you to replace the Eyes on Me MP3 during the third disc?

The reason I ask is because it's never worked for me and it's one of the most defining moments of the game. I only want to replace it with its original counterpart so that it'll play properly, though I'm aware that it's handled differently as it reads it directly from the disc so I won't set my hopes too high.

The game (ironically enough) uses MCI commands to play the MP3, which is what I've been doing. It can be done easily enough by hooking mciSendCommand.

Code: [Select]
CPU Disasm
Address   Hex dump                   Command                                          Comments
0046C8C8  |.  A1 2825CD01            mov eax, dword ptr ds:[1CD2528]
0046C8CD  |.  8B35 8893B600          mov esi, dword ptr ds:[<&WINMM.mciSendCommandA>]
0046C8D3  |.  68 4825CD01            push offset FF8.01CD2548
0046C8D8  |.  68 00200000            push 2000
0046C8DD  |.  68 03080000            push 803
0046C8E2  |.  6A 00                  push 0
0046C8E4  |.  A3 4425CD01            mov dword ptr ds:[1CD2544], eax
0046C8E9  |.  C705 5025CD01 5802B800 mov dword ptr ds:[1CD2550], offset FF8.00B80258  ; ASCII "cdaudio"
0046C8F3  |.  FFD6                   call esi

I might open source the Music project. I don't have the time to devote to a project this involved.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Aali on 2009-08-06 17:04:13
Anyone want to take a guess as to which one controls the window transparency?
http://wiki.qhimm.com/FF8/Field/Script/Opcodes (http://wiki.qhimm.com/FF8/Field/Script/Opcodes)

A lot of the familiar window opcodes from FF7 seem to be missing.
Title: Re: [FF8] FF8Launcher 1.4
Post by: The Skillster on 2009-08-06 17:22:08
Interesting project, keep up the good work.  :evil:
Title: Re: [FF8] FF8Launcher 1.4
Post by: obesebear on 2009-08-06 17:22:23
11A  MENUNORMAL
117 BGSHADEOFF
0B3 SHADESET
07E CLEAR
067 THROUGHON
068 THROUGHOFF

Those are my best guesses
Title: Re: [FF8] FF8Launcher 1.4
Post by: Aali on 2009-08-06 17:46:37
And they're all wrong :-P

MENUNORMAL opens the normal menu (duh)
BG* are all related to the field background
SHADESET doesn't touch anything outside the current script entity
CLEAR only zeroes a 256-byte array
THROUGHON/OFF disable or enable collision for the current script entity
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-06 22:44:23
I found the function which determines the amount of which spell to either draw (from the enemy) or expend (from your own stock), and the function which calculates a monster's level, but I'm having trouble naming them. Any suggestions?
Title: Re: [FF8] FF8Launcher 1.4
Post by: Prince Lex on 2009-08-06 23:31:54
Any of these?

0AF SHADELEVEL
0B0 SHADEFORM
0B3 SHADESET
0C7 SEVOL
0C8 SEVOLTRANS
0C9 SEPOS
0CA SEPOSTRANS
Title: Re: [FF8] FF8Launcher 1.4
Post by: Tekkie.X on 2009-08-07 01:08:05
The last 4 there seem like they're for sound effects.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Aali on 2009-08-07 01:15:06
They are. Apparently the ASK* and MES* opcodes do all the magic in FF8, no need to mess with the actual windows.

I'm sitting on a script dumper for FF8 that I plan to release sometime soon, that should make this a trivial matter of comparing different scenes.

:EDIT:

Here's a sample: http://backup.ninjaloot.se/share/example.dump (http://backup.ninjaloot.se/share/example.dump)
Bonus points if you can figure out which scene it is from. :-P
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-07 05:14:53
They are. Apparently the ASK* and MES* opcodes do all the magic in FF8, no need to mess with the actual windows.

I'm sitting on a script dumper for FF8 that I plan to release sometime soon, that should make this a trivial matter of comparing different scenes.

:EDIT:

Here's a sample: http://backup.ninjaloot.se/share/example.dump (http://backup.ninjaloot.se/share/example.dump)
Bonus points if you can figure out which scene it is from. :-P

http://www.youtube.com/watch?v=rZw3Z5LpZ6I

-----

I'm releasing a new add-on, please check the first post for updates.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Aali on 2009-08-07 05:30:41
http://www.youtube.com/watch?v=rZw3Z5LpZ6I

Actually, it's not from that scene :-P
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-07 05:52:45
http://www.youtube.com/watch?v=rZw3Z5LpZ6I

Actually, it's not from that scene :-P

A scene from Timber? What disc is it from? Ah, this is driving me crazy!
Title: Re: [FF8] FF8Launcher 1.4
Post by: Aali on 2009-08-07 06:11:49
There's one character in that scene that isn't around much for the rest of the game :-)
And when she is (yes it's a she), there's usually a bunch of other people around.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-07 06:18:23
There's one character in that scene that isn't around much for the rest of the game :-)
And when she is (yes it's a she), there's usually a bunch of other people around.

Is it Xu? She's only in a few scenes. I'm assuming "Director" is Cid?
Title: Re: [FF8] FF8Launcher 1.4
Post by: Aali on 2009-08-07 06:26:41
Would Cid have a constructor (that only does global stuff) and a default method (that only calls other scripts) but no talk method?

So no, Cid is not in this scene.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-07 06:39:56
Would Cid have a constructor (that only does global stuff) and a default method (that only calls other scripts) but no talk method?

So no, Cid is not in this scene.

Well, you didn't say it wasn't Xu...
Title: Re: [FF8] FF8Launcher 1.4
Post by: Aali on 2009-08-07 06:45:07
Because Shu is Xu, of course :-)

Now the question is, where does she appear without Cid?
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-07 06:53:37
Because Shu is Xu, of course :-)

Now the question is, where does she appear without Cid?

The only scene with Xu, Quistis, Squall, Zell, and Seifer without Cid (that I'm aware of) is on the trip to Dollet.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Aali on 2009-08-07 07:07:20
One gold star coming up :-)

It is indeed from the boat on the way to Dollet during the field exam.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-07 07:13:31
One gold star coming up :-)

It is indeed from the boat on the way to Dollet during the field exam.

This was going to be my second guess, but then I saw "Director" and I wasn't sure if that was a person or what.

-----

A new add-on has been released: http://forums.qhimm.com/index.php?topic=8761.msg110905#msg110905
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-08 05:11:59
A new add-on has been released: http://forums.qhimm.com/index.php?topic=8761.msg110905#msg110905
Title: Re: [FF8] FF8Launcher 1.4
Post by: obesebear on 2009-08-08 06:49:21
Here's some feedback, I think you're doing some good work here and should keep it up.

I don't particularly care for 8 but if you happen to make something that picques my interest, I will sure try it out.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-09 21:17:30
New Direction: Rather than making "hacks" (like Magic), which make the game easier (and render certain GF Abilities [such as Expendx2-1 and Expendx3-1] useless), I have decided to improve upon the game (e.g. Hard and Music) which make the game more challenging/enjoyable; if no one plans on playing with Hard, I'd appreciate it if some of you could simply test it for a couple hours, against different enemies and bosses, and tell me if you think it's either too hard, too easy, or just right; I want the game to be challenging for veteran players.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Hellbringer616 on 2009-08-09 22:35:48
You removed the magic patch..? Now my hatred for FF8 is back..
Title: Re: [FF8] FF8Launcher 1.4
Post by: Phun on 2009-08-09 23:55:24
You removed the magic patch..? Now my hatred for FF8 is back..

No, it's still on the first page (toward the bottom); it does, however, negate Double and Triple.
Title: Re: [FF8] FF8Launcher 1.4
Post by: Hellbringer616 on 2009-08-10 00:30:11
i forgot what they are haha, But i couldn't careless. i never used magic because it lowered when i did, thus making me weak
Title: Re: [FF8] FF8Launcher 1.4
Post by: faquemon on 2010-01-13 03:34:55
hey! i found this thread and i am really looking forward to give a shot to your work!
just a few question before i try it out!

it should be used with 1.31 launcher or with aali custom driver ? with which one will i achieve the best image ?

and what about the add ons:
hard is explained but what about the other 4 ?
Damage 1.0
HP 1.0
Magic 1.0
Publish 1.0

thanks for your attention !
Title: Re: [FF8] FF8Launcher 1.4
Post by: TTK_86 on 2010-01-13 04:10:59
About the addons:

Damage 1.0  max damage capped at 65k, affects your group and opponents too.
HP 1.0  max hp capped at 32k.
Magic 1.0 Your magic will not decrease when used on battle, won't take affect if you use magic from menu screen.
Publish 1.0 Skips Eidos logo in startup.

Thanks to Phun for these cool addons!
Title: Re: [FF8] FF8Launcher 1.4
Post by: faquemon on 2010-01-13 11:19:48
thanks for your quick answer!

HP and Damage add ons seems to be pretty cool, for sure i will try it
also Hard seems to make the game more challenging so i will be using it to

what about the image, do you think that we can achieve a better image with 1.31 launcher or with aali' custom driver?

thanks once again!
Title: Re: [FF8] FF8Launcher 1.4
Post by: TTK_86 on 2010-01-14 04:51:38
I would go with aalis's custom driver, worked perfect for me..

Aali's custom driver is so easy to use too, but if i set resolution too high, game slows down a bit. I need a new computer =)

Happy gaming!
Title: Re: [FF8] FF8Launcher 1.4
Post by: faquemon on 2010-01-14 14:14:34
thank you so much for your answers, they were really useful!

i will try everything today and post back the results

i hope that hard add on and damage add on are compatible between them since with hard enemies can do more damage to you and now there is not the 9.999 limit!
Title: Re: [REL] FF8Launcher 1.4
Post by: Wutai Clan on 2010-08-05 12:48:53
Any chance of seeing additional plugins?

I personally would like a plugin to make card rules stay at their best. (I get sick of all the work making it happen in-game, I just like playing the game, and making stuff from the cards I win. The savegame editor can change them, but they always revert.)

Is there any info for creating our own plugins, I know it usually comes down to following some architecture\interface setup required for the app to recognize the plugin.(I didn't see any info on this, but I haven't looked really hard yet, either.)

I could either try to make my own using your plugin system(I can do some minor hacking.) or hope you make something. (I would like to use the plugin system since it's got a nice interface, and I already use it for the existing mods.)

(Sorry bout necromancing, but I thought it relevant enough to fit here, and not important enough for it's own new thread.)
Title: Re: [REL] FF8Launcher 1.4
Post by: Littica on 2010-11-16 21:57:19
Hey guys new here and Sorry for the Necro, but i was wandering exactly how you get the boosted Resolution from magixts' DirectX 6 hook, to work with Phuns FF8Launcher 1.4.

He briefly commented that it was possible with a little common sense (something i apparently lack lol) posted how.

Instructions:

    * 1. Place dx_hook.dll and config.cfg in the Add-on directory.
    * 2. Change the settings in config.cfg with Notepad.


Note: The 8-bit Paletted Textures can be changed from 0 to 1 (off/on) and the Custom Resolutions can be changed from 0 to 20 (640x480 to 2560x1920).

But i dont see how that works, i think im doing something wrong.

Could someone please clear this up a little, like what putting the Hook and Config file in the Addon folder is supposed to do
Title: Re: [REL] FF8Launcher 1.4
Post by: gotenksssj22002 on 2011-03-03 06:25:49
sorry if this is a dead topic i was just wondering if this is still being tweaked or not

Bumping topics is not allowed. If you have something to contribute to the topic, that's fine.  Making a post because you liked (seemingly dead) project, is not.  Warning issued.
Title: Re: [FFVIII] Multipatcher 1.3
Post by: luke45a on 2011-03-30 23:39:56
Can someone give me a readme file for this explaining step by step how to do this. I know it says it at top but im so lost on what to do.
Title: Re: [REL] FF8Launcher 1.4
Post by: Timber on 2011-04-01 14:25:20
It's probably worth mentioning in here, that if you only wish to use ONE of Phuns plugins, and are using Aali's driver, you don't need to use FF8Launcher.

You can simply add a line like this for example to ff8_opengl.cfg:

load_library = Hard.dll

Pretty handy if, like me, you only use the Hard plugin.
Title: Re: [REL] FF8Launcher 1.4
Post by: Rexo on 2012-01-25 14:23:24
Is anyone able to re-upload this? Just been looking at the 1.3 Launcher (download link also does not work) and would love to be able to use this tool (default resolution on a 1080p screen doesn't look good at all).

Of course, megaupload have been taken down and I am unable to try this mod out.

Many Thanks !
Title: Re: [REL] FF8Launcher 1.4
Post by: UGerstl on 2012-01-27 04:50:09
Hi Rexo,

look here:

   MediaFire (http://www.mediafire.com/download.php?d5c12rdbnewibuc) or https://rapidshare.com/files/2868383285/FF8Launcher.rar (https://rapidshare.com/files/2868383285/FF8Launcher.rar)


UGerstl keeps the mods alive  ;)
(Bootleg (http://forums.qhimm.com/index.php?topic=12008.0) project)
Title: Re: [REL] FF8Launcher 1.4
Post by: tbogard on 2012-03-19 02:49:07
Please, And the addons??? i was looking all over the internet and i dont saw that plugins, any MP with this information is highly appreciated.
Title: Re: [REL] FF8Launcher 1.4
Post by: UGerstl on 2012-03-19 12:29:36
@tbogard: Here you can find what you need :

MediaFire folder: http://www.mediafire.com/?3v62afdwb6haf (http://www.mediafire.com/?3v62afdwb6haf)

MediaFire (http://www.mediafire.com/download.php?ag58x796nmliuea) or https://rapidshare.com/files/3460234410/Add-on_-_Hard.rar (https://rapidshare.com/files/3460234410/Add-on_-_Hard.rar)

MediaFire (http://www.mediafire.com/download.php?ep2cg14x83afbbw) or https://rapidshare.com/files/1104681698/Add-on_-_Damage.rar (https://rapidshare.com/files/1104681698/Add-on_-_Damage.rar)
MediaFire (http://www.mediafire.com/download.php?yxljj2ckdbjf4f1) or https://rapidshare.com/files/472718166/Add-on_-_HP.rar (https://rapidshare.com/files/472718166/Add-on_-_HP.rar)
MediaFire (http://www.mediafire.com/download.php?sfmx3qwj43a2iyj) or https://rapidshare.com/files/3244859864/Add-on_-_Magic.rar (https://rapidshare.com/files/3244859864/Add-on_-_Magic.rar)
MediaFire (http://www.mediafire.com/download.php?lbj0bm3zil4ghkj) or https://rapidshare.com/files/1607913718/Add-on_-_Publish.rar (https://rapidshare.com/files/1607913718/Add-on_-_Publish.rar)
Title: Re: [REL] FF8Launcher 1.4
Post by: LeonhartGR on 2012-05-12 14:55:51
Hi Rexo,

look here:

   MediaFire (http://www.mediafire.com/download.php?d5c12rdbnewibuc) or https://rapidshare.com/files/2868383285/FF8Launcher.rar (https://rapidshare.com/files/2868383285/FF8Launcher.rar)


UGerstl keeps the mods alive  ;)
(Bootleg (http://forums.qhimm.com/index.php?topic=12008.0) project)

Hey Ugerstl... is this the 1.4 version? I had it but can't find it anywhere... And do I need this or just run with the launcher in your link. Because when I run the config it doesn't appear a custom driver option like in ff7. Thanks!
Title: Re: [REL] FF8Launcher 1.4
Post by: UGerstl on 2012-05-12 16:00:05
Hi Leonhart7413,

yes it is the 1.4 version.
Quote
FF8Launcher (formerly known as "Plug-in Manager") is a simple application which manages the use of various add-ons created by myself ( Phun ) and the Final Fantasy VIII community.


You should also look at this version :
   ff8_launcher_v1.31.zip (http://www.mediafire.com/?b5i1ei1ijfwey36)   Hazeno  >Click me (http://forums.qhimm.com/index.php?topic=8504.0)<

The launcher I want enables you to play FF8 on Hardware 3D without the black boxes


You want more ?
You get more !   Final Fantasy VIII File List (http://forums.qhimm.com/index.php?topic=12909.msg180223#msg180223)  PitBrat
Title: Re: [REL] FF8Launcher 1.4
Post by: LeonhartGR on 2012-05-12 20:32:51
Hi Leonhart7413,

yes it is the 1.4 version.

You should also look at this version :
   ff8_launcher_v1.31.zip (http://www.mediafire.com/?b5i1ei1ijfwey36)   Hazeno  >Click me (http://forums.qhimm.com/index.php?topic=8504.0)<


You want more ?
You get more !   Final Fantasy VIII File List (http://forums.qhimm.com/index.php?topic=12909.msg180223#msg180223)  Pitbrat

i have read and downloaded all mods a lot of time ago :). I just try to install everything and make it work. I was searching for hours because I remember there was a guide. I can ply the game but I'm not sure if it's on 1920x1080 or if i get Aali's driver to work properly and black blocks are appearing. I tried ff8_launcher 1.3 but when I press start the game refuses to load...
Title: Re: [REL] FF8Launcher 1.4
Post by: WofulPaul on 2012-10-15 14:50:56
In battle I can not see my hp well, my character has 14,000 hp in battle but not see them, why?
Title: Re: [REL] FF8Launcher 1.4
Post by: SoHowAboutThoseMods on 2012-12-18 06:59:20
The links for the add-ons appear to be dead.  Megaupload's gone, rapidshare/mediafire can't find the files.  Just making sure you guys are aware of this.
Title: Re: [REL] FF8Launcher 1.4
Post by: Vgr on 2012-12-23 18:28:35
Don't use this, use Aali's driver instead.
Title: Re: [REL] FF8Launcher 1.4
Post by: nglekhoi on 2013-06-17 16:52:54
All addon dll for this launcher is nowhere to be found, all links is dead  :'(
Title: Re: [REL] FF8Launcher 1.4
Post by: Rundas on 2013-06-17 18:32:50
Don't use this, use Aali's driver instead.
Title: Re: [REL] FF8Launcher 1.4
Post by: Kompass63 on 2013-06-17 23:14:32
The patches are available here (http://chtserv.dlh.net/cgi-bin/pat.cgi?lang=ger&ref=&sys=&cap=f).

ff8_launcher_v1.31.zip (http://www.file-upload.net/download-7696135/ff8_launcher_v1.31.zip.html)
ff8_launcher_v1.31.r9-source.rar (http://www.file-upload.net/download-7696147/ff8_launcher_v1.31.r9-source.rar.html)

FF8_Launcher1.4.rar (http://www.file-upload.net/download-7696155/FF8_Launcher1.4.rar.html)
FF8_Launcher1.4-AddOns.rar (http://www.file-upload.net/download-7696184/FF8_Launcher1.4-AddOns.rar.html)
Title: Re: [REL] FF8Launcher 1.4
Post by: tempestasphasma on 2013-06-19 16:33:15
thanks, Kompass, for the new links
Title: Re: [REL] FF8Launcher 1.4
Post by: Vgr on 2013-06-19 20:15:21
It would be good to point out that this is extremely buggy and no support will be given anymore.
Title: Re: [REL] FF8Launcher 1.4
Post by: Kompass63 on 2013-06-19 23:28:26
I had no problems with both and could even connect.
Title: Re: [REL] FF8Launcher 1.4
Post by: nglekhoi on 2013-06-21 13:03:44
Don't use this, use Aali's driver instead.
Yeah, i combine this Launcher (with HP, Magic and Damage addon,  version 1.4 without dx_hook) with Aali driver (for graphic). Work great so far.
Title: Re: [REL] FF8Launcher 1.4
Post by: Omik on 2013-12-12 01:07:12
guys how to run these mods on the Steam version?
Title: Re: [REL] FF8Launcher 1.4
Post by: Jordancyre on 2017-07-21 22:52:35
OK so this is like a four year old thread...  But I have questions and it's worth a shot anyway.

What do each of these add-on's do?

Hard.dll = Hard mode with weapon damage modifications as stated on page one of this thread.
Damage.dll = Damage cap removed
HP.dll = HP Cap Removed
Magic.dll = ??
Publish.dll = ??


Really just Magic and publish I have no idea about.
Title: Re: [REL] FF8Launcher 1.4
Post by: Mcindus on 2017-07-22 20:47:46
OK so this is like a four year old thread...  But I have questions and it's worth a shot anyway.

What do each of these add-on's do?

Hard.dll = Hard mode with weapon damage modifications as stated on page one of this thread.
Damage.dll = Damage cap removed
HP.dll = HP Cap Removed
Magic.dll = ??
Publish.dll = ??


Really just Magic and publish I have no idea about.


Magic makes it so that you don't lose magic when you cast it, I believe.

Publish gets rid of the Square Enix logo.

I made these mods work with the Steam version of FF8 by using them with DLPB's RaW DLL injector, but I know he's changed it since - and I'm not sure if the injector works properly anymore.
Title: Re: [REL] FF8Launcher 1.4
Post by: Sega Chief on 2017-07-22 23:58:02
Do you happen to know what files the magic.dll changes? One of the popular suggestions for an FF8 mod is to have magic not be exhausted in combat (so that it doesn't affect junctions).
Title: Re: [REL] FF8Launcher 1.4
Post by: gaaasstly on 2017-07-23 22:45:15
Look here. (http://forums.qhimm.com/index.php?topic=15354.msg250751#msg250751)
Title: Re: [REL] FF8Launcher 1.4
Post by: Sega Chief on 2017-07-23 23:53:35
That's fantastic; cheers, bud.
Title: Re: [REL] FF8Launcher 1.4
Post by: Jordancyre on 2017-07-24 13:36:27
Thanks so much :) I have the steam version and it would appear that this is not working anymore.  Not a huge deal as the game is wonderful as is without the add-ons.  But I like different flavors on my umpteenth time playing through it :)
Title: Re: [REL] FF8Launcher 1.4
Post by: Jordancyre on 2017-07-24 13:42:02
Actually they may work...  I was just an idiot and might not be using them correctly.  I will test now.
Title: Re: [REL] FF8Launcher 1.4
Post by: Jordancyre on 2017-07-24 14:02:46
hmmm...  It would appear that the program can't see the dlls.  I have them placed in the correct folders and I think the settings are correct.  Can you double check for me?  I've attached images.

Code: [Select]
This is my settings file

[HextLaunch]
File=FF8_Launcher.exe
Process=FF8_EN.exe
Window=
LoadHext=0
InjectDLL=1
NoInput=1
Delay=1000
WorkingFolder=MyFolder1


And http://imgur.com/a/81l20 (http://imgur.com/a/81l20) is what my folders look like.

I have the dlls put in the dll_in folder and the Hext_in folder

Here is my log file

Code: [Select]
FF8_Launcher.exe is already running.

Succeeded in loading by Process Name.

------------------------------
No instruction lists detected.
Please check HL_files\MyFolder1\Hext_in\
------------------------------

No DLLs detected.

7/24/2017, 9:49:51 AM
_____________________________________________________________________________


I've tested a few times and just can't get it to work.

Any help is greatly appreciated :)
Title: Re: [REL] FF8Launcher 1.4
Post by: gaaasstly on 2017-07-25 00:59:44
You can use Cheat Engine to apply the patches I linked to in my previous post without needing to inject dlls.
Title: Re: [REL] FF8Launcher 1.4
Post by: ytaloxd524 on 2020-11-23 16:37:56
im getting the error
IMAGE_BASE at: 5E000000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5F66B2A8 and ds_teximg is at: 5F66B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
can someone help?