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Messages - Miseru

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1
Hahs waited for it looong and got busy with life forgetting all about xD now with all those holidays don't have time to check it. xD Just my luck. Gonna try sometime after new year for sure through, good job finishing it. Don't have much time nowadays soo early happy new year to everyone. :3

2
 One thing unnoticed here is that Christianity never was peacefull and civilized religion while Islam was considered such in the distant history. It was mainly Christian Church that made an enemy of the world from Muslims, it was Christians that plundered muslim lands for wealth and power. It wasn't peacefull organization untill that was only way to save their power by them. Sure you'll not hear it in church couse they all say pink stuff about their history only, but read some stuff about history of europe. How many countries were considered barbaric and got ultimatum to take baptism or be deleted from the map? For one I know my country was for sure.
 It's Christian Church fault that islam fundamentalists gained power. All religions have fundamentalists but also have civilized and liberal people. It's pure luck "we" white people, europeans, americans stopped the dark and feudal rule of Church in the industrial age, with what's a big lol as this seems by history like opposite of liberalism but huge help of UK Monarhy. We stopped it, but we still have same fanatics among us like they - muslims have. It's just the proportions among those are different. We can be ateists, buddists, muslims, but if we live in "western" world, we all ballance out Christian Church to keep it off power, muslims living in islam countries doesn't have that. And all those wars about oil and other crap that our living is addicted from just make their fundamental side stronger.
 All of this is a closed circle that will finish itself only with full destruction, but who gave "us" living in "western" world right to do it if it's "we" who are reason of that? All wars, all fights, all conflicts with islam world is only making stronger all fundamental powers and I mean at all sides. Nobody else noticed that Christian Church with all it's historic and present crap coming out isn't turning weaker, but gaining strenght lately? Why? Couse stupid people who are affraid of death we trully are sentenced from birth belive in priests and some sacred mission of theirs to fight with islam.

 In other words if you care about peace you live in it's best to just ignore all of that crap. Soo what if somebody burn some sacred books, they'll kill him for that, but if we don't care they'll not gain anything. I doubt any human would "TRULLY" care about some non known to him person dying in the other end in the world. Sure it's politically right to care and we often show it, but if you would care about every death in the world, you would need to spend your life counting deaths every second couse that's about how often humans die in the world and nobody gives a shit about much better humans that this priest or whoever he is. Let them all destroy their sacred books, and kill each other for that untill none fundamentalist stay in our world this or different way.

 Especially that this isn't about religion anymore. All religions are good in their basis islam too, and all "sacred books" have their "sacred rights" about legal slavery and such things - christian bible too, for all black and asian christians it can be a shock, but originally "holy bible" put you below simple rodents, through not only as slaves could be taken for just being poor, it was actually a religion for "masters" not for simple people we can see that still seeing all gold palaces in current Watican. It all depends who rules over the church. And you surely can't say muslims are bad couse they're bad while your holy christian priest molest children in some of their local "palace". Shit happens, world isn't a pure and stright place from when humans started to organize in societys as the leader of each society will always plan his gain above his people and his people will only plan to replace the leader someday and soo another uselessly closed circle which creates politics and lowers every religion to mere political tool. If we care about all of that we should act in our own way not to stop one side, but both or "all" of them anyone dares to start a church which only sacred rule is to do anything to destroy other churches?  XD And I don't say religion as this is something else than church, religion is our faith we all have right to have different, our beliefs we keep in our own place for our own "spiritual gain" of any sort. While church is just an organisation ment to gain power and wealth by their followers.
 While if not, if we don't care a damn about, then why bother even thinking about it?

 Hah I generally don't bother even thinking about religions and their churches, but if you all knew what crap happens this summer in my country with church messing in politics, and religious symbol in public - even goverment rule symbolical place - defended by force by a group of fanatics lead by fail politicians nobody dares to touch with all legal means possible, you could understand why a person that doesn't give a damn, can write lots about the topic^_^. It's kind of scarry for such stuff to happen in other "western" countries as I would have no place to run in case my country fails. IMHO if no media would catch such topics and spam us with it everyday nothing trully would happen after burning any sacred books even originals if any exist couse nobody would just know about it. I feel like throwing out my TV out of the window from lack of usefull informations coming from it, but damn I like watching Top Gear too much. xD

3
General Discussion / Re: Hi, Newbie Question...
« on: 2010-09-07 02:07:52 »
 I'm a bit late with the answer and you probably figured it out, but in case not and I see nobody else answered it:| - after selecting your object in edit mode you must select verticles/edges/faces that will create new part and create new object from that by using separate "p" or better firstly duplicate it by "shift+d" and then separating this duplicate(and better select more than less as it's always easier to delete unnecessary parts than join them together again). It'll leave your part open, so you need to close it by modelling some round finishing to it for best result, which you can often make it fast/easy way by selecting all verticles on the edge of opening and extruding them("e") like 2-3 times and joining verticles in the center from last extrude("alt+m" if I didn't forgot, if that doesn't work, try ctrl+m or just look in edit mode mesh->verticles somewhere there;P I have bad memory for such things and didn't had time to play with blender for few days). The better shape you close your model parts, the better it'll look after putting them all together, but it doesn't really need much work a finish up with cone shape is enough in most cases as the end of each part goes inside other and in case of some heavy gloves it can even finish completely flat. Try looking some tutorials if you have problems with Blender it have lots of free and detailed ones over net.

4
If you wanna keep with keyboard try my setting shown in this post:
http://forums.qhimm.com/index.php?topic=10533.msg147070#msg147070
If your keyboard is too small or you just prefer cursors leave them instead of mine I/K/J/L and set target/assist at something closer them like delete/pagedown. I find it very usefull as you take most of both hands and in most keyboards it make you keep your hands in optimal/most relaxing position. Through I generally use alike keys in most games without mouse control(where I prefer W/S/A/D for walking) soo if you used only consoles for games before you'll probably need to get used, before anything will come natural for you and probably buying a gamepad of finding a way to connect one from your fav. console will really be better.(Google for "PPJoy" or something alike could probably help doing that.)

5
I think translating his post using web-automatic-translator without leaving original wasn't too nice idea. Now even spanish speaking people can't help much. My english isn't half bad, yet I have problems with understanding most of what he means by this translation.>.> But I guess answer would be also quite useless after translating it back same way.

6
General Discussion / Re: Hi, Newbie Question...
« on: 2010-09-03 17:05:02 »
 Yeah soo if your model is alike original you'll be able to make it look nicer in game, but in case your model is different you can always think of some workaround. Like if it have shorter hair you can replace parts your model doesn't have with empty/transparent ones. OR if your model would have additional parts - example wings would need to be joint with body part couse you can't really add new part without changing original skeleton/animations and that would require finding it on your own, dunno if anyone have exact knowledge about it, nor you will not find any tools to do it for you(you can re-animate models in Kimera, but cannot create new animations there nor add bones). If you are still unsure just look at already made models from various mods flying around here. Should be easier to see all that at some high poly model.

 Soo in case you still have any doubts you can make each part one by one using original parts as refference or make a completely full new model which then you need to cut in pieces to get about same parts original model use. You can do same about enemies and summons too, through summons are in magic.lgp if memory doesn't fail me.

 Here's an very basic and simple example - in case you have any character model in standard T position you would need to cut it basically like shown here by red lines:

 Of course Aerith model have also additional parts of dress and ponytail exact parts are model dependant. Also remember to pose(and apply it to the mesh) your model hands as they are in game(always posed as using weapons, just look at original hands for refference). And through it's not seen at this example I made fast, but boots are basically cut on 2 parts in about the middle too. Open any model in Kimera to see an example of that.

7
 After reading it all, concerning topic not pedo-offtop I say you must be a critic of any kind as the story was quite simple, events were simple too, yet you describe it with all hi words. It's like talking a few hours about wine taste after spitting it out, instead of finishing the bottle without wasting a drop. Soo it's considered as all high and civilized, yet it's fairly useless and no fun:P.

 Maybe I'm somewhat simple minded in opposite to being named artist, but from perspective of someone who sometimes create stuff for others I feel like buying a game in which you shoot to pro critics, as they take somebody's work and rip it all from fun trying to make it monumental adding deeper meanings to every part of it. Playing the game after over 10 years from it's release is enough as a quality mark.=]

As far as I like FFVII and characters designed for the story my answer for the topic is short - "it isn't". Aerith death was just a turn point in the story it could be anything else really, a shock in the moment game started to be repetative. Something like that was often used in plays, movies, manga/animes even some games it just happen to be first in a game that widely succeded on western market. Game is good, but trully Aerith death in it is overpriced. It rather show more bad and low things than hi and symbolic. I mean that it clearly shows that (mainly)western teens are soo far from true life, that they can fall in love with highly unrealistic game character and burn with anger through tears when she dies. Also Aerith was clearly shown smiling when she was dying, most likely like somebody wrote already, she knew she must die to summon holy, ancients had different ways of looking at life and the world, surely they weren't soo materialistic in all the meaning of it. Killing Aerith surely made an enemy for life from Cloud and eventually player in love in her, but it had not much to do with actuall thoughts about Seph. Sephiroth despise all life, more to say all human life, somewhat like that asian guy that got shoot today in Discovery studio. Even while living like one of humans for most of his life with the moment he turned his mind against all humanity, all humanity taken him as enemy. Nothing much more about that. Humans slowly destroy everything that's against their ways, kill those that want to stop them completely.

8
General Discussion / Re: Hi, Newbie Question...
« on: 2010-09-01 14:47:25 »
 Hmm my memory isn't best but surely original Aerith model didn't had 47 parts, dunno if you made a typo writing it or count something wrong, it should be more like 27 or probably even less. it was more than a Cloud(17 parts) by dress parts and hair. Surely not 47 dunno what you count as parts:P. Character battle model parts starts on file **am and are limited untill **ck which is first weapon, feels alot, but usually they have just around 2X parts. And you need to reuse all of them if you don't want any errors and for best effect. Through you could always add somewhat "empty" - transparent parts in case for example your Aerith model was wearing pants or had shorter/different hair making those additional dress/hair parts useless.

 But anyway I dunno from what you got to think Aerith original model had 47 parts. You can get all that info in file reconstruction project:
rvam    3.5 K   Aerith: Hip            
rvan    6.0 K   Aerith: Chest
rvao    15 K   Aerith: Head
rvaq    1.1 K   Aerith: Ponytail part 1
rvar    1.1 K   Aerith: Ponytail part 2
rvas    1.1 K   Aerith: Ponytail part 3
rvat    704 Bytes   Aerith: Ponytail tip
rvaw    3.1 K   Aerith: Left arm
rvax    1.8 K   Aerith: Left forearm
rvay    3.0 K   Aerith: Left hand
rvbb    3.1 K   Aerith: Right arm
rvbc    1.8 K   Aerith: Right forearm
rvbd    3.0 K   Aerith: Right hand
rvbf    1.7 K   Aerith: Left tigh
rvbg    2.8 K   Aerith: Left leg
rvbh    1.7 K   Aerith: Left ankle
rvbi    1.2 K   Aerith: Left foot
rvbk    1.4 K   Aerith: Rear upper dress
rvbl    1.2 K   Aerith: Rear lower dress
rvbn    1.7 K   Aerith: Right tigh
rvbo    2.7 K   Aerith: Right leg
rvbp    1.7 K   Aerith: Right ankle
rvbq    1.2 K   Aerith: Right foot

Giving all - 23 parts and for best effect you should recreate them all, or at least most of them(as I said before you can use transparent parts if your model have shorter hair for example) to make nice looking model. But if your model have for example foot and ankle as 1 part, you should cut it for 2 different ones. Same if arm and forearm are one, cut it to be same as in orginal model, otherwise it'll be pretty much useless and look bad even if you find a way to build own ff7 skeleton and reanimate everything yourself. You should know mesh doesn't deform in ff7 engine and animation is actually a bunch of objects put near that's why you MUST cut your model for parts corresponding to single bones. In case of Aerith that would be 23 bones like you see in the list above. And that's also why you need to close every part you cut in a nice "round way" as they'll be "connected" only by moving one part a little bit inside of another, you should open any existing model in Kimera and see some animations to understand that better.

Edit: I guess you got 47 by counting everything in the list inside Kimera:P 23 model parts, 23 bones and a weapon >.>, well now you know you only need to recreate model parts, as you use existing skeleton with it's animations for making it much easier.

9
General Discussion / Re: Entertaining an idea
« on: 2010-09-01 00:20:30 »
 I wrote to read this Halkun topic untill you understand why this happen, not what's happening.>.> The case is if you even consider doing a game with modern graphic engine based on THEIR idea(story/characters etc.) you'll be a threat to their $ making machine and you can as well consider yourself being warned or even sued depending on the mood of rightfull owner of stuff you reuse(meaning everything counting story/characters/logos/weapons, etc. not just models/graphic which most seem to understand reading mentioned above topic >.>). Basically that topic should be taken more generally couse if you take it just like that - literally, you end not talking about any FF7 models as you generally rip existing models to change them, soo any kind of modding FF7 can be literally taken as ripping models too. It's not against the rules through couse Square gives a pass on it as long as they doesn't see it as a minus on their $. Something that can be seen as a minus for Square even by a second rate economist, just can't pass.

 Besides like I wrote before I don't belive any free project can be born by discussing something everyone at least once thought before. Get to work first, then if you do some decent stuff others maybe join, don't count that people will form a team just becouse you dream about something soo much that you don't care being sued in the future. I doubt there are any skilled people selfish enough to continue doing stuff for themselves or starting it knowing they'll not be able to release it. It's fun doing things for others, fame or just simple pleasure from sharing own hard work with others, project that is destined to be closed down from public and can be a huge problem for all of the creators private lives later on will just not gain attention of people that actually work more than talk. So to speak I'm off the topic as I have opinion based on past experience from other forums, that such topics aka "huge ideas with 0 work put in at the time of announce" end to be +postcount for creators without really leading anywhere.:3 Don't take it personally, just any discussion about starting something rising it's uselessness along with size of the project, and is opposite to amount of people that you have on the start. Making practically a new game with new models, on new engine, with copyright/legal problems, while starting with 1 person that name self as unskilled in everything = fail. That's a short version of my harsh thoughts about this.

 I'm not a mod nor have any other power in here to say it's good or bad, just state opinion that people should take more responsibility for topics they start and think twice if it really could turn good even for just them, or could turn bad to whole community. But like I stated I don't belive this will lead to anything, so I lost interest in it. Have fun if you start anything, and good luck to not have problems from that, couse by that overgrown optimism you don't seem to be aware how big companies(at least THIS one) treat their intellectual value.>.>

10
General Discussion / Re: enemy with Cloud battle model
« on: 2010-08-31 23:33:14 »
I'll tell you step by step how I did Cloud's looking battle model from Soldier 1'st class enemy.

- get SOLDIER enemy files which are lp**(probably any as they seem to be same, but I taken 1'st class) and unpack to some work folder,
- get your Cloud model(rt**) and unpack to other folder,
- change names of Cloud model files from rtam to rtay to lpam-lpay,
- -||- file rtck(or any other weapon model you want enemy Cloud to use) to lpba,
- -||- files from rtba to rtbi change to lpbc-lpbm(remember to get those names from original lp** model files as it uses different letters than Cloud model),
- also change names of your Cloud model texture files(rtac and max of 9 next depending on how many textures your model had) adding ".tex" to end of them,
- copy those files you changed names to the folder you had SOLDIER enemy model files and overwrite them all,
- open lpaa from this work folder in Kimera and add textures your Cloud model had(those files you renamed as .tex, also when adding texture in Kimera make sure to choose from .tex otherwise it'll not see them),
- save and voila you have working Cloud enemy model made fast.=]

 I checked Yuffie enemy and Yuffie character battle models and it had much less animations, generally enemies have less animations this SOLDIER is no exception, not sure what it means to you couse animations althrough looking nice will not be exactly same as real Cloud, but at least they will work correctly. Also seeing how Yuffie enemy is ripped off many animations that Yuffie hero has I'm not sure if it's not a limitation in game engine for enemy models. Maybe it's the amount of animations? But I don't even know if you can just cut off existing ones, surely not in Kimera and that's only tool that allow viewing and some editing in model animations, I dunno where they exactly start and where they end, if you wanna play simple hex editing you could try deleting first and last frame of animation, save and compare with copy of original as at least deleting single frames is possible in Kimera. Faster would be probably to just look at Kimera source code, your choice. It's possible through that it's not a limit for enemy animations but something else. Some generic AI script that points to them? Don't have a clue about that through couse I wasn't interested in messing around it and soo didn't read anything relating FFVII AI. Yet... O.o

11
General Discussion / Re: Hi, Newbie Question...
« on: 2010-08-31 22:55:40 »
 If what I think you're doing is trying to add few parts at once to pcreator to convert it all at once, then stop. Opening more models in pcreator will still make 1 part in the process and that's not what you want to do. You need to convert each part alone one by one. Save it with names, or rename it later into same names each part you replace had. For example when you convert Cloud's head you wish to name it rtao as such name have file with original Cloud's head. Then copy all those converted parts over original model files and open file starting by **aa(for example "rtaa" for Cloud) in Kimera. If you didn't touch model scale in pcreator at all you'll then probably see lots of small objects, and finally after resizing them all and a bit of rotating you'll see your model in a decent state. Through usually then you'll have still lots of moving inside Kimera to make it look best possible.

 Ah and one more thing, not sure if you thought about it after cutting your model to parts, but close those parts too and do it rather "round", you'll see why after you notice how they're "connected" in Kimera.

12
General Discussion / Re: Entertaining an idea
« on: 2010-08-31 22:01:52 »
 My post will be kind of harsh, but realistic. Assuming it's a fan project it's already doomed in the moment you posted it. Why? Couse it's just an idea and not even deeply thought, ideas die fast if people doesn't get paid for it or if they don't join seeing that it have arms and legs and is already started. Sure if you ever worked about any commercial product you can think somebody that just know a little bit about everything can be project leader, can start it or whatever. Fanmade stuff is light years far from that. If you don't show a skill in doing something yourself nobody will really give part of his life to make your dreams/visions come true. You don't give any work from self other than spending some time on google in excitement after you probably got excited with similar project with the difference it didn't had your dream story/characters etc.

 Modding a game is something that's on the edge of legality and all depends how company which have rights to it will look at the project. Idea of a completely new game, on different engine and what's worst based on FFVII isn't even modding anymore and more it hits value of Square brand, and most likely will be instantly considered by them as illegal nevermind protections you could use. There were similar projects when people taken characters/story from one thing and tried to make a remake at other game engine. Just look at Quake3A mod which started as DBZ mod, pretty soon, before even finishing their work, they needed to abandon all DBZ related stuff ending with something completely different.

 Using new graphic engine to show copyrighted characters is a NO-NO as it makes the company loosing money, shows people that they can wait for freeware instead of buying new original creations of company which owns copyright and even if you could make it somehow legal, they would put you down one way or another. Just going to the court with it would be nothing for them if they could gain by stopping you, your private budget would pretty much die taking off the project very fast soo think over it a few times before you get some more briliant ideas. In other words there are two things you must always consider whose toes you wanna stand on and how much you weight. In this case althrough company is big we can assume owners are japanese which makes their feet very small leaving those toes very sensitive and pretty much anything big enough will be a pain they'll kick off and make sure it doesn't return.

 You should surely read at least once this sticky topic:
http://forums.qhimm.com/index.php?topic=8759.0
 If you think it's not your case couse your idea is something else, read again, and again untill you understand Halkun's words from this topic trully and understand that this idea shouldn't leave your head or at least leave it in other place as such project here would be risky for whole FFVII modding community.

 Don't get me wrong idea isn't stupid, but it's far from briliant as most people here thought about something like that at least once, but even optimist wouldn't start anything alike looking at some of examples Square shown in the past. If you really want/must learn it the hard way, feel free to try, just make sure you don't risk this modding community with your ambitions. In other words, I would politely ask you to do it somewhere else. >.>

13
General Discussion / Re: Hi, Newbie Question...
« on: 2010-08-31 18:12:20 »
 Don't use importing UV, it's only for UVmap you can export in 3dsmax which isn't much use either as 3dsmax can correctly export it's uv map to 3ds files anyway.

 In case of Blender you need to export the model part to obj then convert that obj to 3ds using biturn and it should have correct UVmap(NEVER delete duplicates of your model in blender through as it WILL mess up uv map when you convert from obj to 3ds later those additional verticles of blender which athleticbear mentioned have something to do with UV map islands or whatever it's name and if you delete duplicates it'll get stiched after conversion).

 Only way you need to "correct" UV map in PCreator is to view it(View->UV coords) and "flip Y"(just check it once, if you close that view window it'll save it). Make sure to see Options-> and check there "Battle model" and "textured" too(of course only if that's the case - textured battle model), not sure how or if the battle scale works as I scale it up in Kimera later. Also couse all of that conversion your model will be probably face wrong way but if you alligned it in blender before it'll just require one or two rotations by 90 degrees.(Obviously Blender can change obj models by 90 degrees while import/export, but biturn probably doesn't do that that's why this happen.)

14
General Discussion / Re: enemy with Cloud battle model
« on: 2010-08-31 17:46:07 »
 Well your anims got messed couse you just used Soldier enemy animation file. I ment something different - if it have about same parts it will also have similar skeleton, just replace it's model parts, keeping skeleton and animation files from Soldier and it should look like Cloud with working enemy animations. Not sure but weapon can be treated like just another model part in enemy models and that could be main difference as I can't imagine from memory any enemy that changed weapons in this game. Anyway did you compared what are the difference between Yuffie character and Yuffie enemy(she does have different models for those two situations)? That would most likely lead you directly for what you need to change in your character battle models to make them work as enemies.

 I don't have ff7 installed now, can't check that myself, sorry then for quality of my help, just throwing some ideas to make it easier.

16
General Discussion / Re: Hi, Newbie Question...
« on: 2010-08-30 23:18:47 »
 Kimera allows simple edits, but if you trully want to work on models, treat it like a program you'll use to test and correct allignment of your model, not make it there.

 A few steps for "true" changing models.

 - Firstly start from getting original battle models from your game, by unpacking battle.lgp using unlgp or even lgptools.

 - Find info here in the forum which files are what as that'll be your most usefull knowledge for any kind of modding.

 - Get a 3D modelling program 3Ds max 7+(7+ means "at least v7")  or Blender. Blender is free and it's much easier to model with, but converting your model back to the game will take more time.

 - Get "biturn" and convert models you want to change to ASE(if you're using 3ds max) or OBJ(in case of Blender).

 - Now fun part - import those to your 3d modelling program and you can do whatever you want. Make note that it doesn't really matter if you just correct those parts you import or do full character model anew, in the end you'll need to cut it on about same parts you want to change and to simplify later work you need to allign those new parts in same positions as those you got from game.

 - Export each part of your new model as 3DS(if using 3dsmax) or as obj(in case of blender), make note you'll need to use biturn to convert that obj to 3ds here couse blender doesn't really export to 3ds everything you wish it would, and you need 3ds model for next step.

 - Open each part, one by one in a program you can also get here called - PCcreator, correcting UVmap, adding texture and setting it's ID's and save as ff7 model file.

 - Test and correct all of those model parts by putting it over original files you unpacked and opening it's skeleton file(one that ends with **aa) in Kimera which you already have and probably noticed that it's best suited for such simple edits. Then pack it back to game and play with newly improved models.

 Also make note that if you don't do all yourself, but just steal somebody's work aka "rip" the model for reusing in ff7 don't ask for any support regarding it in here. It's against the rules.

 A little add to above to answer one other thing - you don't need to make new animations, skeletons nor anything else, just make sure your new model parts will be about same scale and position as old ones. One last thing - ff7 engine is pretty limited, your battle model can have at most 10 textures and also it's somewhat of an art to make it look nice as it's build from XX parts that aren't trully connected and can't deform - and no - you can't change that, soo even if you have greatest modelling skills end result will never be perfect.

 Side not based on experience - althrough modelling usually is fun, converting and making battle model to look nice in game is boring and troublesome process(not counting weapons which are very fast and easy to convert and always look nice without any changes:P). Start from character you really want, as it's most likely you'll have enough of it after finishing just one=].

17
 Can't say for Ultima Espio, but knowing how to do all this stuff he does here I would assume he didn't had problems with making new scenes and probably already did all those parts that still come by with different suggestions like above, but with amount of boring and repeatative work to put in changing existing ones and make it all flawless:P. The game have kind of limited amount of locations, but much higher amount of events, and it's not just about adding Aerith but making other characters have knowledge of that. And of course making all of those events to work bug-free. Make note that althrough topic and idea is much older, Ultima Espio couldn't make new dialogues untill recently and probably redo most previous work with new possibilities, patience seems to be the key here now. ;)

18
General Discussion / Re: enemy with Cloud battle model
« on: 2010-08-27 01:04:47 »
 I understand it isn't literally hanged, but if atb bar is, then it's kind of frozen anyway as you can't continue. Most likely battle characters and battle enemies have different set of required animation's, best for you to compare Yuffie probably couse there is a Yuffie character AND Yuffie enemy. Maybe it's just stated somewhere in the battle AI and you copied that along without any change. About animations I know you can change existing ones with Kimera(which is pretty time consuming), but I'm not sure how you can add new or delete existing ones. If nothing else you could take similar enemies which battle animation works. For example SOLDIER enemies animations for Cloud, Dyne for Barret(through I think that would look bad without any change as he even shots with different hand)         lol goblin for Tifa... :P joke dunno what could be easy to change for Tifa. But as there are SOLDIER enemies it shouldn't be much work to make Cloud working as enemy. Well that's just few ideas if you got stuck. But if you would need to change animations of working files, get ready for some boring bone rotation frame by frame in Kimera. I never fooled with AI scripts, but I find it difficult to belive that all enemies battle animation requirements are hardcoded, aren't they just defined in AI scripts?

 In your place if comparing two Yuffies(enemy/character) wouldn't give any results, I would firstly look for a mod which turns turks into main party and main party for enemies "The turks mod" or something like that, at least a few of characters must have working animations as enemies there, and if they aren't changed then it means it's somewhere in AI script, which you could also look up from there. If checking/reusing files from that mod wouldn't help, you could always ask the author of the mod how he did it.

 Good luck.

19
General Discussion / Re: enemy with Cloud battle model
« on: 2010-08-26 14:26:11 »
 Not really sure how that end-game hi-res Cloud model is different from normal, don't have game installed here to check, but logic wise possibility - maybe it just doesn't have animation for being hit or it's animations are different than normal battle models(eventually even character battle models are different than enemy ones), freezing your game in the process when you hit it. If that's the case, you could try just use normal cloud animations with hi res model. Probably just copying it over from normal Cloud could do as the models are fairy same.

20
 You should start praying to not be muted for asking about "Ultima" alias "pirated" version of the game, nobody will help you with it here anyway and mod installers are often made to not even install on it. >.>

 In case you want any feedback from this forum - here's something you should read: http://forums.qhimm.com/index.php?topic=9430.0 Through if your country have own internet auctions(if it doesn't... hell do you live in Canada?>.> - Joke I <3 Canadians.) I would start looking there. You can get original game much cheaper that way, as prices on US sites can be maniacally high on hard to get oldies.

21
Team Avalanche / Re: Team Avalanche Logo
« on: 2010-08-23 21:50:05 »
Hahah it wasn't even gray at my pc ;P more like a dinner at the street after heavy drinking color xD didn't notice it was transparent sorry^_^;, looks much better at while background.
 But Comet/Meteor does matter in FF7 as they both are different spells in game:P Comet - normal magic materia, meteor - ultimate black magic. Through that meteor in game is heavilly unrealistic;P it starts burning light years before he hit the atmosphere:P eventually it's stopped in the moment of burning untill player finally goes to kick Seph ass. Comet's doesn't burn through, that's a gass tail  which is released always from the side of closest star who starts this reaction, not really "after" in comet trajectory. But I joked at the throwing eggs in you for that part xD.

22
Team Avalanche / Re: Team Avalanche Logo
« on: 2010-08-23 01:56:53 »
 OMG blasphemer calling an Meteor a Comet!! XD *Throws eggs at andreese*

 Joke xD but hell I never saw a version which some third grade magic spell like "Comet" thretened the whole earth:P. Meteo owns.

 I'm not related any way to TA soo can't say, looks clear(maybe a little too clean/sterile), but what's with the colour in the back? Doesn't suit the game.:P And the Meteo in the logo doesn't have white circle around.

23
 Answer is simple:
 If you're a fanboy waiting day and nights for next part of game you love, eating up every screenshot and info about it, you'll always expect more than you get, and most of the time you'll see half of the game before it's even released.

 How to fix that? Stop being a fanboy:P.

 I'm not and I like new games same as old. I would even say that about Suikoden, 2 part was better than 1. And generally old games like Command and Conquer feels nice if you have it as memory from childhood, play it again and you'll turn it off after an hour. They're just mean to be left as memory if you wanna say they're better. And I don't talk only about graphic and sounds. Interface, controls, playability, it's all stoneage quality now. New FF are also nice, it's just a maniac of a game will never see it. Same stuff with people who still live with FF6 they say it was best blindly not seeing that most of the time they played US version which was crappy censored and badly translated, not even mentioning that if you play it now without already being a maniac of it, you'll not even like it as it's just sooo small and limited... on my last reply of 6 part of FF I felt that even many non rpg games had better plot, example homeworld. Pff strategy and a space one that's an afront, but if you stop looking at game through memory of childhood, through maniacal love that's a fact.
 Also a fact only thing that doesn't get much old in FF series = Nobuo Uematsu music <3 I would play any game again and again if I wouldn't have his music available outside of the game. >.>

24
...
The reason I started looking into editors for FF games, is because of my sister.
She loves the FF series, the animation, the story, the gameplay... all except for one thing...
The hours and hours of constant grinding. (running in circles to level)
She completely gave up ALL FF games because of that.
Said she would neve touch one ever again, unless there was a way to level faster.
I figured simply editing the stats would be the best way.
...

 I know this post will not help, in making any editor, but why you just don't let your sister play on emu?:P Or load the game on emu edit anything you want pretty easily, save and convert save to psx format. I yet didn't found any psx rpg that would be hard to find values for at least exp. Belive me you don't need to edit stats for your sister if you make her characters 20-30 lvls above she should be by normal play:P + stat editing is easy too. Just use PEC plugin on epsx and search the memory for exp values during few fights with saving game whenever you want in emu, that's ultra easy and can be found jumping between two saves. I find looking for it myself faster than checking any pec code database for a ready one. >.> + it'll work on any version you have. With snes games it's even easier as ZSNES have built in memory search without any plugin. You will make sister happy and it's far less work than making, nah even by trying to find any ready one editor. Probably the easiness of finding codes for psx games is the main reason that it lack of editors:P.(Well it's not like pc rpg's are much harder with cheat engine...)

25
 For time waster I converted some model for personal use(if I said that I guess adding it was a rip is not necessary xD) and damn I think I'll never do that again. It was damn boooring, no fun at all xD bleah. I now understand why people don't release models as soon as they're ready:P, just thinking about doing it again makes me wanna puke. Soo many parts and with blender can't even export directly to 3ds. ;p Hope you have more fun writing new dialogues and scripts.

 *Goes playing good old fallout 1&2 to gain some child killer and grave robber perks to up his mood and return to ff7 with fresh energy* :P

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