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FF8 Tools / Re: [FF8] wmx2obj (C version)
« on: 2017-11-26 01:00:10 »I used Maki's "Rinoa's Toolset" to extract the wmx.obj file, and I used TDM-GCC Compiler to compile this file.
In my converted file all the vertices are (0.000, 0.000, 0.000). The faces seem to be ok, though I can't verify that.
I can't seem to find any thread describing this problem.
please advise
I apologize for the delayed response and am sorry to hear that you have encountered problems with the conversion. As I have never faced a similar problem converting my copy of wmx.obj using wmx2obj executables compiled with gcc or Microsoft C/C++, I frankly do not know what causes it. Off the top of my head, I would guess that it is an endianness issue.
Hopefully using Rinoa's Toolset solved your problem.