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General Discussion / Re: FFVIII Remastered
« on: 2019-08-30 01:57:01 »It was cheap enough that a multi million pound company could keep a backup on various media very easilyApparently not, since Square binned both 7 and 8.
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It was cheap enough that a multi million pound company could keep a backup on various media very easilyApparently not, since Square binned both 7 and 8.
I can't believe those incompetent idiots lost both the source code AND the original high res backgrounds. Jesus Christ, the more I look at them the uglier they become, how's that even possible.Because 20 years ago, storage wasn't nearly as cheap as it is today.
Thank you! It fixed it. However it does mess up the resolution so that the game isnt fully displayedPost up your ff7_opengl.cfg file and a screenshot... could be either wonky resolution settings or a DPI issue.
Unlike Squall, I think this model is a huge improvement.She still looks like a ticked off mermaid wanna-be. No way I'm dashing myself upon her rocks.
Hopefully I didn't jinx things by sharing .Hardly... it's an error I (and everyone I poked) hadn't seen before, so sharing your solution helps us all:)
So I guess I must delete those entries anytime I start the game. Thanks a lot man!Only when things get annoyingly slow. It doesn't actually hurt anything, just makes the program cycle through those folders once for each time they're listed.
I went by this one https://captrobau.blogspot.com/p/install-guide-ff7-mod-manager.html and I somehow ended up on this forum in its troubleshooting link. I got everything working now. But I'm not sure if I can take away the remako files and replace them with the ones in the guide you guys have on here.Sure you can. On the library tab, just right click the green 'Installed' button and choose uninstall. Then download the ones from here and import as EQ2Alyza said earlier today
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960Those are some pretty funky numbers... it's generally best to leave the internal resolution at default (3840x2160), and your output window is larger than your output resolution (1280x window compared to 1066x resolution). If you could describe what you're trying to do, and a copy of your ff7_opengl.cfg, we might be able to at least eliminate that as the cause of your troubles.
I have the exact same error as OP. Where do I set the compatibility flag you mention? I'm new to the mod or FF7 modding in general...Compatibility flags are accessed by right-clicking on the ff7.exe (or ff7_bc.exe, or whatever exe you're using) file, then selecting 'Properties'. Compatibility is the second (on Win10) tab option.
Shame, was trying to keep things consistent since not everyone has a cmh model. Thanks for the help!If you want to keep everything consistent, consider downloading the ninostyle pack. You can pull that, along with a bunch of other significantly updated mods from Strife's Mods of the Round supplemental subscription while EQ2Alyza works on catalog v3.
And the arm socket issue?I vaguely recall as being something to do with which model is selected in the mod configuration... for Cloud, I personally use "cmh175 - Team Avalanche Edits" for both the battle and field models, and have never seen him in need of an orthopedic surgeon.
A "movies" folder has been placed into the data folder of your game directory...
TYPE the path to this "movies" folder, then press ENTER.
EXAMPLE: "C:\Games\Final Fantasy VII\data\movies" (parenthesis included)
MOVIEPATH NOT FOUND.
It may have been typed incorrectly...
Using "C:\Games\Final Fantasy 7\movies" instead...
Movies not found...
If custom Movies are located somewhere, change the "MoviePath" Registry Key entry at:
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Movies path found at...
"C:\Games\Final Fantasy 7\movies\"
"C:\Games\Final Fantasy 7\data\movies\"
including the quotation marks. I'm guessing you forgot those the first time you ran it.