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Messages - LordUrQuan

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301
General Discussion / Re: FFVIII Remastered
« on: 2019-08-30 01:57:01 »
It was cheap enough that a multi million pound company could keep a backup on various media very easily
Apparently not, since Square binned both 7 and 8.

302
General Discussion / Re: FFVIII Remastered
« on: 2019-08-29 21:46:03 »
I can't believe those incompetent idiots lost both the source code AND the original high res backgrounds. Jesus Christ, the more I look at them the uglier they become, how's that even possible.
Because 20 years ago, storage wasn't nearly as cheap as it is today.

303
7th Heaven / Re: HELP! Error Starting FF7 (CODE 5)
« on: 2019-08-29 14:01:17 »
Thank you! It fixed it. However it does mess up the resolution so that the game isnt fully displayed :-(
Post up your ff7_opengl.cfg file and a screenshot... could be either wonky resolution settings or a DPI issue.

304
General Discussion / Re: FFVIII Remastered
« on: 2019-08-29 12:45:39 »
Unlike Squall, I think this model is a huge improvement.
She still looks like a ticked off mermaid wanna-be.  No way I'm dashing myself upon her rocks.

305
7th Heaven / Re: 7th Heaven 1278 Error - HELP! (Fixed)
« on: 2019-08-29 03:16:34 »
Hopefully I didn't jinx things by sharing :).
Hardly... it's an error I (and everyone I poked) hadn't seen before, so sharing your solution helps us all:)

306
7th Heaven / Re: Slow loading on world Map
« on: 2019-08-28 12:29:43 »
So I guess I must delete those entries anytime I start the game. Thanks a lot man!
Only when things get annoyingly slow.  It doesn't actually hurt anything, just makes the program cycle through those folders once for each time they're listed.

307
7th Heaven / Re: 7th heaven error - Error starting FF7
« on: 2019-08-28 03:03:27 »
In the compatibility settings of ff7.exe, enable the tick box for "Run in 640x480"

And turn off "Check for updates" (not related to your problem, but it'll cause others)

308
7th Heaven / Re: Slow loading on world Map
« on: 2019-08-27 12:33:10 »
In your 7H config window, make sure that the direct and music folders are only listed once each.  There's a bug in some of the 1.56 builds where they get duplicated on start, and that'll bog your system down something ugly.

309
Troubleshooting / Re: Game freezes at title screen
« on: 2019-08-27 01:42:02 »
Your load order is all messed up, and I have a feeling you have ff7.exe as your executable instead of ff7_bc.exe

310
DLPB - Able to replicate on my bare metal R05c install with 60fps enabled, but it's not Neo Bahamut with the issue, it's Bahamut ZERO.  Some flickering at the start of the summon, some of the mid-summon visuals missing, but nothing game-breaking.  Remako is NOT installed on my system.

311
7th Heaven / Re: New 7th heaven version?
« on: 2019-08-23 18:53:28 »
No.  It's actually stepped back a little bit and away from all the buggy RC releases.  When there's a real and well-tested update, you can be sure we'll throw a party ;)

312
Troubleshooting / Re: Step 10 problem
« on: 2019-08-23 14:47:44 »
I went by this one https://captrobau.blogspot.com/p/install-guide-ff7-mod-manager.html and I somehow ended up on this forum in its troubleshooting link. I got everything working now. But I'm not sure if I can take away the remako files and replace them with the ones in the guide you guys have on here.
Sure you can.  On the library tab, just right click the green 'Installed' button and choose uninstall.  Then download the ones from here and import as EQ2Alyza said earlier today :)

313
Troubleshooting / Re: FF7 - opening STATUS menu - CRASH
« on: 2019-08-20 19:45:36 »
Chrysalis is referring to the aali driver, not your chip's driver.  aali's last release was 0.8.1b.

314
Troubleshooting / Re: FF7 - opening STATUS menu - CRASH
« on: 2019-08-19 02:31:27 »
Our ability to help is going to be somewhat limited since you're not using the 1.02 english ff7.exe.  However, this line did stand out to me:
Quote
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
Those are some pretty funky numbers... it's generally best to leave the internal resolution at default (3840x2160), and your output window is larger than your output resolution (1280x window compared to 1066x resolution).  If you could describe what you're trying to do, and a copy of your ff7_opengl.cfg, we might be able to at least eliminate that as the cause of your troubles.

315
7th Heaven / Re: Error! please help!
« on: 2019-08-17 21:09:31 »
I have the exact same error as OP. Where do I set the compatibility flag you mention? I'm new to the mod or FF7 modding in general...
Compatibility flags are accessed by right-clicking on the ff7.exe (or ff7_bc.exe, or whatever exe you're using) file, then selecting 'Properties'.  Compatibility is the second (on Win10) tab option.

316
Troubleshooting / Re: Step 10 problem
« on: 2019-08-17 21:05:17 »
And please note that we didn't come up with Remako... CaptRobau kind of just threw some beta shots up here, said "check this out!" and left.  Whatever guide you're following wasn't written by us.

317
7th Heaven / Re: Opening cutscene wont play.
« on: 2019-08-14 19:03:56 »
Put ninostyle in place of (and then disable) "Battle Models - Characters"

318
7th Heaven / Re: Opening cutscene wont play.
« on: 2019-08-14 18:49:50 »
Huh, I'll poke Strife about it... that's not the usual "out of bandwidth, come back later" type error we sometimes see.

319
7th Heaven / Re: Opening cutscene wont play.
« on: 2019-08-14 18:34:38 »
Shame, was trying to keep things consistent since not everyone has a cmh model. Thanks for the help!
If you want to keep everything consistent, consider downloading the ninostyle pack. You can pull that, along with a bunch of other significantly updated mods from Strife's Mods of the Round supplemental subscription while EQ2Alyza works on catalog v3.

320
7th Heaven / Re: Opening cutscene wont play.
« on: 2019-08-14 18:21:33 »
And the arm socket issue?
I vaguely recall as being something to do with which model is selected in the mod configuration... for Cloud, I personally use "cmh175 - Team Avalanche Edits" for both the battle and field models, and have never seen him in need of an orthopedic surgeon.

321
7th Heaven / Re: Opening cutscene wont play.
« on: 2019-08-14 18:13:08 »
Quote
A "movies" folder has been placed into the data folder of your game directory...
TYPE the path to this "movies" folder, then press ENTER.
 
EXAMPLE: "C:\Games\Final Fantasy VII\data\movies" (parenthesis included)
 
 
MOVIEPATH NOT FOUND.
It may have been typed incorrectly...
 
Using "C:\Games\Final Fantasy 7\movies" instead...
 
Movies not found...
 
If custom Movies are located somewhere, change the "MoviePath" Registry Key entry at:
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
 
 
Movies path found at...
 
"C:\Games\Final Fantasy 7\movies\"

Rerun the converter, selecting overwrite, and when it asks for your movies path,
Code: [Select]
"C:\Games\Final Fantasy 7\data\movies\"including the quotation marks.  I'm guessing you forgot those the first time you ran it.

322
7th Heaven / Re: Opening cutscene wont play.
« on: 2019-08-14 18:01:35 »
Well, keep at the very least "direct mode = on"... that's flat out required.  Post up ..\Final Fantasy VII\FF7_GC.log, wondering if your movies key was set incorrectly

323
7th Heaven / Re: Opening cutscene wont play.
« on: 2019-08-14 17:44:15 »
preserve_aspect = on
You may need to change this to off... not all chip sets handle resizing gracefully.  If you do, I would also suggest switching to windowed mode (fullscreen = off) and manually setting window_size_x and _y to a 4:3 ratio (Here's a good chart to pick from)

compress_textures = yes
Suggest using no instead... compression is not lossless, and unless you're starved for VRAM, not worth the bother

direct_mode = off
This MUST be set to on for nearly any graphical mod to work properly with the current architecture (wasn't always this way, and efforts are being made to go back, but for now....)

324
7th Heaven / Re: Opening cutscene wont play.
« on: 2019-08-14 17:25:05 »
Post a copy of your ..\Final Fantasy VII\ff7_opengl.cfg file
Edit:  Garrickus is also right about your library path being wrong... / needs to be changed to \

325
7th Heaven / Re: Opening cutscene wont play.
« on: 2019-08-14 15:30:36 »
In your general settings, uncheck 'bypass compatibility locks' (they're there for your protection), and in the "Extra Folders" box, change your second instance of 'music' to 'direct'.

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