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Transparent/Faded Enemy Textures
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Topic: Transparent/Faded Enemy Textures (Read 4177 times)
Sega Chief
Posts: 4087
These guys is sick
Transparent/Faded Enemy Textures
«
on:
2016-02-04 19:04:07 »
A while back I asked folk about ways to fix the transparent texture issue that appears on certain enemies:
http://imgur.com/DOx3MGN
It was then fixed in a release of Aali's Driver, but because that fix also made textures on the field/world map opaque it was dropped from later releases. Is there a more direct way to fix it through Kimera or similar?
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Kaldarasha
Posts: 2449
Prince of Model Editing
Re: Transparent/Faded Enemy Textures
«
Reply #1 on:
2016-02-04 19:53:11 »
Deselect average in the groups properties for the textured groups of the pfile and change it to none.
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Sega Chief
Posts: 4087
These guys is sick
Re: Transparent/Faded Enemy Textures
«
Reply #2 on:
2016-02-04 20:23:29 »
It worked :3
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DLPB_
Banned
Posts: 11006
Re: Transparent/Faded Enemy Textures
«
Reply #3 on:
2016-02-04 20:31:02 »
Can you get me the fixes like this for Reunion, SC ?
The Rufus one especially looks crap without the fix.
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Sega Chief
Posts: 4087
These guys is sick
Re: Transparent/Faded Enemy Textures
«
Reply #4 on:
2016-02-04 20:37:33 »
Sure, I'll send them over once I've finished editing them. But for the default PC game, I think it's only Rufus and Mystery Ninja that suffer from the problem. Safer and co. were all fine as far as I can remember.
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Kaldarasha
Posts: 2449
Prince of Model Editing
Re: Transparent/Faded Enemy Textures
«
Reply #5 on:
2016-02-04 20:46:24 »
I'll upload a file with a few more fixes. For Dan are the Turks in black suits also interesting but I haven't fixed the eyes there. Actually any enemy with a texture needs this fix.
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Sega Chief
Posts: 4087
These guys is sick
Re: Transparent/Faded Enemy Textures
«
Reply #6 on:
2016-02-04 20:54:53 »
Oh, they all need it? This is gonna take a while then :I
Are you fixing the files up for Dan or should I put what I've fixed into a folder for upload?
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Kaldarasha
Posts: 2449
Prince of Model Editing
Re: Transparent/Faded Enemy Textures
«
Reply #7 on:
2016-02-04 21:01:55 »
https://mega.nz/#!GMclBLxJ!b-VKLLvuniXJ9CqDsc7oaInzx_Tf_1SRuRemIGzhfkQ
Please us this and add the missing models. Dyne has also this bug pretty visible. However it shouldn't so many.
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Sega Chief
Posts: 4087
These guys is sick
Re: Transparent/Faded Enemy Textures
«
Reply #8 on:
2016-02-04 21:07:22 »
I'll drop stuff into that folder and then upload it.
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Sega Chief
Posts: 4087
These guys is sick
Re: Transparent/Faded Enemy Textures
«
Reply #9 on:
2016-02-04 21:22:11 »
Quick question, Kald; are Hundred Gunner's textures being applied properly? They've always looked wrong when viewed in the editor now that I think about it.
Edit: And are battle backgrounds needing this or are they to be left on Average?
«
Last Edit: 2016-02-04 22:42:08 by Sega Chief
»
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