Author Topic: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions  (Read 580791 times)

EQ2Alyza

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #800 on: 2013-02-20 00:43:31 »
Do I need to start my own playthrough from the beginning, or is it possible to use someone's unscathed save?

If memory serves me correct, the Laguna part is that dream area? I have never played fully through FF8.

DLPB_

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #801 on: 2013-02-20 00:55:09 »
Use the save I uploaded... in that link.  It's important because I think it is something specific to his play through.

EQ2Alyza

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #802 on: 2013-02-20 03:51:39 »
The save point crashed for me. The other 3 incidents didn't have any crashes. I tried 3 times.

DLPB_

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #803 on: 2013-02-20 04:06:04 »
Seems to be one of those every time and "random". Thanks for your report.   8-)

LeonhartGR

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #804 on: 2013-03-10 21:00:52 »
I have a question about Final Fantasy VIII. Do we keep the raw.dll inside the folder only or we have to replace it in the Syswow64 folder inside the windows folder too? I'm using windows 7. Thanks!

DLPB_

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #805 on: 2013-03-10 21:40:00 »
That question should be put in Roses and Wine thread, but RaW.dll just needs to be in the root folder.

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #806 on: 2013-03-20 21:03:39 »
I may have mentioned this before... really can't keep tabs on it anymore but...

ff8 the GF booster icon (during gf move) is not there.  In other words, I have no idea when to press the button. 

edit My cousin  reports it works fine for him so I will check again....
« Last Edit: 2013-03-20 21:23:11 by DLPB »

JokerKazucchi

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #807 on: 2013-04-15 04:47:41 »
I have a problem..with the shaders turned on I see a white screen when the FMV-s are on..if I turn the shaders off then the fmv-s appear but doesn't want to work at a normal speed...
but without the driver everything is working and I have the High-Res videos on
Here's my ff8_opengl:

## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

and my app.log:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce FX 5500/AGP/SSE2 2.1.2
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Loading external library RaW
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
  EAX: creating bogus 3D buffer
  EAX: Establishing listener property set interface
  EAX: Checking for EAX support
  EAX support initialized
  EAX: set global reverb
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: SoundMAX Digital Audio
GUID={0x490a03e8,0x742f,0x11d2,0x8f,0x8a,0x0,0xc0,0x4f,0xbf,0x8f,0xef}
PORT 1: Microsoft MIDI Mapper [Emulált]
GUID={0xd5b73a09,0xf1cb,0x42b5,0xa7,0x9b,0xdb,0x6f,0x49,0x2,0x7b,0xa8}
PORT 2: SoundMAX Wavetable Synth [Emulált]
GUID={0xfde6823e,0x828d,0x44b9,0xbd,0xa3,0x60,0x24,0xd1,0x83,0xb0,0x25}
PORT 3: MS GS hullßmt. SW-szintetizßtor [Emulált]
GUID={0xa623839c,0xa930,0x4b22,0xae,0xa7,0xb5,0x66,0x9e,0x4d,0xce,0x89}
PORT 4: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    SoundMAX Digital Audio
  Port1 supports XG data
Cannot open Movie File: C:\Program Files\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII\Publish.pak
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\st\start0\start0.sfx
WM_CLOSE
BinkClose

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

[if I have publish.bak in the game it wouldn't even open up...as it stucks at the really slow eidos logo vid...]
« Last Edit: 2013-04-15 15:33:37 by JokerKazucchi »

Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #808 on: 2013-04-16 01:18:06 »
Hi JokerKazucchi

read this and that.

And a GeForce FX 5500/AGP IS SLOW...

Rumbah

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #809 on: 2013-04-16 11:37:34 »
If your cpu matches your graphics card then your cpu is too slow to decode the hd movies.

JokerKazucchi

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #810 on: 2013-04-16 13:03:39 »
that card was the best I could get for my computer...and without the driver the videos are working....

Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #811 on: 2013-04-16 23:37:04 »
I think the shaders are also used during the playing of videos.
At 60 FPS (?) This means that the graphics card has to hunt 60 times per second, a complete image of 640x480 pixels by the shader, too much for your graphics card :o

So just helps to turn off the shader.
Rename the folder "shaders" and see what happens.
« Last Edit: 2013-04-16 23:43:01 by Kompass63 »

syntax error

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #812 on: 2013-04-17 19:10:53 »
I remember the FX5000 series was marketed as "movie like special effects" but magazine reviewers found the 2.0 shaders very slow.
There were faster AGP cards out, up to Radeon 4650 or Geforce 7900.
Even the old 440BX boards could use Radeon 9800 Pro with R360 chip or GeForce 6200 and some 6800 and a Tualatin PIII.

Rundas

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #813 on: 2013-04-17 19:20:44 »
the FX5000 series

Someone needs an upgrade.

insidious611

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #814 on: 2013-04-17 19:43:00 »
If by the best you could get for your computer you mean the best you could get for AGP, you're very, very, very wrong.

I would suggest the Sapphire Radeon HD3850 AGP if they still made those, (they don't, but you can find a few on eBay).

http://www.newegg.com/Product/Product.aspx?Item=N82E16814161318&IsVirtualParent=1 This seems to be your best bet thats still being actively sold, an AGP Radeon HD4350.

Or if you're partial to nVidia, the http://www.newegg.com/Product/Product.aspx?Item=N82E16814130452 GeForce 6200 is still quite a respectable card for games like this.
« Last Edit: 2013-04-17 19:47:57 by insidious611 »

Rundas

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #815 on: 2013-04-17 22:22:17 »
640's are pretty cheap and far better.

xxsiriusxburnxx

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Memory Leak Fix
« Reply #816 on: 2013-04-18 04:19:36 »
I too was suffering from the troublesome memory leak issue and got used to it for a while, saving the game every chance I had and restarting. Now of course this fix may not work for everyone but based on my experience using a laptop with limited 2 GB of Ram it seems to work for me. Within the FF7_opengl.cfg file under "Advanced" options edit the section below to enable "Compress Textures". I went from crashing when the game  maxed out my available RAM at 1.5 Gigs to no more than 700 MB of RAM in use. Hope this helps some of you with this issue. Thanks again to all the modders who helped make this project possible.

=================
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
=================

-XxSiRiuSxBuRnxX

Rundas

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #817 on: 2013-04-18 05:04:43 »
If you use the cache, make sure to delete the folder named cache after placing any textures in the mods folder or installing a mod that does so otherwise you will not see it.

JokerKazucchi

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #818 on: 2013-04-18 13:31:09 »
By best I mean that that's was the only card I could buy in the shops in my city :/

but with the integrated Intel Video Card the videos are working so I kinda fixed the it :D The only problem is that it can't really handle the SeeD GUI mod for FF8 but the original isn't that bad either with this driver
« Last Edit: 2013-04-18 13:33:51 by JokerKazucchi »

ChaosControl

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #819 on: 2013-04-19 17:29:07 »
By best I mean that that's was the only card I could buy in the shops in my city :/

but with the integrated Intel Video Card the videos are working so I kinda fixed the it :D The only problem is that it can't really handle the SeeD GUI mod for FF8 but the original isn't that bad either with this driver
Someone got trolled, or you live in the desert. That card has been out of production for years.

But seriously, buy some decent hardware. I wouldn't even touch that (Pentium 4?) with a stick.

ghen

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #820 on: 2013-04-28 18:44:18 »
The "Everything is made of light fix" seems to have dropped off mediafire. Can someone reupload?

I've turned "use_shaders = no" to get around it for now.

playing FF8

Kompass63

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #821 on: 2013-04-28 18:58:59 »

ghen

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #822 on: 2013-04-28 21:57:14 »
Quick response, thank you =)

jholt5638

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #823 on: 2013-05-10 19:22:53 »
I am using the 2012 rerelease with bootleg 040 and I am having a slight problem with the FMV playback.
when using the regular ffmpeg plugin the sound drops in the movies. using the the compatibility ffmpeg
the FMV plays normally

computer specs are
Windows XP SP3
AMD Turion dual core 1.6GHz 
3GB DDR3 RAM
Nvidia Geforce Go 6150SE

devil996

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Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #824 on: 2013-05-12 07:26:08 »
Thanks aali for this great work.

question,

how i can force anti aliasing? the driver of my 5770 are configured properly, but it seems not work...

On FF8, with ff7_opengl-0.7.11b on ati 5770

Code: [Select]
# ff7_opengl-0.7.11b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom3.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = yes

disable_popup = yes
« Last Edit: 2013-05-12 07:28:36 by devil996 »