Author Topic: [FF7PC] Texture Upscales - Final Fantasy VII Texture Enhancements (2014-07-17)  (Read 72359 times)

ThunderPeel2001

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #50 on: 2013-09-24 12:05:36 »
This thread is a great resource! I'm trying to follow your steps, Alyza, but I'm getting stuck. Can you help me?

  • Unpack battle.lgp and copy the files og** to rr** into a temporary folder. These are all the files associated with battle scenes.
  • Use TexTool by Iros to batch export TEX -> PNG. Scene textures are only those labeled **ac through **aj.
  • Use an editing program of your choice to resize and filter. I apply the settings from the FacePalmer_v3.0.jsx Script within Photoshop.
  • Use TexTool by Iros to batch import PNG -> TEX.

I unpack battle.lgp. That gives me approximately 11,119 files.
I then copy all og** and rr** files to a folder. Now I have 33 files.
Now there are only three **ac or **aj files: ogac, rrac, rraj = three PNG files :-/

That didn't work, so I tried a different method where I converted ALL the **ac or **aj files from the battle.lgp (skipping step two), but this only gave me 231 PNGs: Your final version has 584 PNGs.

What am I doing wrong? :(

Thanks!

ThunderPeel2001

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #51 on: 2013-09-24 12:31:59 »
Hmm. More confusion...

Code: [Select]
LGP----Scene Name ---------------------- PNG
oh-----Bizarro Sephiroth --------------- STAGE01_T0x_00
oi-----Grassland ----------------------- STAGE02_T0x_00
oj-----Mt. Nibel ----------------------- STAGE03_T0x_00
ok-----Forest -------------------------- STAGE04_T0x_00
ol-----Shoreline ----------------------- STAGE05_T0x_00
om-----Desert or Mt. Corel ------------- STAGE06_T0x_00
on-----Arctic -------------------------- STAGE07_T0x_00
oo-----Swamp --------------------------- STAGE08_T0x_00
op-----Sector 1 (Opening) -------------- STAGE09_T0x_00
oq-----Reactor ------------------------- STAGE10_T0x_00
or-----Reactor (Guard Scorpion) -------- STAGE11_T0x_00
os-----Reactor 1 Entrance -------------- STAGE12_T0x_00
ot-----Subway -------------------------- STAGE13_T0x_00 (unused)
ou-----Mythril Caves ------------------- STAGE14_T0x_00
ov-----ShinRa HQ ----------------------- STAGE15_T0x_00
ow-----Subway -------------------------- STAGE16_T0x_00
ox-----Hojo's Lab ---------------------- STAGE17_T0x_00
oy-----Elevators ----------------------- STAGE18_T0x_00
oz-----Roof ---------------------------- STAGE19_T0x_00
pa-----Highway ------------------------- STAGE20_T0x_00
pb-----Don Corneo's -------------------- STAGE21_T0x_00
pc-----Cathedrel ----------------------- STAGE22_T0x_00
pd-----Ancient Forest ------------------ STAGE23_T0x_00
pe-----Midgar Slums -------------------- STAGE24_T0x_00
pf-----Reactor 1 ----------------------- STAGE25_T0x_00
pg-----Reactor ------------------------- STAGE26_T0x_00
ph-----Sector 7 Pillar Stairs ---------- STAGE27_T0x_00
pi-----Sector 7 Pillar Control --------- STAGE28_T0x_00
pj-----Sector 8 ------------------------ STAGE29_T0x_00
pk-----Sewers -------------------------- STAGE30_T0x_00
pl-----Cave ---------------------------- STAGE31_T0x_00
pm-----Cave ---------------------------- STAGE32_T0x_00
pn-----Corel Passage ------------------- STAGE33_T0x_00
po-----Junon Beach --------------------- STAGE34_T0x_00
pp-----ShinRa Freighter ---------------- STAGE35_T0x_00
pq-----Corel --------------------------- STAGE36_T0x_00
pr-----Battle Square ------------------- STAGE37_T0x_00
ps-----Da Chao ------------------------- STAGE38_T0x_00
pt-----Cid's --------------------------- STAGE39_T0x_00
pu-----Lifestream Descent -------------- STAGE40_T0x_00
pv-----Reactor 5 Entrance -------------- STAGE41_T0x_00
pw-----Ancient Temple ------------------ STAGE42_T0x_00
px-----ShinRa Mansion ------------------ STAGE43_T0x_00
py-----Junon Aerodrome ----------------- STAGE44_T0x_00
pz-----Cave ---------------------------- STAGE45_T0x_00
qa-----Under Sector 8 ------------------ STAGE46_T0x_00
qb-----Gongaga Reactor ----------------- STAGE47_T0x_00
qc-----Gelnika ------------------------- STAGE48_T0x_00
qd-----Train Graveyard ----------------- STAGE49_T0x_00
qe-----Ice Cave ------------------------ STAGE50_T0x_00
qf-----Hojo ---------------------------- STAGE51_T0x_00
qg-----Sector 8 ------------------------ STAGE52_T0x_00
qh-----Cetra Altar --------------------- STAGE53_T0x_00
qi-----Cave ---------------------------- STAGE54_T0x_00
qj-----Spire in the Crater ------------- STAGE55_T0x_00
qk-----Crater (Jungle) ----------------- STAGE56_T0x_00
ql-----Sephiroth's Vortex -------------- STAGE57_T0x_00
qm-----Midgar Area --------------------- STAGE58_T0x_00
qn-----Seafloor Tunnels ---------------- STAGE59_T0x_00
qp-----Corel Railways ------------------ STAGE61_T0x_00
qq-----The Crater ---------------------- STAGE62_T0x_00
qr-----Corel Railway Bridge ------------ STAGE63_T0x_00
qs-----Rope Bridge --------------------- STAGE64_T0x_00
qt-----Da Chao ------------------------- STAGE65_T0x_00
qu-----Ft Condor ----------------------- STAGE66_T0x_00
qv-----Midgar Area --------------------- STAGE67_T0x_00
qw-----Bizzarro Seph R/L --------------- STAGE68_T0x_00
qx-----Bizzarro Seph L/R --------------- STAGE69_T0x_00
qy-----Jenova SYNTHESIS ---------------- STAGE70_T0x_00
qz-----Coal Trains --------------------- STAGE71_T0x_00
ra-----Cosmo Canyon -------------------- STAGE72_T0x_00
rb-----Gi Cave ------------------------- STAGE73_T0x_00
rc-----Nibelheim Basement -------------- STAGE74_T0x_00
rd-----Cetra Temple -------------------- STAGE75_T0x_00
re-----Cetra Temple (dragon) ----------- STAGE76_T0x_00
rf-----Cetra Temple -------------------- STAGE77_T0x_00
rg-----Final Battle -------------------- STAGE78_T0x_00
rh-----Forest -------------------------- STAGE79_T0x_00
ri-----Highwind ------------------------ STAGE80_T0x_00
rj-----Corel Reactor ------------------- STAGE81_T0x_00
rl-----Wutai Temple -------------------- STAGE83_T0x_00
rm-----Seafloor ------------------------ STAGE84_T0x_00
rn-----Reactor ------------------------- STAGE85_T0x_00
ro-----Bloody ShinRa HQ ---------------- STAGE86_T0x_00
rp-----Gongaga Reactor ----------------- STAGE87_T0x_00
rq-----Corel Prison -------------------- STAGE88_T0x_00
rr-----Forest--------------------------- STAGE89_T0x_00

There's only 87 battle scenes listed here (and one is unused). What's missing? Anyone know?

EDIT: Ok, scenes 60 and 82 are missing from this list. Strange.
« Last Edit: 2013-09-24 13:02:44 by ThunderPeel2001 »

EQ2Alyza

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #52 on: 2013-09-24 16:26:24 »
This thread is a great resource! I'm trying to follow your steps, Alyza, but I'm getting stuck. Can you help me?

I unpack battle.lgp. That gives me approximately 11,119 files.
I then copy all og** and rr** files to a folder. Now I have 33 files.
Now there are only three **ac or **aj files: ogac, rrac, rraj = three PNG files :-/

That didn't work, so I tried a different method where I converted ALL the **ac or **aj files from the battle.lgp (skipping step two), but this only gave me 231 PNGs: Your final version has 584 PNGs.

What am I doing wrong? :(

Thanks!

You're on the right track.

It's not og** and rr** but rather og** to rr**. Click on og** and then shift-click on rr** to select everything in between them. I only do this to separate them into a separate folder for when you're using TexTool, otherwise you'll have to painfully search 11,119 files with its browse button.

Secondly, it's not **ac or **aj but rather **ac through **aj. All scenes start with **ac but not all end with **aj. Just know that **aj is the last possible texture for any scene.

The total amount of texture files should be 583. Here's a spreadsheet of the entire file structure: https://docs.google.com/spreadsheet/ccc?key=0AuQ_AObuWRSXdExpVV84Yk5nLWg4WjlsUG9GS0lINFE#gid=0

Hmm. More confusion...

There's only 87 battle scenes listed here (and one is unused). What's missing? Anyone know?

EDIT: Ok, scenes 60 and 82 are missing from this list. Strange.

I should really label this project as 89/87 100% Complete because I'm unsure why Aali's Driver has 60 and 82 unaccounted for.

ThunderPeel2001

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #53 on: 2013-09-24 19:54:17 »
Ah! Thank you so much! That explains everything I was wondering and more. So helpful!

I've also create a Google Doc that might be helpful to others: https://docs.google.com/spreadsheet/ccc?key=0AjZG8hMrQocwdG9jYVpwT1NodFRJU01sVVpoaG5OaUE&usp=sharing
« Last Edit: 2013-09-24 20:05:23 by ThunderPeel2001 »

Kaldarasha

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #54 on: 2013-09-24 20:59:51 »
The one Bloodshot has done are missing.

ThunderPeel2001

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #55 on: 2013-09-25 11:45:44 »
Added them now, thanks!

ThunderPeel2001

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #56 on: 2013-09-25 12:33:00 »
I've put together a simple tool (actually batch file) that extracts all 583 textures from battle.lgp. Just makes things easier for anyone who wants to make their own Battle Scene textures:

https://docs.google.com/file/d/0BzZG8hMrQocwaF9HX1FLXzVLVkk/edit?usp=sharing

Just click FILE -> DOWNLOAD
Then extract the .zip into a folder.
Put your copy of battle.lgp in there.
Then double click on runme.bat

That's it!
« Last Edit: 2013-09-25 12:38:12 by ThunderPeel2001 »

Kaldarasha

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #57 on: 2013-09-25 13:14:03 »
Please, post it in Tools, too.

paladin181

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #58 on: 2013-10-13 19:43:16 »
How does this work on the Steam version? Do I have to do the whole revert hullabaloo to get the mod manager version working? Or would it just be better to use the LGP/UNLGP tool and pack the files into the LGPs directly?

ProtoX

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #59 on: 2013-10-13 22:42:03 »
I only on waiting on a batch to convert the tex to the actual file names without doing one at a time cause one at a time is pain in the rear

dkma841

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #60 on: 2013-10-13 23:04:01 »
Or would it just be better to use the LGP/UNLGP tool and pack the files into the LGPs directly?
That'l work
And to use mod manager etc you need to convert to 1998 moddable version

EQ2Alyza

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #61 on: 2013-10-14 06:35:01 »
I'm aiming to update this before the years end. I'm working on a catalog that will use enhancements I've created for battle, world, magic, and field. Right now I'm stuck in limbo trying to troubleshot why I can't batch import my field edits with Palmer. It's holding me back from a new release  :(

Salk

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #62 on: 2014-02-28 04:53:33 »
Dear EQ2Alyza,

could you tell us a little more about this catalog of yours you've been working on? It sounded so very interesting but obviously you have had some problems since it never saw the light of the day.

Thanks again for what you've done for the community!

EQ2Alyza

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #63 on: 2014-02-28 12:07:49 »
My problems have been time. I am too busy right now to work on a steady release. I will have a lot more free time in about two months to finish organizing it.

Salk

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #64 on: 2014-02-28 17:25:36 »
I'll make sure to keeps my eyes open for anything coming from you!  ;)

Good luck with real life! (Oh if it only could be like Final Fantasy VII)

drdaylight

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #65 on: 2014-06-02 18:54:12 »
Hope it's OK to post this here.

While trying to repackage this into my battle.lgp with ulgp, I came across an error that says "Not enough storage is available to process this command." I couldn't find anything on this site that addresses this error. So I took a wild guess and figured enabling the 'Large Address Aware' (LAA) flag on the exe would do the trick...and it actually worked! I am able to repackage it now without any issue.

I believe you absolutely need 3GB+ of RAM and a 64-bit OS for this to work. Maybe someone more knowledgeable here can correct me on that. These are the steps I took:

Quote
1. Make a backup of the EXE ('ulgpGUI.exe')
2. Download and install "CFF Explorer" from the NT Core site
3. Launch "CFF Explorer" and open the EXE (i.e. 'ulgpGUI.exe': File -> Open -> navigate to the ulgp install folder and select 'ulgpGUI.exe')
4. In the left side of the window, choose the "File Header" section under "Nt Headers"
5. Look on the right side for the row starting with "Characteristics", and the "Click here" field. Click there. (A context menu appears for the next part).
6. Select/enable the checkbox for "App can handle >2gb addresses" and click 'OK'.
7. Save the file (File > Save).
8. Exit "CFF Explorer" and try to recompile the lgp file again.

I originally found out about learned about enabling this flag when modding Oblivion a while back. You can read more up on this at TES Nexus Wiki
« Last Edit: 2014-06-02 18:56:11 by drdaylight »

Sonicmfc

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #66 on: 2014-07-04 00:41:52 »
Not sure how I didn't come across this before now but it's exactly what I need! The links are dead though could you reupload them please?  :)

EQ2Alyza

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #67 on: 2014-07-04 00:57:24 »
« Last Edit: 2014-07-10 16:44:55 by EQ2Alyza »

Salk

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #68 on: 2014-07-11 05:53:43 »
EQ2Alyza,

is this a new version?

EQ2Alyza

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Re: [REL] FFVII Battle Scene Enhancements
« Reply #69 on: 2014-07-11 06:03:09 »
Same stuff. I just updated the installation guides and fixed the broken links.

EQ2Alyza

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Re: [REL] Final Fantasy VII Texture Enhancements
« Reply #70 on: 2014-07-16 05:03:00 »
I'm pretty close to releasing the first 7thHeaven catalog, which was going to debut the new World Textures, but what the heck...I've redone the OP once again, adding the new World Textures and relabeling this thread as Texture Enhancements.