Author Topic: Status of Mods and Tools with New FF7 PC  (Read 92749 times)

DLPB_

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Status of Mods and Tools with New FF7 PC
« on: 2012-08-15 00:22:17 »
I have used 4 categories. 

Confirmed working.
Confirmed not working.
Likely works, but not confirmed.
Very likely will never work


Mods

Menu Overhaul   No chance.

Anxious Heart Make sure the path to install to is correct and exact (the correct folder is the one which includes ff7_en.exe).  A "New Folder" might be added onto the path and also needs deleting.

Unified Model Installer Make sure the path to install to is correct and exact (the correct folder is the one which includes ff7_en.exe).  A "New Folder" might be added onto the path and also needs deleting.

Remix Patch: Doesn't even work with old FF7 hahaha!  Has even less functionality with new FF7 because some of it works with the old paths.  Definitely avoid this installer.

Hardcore Mod

FeliX World Map and other graphics

Team Avalanche Overhaul: Relies on Aali's modpath, so no.


Tools

touphscript:Won't support new exe without change.  Currently does not work on flevel.  So until that is fixed no.  But in future?  Likely.

Proud Clod

Hojo

Wallmarket

Makou Reactor

Loveless

Meteor

Sfxedit

White Chocobo: No, unless Addresses are offset by C00.

Libre: No, same as above.

Black Chocobo:  http://forums.qhimm.com/index.php?topic=9625.msg187942#msg187942

« Last Edit: 2013-04-10 17:07:36 by DLPB »

omega res novae

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Re: Status of Mods and Tools with New FF7 PC
« Reply #1 on: 2012-08-15 00:45:47 »
got my copy. im going to play to the first save then try black chocobo. after wards what should i try

DLPB_

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Re: Status of Mods and Tools with New FF7 PC
« Reply #2 on: 2012-08-15 00:47:52 »
got my copy. im going to play to the first save then try black chocobo. after wards what should i try

Doesn't matter :)  Do as you please and let me know how you get on.

omega res novae

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Re: Status of Mods and Tools with New FF7 PC
« Reply #3 on: 2012-08-15 01:31:33 »
saves are now in
C:\Users\NAME\Documents\Square Enix\FINAL FANTASY VII\user_XXXXXX
like was said in the rerelease thread by rainboom

Black chocobo still appears to edit the save just fine.

But you cant use the save. the saves sync online. so if you change the save it reverts back to the old one. if you add a save it gets deleted. i dont see an option to turn this cloud syncing off. if you turn your internet off it deletes any edited files. in the save folder with the saves there is an achievement.dat file and a metadata.xml file these might have something to do with why the new edited saves are deleted

side note i noticed a bug they fixed. when naming characters the old ff7 would go back to default keyboard conrols. it keeps my new controls in this one


DLPB_

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Re: Status of Mods and Tools with New FF7 PC
« Reply #4 on: 2012-08-15 01:42:37 »
What is it with this sync crap anyway?

omega res novae

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Re: Status of Mods and Tools with New FF7 PC
« Reply #5 on: 2012-08-15 01:48:12 »
its not cloud saves like oh i can back up my save. its cloud syncing cough*save moderating*.
if you delete your saves they come back. if you add saves by copy and pasting they get deleted. the save has to be created by ff7 or it gets deleted whether your on or offline.
im assuming if you play offline itll update your save next time your online

edit
at the main menu  if your online in the top left itll say downloading saves then saves synced. if offline it says it saves locally
« Last Edit: 2012-08-15 01:49:49 by squall8cloud7 »

DLPB_

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Re: Status of Mods and Tools with New FF7 PC
« Reply #6 on: 2012-08-15 01:49:07 »
Why don't saves just work like they used to?

omega res novae

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Re: Status of Mods and Tools with New FF7 PC
« Reply #7 on: 2012-08-15 01:50:24 »
they changed something somewhere

DLPB_

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Re: Status of Mods and Tools with New FF7 PC
« Reply #8 on: 2012-08-15 02:02:37 »
But what reason is there for using these sync saves?  Why?  What is the point?

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Re: Status of Mods and Tools with New FF7 PC
« Reply #9 on: 2012-08-15 02:11:05 »
i dont know but it means we cant place our save in the folder to test specific points of gameplay which really sucks

if i copy paste rename save00 to save01, save01 still gets deleted even if im offline. so im saying its not the save file itself or black chocobo but something somewhere in the games files. if i remove the metadata.xml from the folder all saves get deleted. so my guess is this metadata is updated when the actual game saves a file. heres what it says.

Code: [Select]
<?xml version="1.0" encoding="UTF-8"?>
<gamestatus>
  <savefiles block="1">
    <timestamp slot="1">1344992396295</timestamp>
    <timestamp slot="2"></timestamp>
    <timestamp slot="3"></timestamp>
    <timestamp slot="4"></timestamp>
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    <signature>3b8a475ea39ac1ce0b63d6f4b84abbb5</signature>
  </savefiles>
  <savefiles block="2">
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    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
  <savefiles block="3">
    <timestamp slot="1"></timestamp>
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    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
  <savefiles block="4">
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  </savefiles>
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  </savefiles>
  <savefiles block="6">
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  </savefiles>
  <savefiles block="7">
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    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
  <savefiles block="10">
    <timestamp slot="1"></timestamp>
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    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
</gamestatus>

DLPB_

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Re: Status of Mods and Tools with New FF7 PC
« Reply #10 on: 2012-08-15 02:31:12 »
That's retarded.

sithlord48

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Re: Status of Mods and Tools with New FF7 PC
« Reply #11 on: 2012-08-15 02:36:46 »
i dont know but it means we cant place our save in the folder to test specific points of gameplay which really sucks

if i copy paste rename save00 to save01, save01 still gets deleted even if im offline. so im saying its not the save file itself or black chocobo but something somewhere in the games files. if i remove the metadata.xml from the folder all saves get deleted. so my guess is this metadata is updated when the actual game saves a file. heres what it says.

Code: [Select]
<?xml version="1.0" encoding="UTF-8"?>
<gamestatus>
  <savefiles block="1">
    <timestamp slot="1">1344992396295</timestamp>
    <timestamp slot="2"></timestamp>
    <timestamp slot="3"></timestamp>
    <timestamp slot="4"></timestamp>
    <timestamp slot="5"></timestamp>
    <timestamp slot="6"></timestamp>
    <timestamp slot="7"></timestamp>
    <timestamp slot="8"></timestamp>
    <timestamp slot="9"></timestamp>
    <timestamp slot="10"></timestamp>
    <timestamp slot="11"></timestamp>
    <timestamp slot="12"></timestamp>
    <timestamp slot="13"></timestamp>
    <timestamp slot="14"></timestamp>
    <timestamp slot="15"></timestamp>
    <signature>3b8a475ea39ac1ce0b63d6f4b84abbb5</signature>
  </savefiles>
  <savefiles block="2">
    <timestamp slot="1"></timestamp>
    <timestamp slot="2"></timestamp>
    <timestamp slot="3"></timestamp>
    <timestamp slot="4"></timestamp>
    <timestamp slot="5"></timestamp>
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    <timestamp slot="14"></timestamp>
    <timestamp slot="15"></timestamp>
    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
  <savefiles block="3">
    <timestamp slot="1"></timestamp>
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    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
  <savefiles block="4">
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    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
  <savefiles block="5">
    <timestamp slot="1"></timestamp>
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    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
  <savefiles block="6">
    <timestamp slot="1"></timestamp>
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    <timestamp slot="15"></timestamp>
    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
  <savefiles block="7">
    <timestamp slot="1"></timestamp>
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    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
  <savefiles block="8">
    <timestamp slot="1"></timestamp>
    <timestamp slot="2"></timestamp>
    <timestamp slot="3"></timestamp>
    <timestamp slot="4"></timestamp>
    <timestamp slot="5"></timestamp>
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    <timestamp slot="10"></timestamp>
    <timestamp slot="11"></timestamp>
    <timestamp slot="12"></timestamp>
    <timestamp slot="13"></timestamp>
    <timestamp slot="14"></timestamp>
    <timestamp slot="15"></timestamp>
    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
  <savefiles block="9">
    <timestamp slot="1"></timestamp>
    <timestamp slot="2"></timestamp>
    <timestamp slot="3"></timestamp>
    <timestamp slot="4"></timestamp>
    <timestamp slot="5"></timestamp>
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    <timestamp slot="11"></timestamp>
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    <timestamp slot="14"></timestamp>
    <timestamp slot="15"></timestamp>
    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
  <savefiles block="10">
    <timestamp slot="1"></timestamp>
    <timestamp slot="2"></timestamp>
    <timestamp slot="3"></timestamp>
    <timestamp slot="4"></timestamp>
    <timestamp slot="5"></timestamp>
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    <timestamp slot="13"></timestamp>
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    <signature>cc3eee5cb5b1c7a08a776ffdfb6618c9</signature>
  </savefiles>
</gamestatus>
Why? that is just stupid, why even put the files on your computer at that point.

omega res novae

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Re: Status of Mods and Tools with New FF7 PC
« Reply #12 on: 2012-08-15 02:45:06 »
in the event that your offline and the game saves a file im assuming it will update the cloud next time you are online. im pretty sure the save files are the exact same as the old ff7. the new ff7 has a different way of handling them.
the new ff7 has some way of keeping track of the files it saves and scraps the rest. maybe somehow put a feature in black chocobo that would update the necessary files along with the save

edit rainboom said fmvs can be switched
When they said you could give your party a boost, they weren't kidding.



Edit: Okay, so the cutscenes are easy to replace with better ones, just have to put new ones in the movies folder. The ones that come with the new version run at 15fps and they're 1280x896.
« Last Edit: 2012-08-15 02:58:19 by squall8cloud7 »

sithlord48

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Re: Status of Mods and Tools with New FF7 PC
« Reply #13 on: 2012-08-15 02:55:38 »
maybe somehow put a feature in black chocobo that would update the necessary files along with the save

highly unlikley since there is a signature so im sure if that is wrong then it will get removed. but it would depend on what the signature is, and without a way to test if it works or not.....

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Re: Status of Mods and Tools with New FF7 PC
« Reply #14 on: 2012-08-15 03:01:04 »
im not educated enough to chase this save business any further. check my post above rainboom said fmvs are easy to switch

kainhighwind2

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Re: Status of Mods and Tools with New FF7 PC
« Reply #15 on: 2012-08-15 03:07:10 »
You know, I was hoping this new version of FF7 would just remove a lot of the hassle of getting FF7 to work on a modern PC. Which is does, to be fair. However, all these changes making some of these great mods not work? Man, S-E really dropped the ball. Still, I hope some of you guys can think up some workarounds for some of the things. Especially the graphics!

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Re: Status of Mods and Tools with New FF7 PC
« Reply #16 on: 2012-08-15 03:12:29 »
trying gj0rulv hardcore mod now. patched with all options checked scene.bin, kernel.bin, kernel2.bin, battle.lgp, flevel.lgp and ff7.exe. this is log from it
Code: [Select]
Below log created: 8/14/2012 at 11:07:39 PM
PROGRESS:
Checking files.
 File check-> C:\games\FINAL FANTASY VII\data\battle\scene.bin FAILED!

Could not find file 'C:\games\FINAL FANTASY VII\data\battle\scene.bin'.
Patch finished.
Time spent: 0:29



how much will that affect the final outcome, and how will i know if any of it worked

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Re: Status of Mods and Tools with New FF7 PC
« Reply #17 on: 2012-08-15 03:14:19 »
No idea why it would fail, but yeah there would be issues.  Wrong battle will play if its updated kernel and not scene.  For starts.

edit:

Could not find file 'C:\games\FINAL FANTASY VII\data\battle\scene.bin

>is that where new pc scene is?  At that path?
« Last Edit: 2012-08-15 03:18:15 by DLPB »

omega res novae

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Re: Status of Mods and Tools with New FF7 PC
« Reply #18 on: 2012-08-15 03:27:21 »
that log is from the hardcore patcher.
C:\games\ is where i installed the new ff7.
...data\battle\scene.bin is where the old ff7 has it so thats where the patcher looks for it. idk where the new ff7 has it. im looking

after running the patcher the game started up and i was able to fight first boss and minor battles no changes that i noticed though

Antonia

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Re: Status of Mods and Tools with New FF7 PC
« Reply #19 on: 2012-08-15 03:36:10 »
I'm guessing it's not possible to run this thing without the fancy launcher?  That's quite possibly where they'd be doing their control of save files among other things.

Lots of semi-recent games have gone to that kind of system.. pretty much everything 'games for windows live' does its own little "status check" via the official shiny launcher, and if anything isn't as it "should be" it gets baleeted and replaced.

Most of the time, someone figures out a hack to remove launcher dependency, and then the mods start flowing.   Hard for me to really say much with certainty though, since I have no access to the files, but it might not be a bad place to start looking if nothing else looks obvious.

omega res novae

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Re: Status of Mods and Tools with New FF7 PC
« Reply #20 on: 2012-08-15 03:40:32 »
found scene. bin. there are four of them located here
...\FINAL FANTASY VII\data\lang-de\battle
...\FINAL FANTASY VII\data\lang-en\battle
...\FINAL FANTASY VII\data\lang-es\battle
...\FINAL FANTASY VII\data\lang-fr\battle

maybe hardcore mod will work fully if i move the scene to the folder path it was in the old ff7 then move it back?

Antonia

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Re: Status of Mods and Tools with New FF7 PC
« Reply #21 on: 2012-08-15 03:43:49 »
Worth a shot.  Keep an eye on the folders though.. see if you actually CAN move it, or if it just fixes itself.  Help get a handle on just how much file monitoring this thing can do when it's not even running.

ETA: Not sure what all files hardcore mod messes with, but you might wanna do a quick search on "lang-en" (or whichever applies) and note what files you discover in them.  I'm guessing they probably did that for just about everything that has text, which is quite a few of the core files.
« Last Edit: 2012-08-15 03:46:30 by Antonia »

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Re: Status of Mods and Tools with New FF7 PC
« Reply #22 on: 2012-08-15 03:48:05 »
gj0rulv hardcore patcher wont move or delete the files just edit them. problem is the scene.bin is in a different folder then it was.  so when it looks it doesnt find it. ill have ff7 closed so it wont bother the process. im sure itll run. real question is will the hardcore mod be put into full effect if any

Antonia

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Re: Status of Mods and Tools with New FF7 PC
« Reply #23 on: 2012-08-15 03:52:23 »
Right, I didn't mean hardcore would move them.. but the game might.  Either right while you're looking at it (Windows itself does this, say if you try to simply delete or replace notepad for example), or more likely, the very next time you launch the game, it will decide it doesn't like the new file and replace it.

If neither, and it works, fantastic.  Just pointing out things to watch for that I've seen in other software.

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Re: Status of Mods and Tools with New FF7 PC
« Reply #24 on: 2012-08-15 04:07:59 »
im gonna say hardcore mod works because enemies did get noticeably harder after i moved some files but the patcher itself will need work to work around the rerelease.

scene.bin can be found in these folders based by language
...\FINAL FANTASY VII\data\lang-fr\battle
...\FINAL FANTASY VII\data\lang-en\battle
...\FINAL FANTASY VII\data\lang-es\battle
...\FINAL FANTASY VII\data\lang-de\battle
for it to work with the patcher move it to
...\FINAL FANTASY VII\data\battle

kernel.bin and kernel2.bin can be found in these folders
...\FINAL FANTASY VII\data\lang-de\kernel
...\FINAL FANTASY VII\data\lang-en\kernel
...\FINAL FANTASY VII\data\lang-es\kernel
...\FINAL FANTASY VII\data\lang-fr\kernel
for it to work with the patcher move it to
...\FINAL FANTASY VII\data\kernel

run the patcher then move scene.bin kernel.bin and kernel.bin back to original folders and its done